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Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction



Buff Spartan, Spear and Shield in hand, wearing nothing but a pair of undies that barely hang on to his manhoood, you think to yourself, "damn this guy must be a good champ". here are the pros:
1.
Pantheon, the Artisan of War, is an amazing top-laner. His early game is almost unrivaled to any other champ (his
Spear Shot does crazy damage in the beginning) , and if fed, he will snowball harder than
Gragas rolling down a hill during a blizzard.
2. He is also very unique due to the fact that he is an AD-CASTER, which means he doesn't rely on Auto-Attacks to do damage, but rather his skills. so many items such as
Randuin's Omen won't affect him!
3. His Ult
Grand Skyfall is hands-down the most fun ult in the game. you can troll people so hard with it. it is essentially a free teleport... oh, but with up to 1000 damage and it slows. if cast correctly, there is no amount of words that can describe how hard your b0ner will be when you see the enemies running away from your allies into the middle of you ult circle. (remember to bring tissues when you play
Pantheon, if not for the hilarious ult-trolling which will bring tears to your eyes, but for the unbelievable 0rgasm you will experience when you land on someone's face with your balls)
4. Another reason (and maybe the most important) to play
Pantheon is because is he will SH1T ON the enemy AD/AP carry. Let me rephrase that. If played right,
Pantheon will drop the other team's carries faster and harder than a stripper's panties. And let's be on honest, at the elo many of us are trapped at (bronze - silver) there are some really dumb noobs who absolutely have no idea what "focus" means. And as
Pantheon you can negate their lack of intelligence with one good
Grand Skyfall followed with
Aegis of Zeonia,
Heartseeker Strike, and a couple of
Spear Shots. (Hold on a minute, Pusspuss, you listed 4 skills! those are all of
Pantheon's skills! THAT'S RIGHT.
Pantheon's ENTIRE skillset was literally made for the sole purpose of Kunt-punting the enemy carrys.)
And now, as you have just prepared a fresh box of kleenex, and your mouse is hovering over the "purchase champion" button, you think to yourself, "wait a second. There must be some bad sides to this champ, I saw the movie 300! they're not invincible!"
And yes. there are a few cons to
Pantheon.
1. his first strength that I listed above, is also his first weakness. If you get behind as
Pantheon, it is hard as m0ther****in hell to get back in the game (unless you KS).
Pantheon snowballs like mad, but he will also drop off just as quickly.
2. speaking of dropping off, Pantheon's damage DOES drop off in late game. As the other team builds more items, your damage will decrease. Therefore, it may seem that your usefulness to the team will decrease. There are two ways to counter this. The first is to buy AD and Armor penetration items. A
Frozen Mallet and a
Maw of Malmortius will ONLY be enough to drop the ADC and AP carry. However, using this strategy, you are sacrificing a tank to the team. the other way to counter this is buy more tankier items, and focus on the ADC and AP carry, which you can still drop in an instant, and sacrifice more damage for more tankiness. the second route will be the one discussed in this guide, as towards late game, your AP/ADC should have enough items to be effective enough to take down one of the carries (remember it is YOUR job to kunnt-punt the other carry!) using the method, this second negative part of
Pantheon can be lowered to a minimum.
3. His ult is hard to land. You have to predict where the enemy is going, and what the best positioning for your team is. And ult can lead to a Pentakill, or it can lead you finding yourself waking up dazed in a random person's bed, bleeding from the butt, and wondering why there's four naked guys next to-....... oh wait. wow sorry, I still have some bad memories from high school. but anyways, you get the picture.
1.



