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Spells:
Ignite
Flash
Ability Order
Love Tap (PASSIVE)
Miss Fortune Passive Ability
Introduction
Hello and welcome to my build. I hope you like it, and don't remember to vote and comment.
This build is about Miss Fortune my new favorite AD Carry, just because of her strong early game. She really wrecks face if she's farmed or fed, and that's easy since he amazing damage, and her ability to last hit real easy thanks to her very short attack animation.
Pros
+ One of the best early game AD carry in the whole League + Healing-reduction with Impure Shots + Easy/Fun to learn/play + Attack Speed steroid with Impure Shots + Great harass with Double Up + Great chasing capabilities with Strut and Make it Rain |
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Cons
- Really squishy champion (will die quickly if focused) - Can't do anything without good items. - No Hard CC - High mana costs and small mana pool. - A bit to short range to fight Caitlyn early on |
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Tier 1
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DEFENSE
Summoner's Resolve - Take this if you're using Heal so you can improve it, but otherwise if you're running Exhaust/ Ignite then get a point in Resistance .
Hardiness - Your going to be in the bottom lane, versus an AD carry and they use AD to damage people, so get some armor to take some less damage when they harass you, good synergy with Greater Seal of Armor.
Durability - Not the best mastery but scaling HP per level is pretty good I think, and we get this so we can branch it into the next mastery point.
Veteran's Scars - Extra HP is great and can sometimes mean the difference in surviving or not, a reasonable amount as well, not to small but it could have been a bit larger health bonus, at least what I think.
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Tier 1
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Runes
M
A R K S |
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A R K S |
Runes
S
E A L S |
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Runes
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L Y P H S |
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Runes
Q
U I N T S |
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Q
U I N T S |
Flash - Teleports your champion toward your cursor's location.
The ultimate "get away free card" that you can use just about every fourth minute to save your life, catch up, position in a team fight or just dodge a skill like Enchanted Crystal Arrow. This is one of the used summoner spells if not the most popular spell. Because it can be used both defensively and offensively.
Exhaust - Exhausts target champion, reducing their Movement Speed by 40%, attack damage dealt by 70%, and ability and item damage dealt by 35% for 2.5 seconds.
My absolute favorite summoner spell besides Flash, just cause of it's ability to use in so many different ways, it can be used to shut down the opposing teams AD Carry or to get an advantage when running, 1vs1-ing or just when you want an advantage in your battle.
Heal - Restores 145-570 Health to your champion and 50% of that to nearby allies.
This spell can be used to save teammates, bait people to towerdive you at low level, survive spells like Requiem and such. I like this spell as it benefits your teammates aswell, it's can be used both defensively and offensively, this spell works great in 1vs1s or 1vs2s. But remeber to use it early in the fight if you know that your opponent(s) has an Ignite.
Ignite - Ignites target enemy unit, dealing 70-410 true damage over 5 seconds and reduces healing effects on the target for the duration.
Another great spell, however not my favorite on an AD champion. Good for taking down those armor/magic resist stacking ***** tanks, since it deals true damage it ignores all armor and magic resist. If you use this in a 1vs1 the opponent won't notice it and well probably don't care to lose 300 hp without knowing it.
Ghost - Your champion ignores unit collision and has 27% increased Movement Speed for 10 seconds.
My favorite spell on the low levels, tho I think that it's not as viable anymore as I thought before. I myself just think that Flash is a whole lot better. Ghost on the other hand is good when you're far from your base and in a lane, but Flash is better in the jungle.
Strut (Innate) Miss Fortune gains movement speed after 7 seconds of not being attacked. A nice passive to have on an AD Carry, because now you can push/clear the minion wave with Bullet Time and go steal the jungle or go dragon/ gank mid. I also get Boots at the beginning so you get crazy mobility.
