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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Introduction

Welcome everyone to my guide of The Master of Metal

Special Thanks to jhoijhoi and all those he mentioned in his guide on how to make a guide, thank you all!
PROS✔ Free Ignite from his ![]() ✔ Can easily pull in doubles, triples, and the occasional quad kill ✔ Insane Nukes ✔ Mana-less Champ ✔ Rechargeable Shield |
CONS✘ No escape! ✘ He's slow |
Now why did I choose these runes? Well here are some simple explanations behind my choices, now keep in mind you don't have to have these runes and everyone has their own ideas of what would be good to use. These are just what I have used and gotten pretty decent results.
MARKS


SEALS


GLYPHS

QUINTESSENCE



Now if you have problems with these runes don't downvote me simply for them, think about it and maybe even try it before you criticize.
Now many people will wonder why the masteries I use aren't 9/21/0.
Mordekaiser to me is much more useful as an AP nuke instead of a generic tank which he isn't to begin with! Thanks to his passive he has a free shield which blocks most of the damage he would receive anyways so there is no need for that extra health or that extra damage reduction since if you know how to play
Mordekaiser at all you shouldn't be taking any damage aside from the health cost of your skills.
Offence
Sorcery - Always needed for a manaless champ for the Extra CDR.
Blast
- More Ap per level coincides with your runes.
Arcane Knowledge
- +8% Magic pen, stacks with your runes so you do tons of early damage.
Mental Force
- Extra AP, always needed.
Havoc
- More damage from his nukes is always wanted.
Archmage
- A small
Rabadon's Deathcap, MORE AP NAO!
Executioner
- More damage when they are below 40% hp, not much explanation needed.
Utility
Perseverance - Health regen, you need it to stay in lane without having to waste your health potions.
Durability
- More health.
Resistance
- More Magic resist.
Veteran's Scars
- +30 Health woo!


Offence








Utility





⇕ Passive - 35% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage. Shield generation is only half as effective against minions. Maximum shield strength is 90 + (30 x level). The shield decays by 3% per second.
⇕



⇕ Q - On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to 3 additional nearby targets, dealing magic damage. If the target is alone, the ability deals 65% more damage.
⇕



⇕ W - Unleashes a protective cloud of metal shards to surround an ally or himself, increasing their armor and magic resistance and dealing damage per second to enemies in the cloud for 6 seconds.
⇕ Free


⇕ E - Mordekaiser damages enemies in a cone in front of him, dealing magic damage.
⇕ This is


⇕ R - Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while the spell is active, their soul is enslaved and will follow Mordekaiser for 30 seconds.
⇕ This is what makes

