Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order

Soul Siphon (PASSIVE)
Morgana Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Katarina
See "Matchups" section
Synergies
Ideal
Strong
Ok
Low
None
Introduction
*Abreviatures that you may see when reading this guide:
-CC - Crowd Control
-MR - Magic resist
-MP/MPen - Magic Penetration
-AA - Auto Attack(s)
-CDR - CoolDown Reduction
-AP - Ability Power
-AD - Attack Damage
-HP - Health Points
-ADC - Attack Damage Carry
-APC - Ability Power Carry
-SS - Summoner Spell
-AoE - Area of Effect
Hi, I am Mages Master and
Morgana has been my very favourite champion ever since I bought her. I love playing her either mid as an AP Carry and bot as a support (or an AP Carry ;) ). If you want to contact me for gameplay details or if you want me to show you something that you misunderstood or is difficult for you, I am Bai Ganio 01 in EUNE and LINDEMANN01 in EUW. Feel free to ask me!
I also wanted to show you my match history with The Fallen Angel and here it is - my last 7 games including defeats:
I also wanted to show you my match history with The Fallen Angel and here it is - my last 7 games including defeats:

Pros
"Immune" to ganks if you time Dark Binding
Great farming ability
High damage
Strong waveclear
Aoe stun and a 3sec snare
Fun to play and easy to learn
Counters most hard CC champions due to
Black Shield



Cons
Q has a really low missile speed
Mana hungry early game
No mobility
"Immune" to ganks if you time Dark Binding
Great farming ability
High damage
Strong waveclear
Aoe stun and a 3sec snare
Fun to play and easy to learn
Counters most hard CC champions due to



Cons
Q has a really low missile speed
Mana hungry early game
No mobility
This guide is for a mid Morgana with a rather AP-HP hybrid build, which makes her either good against fighters and squishier but high-damaged carries. I have written here everything I know about this champion and update the guide very frequently to add new details.
And here I have put Morgana's lore:
Morgana's Lore
That is a little off-topic, I didn't know where to put it so here it is. It is VERY IMPORTANT that you consider this when playing.
1. Be friendly
Creating a good atmosphere has a considerable impact on the game. Being friendly and polite to the others means that they will be also polite to you, too. Behaving like this will lower the "temperature" and the tension of the game and you and your teammates feel more relaxed and comfortable.
So never forget to say "GL HF" at the start of the game ; when your team takes first blood or makes a good play always write "GJ" or "WP".
2. Do NOT be toxic
One of League's biggest problems as a game is the toxicity of the players, especially in Soloqueue at lower ranks. Almost every team has that guy that thinks he is above all and does not stop writing "Noob" ; "Feeder" ; "Sell your skin" ; "Uninstall LOL" etc etc... In most cases he turns out to be the "Feeder", and it doesn't feel good when someone flames at you non stop whilst you just want to enjoy the game.
So please just do not be that guy. Better do not communicate at all with the team rather than cursing.
3. Communicate with your team. A lot.
Using a chat for good reasons can win you games. Saying "SS"/"MIA" or just pinging is just as important as playing well.
Also, when you see that some of your teammates is falling behind, give him advice, like "Top please be more careful." / "Top buy Armor/Magic Resist" / "Riven defend more." / "Stay closer to tower".
When you want to take an objective, take the initiative! Ping for help and ward around until the others come.
4.Never surrender!
I hate it when somebody starts a surrender vote. It is horrible. I have witnessed and taken part in so huge turnarounds. A GAME ENDS WHEN THE NEXUS FALLS! Until then nothing is sure. An ace, then Baron and thenpush the towers and you can get them! No matter how behind you are, never give up! And the most important, enjoy the game until the very end - victory or defeat!
1. Be friendly
Creating a good atmosphere has a considerable impact on the game. Being friendly and polite to the others means that they will be also polite to you, too. Behaving like this will lower the "temperature" and the tension of the game and you and your teammates feel more relaxed and comfortable.
So never forget to say "GL HF" at the start of the game ; when your team takes first blood or makes a good play always write "GJ" or "WP".
2. Do NOT be toxic
One of League's biggest problems as a game is the toxicity of the players, especially in Soloqueue at lower ranks. Almost every team has that guy that thinks he is above all and does not stop writing "Noob" ; "Feeder" ; "Sell your skin" ; "Uninstall LOL" etc etc... In most cases he turns out to be the "Feeder", and it doesn't feel good when someone flames at you non stop whilst you just want to enjoy the game.
So please just do not be that guy. Better do not communicate at all with the team rather than cursing.
3. Communicate with your team. A lot.
Using a chat for good reasons can win you games. Saying "SS"/"MIA" or just pinging is just as important as playing well.
Also, when you see that some of your teammates is falling behind, give him advice, like "Top please be more careful." / "Top buy Armor/Magic Resist" / "Riven defend more." / "Stay closer to tower".
When you want to take an objective, take the initiative! Ping for help and ward around until the others come.
4.Never surrender!
I hate it when somebody starts a surrender vote. It is horrible. I have witnessed and taken part in so huge turnarounds. A GAME ENDS WHEN THE NEXUS FALLS! Until then nothing is sure. An ace, then Baron and thenpush the towers and you can get them! No matter how behind you are, never give up! And the most important, enjoy the game until the very end - victory or defeat!