2. He is also very unique due to the fact that he is an AD-CASTER, which means he doesn't rely on Auto-Attacks to do damage, but rather his skills. so many items such as

3. His Ult


4. Another reason (and maybe the most important) to play









And now, as you have just prepared a fresh box of kleenex, and your mouse is hovering over the "purchase champion" button, you think to yourself, "wait a second. There must be some bad sides to this champ, I saw the movie 300! they're not invincible!"
And yes. there are a few cons to

1. his first strength that I listed above, is also his first weakness. If you get behind as


2. speaking of dropping off, Pantheon's damage DOES drop off in late game. As the other team builds more items, your damage will decrease. Therefore, it may seem that your usefulness to the team will decrease. There are two ways to counter this. The first is to buy AD and Armor penetration items. A



3. His ult is hard to land. You have to predict where the enemy is going, and what the best positioning for your team is. And ult can lead to a Pentakill, or it can lead you finding yourself waking up dazed in a random person's bed, bleeding from the butt, and wondering why there's four naked guys next to-....... oh wait. wow sorry, I still have some bad memories from high school. but anyways, you get the picture.
Item Sequence






Stealth Ward
0

Mana Potion
0

Health Potion
50
These are your starting items. Pantheon is a very good early game harasser. his


personally, i get the ward just because my harass early game is so high, the jungler almost HAS to help out top lane, or else, i would get first blood and/or deny them farm so hard that they will be way behind.


Item Sequence






Null-Magic Mantle
400

Long Sword
350

Boots
300
This is for an early back. If you have to go back early, it will most likely be one of3 things:
1. you died
2. you killed the other person, and have low health
3. the other person harrased you so much you must go back to heal.
If it is because you have died, or because you are low on health and you have to go back, that probably means you're already behind.








if it is because you have killed the other person, go ahead and get a



and finally,






and remember to always always get sight ward. i promise you it will save your life.
Item Sequence






Ninja Tabi
1100

The Brutalizer
1337

Hexdrinker
1300

Phage
1100

Giant's Belt
900
this is going to be your early core. If you have gotten first blood, and have good farm, you can also probably skip to one of these items. if you are against an AP top,


if you feel like you are taking alot of harass,




for boots,








Item Sequence






Frozen Mallet
3100

Runic Bulwark
2950

Randuin's Omen
2700

Sunfire Aegis
2700

Mercury's Treads
1250
These will be your end game items for an Off-Tank






I really like the immense amount of bonus armor on




Item Sequence






Last Whisper
1450

Guardian Angel
3200

Thornmail
2450

Warmog's Armor
3100

Mercurial Scimitar
3200

Banshee's Veil
3000
these are your situational items. Are you 15/0 at 15 minutes, but you want to be 30/0?



does the other team not have any AP carries? (yes i've seen some teams run AD top and AD mid) or is the enemy AP carry 0/10 with 25 farm at 20 minutes, while the enemy ADC is 10/0 with 100 farm and legendary?

what about the opposite? what if the other team runs AP top and AP mid, and the other team's ADC is from bronze V elo with 5 farm?


is the other team focusing you like you're nikki minaj's booty?

