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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Void Shift (PASSIVE)
Malzahar Passive Ability
Introduction

Hello friends, and welcome to my rewritten guide on






I hope you will learn a lot about


EDIT: Yes, I changed the guide title to match my other guides.
Malzahar Champion Spotlight:

spaaaaaaace |
Pros
+ Great burst damage + Huge AoE damage + Great pushing ability + Powerful harass due to ![]() + Able to shred tanks ( ![]() + Strong duelist if ![]() |
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Cons
- No escape (I solve this by taking ![]() - Squishy - Requires farm to be effective - Easily countered by one item - Ultimate can be interrupted - Pushing with ![]() |

Greater Mark of Magic Penetration for a synergy with
Sorcerer's Shoes, which can bring you close to dealing true damage to champs with 30 MR.
Greater Seal of Scaling Mana Regeneration Since
Malzahar has early mana return from
Malefic Visions, it is better to settle for these seals for a better late game.
Greater Glyph of Magic Resist For the extra defense in lane.
Greater Quintessence of Ability Power Even though most mages scale the best in mid-game, that does not mean you should go all out AP/lvl runes. These quintessences will help you early game to harass more.






Summon Voidling

After casting 4 spells, Malzahar summons an uncontrollable Voidling to engage enemy units for 21 seconds. Voidlings have 200 + (50 x level) Health and 20 + (5 x level) and (+ 100% per bonus attack damage) attack damage.
Voidlings Grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).
Voidlings attack the target affected by Malzahar's most recently cast Malefic Visions.
This is a great passive that can assist you in many ways. One of the glaring ways is that it can aid you in restoring mana with







Another useful fact is that it can block skillshots that are coming your way. You never know when that little guy can block an incoming


However you will need to manipulate your voidling in a good way, as the little guy might trail behind you when you are running away, which means the enemy will know where you have went. Also, when attempting to gank people from the brush, refrain from having a voidling with you as it can give away your position.
Call of the Void

Malzahar opens two portals to the void. After a short delay, they fire projectiles which deal 80 / 135 / 190 / 245 / 300 (+80% of ability power) magic damage and silence champions for 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.
A great spell for Malzahar, it has many uses throughout the game. This skill is essential to learn as Malzahar, it can make or break fights. For example, if you see a


Remember to use this skill wisely early game, it will cost you a lot of mana for nothing if you use it and miss. Sometimes I put

Don't forget,


Null Zone

Malzahar creates a zone of negative energy for 5 seconds. The zone deals 4 / 5 / 6 / 7 / 8 % (+1% per 100 ability power) of the target's max health as magic damage each second (damage to monsters is capped).
A skill that is just a killer late game,




Late game, try to use this right when your tank initiates. For example if


Malefic Visions

Malzahar infects his target's mind, dealing 80 / 140 / 200 / 260 / 320 (+80% of ability power) magic damage over 4 seconds. If the target dies during this time, the visions pass to a nearby enemy and Malzahar gains 10 / 14 / 18 / 22 / 26 mana. Malzahar's Voidlings are attracted to affected units.
This is Malzahar's bread and butter ability. You can use



Another good thing about this skill is that it also regenerates mana as well. Simply push it through a minion wave if you need some mana back.
To harass champions,


Nether Grasp

Malzahar grips his target in an engulfing void of energy to suppress the target (stuns and disables summoner spells), dealing 250 / 400 / 550 (+130% of ability power) magic damage over 2.5 seconds. The damage is applied in ticks, every half second.
One of the best ultimates out there. Mainly because it is a 2.5 second suppress and it has a 1.3 AP ratio. Need I say more? It damages enemies highly and you can easily pin down targets because of it.
When you've utilized this ultimate to it's fullest, you will become one of the best


Silence with








Next, you must know that you CANNOT move during the suppression. If you do, you will cancel the suppression and lose potential damage output. Only cancel when needed. You can however, use any summoner spell except






And lastly, remember you can use your ultimate defensively as well. For example when someone turret dives you, you can






