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Spells:
Teleport
Flash
Ability Order
Illumination (PASSIVE)
Lux Passive Ability
Introduction

//NOTE// the Sniper Lux playstyle requires frequent but appropriate use of /laugh. If this does not suit your tastes then please close this guide immediately.
*note Credit to SivHD for the term "FINALES MOTHER FUNKLER".
SivHD's Youtube Channel
As one of the youngest women to be tested by the College of Magic, she was discovered to possess a unique command over the powers of light. The young Lux viewed this as a great gift, something for her to embrace and use in the name of good. Realizing her unique skills, the Demacian military recruited and trained her in covert operations. She quickly became renowned for her daring achievements; the most dangerous of which found her deep in the chambers of the Noxian High Command. She extracted valuable inside information about the Noxus-Ionian conflict, earning her great favor with Demacians and Ionians alike. However, reconnaissance and surveillance was not for her. A light of her people, Lux's true calling was the League of Legends, where she could follow in her brother's footsteps and unleash her gifts as an inspiration for all of Demacia.
''Her guiding light makes enemies wary, but they should worry most when the light fades.''
-- Garen, The Might of Demacia
PROS +Very long range +Can fill a support or AP role +High burst damage +Very useful CC +Can secure Baron / Dragon / Buffs with finales funkeln +Can frighten the enemies with /laugh |
SPACE | SPACE |
CONS -Mana hungry early to mid game -Long cooldowns on her abilities -Requires a lot of practice (4/4 moves are skillshots) -Low base movement speed -Very squishy as AP Nuke -Her ability to rape may make you feel sexually insecure |




In the utility tree, I grab




-9x

Pretty self explanatory, Magic Penetration is a must for any AP Caster.
-9x

Lux has relatively high mana costs and having greater mana regeneration throughout the game will greatly aid in farming and securing kills.
-9x

More Ability Power for extra spell damage.
-3x

Same as above.
These maximise my damage output throughout the game as well as give some useful mana regeneration which is somewhat lacking on Lux. Alternative runes are:
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//ALTERNATIVES//









Illumination (passive)
Lux's damaging spells charge the unit with energy for 6 seconds. Lux's next attack ignites the energy, dealing 10 + (10 x level) magic damage to the target.
This passive is fantastic at dealing extra burst throughout all stages of the game. Use an alternating approach of Ability -> auto attack -> ability -> auto attack to maximise damage output. finales funkeln Finales Funkeln also detonates Illumination so use this to your advantage when sniping your targets.




Light Binding (Q)
Lux fires a ball of light towards a target location, binding and damaging up to 2 enemy units. The first target takes 60/110/160/210/260 (+0.7) magic damage and is bound for 2 seconds. The second target receives 50% of the effect.
This ability is Lux's main form of crowd control and is perfect for her skillset. Using it to hold a target in place for finales funkeln Finales Funkeln is its primary use towards the end of the game but it has a multitude of uses that sees no end. Putting one point in this ability early is vital as it allows you to escape, chase and setup / avoid ganks.
Cost: 60/75/90/105/120 mana
Cooldown: 15/14/13/12/11 seconds
Range: 1,000
Damage type: Magical
Ratio: 0.7 Ability Power




Prismatic Barrier (W)
Lux throws her wand to the target location and back, protecting herself and all allied champions it touches from 80/105/130/155/180 (+0.35) damage for 3 seconds.
Lux's shield is unique in that because it is a returning skillshot, it can hit yourself or an ally twice, meaning for double the shield. This does not stack and will only reset the duration and "health" of the shield. It is extremely useful for using before a fight as it will grant Lux assists (easy stacks on

Cost: 60 mana
Cooldown: 14/13/12/11/10 seconds
Range: 1,000
Ratio: 0.35 Ability Power




Lucent Singularity (E)
Creates a zone that slows enemy units by 20/24/28/32/36% (zone lasts 5 seconds). Can be detonated to damage enemies in the area for 60/105/150/195/240 (+0.6) magic damage.
Lux's bread and butter skill. It is simply amazing and has more uses than I care to name. It is Lux's main source of farming minions and can clear out waves instantly with enough Ability Power. The slow is incredibly useful for avoiding ganks when combined with

Cost: 70/85/100/115/130 mana
Cooldown: 10 seconds
Range: 1,100
Damage Type: Magical
Ratio: 0.6 Ability Power




Finales Funkeln (Ultimate)
After a short delay, Lux fires a stream of light in front of her, dealing 300/400/500 (+0.75) magic damage to all enemy units in the area. In addition, it ignites the target for

FINALES MOTHER FUNKELN. Lux's signature move. This **** makes Rey Mysterio jealous. Capable of dealing incredible damage at immense range with a very low cooldown, this skill has almost everything that the sneaky Sniper Lux could ever ask for. Crowd control does not interrupt Finales Funkeln, it reveals the map wherever it is fired, detonates Lux's passive and makes you look like a total badass. What else could you want?
Cost: 100/150/200 mana
Cooldown: 80/60/40
Range: 3,000
Damage type: Magical
Ratio: 0.75 Ability Power





Basically, AP > Everything.
CORE ITEMS
Early game
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-kage's lucky pick Kage's Lucky Pick
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Mid game
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Late game / Luxury items
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//OPTIONAL ALTERNATIVES//
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//DETAILED EXPLANATION//
Item Sequence
