Runes
|
MARKS I get marks for flat MPen and not Hybrid penetration because I don't feel like GLYPHS I get flat AP glyphs because they give you a big early game damage boost, granting you greater kill potential and more lane control. |
SEALS I get scaling health and no armor yellows because I think 220 HP is much better than 9 Armor. Also, you get 50 armor from QUINTS I get them for the same reason as for the glyphs- more early damage. |

The new masteries are here! In my opinion that was the best change in Season 6 so far, because they now give a whole lot of new opportunities and are much more impactful on paper. Have in mind that they have just come out and I haven't tested them yet and this is just theoretically.
So, we start with 18/12/0. This looks like the best variant by being really offensive. Now, some deeper explanation :
1. Ferocity
Spell damage. Nothing more to say - the other choice is Attack Speed.
15 AP at lvl 18 is a lot better than Spell Vamp, which you already have from your passive.
///
For
Logical.
It is the only spell-oriented Keystone from the three. And it is incredible! That is an 11 (from 6 and the half of Natural Talent's bonus) + 25% of your Ability Power in bonus Spell Damage! Couldn't wish for better Keystone!2. Cunning
///
Far better than Mana Regen. Empowers your damage greatly.
Does really good work in 1v1 duels. Moreover,
____________________________________________________________________________________________
Now, the 18/0/12. That is a more deffensive variant and I recommend it ONLY if there is no real tank in your team of if you will have a tough matchup.
____________________________________________________________________________________________
The third variant is what I found too viable not to be put here. The 12/18/0 with
This mastery turned out to be super overpowered. With every 3rd attack against an enemy champion, you deal extra AoE damage. This thing wrecks, especially in early game. You will even be surprised by its damage output.
May be even bettMost viable Spells:
That nasty Summoner Spell that kills you with its last tick. It's really helpful either in Early, Mid and Late game for some extra damage. When an enemy escapes at low health put it on them. It will grant you the kill.
It's a very viable summoner spell either for chasing, initiating and escaping.
Not as good as Other viable choices:
Good SS if you are not sure in your lane matchup. Good for escaping-gives you fast HP and 1 sec. movement speed boost.
Get this if you are against a hard CC team. Though
You can get this SS when you want to get in battle as soon as you can. Viable though i find there are better choices on
Similar to Not at all viable SS
Just doesn't deserve a place in the 2 Summoner Spell slots. It is not even situational.
DO NOT GET THIS. It is helpful only the first 5-10 minutes. Then it falls off. Get Mana Regen in Masteries but please do not use
You are not a jungler and no, it does not help you with your farm.

