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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order

Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Rammus
Taunt really wrecks your chances of jumping on the enemy team. Try to avoid fighting until he has engaged on someone else. While not technically a mid-lane matchup, as a jungler he will likely gank mid and is an overall excellent counter to Yi so I'll include him for thoroughness.
Synergies
Introduction

Hello padawans and welcome to my
Since
Without the Chosen Master Yi skin, your power is only a fraction of it's total potential. BUY IT!
-Other Guides-
Tahm Kench - Swamp Guardian
-Pog Raryin

+Strong farmer with auto attacks,
+Decent lane sustain and burst tankiness through
+Doesn't require blue buff if played carefully
+Highest base movement speed (tied with
+Easy escapes, ganks & pushes thanks to
+Refreshable cooldowns
+Strong AD scaling AND good base damage
+True damage

-Mana dependent
-Channel-reliant
-No crowd control whatsoever
-Can get bullied in lane - melee in ranged-dominated environment
-Relatively low base health pool and resistances
-Susceptible to ganks when abilities are on cooldown
-Still not widely accepted as viable mid (people will call you "troll")
-Requires Chosen skin for true Jedi ascension

The recent S6 preseason mastery changes have left some wiggle room for your choices however I usually run 18/12/0 to maximise damage and add some useful utility in the cunning tree.

Ferocity
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Detailed Ferocity SummaryCunning
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Detailed Cunning Summary
Runes

Suggested Runes

Alternate Marks
greater mark of armor penetration - Personally I prefer AD runes over ArP, however these can work nicely when combined with Brutalizer. They offer less damage to Alpha Strike, however.

Alternate Seals

Alternate Glyphs

Alternate Quintessences
greater quintessence of armor penetration - If you are facing a heavily-armoured team then these may be viable, however with Yi's massive attack speed and on-hit true damage, ArP is less useful than other rune types.

|
As we only have one damaging spell on |
Almost a must-have now due to everyone else taking this spell. A simple panic button to avoid ganks when your |
Cleanse is excellent for mid lane as it completely removes opponents CC from you which can get you out of some sticky situations. As Yi is highly prone to being CC'ed and preventing him from getting his vital resets, Cleanse is a very useful choice. |

Alternatives
GHOST |
While useful in certain scenarios, |
BARRIER |
Can be useful if you like the extra 'panic button' but Meditate usually is enough to save you in Barrier-worthy situations. |
HEAL |
A good panic button but most mid laners tend to bring Ignite which cuts the effectiveness of Heal - if you really want this functionality I would suggest Barrier instead. |

DOUBLE STRIKE
Every 4th consecutive basic attack,
Double Strike's counter resets if
A fantastic passive. Allows Yi to dish out MASSIVE damage throughout all stages of the game. When combined with an

ALPHA STRIKE
Master Yi becomes untargetable and leaps to strike up to 4 enemies, dealing 25 / 60 / 95 / 130 / 165 (+ 100% AD) physical damage to each and dealing an additional 75 / 100 / 125 / 150 / 175 damage to minions and monsters.
Each bounce will target the nearest enemy that has not yet been damaged. Master Yi re-appears at the initial target's location after the effect ends.
Alpha Strike can critically strike, dealing additional physical damage equal to 60% AD. Basic attacks lower the cooldown of Alpha Strike by 1 second.
Demonstrate the true power of the Force with

MEDITATE
Master Yi channels, restoring 30/50/70/90/110 (+30% Ability Power) Health per second for 4 seconds. This healing is increased by 1% for every 1% of Master Yi's missing Health.While channeling, Master Yi reduces incoming damage by 50/55/60/65/70%. This damage reduction is halved against turrets.

WUJU STYLE
Passive: Master Yi gains 10% of his total AD as bonus attack damage.
Active: Basic attacks deal bonus 10/15/20/25/30 (+10/12.5/15/17.5/20% Attack Damage) true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.
A very useful steroid at all stages of the game. It has great synergy with the attack speed from

HIGHLANDER
Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's other abilities by 70%
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to all slowing effects for 10 seconds. While active, champion kills and assists extend the duration of Highlander by 4 seconds.
One of the strongest steroids in the game,

Note - Whether you max W or E first after Q is purely preference, however I would recommend E in most situations.
Next comes
Secondly we have two options. If you are getting dominated in lane, max
Points in


STARTING ITEMS
In Season 6 we now have two viable starting options. For a stronger early game you can run

CORE BUILD
->
->
->
->
->
->
->
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Starting with
After
Afterwards we should pick up
Luxury items are next - I recommend

