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Choose Champion Build:
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First timers
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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Pix, Faerie Companion (PASSIVE)
Lulu Passive Ability
1. Introduction 2. Motivation 3. Pro's & Con's |
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4. Who is Lulu 5. Rune Pages 6. Mastery Trees |
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7. Summoners 8. Items 9. Abilities |
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10. Gameplay 11. Wards 12. Closing |
Hello viewer. My name is jjoxuu and I am a bot lane fanatic. I enjoy playing support role the most, but I'm also into the role of ADC and jungle. Therefore I like making these guides or blog posts which others may find useful. I can't back-up my guide for being in challenger or diamond, but I have knowledge and experience of playing

I did not find a proper


I do not like the fact support role is not taken seriously and it is the "last choice" pick. Supports are the ones getting blamed for loosing bot lane, yet if the bot lane is won... who remembers to give respect for the support ? I'm trying to get people interested in the role and change some thoughts over it. Support is not a easy role at all and I just don't know what makes people think supports can't "carry" or the fact people blame their supports over wards or over their own mistakes. This often applies to ADC's. I enjoy ADC role also and it goes much better when both have respect over each other and give credit to each other. Bot lane which can't work together is the same as lost lane.
I play support, because I enjoy communicating and leading the team early on. You have much more time to look at the gameplay and make calls more efficiently. This does include accepting information and communication from others also. I want to lead the calls early game, like I will make sure when we initiate at bottom lane, I will make sure when we call for

YES! It is not a tabu, it's very possible! I was playing in silver league for maybe the first year of gameplay. I was really unaware of my role until I found myself playing a lot support in champion selection. Maining support was comfortable, because nobody else wanted the role, therefore forcing someone else there. Forcing someone in a role = They can perform really bad. So simply knowing the basics, I was a lot better than most of the supports, giving my team an edge over the team and even when my ADC was worse than opponent, I could carry him. I played from Silver I to gold I in 1 month of short amount of gameplay, just by playing the role support. Now I'm trying to reach even higher ranks with the same role. You can also improve your skills as ADC by supporting. You can watch some really good ADC playing along the way and imrpove yourself that way also.
What is ADC without your wards, presence, heals or CC ? If you have ever played even 1 game alone as ADC vs bot lane, you realise how much effect the role has. You are mostly the one keeping the vision for your team and vision is important. You can make the gamewinning call for baron or you can get someone off-guard with certain supports. You are the one protecting ADC, allowing him to deal damage more efficiently. Supports are the ones saving their comrades and yet still someone says supports are garbage after all these points. Be proud and first pick that

spaaaaaaaaaaaace |
Pros
+ High poke + Good kit + Has a bit of everything + Aggressive + Defensive |
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Cons
- Somewhat mana costly - Lacks sustain - Vulnerable to CC early - Takes time to master |
You synergy![]() ![]() ![]() ![]() ![]() |
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Lulu![]() Preferred Role:Support
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Your Counters![]() ![]() ![]() ![]() ![]() |
Marks
The closer to middle, the more vialable the rune is obviously. I prefer some kind of damage to increase

Seals
These are really basic choices for any support. Seals of armor is really important and the best choice over any other rune. You will need it to handle poking and damage in laning phase specially. Some run mana regen from seals, but it's better to leave mana regeneration to glyphs, if you really feel like taking them, but rather just take it from items for example.
Glyphs
So, we get back to the question of resistances over mana regeneration. Once again I highly recommend the resistances over mana regeneration, but if you want to, rather take the regen from glyphs than seals. Also it's the matter of preferication wether you want scaling resist or flat ones. I prefer flat ones, because you don't want to leave lane.
Quintessences


