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Choose Champion Build:
-
Support
-
Agressive/AP Support
-
Experimental (Without GP/10)
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order

Surging Tides (PASSIVE)
Nami Passive Ability
Introduction
Introduction
Hello, I'm luigi2cool and this is my first guide. I enjoy playing supports and I feel Nami has a lot of potential for being a top Support pick, so I tried my best on this guide. Enjoy and appreciate any feedback.

The feeling I get from reading
Nami's Lore
Support
FlashVersatility/Escape/Gap Closer
Flash is the best spell because it provides a means for escaping tight situations or catching up to enemies that are running away. As Nami you don't have many good escape skills so Flash will help with that.
HealBait/Lifesaver
Thanks to
ExhaustSlow
This is still a viable option for any support champion. But considering
ClairvoyanceMap Awareness
Probably the better options for a support champion. It helps prevent ganks or give notice on where the enemy champions are.
Disclamer: Although it is an amazing summoner spell for map awareness, it should only be a viable option when there is good team synergy. (so never solo que with it)

Support
Runes
Greater Quintessence of GoldGold/10 Sec for any and all supports.
Greater Glyph of Magic ResistUseful when laning against other AP damage supports.
Greater Mark of ArmorUsefull for protection against AD carries while also helping you harass.
Greater Mark of Magic PenetrationIf you poke with spells instead of autoattack.
* But with
Greater Seal of Scaling Mana RegenerationHonestly more useful than flat mana regen post lvl 6.
Greater Seal of ArmorMore armor to trade better.
Skills

Surging Tides: When Nami's abilities hit allied champions they gain 40 Movement Speed for 1.5 seconds.Note: Very useful passive for running away or catching up to an enemy.
Aqua Prison(Q): Sends a bubble into the air towards a targeted area; when it lands, it deals 75 / 130 / 185 / 240 / 295 (+65% of ability power) magic damage to all enemies in the area of impact and encases them into bubbles.Cooldown: 14/13/12/11/10 seconds
Mana Cost: 60 mp
Range: 875
Tips and Tricks
- Enemies hit by the bubble are lifted into the air and stunned for 1.5 seconds before being dropped to the ground.
- A game changer when landing and immobilizing the correct champion.
- Try to aim where you think the enemy will be running towards
Aqua Prison reveals a small area in the fog of war if it catches someone. Use it to facecheck when warding.- Box in the enemy champion to make sure you land
Aqua Prison
Ebb and Flow(W): Unleashes a stream of water that bounces back and forth between allied and enemy champions.On Ally Hit: Heals the ally for 65 / 95 / 125 / 155 / 185 (+30% of ability power) and bounces to a nearby enemy champion.
On Enemy Hit: Deals 70 / 110 / 150 / 190 / 230 (+50% of ability power) magic damage to the enemy and bounces to a nearby allied champion.
Cooldown: 9 seconds
Mana Cost: 70/85/100/115/130 mp
Range: 725
Tips and Tricks
- Ebb and Flow can only bounce to each target once and hits up to 3 targets. The damage or healing value is reduced by 15% with each bounce.
- Try not to spam
Ebb and Flow without more than 1 ally or enemy nearby to make use of the bounce. - Use
Ebb and Flow sparingly as it costs a lot of mp. Don't use it as a spammable heal but to move a teamfight in your favor. - When catching an enemy, if you're behind you're carry use
Ebb and Flow so it can bounce from your ally to the enemy, speeding up your ally and damaging the enemy.
*With
Rylai's Crystal Scepter you will also slow down the enemy champions.
Tidecaller's Blessing(E): Empowers an allied champion for 6 seconds or until they have attacked 3 times. During this time, their basic attacks deal 25 / 40 / 55 / 70 / 85 (+20% of ability power) bonus magic damage and slow the target hit by 15 / 20 / 25 / 30 / 35% for 1 second.Cooldown: 11 seconds
Mana Cost: 55/60/65/70/75 mp
Range: 800
Tips and Tricks
- Extremely useful, it's a spammable
Exhaust. - Use
Tidecaller's Blessing as an initiator to notify your carry to go balls to the wall to get a kill or just give them extra damage. - Use it to activate
Surging Tides to run away or get closer to your objective. - Activate
Tidecaller's Blessing mid-auto attack since it will still activate its effect and it's a better use of auto-attack time (i.e. waiting 1-2 sec to activate and then attack isn't a very effective use of
Tidecaller's Blessing.)
Tidecaller's Blessing
Tidal Wave(R): Summons a Tidal Wave outward from Nami's position, briefly knocking up enemies that it comes in contact with, slowing them by 50 / 60 / 70% and dealing 150 / 250 / 350 (+70% of ability power) magic damage.Cooldown: 120/110/100 seconds
Mana Cost: 100 mp
Range: 2750
Tips and Tricks
- The slow duration increases based on how far the Tidal Wave has traveled, with a minimum duration of 2 seconds and a maximum of 4 seconds.
- It has a relatively slow cast traveling, so use
Tidal Wave somewhere they can't see it coming.
*Through a wall or bush would be optimal. - If you're not near the teamfight, use
Tidal Wave from a distance while the enemy team is distracted from the fight.

Support
First point for
Items

Support

Core
Sight Ward
Start off the game with a
Kage's Lucky PickPhilosopher's Stone Kage's Lucky Pick helps your heal and damage more while giving gold/10 sec. Philosopher's Stone helps you sustain your lane. I would go for Philosopher's Stone before Kage's Lucky Pick.

Mid-Game
Complete it when you can but it shouldn't be rushed.
The much needed mana regen and magic resist, can build it to
More mobility, decent slow on two people, reveals enemies in bushes, and lets you facecheck areas (very useful to scout for ward placement)
Use your money to finish one item before getting boots. You should get boots right away once you see that the laning phase is over.
Late-Game
The active gives your carry or another team mate a secondary
Ionian Boots of Lucidity provide some much needed cooldown reduction.
Useful to speed allies trying to get into the teamfight or run away.
More mobility, cooldown, health. Use it as an escape or gap closer, useful for allies who don't have either.
Situational
It helps to be tanky for harassing while giving your allies health regen and armor. Recommend your jungler to get it instead of better to use the money for something else. Unless it's a bruiser jungle you shouldn't be getting Aegis. But if you did decide to get an Aegis rush
Great active. It's like a mini-barrier. And it gives you Cooldown Reduction plus armor/health regen.
More health, give your heal an extra oomph, and slow with
Cheap, good active, and it even keeps the GP10. The slowing aura can help you peel enemies off your AD carry when they get initiated on or it can be used for initiation. Get it when you have a very good initation jungler or top.
For the purpose of this section, I will give the adc's Aqua Prisons out of five + some commentary.

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This is probably the best ADC pairing I have gone with as |

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Nami makes up for most of |

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Caitlyn's range is fine for poking. And it's fun to think of her passive , |

The more

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Well this is a tough match up. She will outpoke you to smitherings. |

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Map Awareness
Warding
Well thank you for taking the time to read my first guide. I hope you enojoued it and received more insight into
Nami The Tidecaller. I'm open and appreciate any feedback and suggestions given. I will change/"pretty up"/go more in-depth if people like my guide.
Now go forth summoners, find the moonstone and wash away the impurities of the world for the Marai.
Credits to jhoijhoi for the template, which you can find here. I wouldn't have been able to do this guide without that guide.
Now go forth summoners, find the moonstone and wash away the impurities of the world for the Marai.
Credits to jhoijhoi for the template, which you can find here. I wouldn't have been able to do this guide without that guide.







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