ITEM DESCRIPTIONS
Core
- The best early game item we could ask for. There is not a single game where I don't buy this any more. It's stats are perfect to help Yi net kills early. BUY THIS!
- Getting tier 2 boots as early as possible is a good idea as it will allow you to roam much more easily as well as escape nasty situations. Usually I will buy these to help my kill potential buy
- Good synergy with your fast attack speed to dish out major damage (especially against HP-heavy opponents). Also provides you with some much needed sustain. The active is great in team fights and allows Yi to chase if his
- Critical strike % is a great stat on Yi and it comes bundled in a nice package with attack speed here. This will allow you to deal massive damage when combined with
- Likely your attack damage isn't very high yet so
- New Essence Reaver is a great item on crit-based champions, providing some wonderful cooldown reduction based upon critical chance. As we will be building numerous crit items this is a great choice and will allow us to restore some much needed mana throughout combat.
- A great choice if the enemy team has a large amount of burst. This item will give you the opportunity to out-heal the damage before it has a chance to be fatal, which is quite a useful feature on a champion like Yi who has high healing. It also provides some extra healing, even including damage from 
Good Alternatives
- Due to the recent nerfs to BT it is not as great as it was before on Yi but if you are lacking raw damage then this item can help. I usually don't purchase this unless I am building hyper carry.
- It is very easy to get caught up in CC in a team fight and die as Yi - this will give you a second chance to fight while bringing up your poor defensive stats.
- Your best alternative to
- The recent changes make this arguably a better choice on Yi. The inclusion of Phage into the build path means you don't have to purchase a second Brutalizer and gives you some extra chasing potential thanks to the passive. It also works nicely with your attack speed to stack up quickly. Overall a solid 6th-man item.
- One of the better tank alternatives for Yi as it still offers you some offensive power also. Your chasing potential is infinite with this item as you already have extremely good movement speed thanks to
- An alternative to
- A great item if the enemy team is AD focused or has particularly strong AD champions. Gives a nice amount of HP and allows you to roam around the map better (synergises well with Yi's quickness). Slightly better in most situations than Randuins.
- If you need some armour / health but don't want DMP, or the enemy team is heavy on crits, this can be a good choice. Usually I would recommend DMP for the nice passive effect however Randuins offers more tankiness if that is what you're after.
- If you are up against fed AP carries, or champions with potentially deadly abilities (eg Blitzcrank), this can greatly help you avoid getting caught.
Others
- Great item if you intend of split pushing. Generally works better on less AD-intensive champions (off tanks / bruisers) but can still work nicely on Yi.
- This is a great item in general, although very expensive. If the enemy team is CC-heavy then consider buying this item. It also helps by removing healing reduction effects which allows
- While not the most fantastic item for Yi, its stats do synergise quite well with his kit and so this item is an okay choice, especially if you need the tenacity but don't want
- Too good of an item to not have here. If you feel too brittle and need some extra health and magic resist then this is the item for you. It is incredibly gold efficient and even increases 
T3 Boots
- If you are ahead and would a more aggressive option then opt for furor boots as they can help Yi chase down opponents.
- If you are playing a defensive game and are behind, opt for homeguard as you'll likely be back at your spawn pool more frequently and can make use of the speed boost.

*Master Yi has one of the strongest level 2's in the game. A process I use almost every game is as follows. Kill the 3 melee minions in the first wave and then use
* One factor that separates good Yi's from bad Yi's is the use of
*In the early game laning phase, there are many things you can do to harass your opponent. One of the best ways to ensure your

*Using your

*Save

*Whilst in the early game, avoid using
*If your health is critically low, retreat to a safe distance before using
*Save
*Gank bottom lane wherever possible; when your lane is pushed, run down river and
*Farm Raptor camp whenever possible - easy clear time with
*Focus on building DAMAGE rather than TANKINESS - it will help you more in the long run.
*Make sure to SMART CAST your
*Push like you're giving birth! Towers are no match for Yi's damage - feel free to
*If you are fed, BUY WARDS! Your damage will be great regardless and you can never have too much vision! This is especially useful if your top lane or jungle aren't doing so well - placing wards down can help them greatly.
*Don't hesitate to use
*
*Although it may seem tempting to channel
*Before you enter a team fight, look at the champions present on an enemy team and judge which crowd control abilities are most damaging to your
*Whenever you have a ward available (especially after you upgrade your trinket) place a ward inside the enemy Raptor camp. That way the smite bonus (ward clearing) will be activated immediately and essentially wasted. (They hopefully won't be able to clear wards mid lane as the bonus will have ran its course)

All in all I hope you have enjoyed my guide for playing
Thanks for reading!
Guide by Pognog
http://pognog.net/
Credits
-Thanks to jhoijhoi for her How to make a Guide guide!
-Thanks to Cho & Pog Percyvale for help with images/gifs
































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