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Preseason
Taric is a burst damage support that wins his lane with a properly executed



Patch 3.8 introduced another buff to this build, cheaper and stronger


Summoner Spells: take












My choice of runes and masteries will surprise Taric players because it deviates strongly from a more support and burst damage based 0/16/14 and MPen (reds) setup. While I agree that both utility masteries and MPen runes are generally better for Taric, they are relativly weak in the first crucial levels (1-3) where auto-attacks still contribute the majority of your damage and all the nice utility effects have no impact. My way, remember - don't let it stop you from doing what you think is right.

Your first items should be bought according to your money when you are forced to back. Always aim for a





Now you want to rush




Even though you don't really need


- Zeke's Herald - even without damage items you can already get yourself some kills, but with this item, you become a lot more dangerous. The big CDR boost will allow you to stun on a more regular level and makes sure your ult is up when you need it. The HP, AD and Lifesteal let you live through fights. Ok, and on top of that your team gets usefull AD and Lifesteal for around 1k global gold!
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- As a support, Taric has one gaping weakness, and that is his lack of mobility. Amend that weakness and get Shurelays. Pretty tempting option if you happen to already have a Philosopher's stone.
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- Call me stupid but I think that this item is pretty good on Taric. Its gold efficient without the passives - meaning you don't have to care wether you jungle with it or not. It gives tenacity and HP and you want both. This really makes you tanky but gives your team nothing... be carefull when to buy it.
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- this is a great defensive early choice, as it is really cheap and gives quite some HP. This is for when you want to be even tankier. Unfortunately, after the changed build-path its a long way to go to geth that shield.
I often delay my boots until after Zekes and even then I am reluctant. 650g for almost nothing. Armor shouldn't be an issue so it makes no sense to go









In late game fights you shouldn't try to initiate or tank any more now, because every other champion will have more farm, more items and more levels. It is futile to desperately try to get tank items, since you won't keep up here anyway. Therefore, when it comes down to upgradeing your boots, I really fancy







Note that Enchantments are not really balanced yet, they are very expensive and you should stick to the most used options:



























Don't rank it up to early, because both




- A very general remark to get the gist of this guide: Its all about makeing your enemies underestimate your power. Make them try to kill the usual squishy wannabe Taric - and make them pay for it. You need full defense for that, you need flat runes, you need dorans and tabi.
This may not be the best way to play him, but it works wonders in succeeding with him. - You can never go wrong with
.
- Allthough its tempting to get a
, don't do it, upgrades are horrible for a support.
- Taric's Strength are his base stats. He needs levels and xp, not gold. Get every xp you can therefore, it is vital if you want to succeed with him.
- Stacking gold items are terrible on Taric because they make his strong early-mid game weaker. Even though you build items with gp5 parts, play to your strenghts and delay them! Abuse your early dominance with cheap tank items. The
should take care of your income issues and gives you HP - always get it.
- If you fall behind with my build, you will probably not be able to tank any damage and turn in an obstacle rather than an asset if you go rambo-mode. Recognize this before you loose and start buying MReg, ranking heal and active items, buying more wards and working more as a ranged caster with utility.
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