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Choose Champion Build:
Spells:
Heal
Teleport
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction
Nothing dominates a team more than a Nunu that gets fed in a solo lane. Left with his own farm and exp advantage, Nunu can easily get fed early and then start snowballing HARD.
So without much further ado, I present my way of freezing up Solo-Top with:
Nunu, The Yeti Rider7/1/2012 *update* BIG NUNU BUFFS INC, WHOOOOOO!
These buffs will allow our big furry friend to Jungle much better than he can currently, so when the next patch comes out I will make a whole other section where I describe how to Jungle with
:3
So these are what my Color Codes mean:
Light Blue: I use this color to highlight terms related to AP casters (mana, ability power, CD reduction, etc)
Orange: I use orange to highlight things like Armor, Magic Resist, Crowd Control; tanky type things.
Yellow: I use yellow to highlight important things you should pay attention to, or to stress a point.
Red: I use red to highlight VERY important things, things related to the color red, or things I rage about, lol
Green: I use green to highlight things like HP, things related to Jungling, or things associated with the color green.
*Pros*
-High AP ratios on his spells
-INCREDIBLE damage potential with
-Great mobility with
-Very hard to gank, even if overextended (to a point of course)
-Great team asset: Using your spells correctly can and will win you team fights
-Outstanding lane sustain (one of the best imo)
-Great versatility: can be the Team's Main Tank or AP caster
*Cons*
-Focused EXTREMELY hard: Expect all Crowd Control to be aimed at you
-Easy to mess up ultimate because of ^^
-Low farming capabilities
-No real escape mechanism
*Feel free to skip this section if you don't need to read the reasoning behind my choice of Masteries*
So for anyone who doesn't know which Masteries to pick, or for some reason don't know what the Masteries do, I'll explain them:
So in the first tier in the Offense tree, I pick
In the Defense Tree I pick
In the Utility Tree I pick
: I choose
: I choose Nuff said.
This spell can be used to make turret dives, that you wouldn't normally be able to do, possible. On the reverse side this can make someone who turret dived you look like an idiot when you heal up, and pop your ultimate. I've seriously been ganked, and came away with double kills multiple times because of this spell, never underestimate it. (Plus sometimes it makes the dumber enemies rage xD What's more fun than trolling idiots? :D )
*Optional Summoner Spells*
: Ignite Is useful against some self-regenerating Solo-tops such as
: Flash is awesome too, don't get me wrong! It's an unparalleled escape mechanism on Runes
These are the Runes I use, and in this section I'll explain why I picked these specifically:
Marks
Builds 1 & 2:
Build 3:
Seals
Builds 1 & 2: greater seal of replenishment - I have reverted my decision to use
Build 3:
Glyphs
Build 1 & 2:
Build 3:
Quintessences
Builds 1 & 2:
Remember- each point of AP = +1 dmg on
Build 3:
: This passive is made for Solo-Top. This basically means that every 5 last hits on minions gives you 1 free spell cast, which is fantastic! Try to be careful not to waste this on a
: This spell is awesome! It is what gives
: This spell is very valuable to have on your team for multiple reasons; It can help you destroy a tower quicker (even quicker if there is a team-mate helping you), it can help you and a team-mate to escape/chase an enemy, and it can help boost your AD Carry's DPS significantly. 65% is a HUGE number, and your carry will really feel the effects. Also a neat little trick I've learned is to use it on an allied siege minion in order to push a lane really fast, or take down a tower if your solo-pushing. I max this spell third.
: This spell is really cool. (seewutIdidthere?) All lame puns aside this spell is fantastic for both offensive and defensive purposes. It scales 100% with AP, wow! It slows attack speed by 25%, awesome! It slows movement speed by 60% for 4 seconds.... 0__oOne of the longest slows in game, if not the longest. Use this to take huge chunks out of your Solo-Top opponent's HP. Use it in team-fights on the most dangerous enemy AD Carry to lower their DPS. Use it on fleeing enemies to chase them down and put a hurtin' on em! All in all an amazing spell and I max this first by lvl 9.
: Words cannot describe the awesomeness of this spell. It is the highest damage dealing spell in game by FAR. Not only is the base power 1125 at rank 3, it scales 250% with AP!!!!!!!!!!! OMG xDThe only problem is getting a full channel off, which is pretty difficult (unless your hiding in a bush >:D). This is why enemies will jump at the occasion to CC you.
So in order to combat that, you must exercise caution when using this. High Crowd Control Tanky Champions like
>__>
Since
In the 3 builds shown above, the starting items are the same; all the other items are situational. I'll explain the reasoning behind the starting items I choose, and the situational items below.
: I start with this because it gives me all I need in one neat, little, cheap package; AP, Mana Regen, and HP.
: The next time you return to base, pick up these and if you can another Ok, now for your next purchase you have some choices:
: Merc Treads- These are the boots I usually wind up with, because
: Sorc Shoes- Get these if for some odd reason the enemies aren't focusing you very much, and you want your spells to hit harder.
: CD Boots- Get these if you love spamming spells, want to be able to use your ultimate sooner, or just don't feel the need for the other boots. I almost never get these, but they are a viable option nonetheless.
: This should be your first big item purchase after the 2nd stage boots. It gives you everything this guide focuses on; AP and Survive-Ability. Also the passive is INCREDIBLE for the laning phase; this along with catalyst the protector first (That's why I like to buy another
After this point in your build your item purchases will become situational based off of what is going on in that particular game.
*Situational Items*
: Yes, I moved this item to the situational items list. That's because if your the teams Main Tank you should focus more on survive-ability, rather than damage. If your not the tank, and you find yourself pretty fed after purchasing your
: This is a great item that fits in with any
: Get this if you are literally getting hit by E.V.E.R.Y - S.I.N.G.L.E Crowd Control spell the opponents have, which sadly does happen often :( . This helps to ensure you can get a clean
: A good item to pick up if your Tanking for your team, and your support isn't getting this. The stats may seem kinda low, but the aura really helps the team out, and its does give you +30 armor, and +39 Magic resist. Don't underestimate this item.
: Get this if you are having problems with an enemy AD Carry. This along with the attack speed debuff from
: Get this if you want more AP and Magic Resist. The passive is also good for dealing huge damage to squishes, and will benefit the other members of your team who deal magic damage.
: Get this if your the Team's Main Tank and you need a lot of Magic Resist. The Movement-Speed enables you to move around the map quicker, and the Health Regen lets you eat the DPS of the enemy carries like a BAWUS and live to tell about it.
: Get this item if you want to have CRAZY mana regen, a decent amount of MR, and a good amount of AP. The on kill/assist effect is AWESOME for team-fights, and I simply just love this item xD.
: Get this as a final item if your opponents are stacking Magic Resist against you, and you don't need to be really Tanky.Build #2: This build is all out offensive. ONLY use this build if you already have a good amount of kills by the time you purchase
Build #3: This build is for when your the teams Main Tank. Note that before finishing
Jayce: This guy is a little difficult to deal with, but with good timing on 3/5
Irelia: Normally this chick gives me some major problems in Solo-Top, but against
Pantheon: This match-up isn't too hard, because he lacks any sustain at all, and your
Ryze: This guy can spam spells at you waaaaay faster than you can
Shen: Omg, this guy is so annoying! His
Talon: This guy is scary! His ranged silence, cutthroat has a larger range than your
Teemo: This lane is very easy, after like lvl 3, you can out heal any damage he can do to you with
Vladimir: I used to rate big ol
Yorick: Ugh, playing against Wait it out until late-game, your way more useful late game than
Now get out there and start throwing some snowballs soldier!!






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