1.
ooooo one of the best passives in the game I think. many top champs will rely on AA to harass, and this passive is what will help you win trades. it gives you a shield to protect against the next basic attack! this shield spawns after you attack 4 times, it doesn't matter if it's a skill or just an autoattack, both will proc this passive. also you
Aegis of Zeonia will automatically proc this active as well. I will go into more detail about the correct strategy to use this in your trades. For now, just know that it gives you a shield after you attack 4 times, so in the case when you want your shield up, hit a few minions (dont push!) and it should be up.
2.
this skill is your bread and butter. if you were a p0rnstar, this would be equivalent to your pen1s. without it, pantheon is nothing more than a naked man-child with a shield. at level one, it does 65 damage, and with some runes, it can do up to 80-90. of course, the other champ will have some armor, so the damage maybe around 60-70. but think about that. most champs at lvl 1 will only have 500-550 hp. so a few of these spears, and you'll have your enemy chugging health pots like a Irishman on St pattys day. the other cool thing is that
Heartseeker Strike has a passive on it that allows for 100% crit on enemies with 15% or lower health.
Spear Shot is affected by that! so its an amazing finishing move as well. note that early game, it does cost 45 mana to cast, and you WILL be mana dry if you spam it alot (which is why i take a mana pot). However, the mana cost doesn't increase with level, so after level 5-6, feel free to spam all day everyday. easy, simple skill, yet it does so much. because this skill is ranged, it will give you a huge advantage against many top champs.
Nasus for example with no range attacks gets demolished by this.
3.
this is pantheons stun. he leaps onto an enemy and stuns them for 1 sec, with his shield, but I like to think that he does it with his manly balls. not only does it stun and do a little bit of damage, but it also refreshes your
Aegis Protection passive! this means that trading 1v1 with other champs turns in your favor. Again, I will go over the correct steps for this later in the guide. but for now, just know that it stuns, does damage and is what you will use to jump on the enemy carries so you and your team can pound them into the 10th circle of hell.
4.
Pantheon shoves his shaft into the enemy 3 times, dealing damage. During a team fight, when people are crowded, this is the skill to use. you'll note, that at first, when you read the description, it doesn't seem like much damage, even for 3 consecutive hits, but towards the end of the description it states "this skill does DOUBLE damage to champions". wowowowowowow yay! since its a cone-shaped skill shot that people can move away from, use this after
Aegis of Zeonia, so they can't move away. One note on this skill (for smartcasters mainly), the range on it is a bit farther than it looks. sometimes a veryvery low enemy will be running away from me, and both my stun and my q are on CD so i pop this skill, and it kills them.
5.
oh mama. This is what pantheon is all about. This is the reason why you bring tissues to wipe yourself with when you play him. this is the reason why i touch myself at night. Grand-m0thafrakin-skyfall. Pantheon jumps and lands on a different spot on the map, dealing up to 1000 damage (at level 3) for enemies he lands on, and lower damage to enemies at the outside of the circle. enemies are also slowed by 35% for 1 second. yikes. the range on this a bit bigger than 1/4 of the map, from top lane, you can jump to the middle of mid lane a few steps past the river brush, and you can easily reach your mid turret a few steps from the fountain in your base. So basically, when this ult is used, pantheon gathers himself for a small amount of time (im not sure the exact time but cant be more than a 1-2 seconds), and then a huge a$$ circle appears on where to land. Take note, everyone CAN see the circle, unless its in their fog-of-war. after a few seconds, pantheon slams his balls of steel down in the middle of the circle, dealing damage and slowing. I will discuss how this ult can be used later in the guide. but just for now, know that you will ejacu1ate more organic fluids than any chemistry class has ever taught you every time you use this ult.

ooooo one of the best passives in the game I think. many top champs will rely on AA to harass, and this passive is what will help you win trades. it gives you a shield to protect against the next basic attack! this shield spawns after you attack 4 times, it doesn't matter if it's a skill or just an autoattack, both will proc this passive. also you

2.

this skill is your bread and butter. if you were a p0rnstar, this would be equivalent to your pen1s. without it, pantheon is nothing more than a naked man-child with a shield. at level one, it does 65 damage, and with some runes, it can do up to 80-90. of course, the other champ will have some armor, so the damage maybe around 60-70. but think about that. most champs at lvl 1 will only have 500-550 hp. so a few of these spears, and you'll have your enemy chugging health pots like a Irishman on St pattys day. the other cool thing is that



3.

this is pantheons stun. he leaps onto an enemy and stuns them for 1 sec, with his shield, but I like to think that he does it with his manly balls. not only does it stun and do a little bit of damage, but it also refreshes your

4.