Double Up (Q) Miss Fortune fires a shot at an enemy target, dealing physical damage and 115% of that damage to another enemy target behind the first. This is what makes Miss Fortune such a great trader early game, basic attack > Double Up > basic attack is extremely powerful and goes on only 1-2 second(s). Remember it bounces, and deals more damage to the second target.
Impure Shots (W) Passive: Miss Fortune deals magic damage to her target with each attack, cumulatively stacking up to 4 times on the same target. Active: Miss Fortune's attack speed is increased for 6 seconds and causes her attacks to lower healing effetcs on that target by 50%. A great attack speed steroid , it also counters champs like Soraka or Taric.
Make it Rain (E) Miss Fortune fires hundreds of bullets into the air which rain down at a location after 0.5 seconds, dealing magic damage every .25 seconds over 2 seconds and slowing enemies hit for 1 second. An AoE slow, MF's only CC without redbuff, use it only when you need it, because it drains a lot of mana quickly.
Bullet Time (R) Miss Fortune channels a barrage of bullets into a cone in front of her every .25 seconds for a 2 second duration, dealing magic damage. She fires 8 waves in total. A Great ultimate, combine this with a AoE Stun, and you will destroy their HP bars. This is a very good ultimate because you can stand far away form your enemies, avoiding danger, because of it's long range.
- (Q): Take this at lvl 1, 3, 5, 7 and 9. This spell works great for harassing and I max this first to maximize your damage early on.
- (W): Max this after Double Up because you shouldn't be autoattacking to much, only and you get the healing reduction even at the lower levels.
- (E): Max this ability last because it's your utility spell and we don't use it for the damage.
- (R): And of course, you always max your ultimate first, great synergy with Make it Rain.
Standard AD Carry Miss Fortune
Versus AD & AP Heavy Team-Ups
Armor Items
Attack Damage Items
Attack Speed Items
Health Items
Life-Steal Items
Magic Resist Items
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Probably the most common starting item for any AD Carry in the game. However it has some few setbacks that makes you think if it's really worth to start with. To start with, it's only health, not health regeneration, which means when the health is "killed" it takes a very long time to regenerate it back. This item gives a small amount of lifesteal but it's such a small stat that you probably won't notice it too much. Doran's items are generally very cost-efficient and provide great stats if you look what the price label they're on, the Doran's items only major con is that you cannot build the. Any further into anything else, if you're doing bad and cannot farm up to a B. F. Sword just yet, then get a couple of Doran's. |
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Summary:
These are my two different items I get when I start.
I usually go with a Doran's Blade if I have a support that babysits me.
If I've got a normal duo lane or the enemy has a lot of skillshots then i go for Boots + 3 Potions.
ace | I typically start with these boots if I go AD, they are the second cheapest boots and are very cost-efficient. It gives decent movement speed to get around and a pretty large amount of attack speed. Great for any fight, or farming if 2 creeps have little HP. Overall a solid choice. I switch these boots for Mercury's Treads when there's a lot of teamfights going on so if I get stunned/snared/silenced I can quickly get back into the fight. | ace |
Skill Set
Difficulty Pre Level 6: Easy
Difficulty Post Level 6: Hard
Ashe's Usual Starting Items: or x3
Miss Fortune's Usual Starting Items: or x3
Ashe's Behavior
- Ashe will most often sit in her lane farming and try to harass you with Volley.
- Don't overextend when she's got decent damage, since her Frost Shot will slow you like hell, it's almost impossible to run away from her.
- Watch out at level 6 tho, she will most often get really aggressive and try to land a Enchanted Crystal Arrow to stun and eventually kill you while slowing you with Frost Shot.
How to Counter Her
- Stand behind your minions when she shoots her Volley.
- Save your Flash for when Ashe hits level 6. Then you will be more likely to dodge her ultimate. Try to have your screen over Ashe then you'll have time to dodge it.