Morgana permanently has 10 / 15 / 20% spell vamp.Gives you extra lane sustain, very good passive.
Active: Morgana releases a sphere of dark magic that travels in a line, dealing magic damage and temporarily rooting the first enemy it hits.Magic Damage: 80 / 135 / 190 / 245 / 300 (+ 90% AP)
Root Duration: 2 / 2.25 / 2.5 / 2.75 / 3
Use this spell for harass or to root the enemy in place to cast
Tips & tricks: When you want to land
Active: Morgana infects the target 175-radius area for 5 seconds, causing enemies who stand on the location to take magic damage every half second, increased by 0.5% for every 1% of the victim's missing health.Minimum Damage Per Half Second: 8 / 16 / 24 / 32 / 40 (+ 11% AP)
Maximum Damage Per Half Second: 12 / 24 / 36 / 48 / 60 (+ 16.5% AP)
Minimum Total Damage: 80 / 160 / 240 / 320 / 400 (+ 110% AP)
Maximum Total Damage: 120 / 240 / 360 / 480 / 600 (+ 165% AP)
This is your main farming tool. Place it below the caster minions and autoattack them 1 or 2 times each. Be sure to keep an eye on your mana bar because it is very mana hungry!
Tips & tricks: When you want to harass your lane opponent, try to put
Active: Morgana places a shield around the target friendly champion for up to 5 seconds, absorbing magic damage and preventing all crowd control while the shield holds.Shield Strength: 70 / 140 / 210 / 280 / 350 (+ 70% AP)
This is by far the best shield in the League just because it blocks all kinds of CC(stuns, snares, slows, roots, surpresses, etc.) as well as a prety high amount of magic damage. But use it wisely because it has a really long cooldown (between 23 and 15 seconds). I recommend you turning it on quickcast.
Tips & tricks: You need to know when to time
Active: After a 0.5-second delay Morgana latches chains of energy onto nearby enemy champions, dealing initial magic damage. As long as they stay within the tether range, they are revealed, including stealthed champions and slowed by 20%.Total Magic Damage: 300 / 450 / 600 (+ 140% AP)
Targets who did not leave the tether range after 3 seconds are stunned for 1.5 seconds and dealt the same magic damage
This is the ability with which you initiate. It has a wonderful damage along with a stun. I'll explain more in the "Teamfights" section.
Tips & Tricks: If your enemies are all at one place, take advantage of that. As fast as you can, flash in the centre of the enemy team, press R and get into statis with
Max
EASY LANE
->>>
->>>
->>>
HARD LANE
->>>
->>>
->>>
These are the standard skill combos you should use with
Morgana
1 - Harass combo:
>>>
2 - 1v1 kill combo:
>>>
>>>
>>>
3 - Kill-a-Tank combo
>>>
>>>
>>>
>>>
>>>
4 - Teamfight initiate combo:
>>>
>>>
>>>
>>>
1 - Harass combo:
>>>
2 - 1v1 kill combo:
>>>
>>>
>>>
3 - Kill-a-Tank combo
>>>
>>>
>>>
>>>
>>>
4 - Teamfight initiate combo:
>>>
>>>
>>>
>>>