This section is to discuss who to focus on in fights and who you should ghost!
When in teamfights (Around mid - late game) You should always want to focus the carries. Why?
➮ They are much squishier and much more rewarding to kill.
➮ It helps keep your team alive.
In addition to focusing a carry in fights so that your team may stay alive to win, it's also most important to GHOST your enemies carry. Control your Ghost with either the "R" button + right click, or Alt + right click. When? Why?
➮ When your team doesn't have a certain type of carry or lack damage output.
➮ When their carry is all alone, ghost him, can't hurt to counter the gank coming after you after the enemy realizes you killed the carry.
You should also be aware that there is a time to also GHOST the enemy team's Tank. When? Why?
➮ Your team is getting destroyed in team fights due to no tankiness.
➮ Your minions haven't arrived at the enemies tower right after an Ace but no one wants to tank the tower, use your GHOST!
Carries
Teemo (Both AP + AD) - Why Teemo? Because with him as a ghost you will be able to cause poison to anyone you make him attack. Extra Dot, love it!
Vayne - Why Vayne? Cause her passive (Extra move spd.) and her
Silver Bolts. Extra damage from a passive skill is always a plus.
Master Yi (AD) - Why Yi? He's a built in hack n' slash beast. Not much to explain about why to Ghost him.
Tryndamere - Why Tryn? Depending on his items he can be a huge damage steroid to any team composition.
Kog'Maw (AD) - Why Kog? Another beastly carry which can deal insane damage.
Tristana (AD) - Why Trist? Well late game her ghost will inherit her AA range which is the highest int he game at level 18. Super long range ADC ghost. 'Nuff said.
Volibear - Why Voli? A great tank whos passive heals him, great for towers.
Udyr - Why Udyr? Well most people build him as an off-tank, which allows him to be tanky while still dealing damage, abuse this ghost!
Dr. Mundo - Why Mundo? He's indestructible. Quite literally. Towers or team fights, either work.
Nocturne - Why Noct? Same reasons as Udyr. Great damage while being able to live the full duration as your ghost.
Blitzcrank (AD or AP) - Why Blitz? He has a unique passive which allows him to tank even more than normal. Good for those towers no matter what his build is, or to initiate a fight.
Warwick - Why WW? Because the same reasons as Noct and Udyr. Not only that his passive allows him to heal, great for a long ghost.
Jayce - Why Jayce? Well lets face it, Jayce is good and hits like a truck, so why not use and abuse him?!
Nasus - Why the puppy dog? Because I said so that's why! No really though, Nasus is such an underestimated tank. He can help your team tank just about anything you need while losing very little health.
Now these are just some examples of who to ghost and why!
Team Fights / Ghosting
When in teamfights (Around mid - late game) You should always want to focus the carries. Why?
➮ They are much squishier and much more rewarding to kill.
➮ It helps keep your team alive.
In addition to focusing a carry in fights so that your team may stay alive to win, it's also most important to GHOST your enemies carry. Control your Ghost with either the "R" button + right click, or Alt + right click. When? Why?
➮ When your team doesn't have a certain type of carry or lack damage output.
➮ When their carry is all alone, ghost him, can't hurt to counter the gank coming after you after the enemy realizes you killed the carry.
You should also be aware that there is a time to also GHOST the enemy team's Tank. When? Why?
➮ Your team is getting destroyed in team fights due to no tankiness.
➮ Your minions haven't arrived at the enemies tower right after an Ace but no one wants to tank the tower, use your GHOST!
WHO TO GHOST
Carries







Tanks / Off-tanks








Now these are just some examples of who to ghost and why!
Who Mordekaiser Counters / Who He Doesn't / Mid Lane



Difficulty :: Easy
➮

Difficulty :: Easy - Medium
➮

Difficulty :: Easy
➮


Difficulty :: Medium
➮

Difficulty :: Medium - Hard
➮


Difficulty :: Hard
➮

Difficulty :: Easy
➮


Difficulty :: Easy - Medium
➮

Difficulty - Easy
➮




Difficulty :: Hard
For
Mordekaiser early game is where he has no problem shining. Not only can he practically stay in lane forever but he can out farm his lane opponent while outzoning him at the same time!
x13
With Mordekaiser you really don't need to start out with an item! You will have enough damage early game with your runes and masteries, TRUST ME. You will always out farm your lane lane opponent as it is MUCH easier for you to farm. You may even pull in a kill or two before level six. I would advise against pushing your lane early BUT that doesn't mean you can't. Why 13
Health Potions? Because as morde your using a lot of health from your skills and will be ganked A LOT. This way of starting will keep you in your lane even after your lane opponent recalls 2+ times. Easily lets you farm for quite a lengthy time.
Thanks to Mordekaiser's passive he doesn't have to worry about a gank as if that annoying jungler comes to gank you in mid or top simply turn your attention to the jungler and watch their hp drop when you hit them with your
Siphon of Destruction, you will see them run away with their tail between their legs. Once they are gone return to farming enough till you can recall, fully purchase your
Sorcerer's Shoes + your first
Amplifying Tome.


With Mordekaiser you really don't need to start out with an item! You will have enough damage early game with your runes and masteries, TRUST ME. You will always out farm your lane lane opponent as it is MUCH easier for you to farm. You may even pull in a kill or two before level six. I would advise against pushing your lane early BUT that doesn't mean you can't. Why 13

Thanks to Mordekaiser's passive he doesn't have to worry about a gank as if that annoying jungler comes to gank you in mid or top simply turn your attention to the jungler and watch their hp drop when you hit them with your