Caitlyn
Skill Set
Difficulty Pre Level 6: Medium
Difficulty Post Level 6: Medium
Caitlyn's Usual Starting Items: or x3
Miss Fortune's Usual Starting Items: or x3
Caitlyn's Behavior
- Caitlyn will often pair up with a support with good CC, like Leona or Taric. Then the support will stun you and then she will place a trap under your feet for a longer stun duration. Caitlyn has a really good early game, her Piltover Peacemaker deals insane damage if it only hits you.
- Also, watch out at level 6. Her Ultimate has got a very nice range and it deals about 200-250 damage depending on how much armor you have, however the bullet can be intercepted by your support.
- Watch out for her aggressive Yordle Snap Trap's. They can be really dangerous.
How to Counter Her
- Try to pick a straight 1vs1 fight with her, but not when she's standing in the brush, because then she will trigger her passive Headshot twice and much and therefore make more damage. Also, watch out for here traps and Piltover Peacemaker's.
- How to win against cailyn: Stay at lane, farm at least as much as her, don't die. Then you'll just come late game like: Wazzzup...? Oh, you're dead.
Corki
Skill Set
Difficulty Pre Level 6: Medium
Difficulty Post Level 6: Medium
Corki's Usual Starting Items: or x3
Miss Fortune's Usual Starting Items: or x3
Caitlyn's Behavior
How to Counter Him
Early Game
Now you should be heading to bottom lane (or if you have a jungler that's getting ganked, go help him out.), hopefully with a support like Soraka or Janna. Early game you should really only be focusing on lasthitting and keeping your lane freezed (keeping the minion-wave just a little bit on your side, not to close to you tower though, so the tower doesn't eat up your minions.) This makes ganking your lane so much harder for the enemy jungler. You should really not push your lane and destroy the turret in the early game, like many others think.
My personal goals for farming is
- 75 Farms - 10:00
- 100 Farms - 15:00
- 150 Farms - 20:00
- 200 Farms - 30:00 (Now you should head up to fight teamfights and dragon, therefore you will most often lose some farms).
Mid Game
Keep farming and help out your team with Dragon and maybe even Baron. Ask your jungler for Red Buff, which is extremely powerful on AD Carries. Push ur turret/lane and go gank the other lanes. Don't push the waves to hard without wards when there are several enemies missing. Focus on getting you Infinity Edge and start working on your Phantom Dancer, try to finish it before late game. At the later stage of mid game you should group up with ur team and stay that way so you don't get ganked.
Late Game
Group up with your team and get ready for a lot of teamfights and Baron Nashor. Buy Wards and ward the map for better vision, get pink ward at Baron Nashor. The most important thing as an AD Carry is to do the thing your team benefits the most from. So if you see that your team is losing a major teamfight, then back to defend creepwaves and such. You should have the highest damage output in your entire team and therefore your positioning is crucial. Remember to focus their highest damage threat that is available for you to reach, so even if you see their AD Carry in the back you shouldn't run over to kill him, because you will most probably die before you can kill him. So what I'm saying is that you should focus the closest high damage threat. This can be hard and will require some practice, but keep practicing and you will get it, that I can promise!
This is not complete yet and more information will be added from time to time.
As a summary I'd like to thanks the MobaFire community and all of my friends who supported me into making the build, and I strongly like anyone that votes/comments this build, both negatively or positively, as long as it's in a constructive meaning.
And my biggest thanks goes to JhoiJhoi who taught me everything I know about making guides and I learned it all from reading her guide Making a Guide. If you are new into making guides and would like to make your own, I REALLY recommend you to check this out. Also, JhoiJhoi, I borrowed your line dividers, and here is my thank you on that one as well.
Another person I'd like to thanks is MissMaw, because of the beautiful banners & signatures she made for me! Check her shop (free) out at this link: MissMaw's Signature Shop
Thanks!
Also tell me if you find any grammar-fails or a misspelling, and also feel free to send in your own match history with Miss Fortune, just upload the image to TinyPic or something similar.
//McDonaldsSuck out.
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