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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Frost Shot (PASSIVE)
Ashe Passive Ability
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+ CC heavy = 1x mapwide stun, 1x AoE slow, 1x slow on AA + ![]() + ![]() ![]() + Strong level 1 with ![]() ![]() + Long autoattack range Ashe can abuse an autoattack range advantage over most marksmen and supports to poke safely with ![]() ![]() |
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- No pre-6 hard CC - Not building attack speed, so Q ![]() - Volley can be blocked by minions - ![]() - No shields or heals in-built to support ADC (only ![]() Supports "control the battlefield by augmenting allies and locking down enemies". In this sense, Ashe can definitely be classed as a support - but she doesn't have the innate support-like abilities other champions do. She doesn't have a natural heal or shield like ![]() ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() Good luck of the Fields of Justice, Summoners! ❤❤❤ jhoijhoi 02nd April '17 |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() What I love about Ashe support is who she can pair with bot lane. Due to her kit, she is a deadly companion to many ADCs and even APCs if you're both in the loop. I enjoy playing support Ashe with APCs such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Support Ashe can be countered in many different ways, unfortunately. Long-ranged ADCs can poke Ashe down to nothing just through AAs ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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↠ Game Information ↞ |
Before I cover aspects of support gameplay I'd like to discuss a little further with this chapter about tacit knowledge; the stuff you inherently pick up as you play the game, but when pointed out seem so obvious, despite how much they impact on your gameplay.![]() |
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![]() ![]() ![]() ![]() Minions will spawn at 1 minute and 15 seconds. At 1:40, jungle camps will spawn. You and your ADC should help the jungler get the camp's health (Blue or Red) down low. The jungler will typically ![]() ![]() |
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![]() ![]() ![]() ![]() The first few minutes in lane are essential. Both sides will be competing to get to level 2 first, as this is a considerable power spike for many duo lanes - the ADC traditionally gains access to two damage abilities and the support will now have two CCs or a sustain. To get to level 2, you need to help the ADC auto-attack the minions as much as possible to speed up the experience gain (do not aim for last hits - CS is for your ADC) AND harass the enemy ADC so they are slow to kill your minions. Ashe's all-in at level 2 isn't the best compared to other supports, so if the enemy ADC pushes the lane to get to level 2 first, back up as this is a crucial time where the enemy will attempt to push their level advantage. ![]() ![]() ![]() ![]() |
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![]() Hawkshot's long cooldown make it less than ideal for general map vision, so use it only if you need vision of the target area immediately. You can use Hawkshot to reveal an area of the map ahead of your support (or another teammate) that wants to place a ward there. Checking the area with Hawkshot first reduces the likelihood of your teammate getting caught and killed trying to ward. You can also use Hawkshot to check enemy jungle camps to check their progress. Below is an image of some of the common Hawkshot paths I aim for, with the revealed camps listed. In general, I try to provide as much information to my team as possible. If they know that Blue and Wolves are gone on enemy side, that narrows down the places where the jungler can be. |
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What's all this got to do with Frost Shot? Ashe's passive, ![]() |
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Keep in mind that you will be at risk of receiving scratch damage too. When one of the enemy minions is low and you're going in for the last hit, he will auto you. To avoid this from happening, try and position yourself behind allied minions and some distance from the enemies. This will not always be possible, but try and minimise the risk of being hurt. Use ![]() ![]() So the theory of scratch damage is not a technique that exists in isolation from the rest of the game. In the lane with you are enemy minions who will switch their focus to you when you attack their allies. Early game 12-25 damage doesn't sound like much, but turn that into a whole wave of minions autoing you and you've lost half your health by not paying attention. To quantify minion aggro: 6 melee minions = 3 caster minions (the ranged ones) = 1 cannon minion = the equivalent of a ![]() As the support, gaining minion aggro can sometimes be beneficial. Minions who aggro at you will follow you a short distance. In this manner you can drag enemy minions more into your own minions, so the enemy have less of their own minions to hide behind. |
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Where should you ward? Primary places to ward are over walls and in brush. Bot lane you want to have vision of the enemy's brush, of the river and of the tribrush to warn of ganks. Later in the game you'll start warding over the map. Wards placed near strategic resources like buffs, dragon and Baron will give you much needed information about whether the enemy is attempting to take them. Wards over the enemy's walls into their base tell you where they are to get a pick. Wards in your own jungle when you're being pressured into your base. Where should you clear wards? Check the map above, but wherever you have thought to ward, the enemy probably has warded too. Avoid: > Walking into enemy territory without vision. > Chasing an enemy into any areas with no vision. > Getting split from your group in an area with no vision. Practice: > Watching the mini-map and counting 5 enemy champions. > Noticing when your allies' ults are up (little green circle on their portrait). > Warding with your ![]() > Warding with ![]() > Clearing wards with ![]() |
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If you hit 6 first (or if you've backed up into a favourable position that is on your terms), be ready to engage. Skill a point into ![]() ![]() How do you aim ECA? It is a skillshot, so it relies a lot on your prediction skills and whether the enemy team has vision of you/whether you're telegraphing your your intent to ECA. In fact, ECA is often more successful if fired in the opponent's Fog of War. I want to talk a little about landing ECA. You're playing ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 1. Are they on your face and dealing damage? If yes, this is who you should be targeting. 2. Are they primarily CC with no damage? If yes, you should be ignoring them. 3. Are they the closest target and it’s not safe to go after anyone else? If yes, target them. This melds with the above. In addition to sticking behind your team so they can peel easier for you, you need to keep in mind, at all times, the enemy team composition in terms of champions and items. CHAMPIONS: Champion picks will dictate who to target, who to avoid and how to position yourself in a teamfight. For instance, if they have an ![]() ![]() ![]() ![]() ![]() ![]() ![]() Items: Press TAB to view an overall summary of ally and enemy purchases, summoner spells, CS and KDA. Having a working knowledge of the items the enemy has will improve your teamfighting. Enemy ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Please feel free to leave a comment or question in the discussion section of this guide, or personal message me. I'll respond as soon as possible. I am continuously updating the content and graphics on the guide. Stay turned! Thanks for reading Ardent Ashe! |
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01/04/17 - Guide started |
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