If you are competent Lux player and are confident that you can stick to the Sniper Lux playstyle, then a


- Start off with
Boots and 3
Health Potions. Due to Lux's poor mobility, Boots are very useful for escaping ganks and dodging spells and abilities. If you are a very passive player and confident that you can avoid damage as Lux, starting with a
Doran's Ring is also an option for some extra damage.
- If starting with
Boots, wait until you have around 1000 gold then return to base and purchase two
Doran's Rings. These will give Lux some basic survivability and sustainability, as well as a small damage boost.
- kage's lucky pick is next. Will grant some basic ability power and gold generation.
- Farm and/or gank wherever possible until you can afford
Needlessly Large Rod. This item will greatly increase Lux's damage output and having Ability Power as early as possible is the key to success as Sniper Lux.
Tear of the Goddess is up next. As Lux has no low cooldown, spammable moves, building up mana is somewhat of a chore and starting early is the best way to do this. It also provides decent mana & mana regen which Lux is lacking in.
- Depending on your rate of gold income, decide whether to buy
Sorcerer's Shoes or
Rabadon's Deathcap. Most games I will get the Deathcap first as I can secure enough kills, assists and farm to fund it. However if you are struggling then buying the boots may be a sound option.
- Your next three items will be
Deathfire Grasp,
Void Staff and
Zhonya's Hourglass. Have a look at the enemy team's damage output and resistances. If you are being torn apart by physical damage then go for
Zhonya's Hourglass first. Lots of enemy MR?
Void Staff is a very useful option. If you are facing against a team of lots of HP or just want some extra AP and CDR then opt for a
Deathfire Grasp.
- Finally you purchase your
Archangel's Staff. By this point your Ability Power should be through the roof and you will be FINALES MOTHER FUNKlERing champions left, right and centre.

And yes,



Yes, CDR will technically enable you to deal more damage over a period of time. However, the cooldown of your


Basically, another formula to remember when playing Lux is Quality not Quantity. A well placed combo of Lux's can completely annihilate the enemy team and having 15% less cooldown is not going to change that.





This combo when combined with

BUT (and yes there is a but) as Sniper Lux your objective is to stay out of danger and keep at a distance from any enemy champions at ALL times. This renders




If you find that you are dying over and over again and your stacks are sitting at 2 or 3, it is probably a good idea to sell your Soulstealer to purchase something else. If you don't want to sell it and you are having trouble obtaining stacks, remember to stay out of harms way and simply try and grab assists or kills from long range. Anything Lux can do from close range she can do from far away so that is your best option.
- As Sniper Lux, you should position yourself well behind the main group of your team members. If you are too close to the action then you will melt down from AoE damage and possibly direct focus depending on your level of threat.
- Immediately as the fight begins, use your
Light Binding and
Lucent Singularity into a group of 3+ enemy players. Focusing grouped targets is the key to success as AP Lux during team fights. By the time the fight progresses your Q and E should be off cooldown.
- Her
Prismatic Barrier offers very effective mass shielding as well as assists for Lux. Make sure to spam this skill as much as possible as it has a low mana cost and cooldown.
- Lux's
Lucent Singularity has not only massive AoE damage but a large and powerful slow-field. Utilise this by waiting for as long as possible before detonating the spell in a fight situation.
- finales funkeln is a game-changing spell with immense potential damage. Rather than saving this spell to snipe escaping champions, wait until there is an opportunity where you can hit preferrably all 5 enemy champions, or as many as possible. The damage dealt will completely change the face of the fight and may cause the enemy team to retreat or lose the battle. finales funkeln's low cooldown will mean it will be ready to use again shortly.
- Finales funkeln is not interrupted by CC effects. If you see incoming crowd control such as
Unstoppable Force,
Dazzle,
Impale or
Event Horizon, cast your ultimate before you lose the opportunity. ( finales funkeln is interrupted if you are killed during the cast time)
Zhonya's Hourglass is a fantastic item for team fights as it allows you to avoid large amounts of damage or crowd control over a short period of time. Save Zhonya's until there is an opportunity to avoid significant burst damage or CC, eg
Hemoplague or
Requiem. Using it while a
Caitlyn is auto attacking you is probably not a smart idea unless you have teammates nearby as she will simply kill you after the duration expires.

-In a teamfight, try to hit as many enemies as possible with finales funkeln Finales Funkeln. Although this may not get you any kills, the damage output will be much higher and can turn the tide of a fight. Additionally, the low cooldown of your ultimate means it will be back up for use in no time.
-Try to land

-If carrying

-Use your

-Using your

-One of the most important aspects of Sniper Lux is your ability to /laugh. You must use this emote at regular intervals to completely morally decimate your enemies. Snipe an enemy behind a tower? /laugh. Get ganked by 5 enemy champions and have no chance of escape? /laugh. Accidentally Flash instead of Clairvoyance? Learn to press buttons properly. Then /laugh.
-After purchasing your


-Using

-When attempting to snipe an enemy from long range with finales funkeln Finales Funkeln, remember to anticipate movement. Try and estimate how fast the champion is moving and where that will be after the delay of your laser. This becomes second nature to adept Lux players but it is a learnable skill none the less.
-As a competent Lux player, when being ganked by an enemy jungler or champion retreat to your tower but if possible, save

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