Pantheon shoves his shaft into the enemy 3 times, dealing damage. During a team fight, when people are crowded, this is the skill to use. you'll note, that at first, when you read the description, it doesn't seem like much damage, even for 3 consecutive hits, but towards the end of the description it states "this skill does DOUBLE damage to champions". wowowowowowow yay! since its a cone-shaped skill shot that people can move away from, use this after

5.

oh mama. This is what pantheon is all about. This is the reason why you bring tissues to wipe yourself with when you play him. this is the reason why i touch myself at night. Grand-m0thafrakin-skyfall. Pantheon jumps and lands on a different spot on the map, dealing up to 1000 damage (at level 3) for enemies he lands on, and lower damage to enemies at the outside of the circle. enemies are also slowed by 35% for 1 second. yikes. the range on this a bit bigger than 1/4 of the map, from top lane, you can jump to the middle of mid lane a few steps past the river brush, and you can easily reach your mid turret a few steps from the fountain in your base. So basically, when this ult is used, pantheon gathers himself for a small amount of time (im not sure the exact time but cant be more than a 1-2 seconds), and then a huge a$$ circle appears on where to land. Take note, everyone CAN see the circle, unless its in their fog-of-war. after a few seconds, pantheon slams his balls of steel down in the middle of the circle, dealing damage and slowing. I will discuss how this ult can be used later in the guide. but just for now, know that you will ejacu1ate more organic fluids than any chemistry class has ever taught you every time you use this ult.
this is the order you should level your skills in, and already I know, many of you are thinking, "wait, this order doesn't have Q, W, and E at level 3! why?!?! OMG HE DOESN'T LEVEL HIS ULT TO LEVEL 2 AT LEVEL 11? PUSSPUSS IS A FERKIN NOOB" all this will be explained. so loosen up those panties! bc you will obtain a b0ner longer than

1.

first of all






2.

I level



3.

I get this skill at level 4, and max it second after







4.

this glorious glorious ult, you should get first at level 6, so you can help out mid/bot lane. and honestly you can leave it there until mid game. see above for reference.





at level 2, you will have your





1. he runs away: welp, you already won the "trade". he took damage, missed cs, while you damaged him, and didn't miss cs (preferably).
2. he comes at you and attacks you: if his first retaliation attack is a basic attack, which many champs will do (think













you must judge when to trade just for harass, and when to trade to kill using



now what happens if your





an important note, DO NOT right-click, or press any other skills during your




This is another part of the game that
Pantheon is pretty good at. At level 6, once
Grand Skyfall is aquired, you have the ability to roam the map and help everyone else out. During this time both junglers will have gotten into the flow of ganks and stuff, so your help is essential for your team. here are a few scenarios that can occur during this part of the game:
1. you are in lane doing very well, and can push your lane out a bit: this is a perfect opportunity to ping mid lane, tell them to let the enemy push a bit, while you take a few steps past the top lane river bush and use
Grand Skyfall BEHIND THE OTHER ENEMY MID. why behind them? because this will make them choose how they want to die. once they see that god-forsaken red circle, they can either run away from the circle, towards your ally, resulting in you landing, not hitting them, but helping your ally 2v1 the enemy, OR, they can run away from your ally, into your circle, getting damaged, slowed, and comboed by your
Aegis of Zeonia,
Heartseeker Strike, and many
Spear Shots to the face.
2. you aren't in lane, because you are buying, or because you are healing up and the enemy is pushed at bot or mid lane: well this is another scenario that happens often. from the fountain, the outer bot and mid turrets are only a few steps away with you
Grand Skyfall. if bot is having trouble, for example, both ADC and Support are kinda low, hugging the turret, as the enemy pushed looking for a kill or more turret damage, BOOM drop your ult slightly behind the enemies and you will have a double kill. Again, remember to ult BEHIND the enemy. forcing them to choose again. Into the turret? or into that red circle of death. many times this will result in two
Flashes.
3. you see your jungler getting caught because he was counter-jungling, or because the enemy was counter jungling:usually if this happens, the other enemy lanes will come to help. this is where you come in.
Grand Skyfall to where your jungler is running towards because he lost the fight and is trying to escape, or
Grand Skyfall to cut off the other enemy jungler form any escapes if your own jungler won the fight.
an additional tip for when you ult, during
Grand Skyfall, Pantheon is in the air (invulnerable) for a few seconds. this doesn't mean you can't click stuff though! while in the air, you can actually press "W" for
Aegis of Zeonia and select an enemy, and as SOON as you land, you will jump and stun that target. This is alot better than waiting for you to land because in a team fight, things can get messy, and mis-clicks DO happen.
Mid game for
Pantheon is really the make-or-break point. if you are fed, this is where most of your kills will come from, and the snowballing is at the highest. if you are behind, this is also when you lose hope in a sense. if you are 0/5 during mid game, you're probably not going to end up positive after late game. if you are 5/0 during mid game, you will continue to snowball and will probably end up 10/0 during late game (maybe with a few deaths). If I know that I am WAY behind at this stage in the game, I start automatically rushing tank items. You will be much more beneficial to your team as a meat-shield tank, than trying to finish you offensive items and being a sub-par bruiser.
Here is a Map showing
Green Dots are where to ward
Red circles are where you will most likely need to ult\


