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Spells:
Flash
Ignite
Ability Order
Garden of Thorns (PASSIVE)
Zyra Passive Ability
Introduction

Hello everyone, I'm Mynnigon and I present to you my



Pros
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Cons
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This is a Midlane
Zyra Mastery Tree. I chose a regular 21/0/9 setup, since she is a regular AP caster (Quite obvious).

Offense
Summoner's Wrath
: The 5 AP and AD bonus is always useful, since Ignite is on cooldown most of the time anyway.
Mental Force
: 4 free AP. Why shouldn't you get it.
Butcher
: Useful for last-hitting minions.
Sorcery: 4% Cooldown Reduction, what AP caster doesn't want that?
Arcane Knowledge
: 10% Magic Penetration. 'Nuff said.
Blast
: 18 extra AP at Level 18, no arguing needed about that.
Archmage
: Now this is amazing. 5% extra AP? It's just... wow. Every AP caster without this is a bad AP caster in my opinion.
Executioner
: Awesome for finishing off those low-health champions.

Utility
Summoner's Insight
: For the 15sec Cooldown Reduction on Flash. It gives you about 1 free Flash per match, which means 1 more kill or 1 less death.
Expanded Mind
: Extra Mana is every AP caster's wish.
Meditation
: To regenerate that extra mana from
Expanded Mind
faster.
Swiftness
: The only useful spell to get to
Runic Affinity
. 2 extra Movement Speed is always nice.
Runic Affinity
: Your blue buff lasts 20% longer than normal, just freaking amazing!


Offense









Utility







Runes






Greater Seal of Vitality: This gives you extra Health per Level, meaning you have more survivability and sustainability in general. I think these Seals suit every champion.


Runes










Runes
















Runes








Best Summoner Spells





Viable Summoner Spells











Bad Summoner Spells












deadly bloomDeadly Bloom (Q): Your damage ability. It has a sick cooldown (7 seconds at Level 1 and 3 seconds at Level 18!) and deals a nice amount of damage. Also, if cast on a seed, it summons a Thorn Splitter, a plant that deals a nice amount of damage and has a sick range. Planting seeds right after casting is possible, since Deadly Bloom has a 1 second delay.

















Skill Priority: R > Q > W > E

You start with Deadly Bloom at Level 1 for following reasons: Leashing Blue for your jungler, farming purposes in lane and because it's your main offensive spell. You can use it on Wolves too to help your jungler (The cooldown is only 7 seconds!), but I don't recommend it. You will become mana-hungry very early when you use it twice so early, so only use it for leashing!
At Level 2, leveling up your






Laning Phase






kages lucky pickKage's Lucky Pick: I've heard people ask: "Why a Kage's Lucky Pick?" There's one reason for this: More gold until you transform this into a






catalyst the protectorCatalyst the Protector: One of your most important items. It provides you with Health, Mana, and it restores Health and Mana when you level. Since it builds into both



What do these items give me?
- 70 extra Movement Speed
- 20 Magic Penetration
- 290 Health
- 325 Mana
- 25 Ability Power
- 5 gold per 10 seconds

Mid-Game












Late-Game





Late-Game: 6th Item (Situational)


























Any other ideas for Alternative Items? Please tell me!
Laning Phase
Get your



You're losing and you want a gank? Ask your jungler. Be aware that a jungler can only gank when your lane isn't pushed to their turret, otherwise it might end in a double kill for your enemy.
Ask for blue buff around the 7-minute mark. Normally, you get it (there are bad junglers out there, however). You should be Level 6 now. When you got enough mana and your enemy isn't full health, you can try and go for the kill. The best combo is E > W > Q > W > R (2 seeds means double damage!). You can


Mid-Game: Roaming and Dragon
Laning Phase is over and you should start roaming to gank top and bot lane. Always try and farm up in your lane if possible. This is when



You can go back to your lane and farm, destroy enemy turret and get a kill. Be sure to protect your lane with Sight Wards!

Late-Game: Teamfights
After a while, you will start getting into teamfights. No more laning. As AP caster, you shouldn't go in and be in the middle of the fight! Stand outside a little. Try and hit your



- Get Baron Buff
- Go back, buy items and kill Dragon
- Push a lane to the Inhibitor if possible!
- Just finish the game

Please upvote if you liked my guide, if you want to downvote, only do it when you think it's really necessary! And if you do downvote: Tell me why so I can rectify any mistakes.
Have fun playing

- Mynnigon
I also wanted to thank jhoijhoi for putting so much effort in her guide Making a Guide. It helped me a lot!
If you have any good (or even great) games using this
Zyra guide, send me a screenshot of that game! I'd be pleased when you do to show people reading this guide that it really is a good guide. Thanks!
Here are some of my results: (I'll add one or two more soon)

Here are some of my results: (I'll add one or two more soon)

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