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Choose Champion Build:
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Pantheon Guide by SigurdarsonXD
Hi everyone, I'm SigurdarsonXD and welcome to my ![]() ![]() ![]() Without further ado, I present to you my ![]() ![]() ![]() |
Pros
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i + Good Durability in The Jungle + Good Early Pressure & Ganks + Not Item Dependant + Snowball Potential + Good Ganks |
![]() ![]() ![]() ![]() ![]() |
Cons
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i - Mana Hungry - Falls Off Late if Not Fed - Interruptable Abilities - Ult is Easily Dodgeable - Bad in Teamfights |
On the other hand, ![]() ![]() ![]() ![]() ![]() |
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Runes




Greater Quintessence of Attack Damage: I take AD quints for the damage they provide, as your
Spear Shot and
Heartseeker Strike both have AD ratios.
- greater mark of armor penetration: I Take Armor Pen. marks because most of your damge is physical damage.
Greater Glyph of Scaling Magic Resist: I take these so I take less damge from casters. I never take flat MR as jungle monsters do physical damage.
Greater Seal of Armor: I take these to have better resistances against the neutral monsters in the jungle.

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Sorcery: I take this mastery to further increase my CDR.
Butcher
: I take this mastery so I do more damage to the jungle monsters.
Brute Force
: I take this mastery to increase my AD.
Feast
: I take this mastery for better sustain in the jungle.
Martial Mastery
: I take this mastery for the extra AD early on.
Executioner
: I take this mastery because it synergises with my E passive so I do even more damage to low enemies.
Warlord
: I take this mastery for the %AD bonus which will be higher if you build more AD.
Blade Weaving
I take this mastery to increase my damage in duels.
Devastating Strikes
: I take this mastery because Panth has a mix of physical and magic damage.
Havoc
: I take this mastery to increase my damage.
Recovery
: I take this mastery for the sustain it provides.
Tough Skin
: I take this mastery so I can survive in the jungle.
Bladed Armor
: I take this for the bleed damage on to jungle monsters.
Phasewalker
: I take this mastery for the enhanced recall to get away quicker and have more time in the jungle.
Fleet of Foot
: I take this mastery to increase my roaming speed.
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Sorcery: I take this mastery to further increase my CDR.
Butcher
: I take this mastery so I do more damage to the jungle monsters.
Recovery
: I take this mastery for the sustain it provides.
Tough Skin
: I take this mastery so I can survive in the jungle.
Bladed Armor
: I take this for the bleed damage on to jungle monsters.
Veteran Scars
: I take this mastery to increase my health so I am tanky even from the early game.
Juggernaut
: I take this mastery to increase my health more late game.
Hardiness
: I take this mastery to take less damage from jungle monsters.
Resistance
: I take this mastery to protect myself from AP casters.
Adaptive Armor
: I take this mastery so I have more of what i have less (If this makes sense :D).
Enchanted Armor
: I take this mastery to increase my armor and mr by a stupid amount-Rito nerf this mastery. :)
Legendary Guardian
: I take this mastery to be tankier in teamfights.
Phasewalker
: I take this mastery for the enhanced recall to get away quicker and have more time in the jungle.
Fleet of Foot
: I take this mastery to increase my roaming speed.
SPAc
SPAc
Mastery Explanations (Assassin)
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Mastery Explanations (Bruiser)
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SPAc

Take:



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Max:



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This is the levelling order you will take 100% of the time because the stun duration on