1. you are in lane doing very well, and can push your lane out a bit: this is a perfect opportunity to ping mid lane, tell them to let the enemy push a bit, while you take a few steps past the top lane river bush and use




2. you aren't in lane, because you are buying, or because you are healing up and the enemy is pushed at bot or mid lane: well this is another scenario that happens often. from the fountain, the outer bot and mid turrets are only a few steps away with you


3. you see your jungler getting caught because he was counter-jungling, or because the enemy was counter jungling:usually if this happens, the other enemy lanes will come to help. this is where you come in.


an additional tip for when you ult, during


Mid game for

Here is a Map showing
Pantheons map control during this stage of the game.
Green Dots are where to ward
Red circles are where you will most likely need to ult\

Yes, this is where your damage drop off begins. Before you were able to demolish every single enemy on the other team, be it carry, jungle, tank. you have been creating havoc for a good 20-25 minutes, and now the game gives way to hard CC, and who can protect their ADC the best. It is at this stage that you must transform into a tank meat shield. before I start talking about specifics in a teamfight, let me address the other important issue in this stage of the game - towers.
This is the stage of the game that each team is ferociously trying to win team fights or semi team fights and trying to take towers. Many a time, the enemy team, all together in mid lane, will be clearing your minion waves and pushing their minions to try and damage or take your tower, while your team is standing around your tower trying to defend it.
Pantheon with his ult, can actually split push while this is happening. this split push will do one of two thing:
1. the enemy team sees you split pushing and is like "oh ****! someone help our top/bottom turret!": when you know the enemy is pushing your turrets, and then they decide to send someone to stop YOU from split pushing, this turns the tables around on them! now, you run down to your mid lane, and now the numbers are in your advantage, and your team is the one that is pushing the turrets! hooray!
2. the enemy team doesn't see you, but your team is clearing waves well, so the enemy team isn't really doing that well in terms of damaging your turret: good! so mid lane is stalled out, bc your teams 4v5 defense is great! this lets you to keep on split pushing top or bot lanes!
3. the enemy team decides to go all out and attack your mid turret, because they figure its a 4v5, and they can destroy your turret:BOOM. turn that 4v5 into a 5v5. literally all you need to do is tell you team to go in, and
Grand Skyfall on the enemy ADC (who is prolly doing the most damage to your turret at a range). you probably won't even have to tell your team to go in because as soon as they see the circle, they'll know that
Pantheon is coming.
When a team is attacking a turret 5v4, and they know they can take the turret, they usually will not expect the other team to come in, which allows your team to intiate with hard CC first, for example,
Sejuanis
Glacial Prison or
Sonas
Crescendo. can the enemy move out of your circle range while they are frozen or dancing? NOPE. easy penta for you!
Many times, the enemy is thinking "oh man we're so close to taking this turret! lets just keep going only a few more hits!" if this the case, you will land on top of them dealing the full 1000 damage.
If the enemy team does choose to disengage from the turret, you will still land on some of them, because since your
Grand Skyfall was aimed at the ADC, who is most likely in the BACK of the group, as the enemy team runs, many of those who were in front of your circle will be stuck between a rock (your team) and a hard place (where your ballsac will land), no pun intended
Malphite.
Now using this same technique, you can actually also TAKE the enemy turret in a reverse scenario. Your team is pushing the enemy's turret, and its HP is getting kinda low, but the other team is still defending it. BOOM drop your ult on top of the defenders, they will either panic and run away, giving your team the easy turret, or stay and be heroes, only to get crush by your testes.
Now in a teamfight, its easy. if its a team fight resulting from the defending or taking of a turret, you are already
Grand Skyfalling in on the ADC. All you need to do now is
Aegis of Zeonia,
Heartseeker Strike,
Spear Shot, and
Ignite.
If the teamfight is just from someone initiating, do the same thing! just find their ADC,
Grand Skyfall in on them, and use the same combo.
your role in the teamfight is to DESTROY AND KILL the ADC or DO SO MUCH DAMAGE AND CHASE THEM THE EFF AWAY while the rest of your team finishes the rest. the enemy team, if smart, will start protecting their ADC away from you, which is good because the more they focus you, the less they focus your precious carries.
remember to always activate your items in a teamfight!(
Randuin's Omen)
This is the stage of the game that each team is ferociously trying to win team fights or semi team fights and trying to take towers. Many a time, the enemy team, all together in mid lane, will be clearing your minion waves and pushing their minions to try and damage or take your tower, while your team is standing around your tower trying to defend it.