After that however,



During levels 1-4, level up



We then max

We max


I usually run these summoner spells against most teams. I haven't found much moments that I had to reconsider my summoner spells, I feel that these are perfect for




spaaaaaaace |
Flash![]() Pros: + Versatile + Easy escape + Closing gaps Cons: - Short range - Countered if enemy has ![]() |
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Ignite![]() Pros: + Great early game damage + Stacks with your abilities + Healing debuff Cons: - Falls off late game - Short range |
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Only take









If no one else has this on their team, take





Take



I've never taken



There are many ways to build


The Core Items of AP

I take those items in almost every game I play. Why do I do so? Well, these items basically provide EVERYTHING you need. Malzahar needs:
- High AP
- Able to resist being focused
- Health
- Ability to shred tanks
First of all,





Secondly,

Finally,




As



I start




As

These items are efficient on


These items will give you some power along with a defensive ability to help you survive fights or duels.
Build items not mentioned in the previous chapter: These boots will help you a lot in dealing damage early game, it synergizes with your


This item will help you a lot in both defense and offense, giving you 100 AP and 50 armor. The active however, is the most important aspect of this item as it is really gamebreaking. You can literally activate this when their


A great new item for mages, combined with



I recommend rushing this item as soon as possible. This is because



This item is a very good item if they have no magic resist. Thanks to its active, you can truly deal true damage on squishy targets. If that is the case, replace

This item is only good if the enemy team is very prone to kiting. Otherwise the slow is wasted since you have no escape anyway. If you need health buy

This item is great on some champions, but



Only get this item if you feel that catalyst the protector is not enough for sustain at top
Only take this if they seem to have deadly CC or ultimates that have the potential to kill you, something like



A decent item for skill spamming due to its high mana regen and CDR. Get this to stack with blue buff if needed. You can also get this for the new active of healing reduction it gives.
Self explanatory.



Always remember to LAST HIT! If you just keep hitting the minions you will indeed push your lane and make yourself an easy gank target.
When you get enough points in

Remember to scout brushes with


Mid game is when




At this point

At this point of the game, you can also try out CasterMaster's Infamous Bush Combo, by sitting in a bush and waiting for an unaware opponent to come in, immediately unleash






This is when games are truly decided. You should try to stay behind your team at all times when fighting, and attempt to deal the most damage possible. Also, NEVER GO OUT ALONE! You never know when the entire enemy team is in a brush and you end up being killed, resulting in a free inhibitor/baron for the enemy team, or even a win for them.
In teamfights,



Example 1:
Your






Example 2:
You are losing the game, the enemy






Example 3:
Your team and you are hiding in a brush near baron. The enemy team comes in. What do you do? You silence them with




Example 4:
You've just found the enemy team at dragon, and they are all badly positioned. What do you do? Immediately silence with



Needless to say, there are many situations to adapt to as



Difficulty: Easy
- Try to stay farther behind minions to avoid
Orb of Deception and
Charm
Ahri has low movespeed, which makes
Call of the Void easy to land.
- If
Ahri uses
Spirit Rush against you, immediately unleash your combo.
Ahri is short ranged,
Malefic Visions can destroy her.

Difficulty: Medium
Akali is a melee, making
Call of the Void and
Malefic Visions harass very easy.
- If
Akali shrouds herself in
Twilight Shroud, lay down a
Null Zone in it.
- Watch out at level 6, be ready to combo
Akali before she bursts you.
- If
Akali tries to harass you with
Mark of the Assassin, return harass with
Malefic Visions.

Difficulty: Hard
- Watch out for
Flash Frost +
Frostbite, it outharasses your damage early game.
- Try to push the lane hard with
Malefic Visions as
Anivia cannot farm well under her turret pre-6.
- Play passive when she hits 6, as the double damage from
Frostbite will become much easier to land.
- Don't get too reckless, her
Rebirth can bait you into a gank.

Difficulty: Medium-Hard
Annie is very squishy and has short range, you can harass her hard.
- Don't engage her if her
Pyromania stack is available.
- Watch out at level 6, she can gib you with
Summon: Tibbers.
- When engaging, you must silence her with
Call of the Void before unleashing your combo.

Difficulty: Medium
Brand is only lethal if you don't dodge his skillshots.
Malefic Visions can damage him hard.
- Since
Brands combo starter is short ranged, he should be very predictable.
Call of the Void if he seems like he wants to kill you.
- Don't push the lane too hard,
Brand works well with co-ordinated ganks.