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Abilities
Passive-Aegis Protection: After applying 4 basic attacks or abilities, Pantheon blocks the next incoming basic attack from an enemy champion, large minion, large monster or turret. This ability makes Pantheon good at killing jungle monsters, AA based champs and tower diving. A neat trick with this ability is to get it off 3 times quickly. Pantheon's passive stacks up until 3, then the 4th AA/spell will turn on his passive. What people might not know, is that using his W will turn on his passive, AND not clear any stacks from before. So, if you stack his passive up to 3, and then use W on something before a fight and wait until W comes off cooldown, you'll have his passive up, his stun to refresh his passive, and an additional passive waiting to proc on the next AA/spell for a third time. |
Q-Spear Shot: ACTIVE: Pantheon hurls his spear at the target enemy, dealing them physical damage. PHYSICAL DAMAGE: 65 / 105 / 145 / 185 / 225 (+ 140% bonus AD) This ability has a respective range of 600, which paired with his movespeed of 335 (Highest in the game) can make for good poke-run combos in skirmishes. This ability also has a 100% crit chance if the enemy is below 15% HP from his E passive. This synergises well with
![]() ![]() ![]() |
ACTIVE: Pantheon dashes to the target enemy, dealing them magic damage, stunning them for 1 second and refreshing ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
CERTAIN DEATH - PASSIVE: Critically strikes all enemies below 15% of their maximum health with his basic attacks and Spear Shot. Heartseeker Strike ACTIVE: Pantheon channels for 0.75 seconds, dealing physical damage to all enemies in a cone in front of him at 0.25-second intervals, doubled against enemy champions.「 PHYSICAL DAMAGE PER STRIKE: 13 / 23 / 33 / 43 / 53 (+ 60% bonus AD) 」「 CHAMPION DAMAGE PER STRIKE: 26 / 46 / 66 / 86 / 106 (+ 120% bonus AD) 」. This ability's passive is great at executing enemies with spear shot, especially if you have ![]() ![]() ![]() |
ACTIVE: Pantheon begins channeling for 2 seconds and, upon completing the channel, leaps into the air and becomes untargetable. He then blinks to the target location and plummets down, striking after 1.5 seconds and becoming targetable once more. Enemies within the impact zone take magic damage, increased by up to 100% based on their proximity to the epicenter, and are Slow icon slowed by 35% for 1 second.「 MAXIMUM MAGIC DAMAGE: 400 / 700 / 1000 (+ 100% AP) 」If the channel is cancelled, Grand Skyfall is put on a 10-second cooldown. This abillity has a jaw dropping range of 55 Teemos (Yes, Rito confirmed Teemo is 100 units across) and does huge damage to anyone caught in the proximity of it. It does scale from AP, but it more than makes up for that with the base damage. A funny combo is to ult and ![]() |
LOL

LOL
There are only two viable spells on jungle Panth -
Flash and
Smite
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sigurdarsonxd


.
I take flash for the in build escape/chase. It is the best summoner spell there is because of all the options you have with it. You can flash over walls, juke people, flash for the kill, there is just so much you can do. |
Every jungler should take this, as you need it to build a jungle item and without it you can't get the buffs from the monster camps. Pretty self explanatory. |
There is a wide variety of items you can purchase on jungle
Pantheon. This section will cover and explain the items that you will be getting on jungle
Pantheon.
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And that rounds off all the main items on jungle
Pantheon.
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Hunters Machete is the item you will be taking every time when playing jungle. It gives you damage, sustain and gold when killing neutral monsters. It also builds into the jungle items you will be buying later. |
We take this trinket because you need your whole team to place wards down the river to get vision of all invade paths. After your first back switch this out for a sweeper. |
Stalkers Blade is the best jungle item for ![]() |
This is our first main item we will buy. It gives us a bit of movespeed, crit chance, and AD. The most important asset of this item though, is the active, which gives us some movespped and attack speed after we drop. |
This item is perfect for pantheon as it gives him strong pushing power and some AoE damage in teamfights. We will take this item or Black Cleaver after our youmuus to boost our damage. |
Black cleaver is a really strong item on ![]() |
This is a common item on offtanks as it provides you armor, a slow, and some health. A very strong item. |
This is a strong offensive items against AP casters. It gives you more AD when you are dying so you can change the tide of fights when you are low. |
This is a strong item to buff your whole team, but make sure your supp or top isn't getting it because the auras don't stack. |
This is your get out of jail free card. Your extra life. it is a good all-rounder against all forms of damage. |
I really think that after reading the stats for this item I prefer it over randuins if I'm ahead. It gives you a lot of health, as well as a 25% AD multiplier. If you take lots of damage you get a 30% max HP shield and the AD increases to 50%. |
And that rounds off all the main items on jungle