1. the enemy team sees you split pushing and is like "oh ****! someone help our top/bottom turret!": when you know the enemy is pushing your turrets, and then they decide to send someone to stop YOU from split pushing, this turns the tables around on them! now, you run down to your mid lane, and now the numbers are in your advantage, and your team is the one that is pushing the turrets! hooray!
2. the enemy team doesn't see you, but your team is clearing waves well, so the enemy team isn't really doing that well in terms of damaging your turret: good! so mid lane is stalled out, bc your teams 4v5 defense is great! this lets you to keep on split pushing top or bot lanes!
3. the enemy team decides to go all out and attack your mid turret, because they figure its a 4v5, and they can destroy your turret:BOOM. turn that 4v5 into a 5v5. literally all you need to do is tell you team to go in, and


When a team is attacking a turret 5v4, and they know they can take the turret, they usually will not expect the other team to come in, which allows your team to intiate with hard CC first, for example,




Many times, the enemy is thinking "oh man we're so close to taking this turret! lets just keep going only a few more hits!" if this the case, you will land on top of them dealing the full 1000 damage.
If the enemy team does choose to disengage from the turret, you will still land on some of them, because since your


Now using this same technique, you can actually also TAKE the enemy turret in a reverse scenario. Your team is pushing the enemy's turret, and its HP is getting kinda low, but the other team is still defending it. BOOM drop your ult on top of the defenders, they will either panic and run away, giving your team the easy turret, or stay and be heroes, only to get crush by your testes.
Now in a teamfight, its easy. if its a team fight resulting from the defending or taking of a turret, you are already





If the teamfight is just from someone initiating, do the same thing! just find their ADC,

your role in the teamfight is to DESTROY AND KILL the ADC or DO SO MUCH DAMAGE AND CHASE THEM THE EFF AWAY while the rest of your team finishes the rest. the enemy team, if smart, will start protecting their ADC away from you, which is good because the more they focus you, the less they focus your precious carries.
remember to always activate your items in a teamfight!(

