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Choose Champion Build:
-
Standard
-
Free Lane
-
Difficult Lane
-
Spellbook?
Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Teleport
Items
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Katarina
Ideal
Strong
Ok
Low
None
Introduction





















Unfortunately,








Primary Runes










Secondary Runes




Other Options





First Items
The first choice that any player faces during the game is what first items to buy. On
Veigar, I usually choose from one of three paths.
Invading
Early on, the enemy jungler may often try to invade your base in order to get a level on you with a kill or two (or maybe your team will try to invade!). It is not a good idea to skill your first skill until you have made sure that early fights will not be happening. However, if either team is trying to invade, skill your
Event Horizon first. Your
Event Horizon is one of the only things that make
Veigar so efficient as a group fighter. If you skill
Event Horizon first, continue as normal after that.
Farming
Farming is very important for all mid-laners, as having higher CS than your opponent could possibly mean having a full item more than they do. When your team’s APC is better-equipped than the enemy team’s, you are much more likely to win group fights or even 1v1 exchanges. On
Veigar farming is even more important than on other mid-laners. His passive
Phenomenal Evil Power grants him 1 permanent AP per minion killed with his
Baleful Strike.
Baleful Strike can hit up to two targets at once, so try to line up low-health minions and finish them off at once. This means that you should not worry about sustain or anything else, but do everything you can to not only farm well and not miss minions, but to farm with your
Baleful Strike. You should be aiming for at least 5 minions killed per minute- hopefully at least 3 per minute with your Q!
Poking in lane
Another important aspect of laning is poking. When an enemy gets too close, punish them with a
Baleful Strike or a
Dark Matter. Not only does this establish lane pressure early on, but remember: hitting an enemy champion with your ability grants you 1 AP permanently. Try to avoid pokes from your opponent, however, as
Veigar lacks sustain and a good poke by your enemy can often lead to an unpleasant exchange. Against high-mobility assassins, such as
Katarina or
Zed, try to play defensively. Farm under tower and only poke if they get too close. Enemies like that can burst you down while avoiding your CC.
Exchanges
At level 3 (and not earlier) you can start forcing exchanges with the enemy mid-laner. If the enemy tries to engage before then, back off and keep farming. Keep in mind that it’s very important that you already have each of your skills and about 15 stacks of AP from your passive
Phenomenal Evil Power (poking is your friend!). The next time that your enemy gets within range of your
Event Horizon cast it. Try not to cast the walls far around the enemy champion, as they can still move and avoid skill shots while they are inside the circle. Try to cast it so that the wall will touch the enemy champion on cast- effectively stunning them on the spot. Keep in mind, that once you have stunned them (at least for now) you have only 1.5 seconds to do all the damage you can do to them before backing away. Cast your
Dark Matter instantly (as it has a 1.2 second delay) and your
Baleful Strike right after. This combo will deal at least 300 damage on the spot: that’s 30-40% of the enemy’s health gone in a blink. You can almost guarantee that they will burn a
Health Potion for that (or even a
Flash), and they for sure will be more careful while farming in the future. (And if they aren’t, pull off the same combo again). While your
Event Horizon (and probably Q) is on cooldown, do not engage. You are likely to get bursted down to low health very quickly, and you can’t do anything to stop it.
First back
After staying in lane for about 10 minutes, it’ll be time for your first back to base. The first item that you should try to build is
Luden's Tempest. The 90 AP and 20% CDR are awesome on their own, and the mana boost as well as AP stacking makes it a great first item to buy. On first back, start building it by buying
Lost Chapter. Although it’s mana sustain isn’t too great, it’s still an effective item in keeping up lane pressure, well wroth 1100.
The first choice that any player faces during the game is what first items to buy. On

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In easier lanes, like against ![]() ![]() ![]() ![]() |
In a very difficult lane you should start with ![]() ![]() |
Invading
Early on, the enemy jungler may often try to invade your base in order to get a level on you with a kill or two (or maybe your team will try to invade!). It is not a good idea to skill your first skill until you have made sure that early fights will not be happening. However, if either team is trying to invade, skill your




Farming
Farming is very important for all mid-laners, as having higher CS than your opponent could possibly mean having a full item more than they do. When your team’s APC is better-equipped than the enemy team’s, you are much more likely to win group fights or even 1v1 exchanges. On





Poking in lane
Another important aspect of laning is poking. When an enemy gets too close, punish them with a





Exchanges
At level 3 (and not earlier) you can start forcing exchanges with the enemy mid-laner. If the enemy tries to engage before then, back off and keep farming. Keep in mind that it’s very important that you already have each of your skills and about 15 stacks of AP from your passive







First back
After staying in lane for about 10 minutes, it’ll be time for your first back to base. The first item that you should try to build is




When to roam? When you see an enemy laner pushing in hard, or one of your laners is struggling, you should roam and help. Often your jungler will be busy farming or trying to set up a gank elsewhere: that's where the responsibility falls onto you as a midlaner. Also, if you catch sight of an enemy jungler in river readying to gank, you should roam and try to turn the fight around.