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Tier 1: I choose
![]() Tier 2: I choose to pick ![]() ![]() Tier 3: I pick ![]() ![]() Tier 4: I pick ![]() ![]() ![]() Rest of the tiers are not necessary. You shouldn't be going 21 in defense unless you are a tank. I don't see any support going further in this tree, except maybe for ![]() ![]() ![]() |
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Tier 1: I go for
![]() ![]() Tier 2: Go for ![]() ![]() Tier 3: Pick ![]() ![]() Tier 4: I go for ![]() ![]() ![]() ![]() Some prefer to go 21 points and 9 in defense/9 in offense for magic penetration, but I don't like it. I don't find extra cooldown reduction as you nearly cap it anyways with items. ![]() |











This item set allows faster Philosopher's Stone and gives more mana regeneration making mana potions not as necessary. This is the way most play. Therefore some have started to play the second option quite much as it is better for early game against this set-up. The amount of wards in this set-up should be enough to deny vision and give enough for you. You should not be lacking wards.
This item set-up obviously isn't to rush Philo, but gives more sustain and many often replace some of the potions and 1 Sight ward for


These items can be flipped around as you wish. If you prefer more vision coverage and save money on wards, get



I'd say












Ability sequence is meant to max out poking at laning phase. That's why the second level at E. Max ultimate first, always.





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Champion![]() ![]() ![]() ![]() |
H A R R L A N E |
These champions were mentioned in the nutshell of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Champion![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
M I D + E A S Y L A N E S |
Rest of the support match-ups shouldn't cause a problem really. Rest of the supports lack poke/mobility/range/sustain or ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
If you are starting blue side and enemy jungler is going blue with bot lane, push the lane for fast level 2. ADC's picked with



Once you have forced potions / wards down, keep the pressure up until enemy lane eventually is forced to b or stay with dangerously low hp. Do keep in mind that you are in risk of getting caught as it's easier for enemies to counter-poke, if you are pushing, because your ADC is further back taking minions. Therefore he may not be able to follow as fast, so do know your limits when you can go poking. Preferably focus the ADC taking minions, as when he is about to last hit, he has to make decision: Get poked and get minion or don't get it at all. This is the easiest situation to go in poking.
Once you are going for the kill, use movement speed on your ADC to catch up OR to enemy ADC/support as they are trying to make escape with blinks or summoners. Then E + Q combo again to keep the damage and slow there. You can go as far as tower diving with vision and knowledge when summoners are down. (


Let's continue the wall of text for a little longer. I have only looked at how to play offensively, so what do you do when you are caught or get ganked ? Assuming you already have ultimate, the best disengagement is using your ultimate on the one getting closed on. In situation where you can run it off, simply use





You should be doing or at least attempting




Late game is very much about using your ultimate correctly. Using ultimate uselessly or having it on cooldown during team fight is a chance of you blowing the whole fight. So use it wisely on wether you are defending someone who is getting attacked on within common sense of not using it necessarily on tank who is not needing it, but using it on ADC, who can't handle someone jumping on him. Offensively it can be used for hard CC initiator who will be absolute front line.