Difficulty - 1/10Veigar is maybe your easiest matchup, here are 3 reasons why. 1. He has low mobility so he can't easily avoid your Q. 2. He is very squishy. 3. If he tries to catch you with
________________________________________________________________________________________
Difficulty - 2/10Karthus is quite easy. He is weak early and needs to farm. Play agressive, harass him with your Q and W and kill him as soon as you can. Just like
________________________________________________________________________________________
Difficulty - 4/10Not as easy as
________________________________________________________________________________________
Difficulty - 8/10As far as I am concerned Katarina is the hardest champion you can face with
About the items, you have 2 choices:
1. Get
2. Buy
But remember! Having a tactic doesn't mean it will always work!
________________________________________________________________________________________
Difficulty - 5/10Akali is easier than
________________________________________________________________________________________
Difficulty - 3/10You have some advantage because Vel can't escape your ulti easily and you can block his harass and even his full combo with your
________________________________________________________________________________________
Difficulty - 7/10Fizz is also very tough to play against. Try to get some more points in
________________________________________________________________________________________
Difficulty - 3/10Kassadin is weak pre-6. His low-ranged poke can easily be outtraded by doing Q+W. His E can be casted after 5 spells, so it is down most of the time. Post-6 he can try to kill you by closing the gap with
________________________________________________________________________________________
Difficulty - 4/10I found Azir pretty easy to play against. Avoid his soldiers and do not let him get your turret. Play agresivvely, go for kills and ask your jungler for help.
________________________________________________________________________________________
Difficulty - 3/10Lux has AoE damage, snare and a shield - just like
____________________________________________________________________________________________
Difficulty - 7/10Zed is quite hard early. Move constantly to avoid as much poke as you can and farm from a safe distance. Ward against the jungler and keep your flash up in case they catch you off guard. Get
____________________________________________________________________________________________
Difficulty - 5/10Ahri is , I would say, a skill matchup. When she tries to Charm you, put your
________________________________________________________________________________________
Difficulty - 4/10You can win your lane against Yasuo easily if you harass him constantly and do not let him close to you. Try to face the trunade with your shield up. This way he can't ult you. If he can't ult you, he can't do much. Do not underestimate him though and be careful.
________________________________________________________________________________________
Difficulty - 5/10Brand is a classic mage with lots of pure damage that lacks CC. He can harass you even if you are behind your minions so be aware of
________________________________________________________________________________________
Difficulty - 7/10Excellent famer with
________________________________________________________________________________________
Difficulty - 4/10Her main poke is the spear which you can easily avoid by staying behind your minions. if she tries to farm by entering the cowgar form, she gets melee and you canpunish her by landing Q+W. The most annoying part though is the heal, which gives her good sustain. But it consumes a lot of mana, forcing her to recall and allowing you to outpush her.
________________________________________________________________________________________
Difficulty - 8/10____________________________________________________________________________________________
Difficulty - 4/10____________________________________________________________________________________________
Difficulty - 5/10In this matchup the more aggressive in lane wins. Attack her constantly but don't forget to farm. Mid-late game, get a
____________________________________________________________________________________________
Difficulty - 4/10
WHAT IS BEST?
I put this here to explain why I personally prefer it before
That item is a must for
These are the standard Mage shoes - they give nice Magic Penetration. Buy them when you have extra money.
Patch 5.13 buffed this item so that it gives 5% more AP to a total of 35%. NEVER skip it.
Liandry gives nice HP, now even more AP and a passive that really fits Morgana as it burns your foes down while they hopelessly try to escape you. Helps against champs with a lot of HP as it deals %dps.
Gives a good bunch of AP and HP and its passive sinergises well with Liandry's as it gives the item's status effect deal double damage. Also,
Void gives 35% MPen and 80Ap. Along with your runes and other items at the end of the game you will have 38/41% MP. What else to ask for?
Gives good mana, ability that scales with mana and a shield. you could get it in the final build if you see that the game will be long, it's more viable after its AP buff. Get
Also a good item that gives you HP, Mana and AP that increase over time. Get it if you want some extra survivability or more AP from WHAT IS GOOD?
Gives you CDR, AP and some extra Spell Vamp, though you have some from your passive. Pretty situational, I guess, because it is not as good as other items.
Even more MPen and some MR. Get it if you face a team with at least two AP-based champions or want some more MP.
More suitable for champs like Katarina or Kayle but still can be good on Morgana. It has gone behind to the more situational items after its nerf.
