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Choose Champion Build:
-
TankPlank (recommended)
-
CritPlank
-
GankPlank
-
Twisted Treeline
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Ap= Ability Power.
Ad= Attack Damage.
Gp= Gangplank.
Op= Overpowered.
Pros= good stuff/benefits.
Cons= Bad stuff.
Crit= Critical hit.
ADC= Attack Damage Carry. (marksman)
APC= Ability Power Carry. (mage)
ASAP= As Soon As Possible.
Blue buff= Ancient Golem.
Red buff= Lizards.
Q=
Parrrley.
W=
Remove Scurvy.
E=
Raise Morale.
R=
Cannon Barrage.
GA=
Guardian Angel.
TT= Twisted Treeline.
Ad= Attack Damage.
Gp= Gangplank.
Op= Overpowered.
Pros= good stuff/benefits.
Cons= Bad stuff.
Crit= Critical hit.
ADC= Attack Damage Carry. (marksman)
APC= Ability Power Carry. (mage)
ASAP= As Soon As Possible.
Blue buff= Ancient Golem.
Red buff= Lizards.
Q=

W=

E=

R=

GA=

TT= Twisted Treeline.

Pros
- Very fun to play.
- Amazing poke.
- Underplayed.
- People don't know how to counter him.
- Anti-CC
Cons
- Gets destroyed by Gap-closer champs.
- Long cooldown on

- Can't do much for the team early-mid game.
Tankplank
Pros
- Tanky but still does damage.
- Strong poke.
-

- Counters many top-laners.
Cons
- Not as much damage as other builds.
- Very single target based.
Critplank
Pros
- TONS of damage.
- Potential to 1-shot someone.
- Huge poke.
- Amazing late game.
-

Cons
- Squishy.
- No natural escape.
- Bad if he doesn't get fed.
ApPLank
Pros
- That ORANGE.
- Lots of damage.
- TONS of healing.
- strong late game.
-

Cons
- Super squishy if the orange isn't up.
- terrible early game.
- You will get called a noob a lot.
Gankplank
Pros
- Decent ganks with red buff.
- Tanky.
- Removes CC.
- Constant slow.
Cons
- Requires red for good early ganks.
- Slow clear speed.
- Not a very popular jungle pick.
These skill sequences were chosen specifically for the builds. For example on Mageplank I didn't get his






For Tankplank go
Teleport and
Flash, for map insane pressure and help in the laning phase.
For Critplank take
Exhaust, or
Ignite, and
Flash, so you can chase your opponent(s) and finish them.
For Mageplank go
Smite and
Flash, for Runeglaive.
For Gankplank take
Smite, and
Flash, Flash and smite are essential on most junglers. DO NOT TAKE ANYTHING OTHER THAN SMITE ON JUNGLERS!


For Critplank take



For Mageplank go


For Gankplank take


Farming with gangplank is very easy and doesn't take much skill. Just wait for the minions to get to low health then use your
Parrrley to finish them off. DO NOT ONLY USE YOUR
Parrrley TO CS THOUGH AS THIS WILL CAUSE YOU TO LOSE MANA VERY QUICKLY. The reason you last hit with
Parrrley is that it increases the gold you obtain by killing those minions, if you find you are losing too much mana then just run up and basic attack it, then you can use
Parrrley to poke the enemy player.




Gangplanks ult can be pretty hard to know when to use. IMPORTANT: Use your ult on the actual location NOT the location on the minimap. To do this go to unlocked mode and mouse over to your target, then just cast it from there and hope to get lucky. TIP: always use in team fights and when you are targeting it at a single person make sure to aim in the center of them, that way it is not easy for them to get away and you should be able to get a few ticks off, also don't be afraid to spam it, most Gangplanks try to conserve their ults as much as possible but it can get you so many more assists/kills/and it can save towers. DON'T be afraid to use it to kill minions that are about to destroy your tower.
With the new item Runeglaive Gangplank's Q will now do magic damage! The reason we go an ap hybrid build is to get the highest damage from gangplank's q
Parrrley while also healing a lot more from
Remove Scurvy and finally
gangplank's r
Cannon Barrage will do a lot of damage now too. The reason for getting both luden's echo AND statikk shiv is because
Parrrley will apply both. Also his Q will now crit AND do magic damage, so you will now have a magic damage ability that can CRIT and apply luden's echo as well as statikk shiv!


gangplank's r


For team fights different GP builds will have different roles in a team fight.
Tank: You are the tank, the initiator, people would depend on you to do your job, to initiate, use
Cannon Barrage for the aoe slow and run in then focus the ADC/APC/Most fed person. Also if possible try to peel for your carries by slowing and blocking abilities from enemies.
Critplank: You are going to be a lot squisher than tankplank You job in team fights is to pick off the squishies 1-by-1 using your
Parrrley. Remember to ult whenever you think it's a good time to.
ApPlank: As Ap Gangplank your ult will do a ton of damage, Make sure to use
Cannon Barrage on all of the them pick off the squishies just like critplank, here's a tip, wait to use your
Remove Scurvy until you get cc'd or get really low to bait them, because as ap Gp it will heal a lot.
Jungle: Your job is the same and tankplank see above.^^^^^^
Tank: You are the tank, the initiator, people would depend on you to do your job, to initiate, use

Critplank: You are going to be a lot squisher than tankplank You job in team fights is to pick off the squishies 1-by-1 using your

ApPlank: As Ap Gangplank your ult will do a ton of damage, Make sure to use


Jungle: Your job is the same and tankplank see above.^^^^^^
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