Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
-
Burst
-
Poke
-
Support
Recommended Items
Spells:
Clarity
Ignite
Items
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction






Pros
- Amazing range
- Really low cooldown on

-

- Lot's of cc
- Fun to play c:
Cons
- Skillshot based
- Really squishy
- Fairly easily countered
- No true escape mechanism.
Runes




The reason I get flat ability power over scaling is because flat can increase your early game potential, which may allow you to get some early stacks on your



Viable Spells







Nonviable Spells

















Skill Order





Item Sequence






Enchantment: Homeguard
450

Zhonya's Hourglass
3250

Deathfire Grasp
3100

Mejai's Soulstealer
1600

Rabadon's Deathcap
3500

Void Staff
3000
These items, in my opinion, maximize the potential damage











Early game/laning:
With
Lux, you want to poke from as far as possible, while avoiding the enemy pokes. Thanks to her amazing range, this is a relatively easy goal to accomplish. As
Lux, you also want to last hit as much as possible, to give yourself decent gold until you start gaining kills. However, last hitting is a lot harder than it sounds when playing
Lux, so if you feel the need to use your ability to farm, feel free to do so, while watching your mana. Try to pick up kills when possible, but don't play too aggressively unless you understand what's going on around you and you can get away in time if someone is coming. Try not to push until your team is backing you, as a gank on
Lux can end everything.
Mid game/roaming:
As
Lux as great range, you can often pick up kills without the enemy ever seeing you. Take advantage of this. You can for example use
Lucent Singularity through a wall, and snare the enemy with
Light Binding while you can see them. After that you can detonate the
Lucent Singularity and cast your ultimate for an estimated 2000 damage. That's a pretty serious dent on anything but a tank. And even if they survive by a little you can flash through the wall for a quick basic attack for that last
Illumination damage.
Late game/team fights/pushing:
When in a team fight or pushing, this is when you can get the most out of your shield. This shield can be the difference between life and death of a teammate, and with all of
Lux's cc, you can ensure they can escape. Also,
Final Spark can hit much more enemy champions, scaring a lot more people than if you just casted it to kill one guy.
Lux can take advantage of abilities like that to separate the team for your allies to conquer. When pushing a turret, while
Lux doesn't do much damage to the turret, she can keep away most melee champions and some ranged while the rest of your team pushes, all without getting in range of the turret. She can also kill incoming minions, keeping yours alive longer and allowing for a longer push.
With




Mid game/roaming:
As





Late game/team fights/pushing:
When in a team fight or pushing, this is when you can get the most out of your shield. This shield can be the difference between life and death of a teammate, and with all of










Thanks to jhoijhoi for her amazing "How To" guide, which can be found here and thanks for the reader, who had the patience to deal with my noobness and got all the way to this part. Also, thanks to Riot Games, for keeping us on our feet, or keyboards, with so many new things.
You must be logged in to comment. Please login or register.