You MAY, just MAY buy this after
The more defensive alternative of
Get this one if you are dying too often or there is a too fed
Get this against a champion with a high - damaged skillshot like
I have really changed my opinion about WHAT IS NOT SO GOOD?
Some would say that this is a good situational item but I think it's meh. The 80 AP is...good but the other stats do not really impress me. The 250 mana is little and
Now let's do some Maths.
Final build #1: 713 AP ; 2925 HP ; 38/42% MPen + a slow and burn *My favourite*
Final build #2: 815 AP ; 2705 HP ; 23/42% MPen + a lot of mana and a huge shield.
The first build has more HP and MP but less AP. Plus, the burn will eat whole 12% of their current HP, which is useful for finishing beefier champs which you can't kill with your burst combo. By building the second one you will have a total of 3236 mana and the shield will absorb up to 800 points of damage but
Seraph's Embrace and
Rod of Ages will take a lot of time to stack up.
So you choose which build will fit your playstyle better and work more effectively against the enemy team.
Final build #1: 713 AP ; 2925 HP ; 38/42% MPen + a slow and burn *My favourite*
Final build #2: 815 AP ; 2705 HP ; 23/42% MPen + a lot of mana and a huge shield.
The first build has more HP and MP but less AP. Plus, the burn will eat whole 12% of their current HP, which is useful for finishing beefier champs which you can't kill with your burst combo. By building the second one you will have a total of 3236 mana and the shield will absorb up to 800 points of damage but
So you choose which build will fit your playstyle better and work more effectively against the enemy team.
Now we come where Morgana's role is the most decisive - Teamfights. Here's what happens (in the best situations):
You initiate (you can use flash to get closer) after landing Q+W and then follow up with your ultimate by trying to catch as many targets as you can. After that there are two things that could happen:
Variant 1. Your opponents start running away from you. Step 1: You chase them in order to apply the stun(If they begin escaping in different directions you chase their ADC and APC). Step 2: After you stun them attack their carries with your standard Q+W combo, ignite one of them and hope that your team will do the other work.
Variant 2. Your opponents start attacking you. Step 1: You use your so important item -
Zhonya's Hourglass. it will be enough long to stun them. Step 2: Repeat step 2 in V1
You initiate (you can use flash to get closer) after landing Q+W and then follow up with your ultimate by trying to catch as many targets as you can. After that there are two things that could happen:
Variant 1. Your opponents start running away from you. Step 1: You chase them in order to apply the stun(If they begin escaping in different directions you chase their ADC and APC). Step 2: After you stun them attack their carries with your standard Q+W combo, ignite one of them and hope that your team will do the other work.
Variant 2. Your opponents start attacking you. Step 1: You use your so important item -
Now let's talk a little about your early laning.
Morgana has pretty high damage level 2 by her Q+W combo and a strong waveclear with
Tormented Shadow and that's why she is such a good early laner. Focus on farming. Get the casters with
Tormented Shadow and try to last hit the melees with your AA. DO NOT USE YOUR Q TO FARM. Use it for harass (combined with your W it will deal more damage but you may lose some minions, so you estimate). Try roaming when you've just killed your mid opponent or when they've gone back to their base. You can go bot to lock down their adc and provide an assist to your mates. However, don't go for the kill because it is really annoying when someone steals your kill in your lane. Imagine
Caitlyn coming mid and stealing your squishy lane opponent
Veigar. It won't be very pleasant.
Now it's mid game. Some turrets have fallen, teamfights begin to form. Teamfights begin to form. That is the key phrase. That is where Morgana is very important. See the "Teamfights" section for more information.
*Remember that
Dark Binding won't snare the dragon and Nashor but will deal damage to them. Your shield won't do much against them so don't use it.
*After getting
Rabadon's Deathcap Morgana deals quite a lot of damage with her Q+W combo. Try to focus on getting their champs with the Q+W+R+Q+W combo. ADC's could use only Q+W+R and eventually an
Ignite.
*Remember that
*After getting
Now late game comes. Quite a few turrets have fallen, teams aim for the inhibitors and Baron Nashor.
You can destroy everyone 1v1. Unfortunately there are not many such opportunities so keep up the "Teamfight" scheme. If your team performs an ace you could win the game or just destroy some turrets so be very, very concentrated.
You can destroy everyone 1v1. Unfortunately there are not many such opportunities so keep up the "Teamfight" scheme. If your team performs an ace you could win the game or just destroy some turrets so be very, very concentrated.
When you are reading this you probably have gone through my whole guide.
Before you go, please rate and leave a comment.
I hope you enjoyed the guide and that it will help you in future games with Morgana.
Also, thanks to jhoijhoi's Guide to Making a Guide and BBCode Guide and to League of Legends Wiki.
Have fun playing whith The Fallen Angel!
Before you go, please rate and leave a comment.
I hope you enjoyed the guide and that it will help you in future games with Morgana.
Also, thanks to jhoijhoi's Guide to Making a Guide and BBCode Guide and to League of Legends Wiki.
Have fun playing whith The Fallen Angel!























You must be logged in to comment. Please login or register.