Let's talk about warding as you need to have vision troughout the game and deny it from opponents. I'll also explain a little of playing with and against the junglers. This is pretty much straight from my blog post, so if you have read this, you can skip. But for those who haven't, let's begin with predirecting when enemy jungler is coming to gank:
- Over-aggression
- Sudden trades/ unfavored initiation
- Contesting (cs for example)
- Mispositioning --> Baiting
- Pink wards
- Sudden hard lane pushing / backing / Freezing
These points apply as mistakes also and you can't back-off everytime, because you are afraid of jungler popping by just because someone decided to do a bad trade. It takes map awarness and experience which you will get within time, but as said do look at your map. Did his jungler just go toward bot lane from mid ? Was top just ganked ? Was he low hp ? All these example points can be used to judge wether he is coming or not. If enemies jungler was just mid and headed towards red, theres bigger chance of you getting ganked and your lane opponents showing it.
Easiest ways of predirecting gank from points above is sudden initiation which you would win in normal circumstances. Second is that opponent for example stops recall as low hp and stays in lane, but still contests cs or trades.
Now for the warding: Vision is half a kill and half a death. I'm going trough plenty of situations advicing you where and which ward you should place. These situations may also differ from your point of way, but it's cool as long as you are covered with the warding. I'll start with basic warding and go on to very late-game.
NOTE: Pink wards when you're about to go dragon/baron or you're baiting it are really self-explaining and I won't make screenshot of it seperately. Carry pink wards for these 2 objectives depending on time as obviously it's not worth pink warding baron @6th minute when it spawns @15th.
Oracles is good on situations like your jungle is well warded, you are pushing and taking objectives troughoutly or you are heading towards baron or your team is pressuring teamfights. Can also be picked over dragon, but I feel like pink wards are more cost efficient there.
The importance of warding and how cost effective they are is ridicilous. 75 gold can save your whole team from dieng or securing objectives for plenty of gold. Basic rule for pink ward is it's worth it if you deny vision with it, (destroying opponent ward). Wards are optimal on solo laners also. Always try to have at least 1-2, it may save you and your time tons of times. Remember, following examples are mainly for bottom lane's advantage.
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1. Minute ward to cover your blue if you think it's necessary. For example against high CC team/early game team or they have ![]() 2. This is optional if you see lot's of movement down at dragon side and your bot lane is forced to come out from cover. 3. If you didn't need to spend ![]() 4. If you are planning on invade or your jungler wants to steal red, you can place the ward over there. Note: Do take some back-up as you don't want to get caught. |

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1a/1b. 1a Ward is against mobile junglers You can place it a little further than on the picture. 1b is when u don't afford tribush ward and need vision from both sides. 2. Tribush ward to see junglers coming from red buff, for example early-game junglers such as ![]() 3. Control the bush towards enemy side in order to poke/finish off/see enemy junglers lane ganking. All wards are important, but lane vision is really important, so don't hesitate! |
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1. Optional ward, if you see enemy has jungler with potential to tower dive you at tower, place a ward there to prevent it from happening or to counter it. 2. This ward is for the river and tribush cover. It is optimal to place it further towards the dragon, if you see pinks picked by support or it's mid game and you're worrying about enemy taking dragon. 3a. Safe way to cover lane-ganks. Nothing special here, but you can also place it towards the first bush (enemy side) and pink ward the second-bush. 4. This is in case your opponents pink wards it and you are willing to keep the vision against lane-ganking junglers. NOTE: Do not facecheck the bush once it's pinked. Enemy jungler may already be there. Wait for some kind of vision of it. |

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1a/1b. Place a ward if you are wanting to make plays with jungler or control over 1 bush. First bush is for defense, second bush is for offense. Only pink it if you can clear their ward or confirm they don't have ward there. 2a/2b. Again dependant on what you feel like and depends on enemy warding position. You can also ward river bush or further up the river. If your jungler wants to come from tribush instead, pink ward it. No ward = don't pink. If you're not sure, it's worth securing it. 1/2. These wards also apply if your jungler has stealth like ![]() ![]() |
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1a/1b. Pick one of the positions to cover mid-lane/jungle ganks trough red side. 2. Keep vision from mid lane ganks 3. Dragon ward and coverage from river ganks 4. As you are pushing, lane-ganks and golem ganks are more efficient. This ward should take care of top/mid/jungle going bottom side. 1a/4. These wards can be combined into just 1 ward and place it at the left side of golems, in case you don't have enough wards to secure area. The con is that you loose bush control. Imo, if you lack vision, you shouldn't extend so far. |

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1. Quite situational ward, but if enemies are abusing the bush advantage by poking or zoning for example --> do ward it. 2. Ward to cover from mid laner ganks 2b. Depending on if they have ward there and you want to get help from jungler or deny vision so enemies would back. 3. Dragon ward, can be pink based on junglers situation 4. Ward to cover tr ibush and obstacle skipping champions. |
Thank you for reading the guide over! I apologize for walls of texts at some certain chapters, but I couldn't help the information flow. Hopefully I have opened the world of



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