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Ability Order
Staggering Blow (PASSIVE)
Nautilus Passive Ability

In this guide, I present you to one of the champs with most cc if not the one with number 1 cc, The Titan of the Depths, the Space Jungler, Nautilus.
I will give you the most helpfull suggestions, other alternatives you may prefer, and show you videos to let you decide what's the best way for you to take your team to the win!!
Hope you enjoy, and give some use to this.
Pros:
- Great tank;
- With
Dredge Line you can pull the best suitable champion to you;
Dredge Line it's also a great way to escape unwanted encounters in jungle and in lanes;
- 3 CCs skills,
Staggering Blow can be used multiple times on different targets stunning them,
Riptide slows every one around him,
Depth Charge knocks anyone in the way until reaches target;
- Without any ap has a nice burst damage against squishy targets.
- Easily invaded;
- Hard to invade jungle.
Runes






This extra 15% atk speed its just what you need to handle jungle well, they let you to get great damage from
Titan's Wrath.


This provides extra armor so you don't take a lot of damage, and your
Titan's Wrath stays more time active.


With this you can start building armor sooner and buy magic resistance later.


As long as you combine attack speed, with some armor I think you will be succesfull in you wild jungler adventures.
You can even mix them, for example, taking 2


Tanky Masteries:
This is maynly focused on not taking damage from minions and also upped

Ofensive Masteries:
With this built you will be more active, dealing greater damage. I improved

Without






















This can only be used on the same target once every 12 seconds. It's great for ganks, to let your teammates catch the stunned enemy and get the kill.

Cooldown: 18/16/14/12/10

While the shield is active, Nautilus basic attacks apply a damage over time effect to all units around his target. The deals 30/55/80/105/130 (+40% of ability power) magic damage over 2 seconds. This is a way to give a nice damage and tank at the same time.
Cooldown:26/24/22/20/18

Cooldown:10

The shockwave explodes upon hitting its target, dealing 200/325/450 (+80% of ability power) magic damage, launching them into the air and stunning them for 1/1.5/2 seconds.
Cooldown:140/110/80
Here is something to see what use you can give to these awsome cc abilities.
Main build:
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Nomad's Medallion
850

Giant's Belt
900

Mobility Boots
1000

Glacial Shroud
900

Warmog's Armor
3100

Wit's End
2800

Timeworn Talisman of Ascension
2200

Mercury's Treads
1250

Frozen Heart
2500

Abyssal Mask
2650
5 must haves in your mind when you go shopping:
- Movement;
- Health;
- Defense;
- Armor;
- Magic Resistance;
- Utility;
- Offensive;
































If u are willing to do early gank upgrading
Dredge Line (Q) at level 3 or even 2, it would be a great option for a sucessful gank.
I strongly advise you to start with
Titan's Wrath, it gives you area damage and protects you from receiving some damage.
Options:

I strongly advise you to start with

Options:
or
-
1 - I usually start in
Wolves and then
Ancient Golem, where i use
Smite, if u turn
Titan's Wrath at 32-35 second you may use it against
Wolves as against
Ancient golem and don't even loose a lot of health on the fight;
When you go ganking, you must first think if they see you, cause that way it's not probable that your gank will be sucessful, if your sure they don't see you you must decide.
In my opinion there are two types of ganks, the ones to hurt and make enemy waste his abilities and spells, like for example ganking mid lvl 3 its great so the enemy looses mana an even his spells. Of course if u have the chance kill him, but dont dive at low level, you will see that even a tank is squishy against targets at low levels.
The second type of ganks its to kill, use your full burst damage, that means a combo, 3 most usefull combos (they are not in any specific order, you must always do what you it's the best):
Explenation and tips:
Notes:
Titan's Wrath doesn't have a fixed place in combo, you can use it for extra damage, or to protection, so it's up to you to decide where is the most suitable time to active it.
Dredge Line, make sure to point to champions, or if you start the combo with it make sure if u fail you will it land, why you may ask? well.. the cooldown is reduced by half and you will get closer to the enemy so the gank may still work perfectly.
NEVER FORGET: This are the most used combos, you may do whatever you want, start with
Depth Charge it's also a great decision, I just think why to waste ulti immediately.
In my opinion there are two types of ganks, the ones to hurt and make enemy waste his abilities and spells, like for example ganking mid lvl 3 its great so the enemy looses mana an even his spells. Of course if u have the chance kill him, but dont dive at low level, you will see that even a tank is squishy against targets at low levels.
The second type of ganks its to kill, use your full burst damage, that means a combo, 3 most usefull combos (they are not in any specific order, you must always do what you it's the best):
- 1.
Staggering Blow,
Riptide,
Titan's Wrath,
Dredge Line and
Depth Charge if needed.
- 2.
Dredge Line,
Staggering Blow,
Riptide,
Titan's Wrath,
Depth Charge if needed.
- 3.
Riptide,
Dredge Line,
Titan's Wrath,
Staggering Blow,
Depth Charge if needed.
Explenation and tips:
1. To use it you must have nice movement because you must auto attack him first, using
Staggering Blow.
2.It may be the most used combo, because you pull the enemy always to you and then stun him and slow, just be sure you got vision on him or you predict well his movements.
3-This last combo it's not so used nor efficient, it will let a lot of champions to use flash, it's used more in late game when you're waiting for your team and must slow down your enemy.

2.It may be the most used combo, because you pull the enemy always to you and then stun him and slow, just be sure you got vision on him or you predict well his movements.
3-This last combo it's not so used nor efficient, it will let a lot of champions to use flash, it's used more in late game when you're waiting for your team and must slow down your enemy.
Notes:


NEVER FORGET: This are the most used combos, you may do whatever you want, start with

In teamfights you have two option:
- Defend your carrys, wich is very good because your great cc, and if your carry is fed your team should thank you;
- Focus their carry or most powerfull champ, which is what you shall do if there is a fed
Jax and your team can 4vs4 their team, with this i mean that would be like you 1vs1 jax and the rest 4vs4, also if their carry is fed, your should focus him, and with your cc he won't be able to attack fast enough.
Also Important: you have two engage skill,Dredge Line and
Depth Charge, so try to seperate theyr most powerful or most squishy target and gain advantage on teamfight, just be sure don't to pull a
Malphite, he may just use
Unstoppable Force in all your team.
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