-
Pantheon is not a hyper-carry. You can be 21/0 and still lose. if your team is not good at follwing up and engaging, or your ADC is terribad, yikes.
- you can cancel
Grand Skyfall if you do it BEFORE
Pantheon leaves the ground. This will put it on a 10 second cooldown.
-
Grand Skyfall can be used as an escape. If you are trapped, ult outta there! if people are attacking you and you know you can't win, ult outta there! be careful though, as hard CC (ex:
Crescendo) will stop your ult, and the cooldown will be reset as if you used it.
-
Pantheon's main advantage is early game and harass. there are champions out there that will counter you so hard with shields and sustain. here are some matchups:
HARD
1.
if played correctly, her shield will nullify your harass, and her early game is almost just as strong as yours. I hate riven
2.
again, if played correctly, his shield nullifies your harass as well. his ult basically counters your ult. If you jump to mid lane, he'll use
Stand United on his mid lane, and it'll just be a mess. Also, pantheon is good at tower diving, because he can go in, block a few hits, and run out. Shen with his taunt will screw you over. bad matchup
3.
shield again
4.
hard lane because of his passive shield and because he scales with armor anyways
5.
her
Hiten Style gives her sustain, she has a stun, and she doesn't really use AA to harass you but instead with her Q and E. also her passive allows for a 10% reduction in stuns, and you have a stun, so that's bad news bears.
6.
ugh Yorick is a hard matchup in lane in general. your
Spear Shots will become nothing due to his sustain. he will also zone you out with those goddamm ghouls.
MEDIUM
1.
not a super hard matchup, but his sustain is a bit annoying, as well as his ult. you must time you ignite correctly!
2.
not a bad matchup either. his passive can be a bit annoying, because he will be healing, but they key is to just keep harassing him, as that stops his passive heal. What usually ends up happening is that if you harass him too much, he will just spin-to-win and push the lane, then hide in the bush to heal up while you are last hitting under your tower. you most likely won't be able to kill him, but he shouldn't really be able to kill you either.
3.
not gonna be a fun lane. even with the nerfs, I feel like he is still a bit OP. the good thing is, he has no shield or sustain, and will naturally push the lane with his Q, so you should be safe. but just be careful, he's a dangerous guy.
EASY LANES
1.
hoho you are the perfect counter for teemo, because teemo's main advantage over most AD tops is that he can blind you, which renders your basic attacks useless, and his basic attacks deal extra magic damage. Well, good thing for you is that
Pantheon is an AD-CASTER, so he doesn't even use his Auto attacks all that much, and relies on his skills to harass, so
Teemos blind is useless. Second, we have
Aegis Protection to stop his basic attacks which means we also stop that bonus magic attack.
2.
awww yiss second funnest lane as
Pantheon. Nasus has sustain, yes which can be annoying, but he as no ranged harass, other than his
Spirit Fire, but that costs alot of mana for him and will push the lane. so you can just
Spear Shot him all day every day. even his
Wither doesn't affect you that much, because once again, you are not auto attack reliant! you may not be able to kill him, but you will deny this guy's farm so bad. and guess what's the ONE THING
Nasus needs to be effective? FARM (
Siphoning Strike).
3.
another pretty easy lane. his only sustain is his Q, which will push the lane so you can farm under tower. once under tower, he's screwed, because he can't harass you AT ALL.
Spear Shot the **** out of him and it'll be an easy lane.
4.
oh boy will this be a fun lane for you! Rengar's main source of damage, is his q, which is proced by his next basic attack. LOL oh wait, we have a shield that blocks basic attacks.
Spear Shot to the face all day!

- you can cancel


-


-

HARD
1.

2.


3.

4.

5.


6.


MEDIUM
1.

2.

3.

EASY LANES
1.




2.







3.


4.


So I hope this guide has helped you. Once again, I am open to any criticism, if you down-vote it, leave a note why, and how I can improve! And if you Up-vote it, leave a note with what you liked, and give me some criticism anyways! There's always room for improvement!
But all in all, I hope you enjoyed this
Pantheon Guide, and if you're reading this, I will assume you made it all the way down here, so thank you so much for your time. I think this guide is just a basic guide for people who are new to
Pantheon, but I wanted it to be in-depth as well.
Please feel free to add me on League of Legends: PussPussMonsta (North America)
But all in all, I hope you enjoyed this


Please feel free to add me on League of Legends: PussPussMonsta (North America)
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