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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Braum
I've found this to be Thresh's most difficult match-up. Either fully commit onto their adc (it's incredibly important you are focusing the enemy adc as Braum is not the kind of support that can be killed first unless he is very far behind) or continuously trade without letting Braum passive reach full stacks or you will lose.
Introduction
I am Bensicle and I play on NA servers. I'm a pretty passionate League player who has spent a lot of time playing the game, primarily in the support role. This is my first guide and I'll consider doing more depending on how helpful this is to everyone (probably would be more in-depth support guides).
If you do not agree with some things in this guide or have other ideas on how to play Thresh (different runes, masteries, items, mindset, etc.) simply send me a message or comment on this guide with your ideas AND REASONING please, behind them. Feedback and more knowledge can help improve the guide.
Everything in this guide is subject to change but it is what I've had some success with in solo q this season and my favorite way to play Thresh that I have found thus far.
Good Luck.

Quintessences


Personal preference really. I use the armor quints (explained below)
Marks


Here I really feel that the AD marks are better for a few reasons.


Seals


Again this is really personal preference however I use armor and will explain why below.
Glyphs


I use the flat Magic Resist because it is incredibly rare that you will lane against 2 bottom lane champions that don't have some relevant form of magic damage (assuming the jungler is also AD) and only encounter AP threats later in the game.
Explanation
The difference between using all armor or all health Seals/Quints is roughly +20 effective hp in favor of going full health. Effective hp meaning that the 13% decrease in physical damage taken by going with armor Seals/Quints has been accounted for in the total "health" at level 1.
Full Health Seals/Quints @level 1(with relic shield purchased):
784 hp
17% armor
784 x .17 = 133
133 + 784 = ~917 effective health
Full Armor Seals/Quints @level 1(with relic shield purchased):
630 hp
30% armor
630 x .3 = 189
189 + 630 = ~819 effective health
Okay, so.. the difference is approximately 100 health but the thing is the value of armor greatly increases as the health pool increases and considering our starting items we did not include in the previous calculations (3 health pots + relic shield proc heals for 40 health everytime!) if health pots were used properly giving you 450 more health, 150 per health pot, and relic shield realistically heals you twice during early laning phase, the effective health difference becomes much closer to about ~20 health (using the same calculations but with the added health from health pots/relic shield procs).
Ultimately the health wins out in the IMMEDIATE situation of level 1-2 but I like to think that having less health also makes their lane more inclined to attack me when I am more discretely tanky with a lot of armor and as soon as I back for the first time and pick up Targon's Brace the armor will win out.
tl;dr
The difference is small.
http://www.mobafire.com/league-of-legends/mastery-tree-planner#&tree1=0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&tree2=2-2-0-0-1-3-0-0-1-3-3-3-0-1-1-0-4-0-1&tree3=0-2-3-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0&v=2
I recommend going R>E>Q>W in almost every lane match up.
Passive -
Damnation

This is an amazing passive!
All of Thresh' abilities scale off of Ability Power and your damage can actually be really high (especially your first auto attack +

In any game lasting longer than 30 minutes you can easily end up with 2 extra

tl;dr
Pick up Souls = armor and damage :D
Q -
Death Sentence


The first and most important thing I want anyone to read about






-
- Engage: hook an adc in any even or favorable match up and take that ride into victory.
Friendly Advice
Even if you hook an adc or their 10-0 mid laner, please do not go in if your team is not there to follow up. This is similar to Lee Syndrome. Try to be smart about it.
Connecting a

-
- Peel: keep anything off your adc that is a serious threat to it.
Examples:
Great against




This works the same for




Champions to peel off your adc with












-
- Flee



tl;dr
Use

W -
Dark Passage
Thresh throws out a lantern that shields nearby allied Champions from damage. Allies can click the lantern to dash to Thresh.
Primarily used for Setting Up Ganks and Saving Friends
Setting Up Ganks



Once your jungler is ready and waiting for your lantern just out of sight of minions and enemy vision you have 2 options.
Land a



The less risky method, as yolo hooks often do not land especially when so forced, is to simply



Saving Your Friends
This is much easier, place

Oh and even if you are on top of your adc and you get ganked just putting down



Side Note: Beware of fat champions (LOOKIN AT YOU







Little Things
The shield from






tl;dr
Friends click the lantern and fly to you, this is good for life and helping jungler gank :D
E -
Flay


Things to Know
Try to never start a trade without

Keep in mind that due to the


GREAT THINGS TO




























These are all abilities that can be completely shut down by


Predicting is something you really get a feel for after playing a lot of games but sticking with the idea that no one will try to out "mind game" you is the best place to start. Save that for later. Odds are no matter what elo you are if you land a








The only other thing to really look for are channeled abilities/ultimates:




























In regards to stopping all of these abilities, I do not care if there are 4 other interrupts/knocks/stuns on your team, if you are not looking for them and doing what you can to stop them you can't expect someone else to. While I would never like to think that someone else being less aware than myself is really justified.. supports often have less to worry about in a fight so things like this (doing everything you can) is your job.
Of course all of these can also be interrupted by

tl;dr

Skill Order Exceptions
If you are laning against




The other exception would be jungle invading. If for whatever reason your team decides they want to invade and start running into the enemy jungle, simply don't level up anything until you see the situation. If you are bush camping and someone walks right into it or you feel like you can make a catch go ahead and level up


![]() |
This summoner is a must. ![]() ![]() |
![]() |
This is optional but I take it the majority of the time. I get ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
This is optional and for winning lane very early and snowballing. Against certain squishy supports ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Lets look at what this item gives us for its price of 2450g +40 Magic Resist Good, but can get for 720g with ![]() +20 Mana Regen per 5s Useless with ![]() +10% Cooldown Reduction ![]() ![]() |
UNIQUE Passive - Mana Front: Increases Mana Regen by 1% for every 1% of mana missing.
Useless as we don't have mana problems, especially by the time we can even afford this item.
UNIQUE Active: Removes all CC on an allied champion and heals that champion for 150 (+10% of maximum health)(180 second cooldown).
The only good thing about this item, coming at the cost of 2450g and a 3 minute cooldown........
So we are effectively (only useful stats) gaining +40 Magic Resist and a 3 minute active for 2450g
We are well aware that we can obtain +40 Magic Resist at the price of 720g through

This active is SO SITUATIONAL in having any impact on the game at all. If your adc gets caught out by a cc within a very short distance of you AND you react fast enough to use the active AND your adc reacts fast enough to you removing the cc he/she just expected to be their immediate death. Worth. However...when a team reacts to an adc getting caught out they DIE, they die fast.
When that 1,000g



1. Do not

2. You must have confidence in your plays. If you don't believe you can


3. Don't yolo hook. Walking up to your enemy with backwards



4. Do not think lesser of yourself because you are a support. The days of a mere



5. Say "gj" when people do good things. It requires nearly nothing out of you and may actually matter to your teammate. This is assuming you want a greater chance of winning. If you don't care, say anything you want just realize every negative thing you type is literally decreasing your odds of winning and it's not worth. People who are mentally in a good place will play League of Legends a hundred times better than someone who is upset.
6. Don't look at the ranks of who you are playing against. If you verse someone and are telling yourself that they are better than you before the game has even started. You will lose when you can win.
7. Although I have talked about how supports can carry.. a lot of what carrying means for a support is making everyone else's job so damn easy they couldn't possibly mess up. Feed your adc on a diamond platter.
8. Lastly and least importantly, have fun. This is solo q after all.

This is my first guide.
If you'd be interested in any other support guides or have specific questions regarding supporting let me know.
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