Difficulty: Medium-hard
- Stay mobile at all times to dodge
Noxious Blast.
- Silence her before attempting to apply
Malefic Visions, to prevent a stun combo.
- Immediately
Flash away if she
Flashes towards you, as it is likely that
Cassiopeia was trying to use
Petrifying Gaze.
- Retreat if you become poisoned.

Difficulty: Easy
Fiddlesticks' main damage output comes from
Bountiful Harvest. Silence him when he channels it.
- Calls MIAs often as
Fiddlesticks is a beastly ganker with
Crowstorm
Fiddlesticks is a horrible farmer, push your lane often.
- If
Fiddlesticks does not come back to his lane after you've killed him, he might be trying to kill you with a surprise
Crowstorm.

Difficulty: Easy
Fizz very squishy with low health.
Malefic Visions will eat up his life quite hard.
- Be prepared to dodge
Chum the Waters.
- Don't be afraid to use autoattacks to harass
Fizz, he's very squishy.
- Try to push your lane,
Fizz can't farm well.

Difficulty: Extremely Hard
- Request a lane switch if possible,
Galio will counter you hard.
- Don't try to harass him, it is a waste of mana since he stacks MR.
- Be prepared to dodge
Resolute Smite, it will damage you a lot if you don't.
- Don't push your lane, he can
Flash +
Idol of Durand with an allied ganker if you are not careful.

Difficulty: Somewhat Easy
Gragas is a melee, you should harass him hard.
- Be prepared to dodge
Barrel Roll.
- Silence
Gragas if he starts channeling
Drunken Rage.
- Don't get caught out of position, he can
Explosive Cask you to your death.

Difficulty: Easy
- Always push your lane to prevent
Heimerdinger to push with his turrets.
- Stay behind three minions at all times to dodge his
Hextech Micro-Rockets.
- If
Heimerdinger walks close to you, unleash your combo.
- Ask your jungler to gank him often,
Heimerdinger pushes too hard.

Difficulty: Easy
Karthus has no escape and is very squishy, ask for ganks often.
- Harass him often to prevent the godmode
Karthus everyone hates.
- Don't stay around at low health for too long, he can finish you off with
Requiem.
- Alert your team when
Karthus hits level 6.

Difficulty: Medium
Kassadin counters mages, you are not an exception.
- Attempt to silence him to prevent a
Null Sphere.
- Push your lane hard,
Kassadin can't farm well.
- Be prepared to play defensively when
Kassadin hits level 6, you will get raped if you don't.

Difficulty: Medium
Katarina is a melee, harass her often.
- Stay behind minions to prevent
Bouncing Blades
- If she uses
Shunpo on you, back off and silence her and her ult.
- Call your MIAs, Kat is an unstoppable roamer.

Difficulty: Medium
- Stay behind minions to dodge
Thundering Shuriken
- Don't bother harass
Kennen too often, his sustain will negate it.
- Refrain from using
Nether Grasp if
Kennen is using
Slicing Maelstrom at the same time, you will get stunned.
- Silence
Kennen if he uses
Lightning Rush towards you, it is likely that he wants to ult.

Difficulty: Medium
- You must be skilled at
Malzahar to have a chance of winning.
- Try to harass with
Call of the Void and push with
Malefic Visions to prevent
LeBlanc from farming and roaming.
- Once
LeBlanc hits level 6, be very cautious.
- You need to pre-empt
LeBlanc's combo. This is very hard to do so however, I recommend silencing her every now and then. If she uses
Distortion to dodge it, either you
Flash out or immediately
Nether Grasp +
Ignite her, then
Malefic Visions after.

Difficulty: Easy
Lux has skillshots that are easy to dodge.
- Pushing your lane will hamper
Lux's gold income.
- When on low health, prepare to dodge finales funkeln
- Harass with
Malefic Visions often, she is very squishy.