Roaming
At around level 6, middle game phase will start. At level 6, you’ll have established dominance in lane, have gotten a solid amount of CS, unlocked your ultimate, and built at least 1 full item. At that point in time, and not before, you are ready to start roaming. Hopefully, you’ve already gotten a kill or two (or at least an assist). Try to catch the enemy jungler out alone if they're not fed. Steal their blue buff and raptors. Catch out enemies alone, and help out your bottom and top laners in group fights. When you see that something's about to happen, run in and help your team out. However, don't stay out of your lane for too much. You still need to continue to farm and push your lane.
Mid-game builds
Veigar has his biggest jump in power at level 6-10. After unlocking his ultimate and boosting up the remainder of his skills, he starts doing ridiculous amounts of damage: hence, he ends up getting a lot of kills, even if he isn't fed. As the game progresses, you'll have a variety of good items to chose from. A core item on
Veigar is
Rabadon's Deathcap. 120 + 40% AP boosts turn
Veigar into an APC beast. It is perfectly possible that in mid-game he will have 400+, or even 500+ AP. Many players will finish their build off with
Rabadon's Deathcap, but on
Veigar its an essential item that you must rush to do well in mid-game. Once you have bought that, move on a bit to counter-building. Upgrade your boots depending on your enemy. If they are building high magic resist,
Sorcerer's Shoes will shred them. If they are squisher, buy
Ionian Boots of Lucidity. Either one resonates well with Veigar's purpose in the game. A few other good items to choose from are
Zhonya's Hourglass for a slight increase in survivability and good boost in AP,
Void Staff to put even more pressure on tankier targets, and
Rod of Ages for more long-term purposes. After the 8.4 nerf
Morellonomicon is no longer relevant.
At around level 6, middle game phase will start. At level 6, you’ll have established dominance in lane, have gotten a solid amount of CS, unlocked your ultimate, and built at least 1 full item. At that point in time, and not before, you are ready to start roaming. Hopefully, you’ve already gotten a kill or two (or at least an assist). Try to catch the enemy jungler out alone if they're not fed. Steal their blue buff and raptors. Catch out enemies alone, and help out your bottom and top laners in group fights. When you see that something's about to happen, run in and help your team out. However, don't stay out of your lane for too much. You still need to continue to farm and push your lane.
Mid-game builds


















Veigar is a full AP champion. It is best to build heavy AP and CDR items.
Luden's Echo This is the first item you should build on
Veigar. With a nice combination of CDR, Mana, and AP, this item builds from your early
Lost Chapter and helps you farm with its passive.
Zhonya's Hourglass With a solid balance of armor and ability power, this is one of your core items. Against harder matchups like
Yasuo build this item first. Otherwise, you can wait until you're a bit more solid to build this.
Rabadon's Deathcap Some people like to build this item last on mages. However, with
Veigar this should be your third item. The huge boost of ability power makes your damage output absolutely wild, to the point where you can one-shot enemy squishies.
Void Staff Although not a core item, this is still usually a nice item to have on
Veigar. With a nice AP base, magic penetration allows you to get through the survivability of tanks and shred them just as you would shred squishies.
Lich Bane This item is more common on AP assassins than on mages. However, it could be a game-changer on champions with over 500 AP. The passive effectively adds another spell to your combo.
Mejai's Soulstealer This is a gambit-oriented item. I wouldn't recommend it early on, but late in the game when you have racked up a ton of kills this item can give you more AP than an actual AP item.
Lich Bane Lich Bane is a great last item to build. Late game, the sheen passive essentially adds another nuking ability to your combo, and it will allow you to 2-shot towers. Great item to close out a long game.
Morellonomicon Although not strictly core after early S8, this is still a great item to have. Adding to your AP and health, this item is great for blowing up squishies with low base MR. Slightly greedy item but great in some comps.
Rod Of Ages Being more of an investment item, if you are planning to build ROA you should build it earlier in the game. Build ROA against burstier enemies, especially late-game scalers. This item will give you decent sustain and solid AP.














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