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Choose Champion Build:
Spells:
Exhaust
Smite
Ability Order
Umbra Blades (PASSIVE)
Nocturne Passive Ability
Introduction

This is my new jungle

I dont pretend to be super pro, im just at 1.2k elo. You cant carry ur team at 2k elo, i have no experience up there. This build is also switchable, you dont have to go strict those builds.

He is, at least in my opinion, a very easy char, who can easily win games for you. Sadly i am at 1200 elo at the moment, but before i started playing

I most likely end up being on a large killing spree if i play



You want to play

Another resason for playing


- Much damage potential, but still able to tank lots of damage
- Hard to focus, but because of the damage


- Not that much damage that full ad would do, not that much tankiness that full tank+atmas would have
2. Build:

- Insane damage output, destroys squishies in like 2 seconds.
- Epic damage. Cant stress this enough. EPIC damage

- Not able to tank damage, gets destroyed in the time he uses to destroy the ad/ap carry.
- Expensive items are needed to work well.
- Needs a good teamcomp with tanky initiator solotop, mid, or even both
3. Build

- Ability to initiate very well, because of

- Extreme tanky while still dealing tons of damage.

- Not as much damage that the standard bruiser type or the full ad type would deal
-relatively reliant on expensive items
My choices:





For the second build:



For the third build:



Other possible choices:





The best ones:









Decent Choices




In the first build I go (21-9-0), because my items already provide me the tankiness needed to go 21 in offense, and skip the later defense masteries.
For the second build:
The masteries for the First and for the Second build are the same. The reason why i dont go for 21 in defense here is, that this is an assassin build. You dont want to get focused, if you do, you did something wrong. Youre no initiator as an assassin.
For the third build:
I go (9-21-0) in the second build. why 21 in defense? I dont want to get bursted to 0 health from this [annie] or





Possible boots for all three guides:





Special Notes for the second build:
You have to sell



Builds against several teamcomps:






If facing heavy/fed ad:





If facing balanced team:






Against tanky team:






Some items, which to use, and which not:

















































(Gonna add more soon)
This is the skillorder for all three builds, nothing much interchangeable here. I max








I take an early first point in



Skillexplanation



This is a great spell for jungling, because it restores an very good amount of health. It's also a great for pushing down minionwaves extremely fast, if combined with


This is a great tool for jungling, because of the damage and the increased attack damage. Its a relative slow skillshot, which takes a bit of practice to land well on enemy champion's. A enemy who knows




While the passive is great for jungling, the active spellshield makes a


Combined with

35& movement speed, the enemy will take 250 damage only from



This ability is what makes






Start at wolves, tell your team to help, but not to pull them. Use

Next you get blue, tell your midlaner to pull, and in best case your solotop to dps the golem. Finish it off with

Now you go to the wraiths, then to double golem, and then finally red buff, finish it with smite. If you have the opportunity to gank, get a point in


Another good route:
Start at wolves, same as above. Then go to wraiths, smite the big one. Next double golems. Then teleport back, get some pots, wards and

- You have to time your and the enemy jungle. This makes you able to get the enemy red/blue buff right when it spawns, or to calculate when the enemy jungler is at their redbuff, gank the lane he is not near.
- Check where the enemy jungler. The worst thing you can do, is to die from the enemy jungler, because you dont know where he is.
- You need to have a competent team, that calls Missings. Else youre gonna die from a random laner, that is in the jungle.
- Map Awareness. Its not always possible to call missings.

-
6th april 2012 - Puplished
7th april 2012 - Added Skill explanation, fixed some spelling mistakes
11th april 2012 - Changed some things in the second and the third build, Thx for 2k views (:
18th april 2012 - Added counterjungling section
29th april 2012 - Did some little changes
10th may 2012 - Added some text there & there
11th may 2012 - -"-"-"-"-"-"-"-"-"-"-"-"-"-"-, added the "Why to play Nocturne" section.
14th august 2012 - I just recently started playing LoL again, there will maybe be some bigger updates soon.
15th august 2012 - Added boots as new starting choice
Thx to: Jhoijhoi due to her awesome seperators
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