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jungle route

![]() |
ghfr | frhjk | We take Gromp first for the poison damage and because it leads to blue buff. Note that the bonus applies when you smite the gromp, not when it dies, so always smite it straight away. Get a leash from which ever lane is closer, but make sure that they are not close when you kill the gromp as they will share the XP. |
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gdhr |
As I said, we take blue because ![]() |
![]() |
gdhr | We then take wolves just for the extra XP and gold. We can't smite it so it won't do much, but it is on the way to red, so we might take it anyway. You can also skip this if you need to gank early. |
![]() |
ghfr | frhjk |
We then move onto red to regain some health back with the smite. I like using smite straightaway to get HP quick and so it can start recharging earlier. Now we are ready to gank with our double buffs and all our spells unlocked. If you do not have enough health you can take the rift scuttler instead. . Here is a helpful video on how to take the scuttle easier. It works the same for melee, just that it is a little harder: |
I really don't understand when I see people ganking wrong, it is so simple. You just have to consider three things:
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Can they kill you? There is no point trying to be the hero and ganking the 8/0 irelia (Something you see just a few times too often).
Do they have vision of you? Don't stand in a bush without placing a sweeper first. ALWAYS check if they have sight of you, and if you are in doubt, leave the lane and wait for your trinket to come up.
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I also have one more thing to say before i finish this section:
I know, a bit unsubtle but I can't stress how important this point is. It is like 'kissing the apex' in racing. When you are ganking, don't go through the centre of the path. ALWAYS walk as close to the wall as possible to decrease your travel time to the lane by around one or two seconds. You can also cut off the escape route of enemies like this if you get to their turret closer than them. This is such an underused tactic, but it is SOOO important when playing the jungle role.
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Can they kill you? There is no point trying to be the hero and ganking the 8/0 irelia (Something you see just a few times too often).
Do they have vision of you? Don't stand in a bush without placing a sweeper first. ALWAYS check if they have sight of you, and if you are in doubt, leave the lane and wait for your trinket to come up.
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I also have one more thing to say before i finish this section:
CUT THE CORNER!!!
I know, a bit unsubtle but I can't stress how important this point is. It is like 'kissing the apex' in racing. When you are ganking, don't go through the centre of the path. ALWAYS walk as close to the wall as possible to decrease your travel time to the lane by around one or two seconds. You can also cut off the escape route of enemies like this if you get to their turret closer than them. This is such an underused tactic, but it is SOOO important when playing the jungle role.
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Combo 1
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This is your bread and butter combo. Use Spear shot first to deal some damage and stack up your passive. They will usually respond by hitting you back, which is blocked by your passive. Then use a quick W-E for the full ticks of damage. Your Q will be up by then and should be used a second time. You can also throw in a couple of AA's. This will usually 100-0 a target after you are ahead and get a couple of items.
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Combo 2
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This is your main combo for teamfights. You must remember to w while you are still in the air to increase the range. Then start you E immediately for the full ticks of damage. Finish off with a Q and a couple of autos. you can even Q again it they are not dead by now.
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Teamfighting isn't exactly Pantheons forte. If you build him as a bruiser, he is OK as he won't die in the middle of a fight. If you build him as an assassin, however, you should avoid teamfights and splitpush. If someone comes to kill you you should be able to out duel them with your 1v1 power. And remember, you don't disengage as
Pantheon. You're a man and you're going to die in the middle of their team after taking their squishies with you.
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And that rounds off my
Pantheon guide! It was a lot of fun writing this, as well as a lot of effort. I would really appreciate any feedback from you guys, to improve my further guides.
If any of you want me to write a guide, please say so in the guide discussion. I am thinking about a
Zac or
Varus guide, so please say if you want any of those two. And if you had the patience to read through all of this, do have a
Total Biscuit of Rejuvenation, it really will help.
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Good luck on the Fields of Justice!

If any of you want me to write a guide, please say so in the guide discussion. I am thinking about a



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Good luck on the Fields of Justice!
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