By now you have farmed enough to get your
Hextech Revolver if your doing alright in your lane or your
Hextech Gunblade if dominating. Either way you should be more cautious of multi ganks from other lanes + their jungler. Maybe if they are scared of you, you should start helping out your other lanes as well. You should be working towards your
Rylai's Crystal Scepter for that much much much needed CC (slow). Once that happens no one can run from you!
With mordekaiser you should find that securing kills are easier than ever through the triple ignite you have! #1:
Hextech Gunblade, #2:
Ignite, #3
Children of the Grave. Just watch their hp drop like crazy and giving you that free ghost without even having to last hit them.
A few more kills and you should have started working on your
Liandry's Torment. What is
Liandry's Torment? You may ask. Well it's an item that builds off of a
Haunting Guise, adding a unique passive that burns off 5% of the enemies CURRENT health over the course of three seconds. Dealing double damage to slowed enemies. Wait... we just built a Rylai's... OMG!!!! Yes that's right it's burn damage stacks with the slow from Rylai's.



With mordekaiser you should find that securing kills are easier than ever through the triple ignite you have! #1:



A few more kills and you should have started working on your



"A Summoner has Died!" ......"Double Kill!" ......"Triple Kill!" ......."Quadra Kill!" ......"Dammit Mordekaiser! Stop making me announce your kills! Can't even get a five minute break!"
By now if your opponents haven't bought their MR stacking items yet then they should be soon since they just won't be surviving your nukes.
Rabadon's Deathcap should be bought next to ensure that your scaling your AP higher to keep up with their MR. Lichbane after that is just for the extra "Morde SMASH!". REMEMBER lichbane procs on
Mordekaiser's
Mace of Spades!!! You'll also start seeing that with a ghost
Mordekaiser can single handedly push towers. But please since it's late game don't roam alone, this can cause a full gank to pick you off and single handedly cause the throwing of the winning game.
In between fights you should also make sure your shield is up as much as possible cause you never know when the enemy team will push or where they will be so make sure to utilize both jungle camps.
By now if your opponents haven't bought their MR stacking items yet then they should be soon since they just won't be surviving your nukes.




In between fights you should also make sure your shield is up as much as possible cause you never know when the enemy team will push or where they will be so make sure to utilize both jungle camps.







Some of you may be asking, "Who cares about warding? Why would it matter for a carry like me, I thought only supports did that sorta thing!"
First off it's not only for supports to do this, everyone should ward at least one spot near them for the sole purpose of exposing ganks (Please encourage your support though to ward for you). Can wards do other things besides save your behind from getting destroyed from a gank? OF COURSE! Ever had problems with an annoying
Twitch,
Evelynn, Or even
Teemo's Shrooms? Drop a vision ward near you or buy an
Oracle's Elixir and then see how much success they have in sneaking up on you now!

Warding these spots may just save your life so why not try doing so?
Notice #1 :: Most range over Dragon.
Notice #2 :: Most range over Baron Nashor.
Notice both #3 :: Helps reveal a hidden gank to both top and bottom lanes.
Notice #4 - #8 :: Dominance over jungle.
First off it's not only for supports to do this, everyone should ward at least one spot near them for the sole purpose of exposing ganks (Please encourage your support though to ward for you). Can wards do other things besides save your behind from getting destroyed from a gank? OF COURSE! Ever had problems with an annoying





Warding these spots may just save your life so why not try doing so?
Notice #1 :: Most range over Dragon.
Notice #2 :: Most range over Baron Nashor.
Notice both #3 :: Helps reveal a hidden gank to both top and bottom lanes.
Notice #4 - #8 :: Dominance over jungle.
I hope you all enjoyed what I have written. Now keep in mind that I didn't make this guide very long for a reason! I have enough writing already that I don't want to overcrowd my guide with useless information and long rants. There is not too much to explain about
Mordekaiser as most of his skill comes from the user being able to keep your shield up, knowing who to make a clone of, and being your team's burst. This guide is here to explain the unique functions of
Mordekaiser such as his unique ability to deal insane amounts of damage, destroying champs 1v1, and his versatile role in team fights..
Again thanks to jhoijhoi and all those mentioned in his guide.
PS:: If you have any suggestions on what to add or if I've left some crucial out please let me know! Thank you~


Again thanks to jhoijhoi and all those mentioned in his guide.
PS:: If you have any suggestions on what to add or if I've left some crucial out please let me know! Thank you~
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