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Choose Champion Build:
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Rainbow Build ?
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AD On-Hit Build (Mana Sustain)
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AP Build ? (Not Serious)
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Lightslinger (PASSIVE)
Lucian Passive Ability
Introduction



A hopefully short and simple guide about















Pros
+Not very squishy at early game +Good wave-clearer due to his Ultimate ![]() ![]() +Underestimating spells +His passive ![]() +Great surprises and great at baiting +Very mobile +Has a good escape skill ![]() +Able to remove slow effects when using ![]() +Has a spell that can grant vision ![]() +Has his own special ![]() ![]() +His Ultimate ![]() |
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Cons
-Hard to learn and master -Slightly mana hungry at early game if not careful when managing mana usage -Long cooldown skills at early game, especially with no items to help -Somewhat items dependable to utilize well -Cannot be fully utilize well if one doesn't take advantage of his passive ![]() -May be focused easy if out of position -His Ultimate ![]() |
Runes














Runes












Summoner Spells' Details



































Abilities' Details













































![]() ![]() ![]() Your Ultimate ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() More spammable skills helping you to proc your passive more often and granting you more damage as well with more ArPen when combined with your Ultimate ![]() |
AA (Auto-Attacks): Basic/Normal Attacks of a champion.
AD (Attack Damage): The amount of physical damage your auto attacks and physical abilities will do. Abilities that scales with an orange number that is shown while in-game details.
ADC (Attack Damage Carry): A specific champion role that mainly focus in Attack Damage and in doing Auto-Attacks; a Marksman role usually.
AoE (Area of Effect): Abilities that can hit multiple targets or allies at a time.
AP (Ability Power): The amount of magical damage whose abilities scales with this stats. A champion stat that scales with abilities will allow them to deal extra damage. Abilities that scales with a green number that is shown while in-game details.
Armor: A stat that affects the amount of Physical Damage that can be reduced from attacks and abilities that scales with Attack Damage. The more Armor one has, the less Physical Damage they will receive in return.
ArPen (Armor Penetration): The amount of penetration your Attack Damage/Physical Damage can further do while ignoring a certain number or percentage of the targets' Armor.
AS (Attack Speed): The amount of Auto Attacks you can do within 1 second.
Atk (Attack): Self-explanatory.
Banshee (

BC (

Beserker (

Bot / Bottom (Bot Lane / Bottom Lane): Self-explanatory.
BotRK (

BT (

Cait (

Caster: A type of champion play-style who mainly focus in spamming his/her skills/abilities to fight with.
CC (Crowd Control): Negative Status Effects, such as stuns, slows, silences, charm, root, knock-ups, knock-backs, suppressions, taunts and other debuffs which can disrupt you from doing things like moving, casting spells, and more; tenacity.
CD (Cooldown): The amount of time is needed to wait before an ability or spell to be cast again.
CDR (Cooldown Reduction): The amount of reduction that can be applied in helping to reduce Cooldown thus allowing you to use the same used ability or spell earlier than it's original stated Cooldown.
Crit (Critical / Critical Strike): Can mean either-or of both Critical Damage and Critical Rate %. See them for more details.
Crit Dmg (Critical Damage): The amount of damage a champion can do whenever he/she scores/lands a critical strike onto their targets.
Crit Rate / Crit % (Critical Rate % / Critical Chance % / Critical Strike %): The amount of success rate/chances of scoring/landing a successful critical strike a champion can do onto their target.
CS (Creep Score): The amount of minions and monsters you have last-hitted or slain.
Def (Defense): Self-explanatory.
Dmg (Damage): Self-explanatory.
DoT (Damage over Time): Abilities that deals damage over a certain period of time, such as





Ez (

Faerie (

FH (

FM / Frozen Hammer (

GA (

JG (Jungler): A specific champion role who focuses on getting their Creep Scores in the Jungle/Counter-Jungle and to Gank/push other lanes who are in need of help or finds quite a good opportunity.
Jung (Jungle): Self-explantory.
Iceborn Gaunts / Frozen Gaunts (

Ionian / Lucidity (

IE (

Liss / Lissa (

Lvl (Level): An overall stat that may or may not determines a champion's combat-power.
LW (

LS (Life Steal): The amount of health you'll regen/heal when using your Auto-Attacks successfully onto enemy units.
Mana Regen (Mana Regeneration): A champion stat that shows how much Mana is restored every 5 seconds.
Maw (

MF (

Mid / Middle (Mid Lane / Middle Lane): Self-explanatory.
MPen (Magic Penetration): The amount of Ability Power/Magic Damage that you can further do while ignoring a certain number or percentage of the targets' Magic Resist.
MR (Magic Resist): A stat that affects the amount of Magic Damage that can be reduced from attacks and spells that scales with Ability Power. The more Magic Resist one has, the less Magic Damage they will receive in return.
MS (Movement Speed): A stat that affects the traverse speed of which how units can travel across the map per map-unit-square.
Mune (

Mura (

Off (Offense): Self-explanatory.
OP (Over-Powered): Self-explanatory.
PD (

Shiv (

Supp (Support): A specific champion role or build that mainly focus in supporting the team and doing all of the utility fields in the team.
Spd (Speed): Self-explanatory.
SS (Skill-Shot): A spell/skill/ability of a champion that must be manually aimed to use. They can be used without a target nearby.
SV (Spell Vamp): The amount of health you'll regen/heal when using abilities successfully against enemy units.
Tear (

Top (Top Lane): Self-explanatory.
TriForce (

Ult / Ulti / (R) (Ultimate): A champion's 4th ability/spell/skill that they first usually receive at Level 6 for most champions. It is usually their best skill.
UP (Under-Powered): Self-explanatory.
Yi (

2013/8/25: Glossary Section added. Two new item builds were added.
2013/8/24: Items' Section added. Two images and a theme music video were added into the
To-do List
-Add in game-play and its section.
-Complete common laning opponents section.
-Complete other lanes section if not at bottom lane with a support.
-Add in combo section and calculations.
-Complete adding in other items and builds that may be useful during certain situations.
-Needs to finish item build sequences and starting items.
-Add in images, videos, and scores.
-Need to add in more details of

-Complete summary & conclusion sections.
-Need to think of what else to add and what else is missing.
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