Difficulty: Depends
Malzahar can do the exact same things you can do, so you must plan ahead.
- When engaging, make sure to be the first one to silence the opponent.
- Don't hesitate to not use
Null Zone when engaging if you fear that the opponent will
Nether Grasp you quicker.
- Keep pushing with
Malefic Visions to balance out lanes.

Difficulty: Easy
Mordekaiser is a squishy melee early game, harass him often.
- Stay out of range so you won't get constantly hit by
Siphon of Destruction.
- Retreat if he uses
Children of the Grave on you.
- Use autoattacks to deplete his shield before harassing with abilities.

Difficulty: Medium
- Most
Morganas will push with
Tormented Shadow, counter this by pushing with
Malefic Visions
- If
Morgana is seriously outpushing you hard for some reason, use
Null Zone to help you push back.
- Don't bother harassing back,
Black Shield will negate your harass.
- Always be alert to dodge
Dark Binding.

Difficulty: Medium-hard
Orianna has superior range in this matchup, try to farm more than harass.
- Be alert to stay away from the ball.
- Wait until she has used
Command: Protect before harassing.
- Take your wraiths if you are being denied subsequent minions.

Difficulty: Somewhat easy
Ryze has no range compared to you, harass him often.
- Deny
Ryze farm so he can't be tanky later on.
- If he rushes a
Banshee's Veil, push your lane.
- Try not to get caught, his
Rune Prison can set you up for death.

Difficulty: Medium
- Harass
Swain from a distance, he has no range compared to you.
- Retreat if he uses
Torment on you.
- If engaging for a kill, always use
Ignite to counter his
Ravenous Flock.
- Dodge his
Nevermove often.

Difficulty: Medium-hard
- Harass
Talon often, he's melee.
- Avoid his
Rake as it damages squishies by a huge amount.\
- If you find yourself losing the lane, push the lane hard.
- Don't let
Talon get too farmed or fed, or he will one-shot you in every fight.

Difficulty: Medium
- Deny
Veigar farm for his
Baleful Strike, or he'll one-shot everybody.
- You can still move and attack inside his
Event Horizon, just don't touch the edges.
- If you seem to be dying too often to
Veigar, consider an early
Banshee's Veil.
- Ask for jungler ganks often,
Veigar is squishy.

Difficulty: Somewhat easy
Viktor only beats you if you stay within his range.
- Harass with
Call of the Void often, the range will keep you from a safe distance.
- Avoid skirmishes with
Viktor, he can silence your
Nether Grasp with
Arcane Storm if you are not careful.
- Remember to check his item build to see which Augment he is building.

Difficulty: Easy
Vladimir has a terrible early game, capitalize on that by harassing him hard.
Null Zone will destroy him if you constantly combo him.
- Try to bait his
Sanguine Pool before attacking him.
- Your DoT's last through his
Sanguine Pool, so be sure to land a
Malefic Visions +
Ignite combo for an easy kill.

Difficulty: Hard
- You can never reach a good
Xerath, so stay back and farm.
- Be prepared to dodge his
Arcanopulse.
- Avoid skirmishes with
Xerath, he can stun you while you are using
Nether Grasp if you badly timed it.
- Push your lane with
Malefic Visions if he harasses you too often.

Difficulty: Medium
- Like
Xerath, you can't reach a good
Ziggs most of the time.
- Dodge his
Bouncing Bomb often, it is his main source of damage.
Ziggs lacks a reliable escape (
Satchel Charge requires precision timing), so ask for ganks often.
- Be prepared to
Flash out of the
Mega Inferno Bomb radius if you are low on health.

Thanks for reading my most in-depth guide I've ever written on my most played champion




~ Phil Collins
Soon to come:
Who is Malzahar? Why Malzahar?
Screenshots (I'll try to do so on the weekend).
Credits to jhoijhoi for some of the templates, which you can find here.
May 15 2012: Added "Changelog chapter", added changes according to feedback.
May 16 2012: Overestimated

June 8 2012: Added screenshots
July 19 2012: Added changes according to feedback.
Sept 14 2012: Removed

Oct 3 2012: Edited

Nov 19 2012: Added some info on runes.
Nov 21 2012: Changed guide title
December 12 2012: SEASON 3 UPDATE! Also, I removed all top-lane Malzahar sections as it is simply not viable now.
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