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Runes: Hail of blades
1
2
Domination
Precision
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Every game
Flash
Smite
Items
Ability Order Q>E>W
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Jax
Ideal
Strong
Ok
Low
None
Champion Build Guide
introduction to Master Yi



Pros and cons
+ Very strong late game + Easy kit to learn + Snowballs easily + Can 1v9 a game + Can dodge CC with Q + Very good teamfight with ultimate + Can solo Barron once he has a few lifesteal items |
- Very weak early game - Can't gank pre level 6 - useless if behind - Very squishy - Easily kited without ult up - Thornmail counters him easily - Very poor invades and ganks |
abilities



P: DOUBLE STRIKE
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Double strike is Yi's passive and it helps him a ton throughout the game. Its main purpose is to enhance your Q ![]() |
Q: ALPHA STRIKE
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This is Master Yi's main ability. He can use it to wavee clear, block turret shots, or block CC. The reason you build attack speed on Yi instead of cooldown reduction is because the cooldown of this ability scales with attack speed. The more attack speed you have the more you can spam Alpha strike. As I said earlier in this section of my guide you can use Alpha strike to dodge many things. You can dodge turret shots and CC mainly. Right before the turret shot hits you your gonna Q to an enemy target thus dodging the shot. This is one of the reasons Yi is very good at tower diving. Dodging CC is the exact same. If its a skillshot like a ![]() |
W: MEDITATE
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This is Yi's main source of sustain in the jungle until you can clear without getting low. This is similar to his Q ![]() |
E: WUJU STYLE
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This is Yi's second offensive ability. He gains bonus autoattack damage and the active deals true damage for 5 seconds. This ability makes your clear faster and the true damage helps you shred tanks such as ![]() ![]() ![]() |
R: HIGHLANDER
What to max first and why
Master Yi's main skill order is Start Q then E and W after that. After this you want to max your Q
Alpha Strike, Followed by your E
Wuju Style, then your W
Meditate last. Obviously you want to max your ultimate
Highlander at levels 6,11, and 16. You want to max your Q first because its the bread and butter of your whole kit. Its your waveclear and your main damage output. Maxing your W or E just isin't worth it compared to maxing your Q first. You max your E second because you don't rely on your W to much and the bonus true damage is also nice. Max your W last. the reason is, is because Yi likes to play very offensively and maxing your W first or second takes away from that level of aggression.




Items
Starting items
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This item is your only starting item. Don't start ![]() ![]() |
Early items
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This is Yi's core item. it givees him the extra smite, helps him clear the jungler quicker, and gives him attack speed which is necessary for him to have. Make sure to rush this item then get a ![]() ![]() |
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This item builds directly into ![]() ![]() ![]() ![]() |
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These are Yi's main choice of boots. It gives him movement speed and attack speed. I usually pick them up after i've finished my ![]() ![]() ![]() |
Core items
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This item is very good on Yi. It gives him attack damage, atttack speed, lifesteal, and a gap closer. I reccomend purchasing this as your first item right after ![]() |
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This is an extremly good item on Yi. It gives him an on hit passive, attack speed, attack damage, and abality power (W scales w/ that). I'd recomend getting this item right after your ![]() ![]() ![]() ![]() |
Situational items
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You buy this item when the enemy team has an assassin like ![]() ![]() ![]() |
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This item is good when the enemy team has lots of healing. it can be an adc with lots of lifesteal like ![]() ![]() ![]() |
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Get this item when your either super fed and someone on the enemy team has the potential to kill you, the enemy team is full AD, or when they have a fed ![]() ![]() |
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This item is essensial to get against high AP burst mages or AP assassins like ![]() ![]() ![]() |
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This item is good against CC heavy team comps. Say they have a ![]() ![]() ![]() |
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This is the item to go when the enemy team is nearly full AD or they have a fed assassin or someone who does physical damage like ![]() ![]() ![]() ![]() |
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This is the same as ![]() |
Runes
Master Yi can take many different runes such as
Hail of Blades,
Conqueror, or even
Lethal Tempo. The main runepage most Yi manes are taking now is the Hail of blades. It helps you proc your passive
Double Strike faster and lets you exceed the attack speed limit for a short duration.




Keystone runes
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early game | mid game | late game
Early game


Mid game
Mid game is where you start to pick up traction. You should have at least your



late game/teamfighting
Late game is where you really start to shine. You should have by then your








Matchup chapters
Matchup chapters
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Jax is a pain in the side all throughout the game. He has better ganks than you, better scaling, and a better 1v1. Early game just try to farm and gank the lanes you can while also trying to counter jungle the Jax. Mid game is when both of you proabaly have your jungle items and some components of your core items. If he gets a ![]() |
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