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Choose Champion Build:
Recommended Items
Spells:
Heal
Ignite
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction
I decided to do a guide about

This guide will be aimed towards AP Carry build but i also included AP Tank build in case you want an easier early game,whichever build you chose doesn't effect late game that much but AP Tank gives you easier but less powerful early game presence. If you like the guide please upvote it and please don't downvote unless really needed and tell me why you downvoted because this is my first guide and i took a lot of time to make it.. If you have any suggestions please share them with me and i will try to improve, do not be afraid to tell the truth :) .
The build is a bit situational, but it usually ends up similar to what it says above,but it's possible to change depending on who you lane against.

Pros
[*] Good pusher
[*] Good late game
[*] Use your opponent's feed carry to win
[*] Spam Mordekaiser memes
[*] Absorbtion Shield that blocks any kinds of damage(even true damage) from his passive


Cons
[*] Weak early game
[*] Uses health as resource for his spell casts which may leave him at low hp(cannot kill himself)
[*] No escape tool
[*] Needs farm
[*] No CC of his own



















Why it shouldn't be used like ignite


Who to target?
That is one of the main issues that can change the game around into your favor or do absolutely nothing.
Tanks: When you are ganked 1v2 or 1v3 and you think you can take the enemy team on. Use it on the tank and attack the other 2 people first,the spell vamp and sustain you are getting from

AD Carry: Usually the person you should use your ultimate on,it's worth also casting ignite on the carry just to be sure. They still keep their damage when they we're alive and all their passive abilities along with the fact that their stats are transformed to




AP Carry and Support: The most useless people to use your ultimate on. Never use it on them except if you won a teamfight and one is getting away with really low health and is in range of your ultimate but not ignite or your ignite is on cooldown. Their ghost is weak because no ghost can use their abilities as a pet and AP champions usually use their abilities.
Children of the Grave and Ignite
This combo is really deadly to anybody expect tanks. As long as you deal some damage before using both it will kill anybody expect tanks in few seconds. A lot of AP can also increase


Runes




Greater Mark of Insight gives you magic penetration which can be useful with your passive or to give

Greater Seal of Potency gives you small AP at the start of the game. It's not much so if you do not want the small bonus and want something else then swap them with greater seal of resilience.
Greater Glyph of Potency this is a stronger version of the Greater Seal of Potency and will make you benefit from Greater Mark of Insight alot more than the Seal version. I usually do not swap these as they are fairly strong runes.
Greater Quintessence of Potency you can always swap these for some Health or Health Regeneration because you will probably have a good amount of AP without this rune,but you could also swap these for some Magic Penetration and swap Greater Mark of Insight for Health runes.
Alternate Rune Picks
Greater Seal of Resilience this Seal can give you a lot of armor in exchange for the little AP you would have got otherwise. If you think you need Armor then pick this Seal instead of the normal Potency. I'm gonna keep this in alternate rune picks,however i recommend you take them instead of Seals of Potency
Greater Glyph of Warding i don't usually use this glyph because i rather stick with the AP i got from Potency glyph. I really fell like it's better that way but if you really want the magic resist you could always exchange Marks of Insights for AP marks and replace Glyphs of Potency with Glyphs of Warding




I usually start with these but sometimes i do not buy health potions or buy less of them so i can save up gold for other items, i usually do this when playing against an easy enemy champion

I rush this item early game to make my abilities almost costless and if you use them on big minion waves then you can even get health from them instead of paying health. I usually leave this item how it is and upgrade it into


Shoes for AP champions and they also work really good on



This item gives you a good amount of AP and Health and also has a passive that slows the opponent when hit by a skill for few seconds which will help you get kills and keep in range. When starting to build this item i recommend to take


While you do not benefit from the AP this item gives(because 10 AP that is added to this item and 30 AP this item passive gives is the amount of AP



Whenever you decide to rush and build this item is your choice. This item gives you 140 AP and also increases your total AP by 30% which means at the point you buy this item you bill become a great threat to the enemy team(if you weren't already anyway). Keep stacking AP to benefit from this item as much as possible.

This item gives you AP and also gives you magic resist which can help you survive. It also decreases the magic resist of nearby enemy champions and because the range of it is similar to most of



If you are focused in team fights you should rush this item early even before




All the Elixir's are automaticly applied if you have all 6 item slots full unlike other consumable items so you can always buy all of them late game when your build is completed or almost completed and gain their effects.




Other Possible Items

This item gives further magic penetration and when combined with



Lyandry's Torment
Gives you some sustain and AP. If you plan on buying this item, try buying it early game because you will barely benefit from it at all late game. Also the burn effect is quite nice,but it mostly works better with damage over time AP champions like


This item gives a good burst damage with it's active and it also almost gives 80 AP which means it almost triggers +5% effect it has. Also with this build your AP should be really high which means you could benefit very well.

Nice alternate to


I mainly take Heal because



Ignite is a really useful summoner spell on almost every champion in the game. However while i could have picked a spell like Flash or Ghost to give




Other viable summoner spells:

This spell gives a nice movement speed buff which can help you escape or chase down enemies. For escape tool i prefer



This spell teleports you a short distance into the direction of your cursor. It can be taken instead of





You can use this spell to help pushed lanes(And get gold and exp from it) or to gank if your allies cared to place a ward or you have

Any other summoner spell i did not mention is probably not good on


Yorick






Darius






Nidalee
She can be rather easy to deal with, keep your shield charged and buy some magic resist and you will have no problems even if you do get hit by her spears,that does not mean however that you should not attempt to dodge them at all.Buying some early magic resist can also help you early game because until you get a




Cho'gath






Wukong



Irelia
Better nerf




Riven
Like




During the laning phase try to keep your absorption shield charged all the time so if the enemy starts playing aggressive your shield will absorb all the damage. Harass and poke your opponent over the minion wave by hitting both at the same time.
When laning solo against 2 people it's better to let them push to turret and farm from there. That will also make your jungler or any other teammate gank your lane easily. Ask your teammates to buy Oracle Elixir just in case there is a ward on the location they are going to gank from which may make the enemy 2v1 them while you won't be able to do anything because you are too far away from the fight.
After some time in the game passes you will become more and more effective depending on how much farm you have got during the laning phase. Try to get as much AP as possible and rush a

course that they will usually come in numbers of 2 or 3 against you. If you got enough farm you can take them on and at least kill 1 before retreating.
Late game you should try to start a team fight by using



This build will probably never be completed in any game because of how much gold it needs,but if you somehow do you will become really strong and almost invincible in 1v1,1v2 and maybe even 1v3 fights. You are still weak to being focused down by the enemy team so you could always replace some offensive items for some defense(items that give AP and defense like

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