This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Heal
Teleport
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Introduction

Nothing dominates a team more than a Nunu that gets fed in a solo lane. Left with his own farm and exp advantage, Nunu can easily get fed early and then start snowballing HARD.
So without much further ado, I present my way of freezing up Solo-Top with:

7/1/2012 *update* BIG NUNU BUFFS INC, WHOOOOOO!
These buffs will allow our big furry friend to Jungle much better than he can currently, so when the next patch comes out I will make a whole other section where I describe how to Jungle with

:3
So these are what my Color Codes mean:
Light Blue: I use this color to highlight terms related to AP casters (mana, ability power, CD reduction, etc)
Orange: I use orange to highlight things like Armor, Magic Resist, Crowd Control; tanky type things.
Yellow: I use yellow to highlight important things you should pay attention to, or to stress a point.
Red: I use red to highlight VERY important things, things related to the color red, or things I rage about, lol
Green: I use green to highlight things like HP, things related to Jungling, or things associated with the color green.
*Pros*
-High AP ratios on his spells
-INCREDIBLE damage potential with

-Great mobility with

-Very hard to gank, even if overextended (to a point of course)
-Great team asset: Using your spells correctly can and will win you team fights
-Outstanding lane sustain (one of the best imo)
-Great versatility: can be the Team's Main Tank or AP caster
*Cons*
-Focused EXTREMELY hard: Expect all Crowd Control to be aimed at you
-Easy to mess up ultimate because of ^^
-Low farming capabilities
-No real escape mechanism
*Feel free to skip this section if you don't need to read the reasoning behind my choice of Masteries*
So for anyone who doesn't know which Masteries to pick, or for some reason don't know what the Masteries do, I'll explain them:
So in the first tier in the Offense tree, I pick











In the Defense Tree I pick




In the Utility Tree I pick


















Nuff said.
This spell can be used to make turret dives, that you wouldn't normally be able to do, possible. On the reverse side this can make someone who turret dived you look like an idiot when you heal up, and pop your ultimate. I've seriously been ganked, and came away with double kills multiple times because of this spell, never underestimate it. (Plus sometimes it makes the dumber enemies rage xD What's more fun than trolling idiots? :D )
*Optional Summoner Spells*









Runes




These are the Runes I use, and in this section I'll explain why I picked these specifically:
Marks
Builds 1 & 2:

Build 3:

Seals
Builds 1 & 2: greater seal of replenishment - I have reverted my decision to use



Build 3:

Glyphs
Build 1 & 2:


Build 3:



Quintessences
Builds 1 & 2:

Remember- each point of AP = +1 dmg on



Build 3:














One of the longest slows in game, if not the longest. Use this to take huge chunks out of your Solo-Top opponent's HP. Use it in team-fights on the most dangerous enemy AD Carry to lower their DPS. Use it on fleeing enemies to chase them down and put a hurtin' on em! All in all an amazing spell and I max this first by lvl 9.

The only problem is getting a full channel off, which is pretty difficult (unless your hiding in a bush >:D). This is why enemies will jump at the occasion to CC you.
So in order to combat that, you must exercise caution when using this. High Crowd Control Tanky Champions like




>__>
Since



In the 3 builds shown above, the starting items are the same; all the other items are situational. I'll explain the reasoning behind the starting items I choose, and the situational items below.



Ok, now for your next purchase you have some choices:






catalyst the protector first (That's why I like to buy another



After this point in your build your item purchases will become situational based off of what is going on in that particular game.
*Situational Items*






















Build #2: This build is all out offensive. ONLY use this build if you already have a good amount of kills by the time you purchase


Build #3: This build is for when your the teams Main Tank. Note that before finishing













3/5
















































Wait it out until late-game, your way more useful late game than




Now get out there and start throwing some snowballs soldier!!
You must be logged in to comment. Please login or register.