Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Pros
- Great Clear Speed
- Can Chase Down Almost Anybody with
Highlander and
Alpha Strike
- Has a Great Kit for Teamfighting Because of
Highlander
- Can Siege Very Well
- Has a Built in
Zhonya's Hourglass with
Alpha Strike
Cons
- Very Squishy Early Game
- Low Mobility
- Easy to Invade
- Weak Without Attack Speed Items



















You want to rush








Conversely, you can build


















Master Yi has four mastery pages he can use: 18/12/0, 18/0/12, 12/0/18, and 0/12/18. 18/12/0 gives you fabulous damage with
Fervor of Battle
, as well as team fight sustainability with
Dangerous Game
. This is a more risky, glass cannon approach that I personally don't enjoy, but can be quite strong and snowballs very hard.
18/0/12 is the mastery page that I currently use. It gives great damage and decent survivability that improves your early game and your late game.
12/0/18 is a similar idea to 18/0/12, but it puts more emphasis on
Master Yi as a hybrid tank rather than as a carry with survivability. I like this mastery page for the early and late game survivability that
Strength of the Ages
gives, but it makes your late game much weaker than a
Fervor of Battle
page.
0/12/18 is basically a full utility tank page that I find to be not very enjoyable, but this is the best page for a frontline tank
Master Yi.


18/0/12 is the mastery page that I currently use. It gives great damage and decent survivability that improves your early game and your late game.
12/0/18 is a similar idea to 18/0/12, but it puts more emphasis on



0/12/18 is basically a full utility tank page that I find to be not very enjoyable, but this is the best page for a frontline tank

The laning phase is
Master Yi's weakest point in the game. Until he has his attack speed core, Yi struggles with dealing damage while still being extremely squishy. I usually gank very little before level 6 unless it's a free kill (i.e. an overextended
Gangplank). Your clear path is generally Krugs - Red Buff - Raptors - Wolves - Gromp, which will give you the gold to get your
Skirmisher's Sabre. You want to farm until you get level 6, at which point you try to get a kill with it, then keep farming until you get your
Skirmisher's Sabre - Bloodrazor. Once you have that, you should be able to gank a lot more frequently and build your items up from there.




After you have two or three items, you can start to push a lane after ganking. If you can siege a turret after a successful gank, that gives your laner a big advantage as well as giving your entire team a gold advantage. If you are able to do this in bot lane, you might even be able to siege a tier 2 turret in the time it takes for the enemies to all collapse on you. If you siege top lane, try to roam down to mid lane with your top laner to get a 3-man gank on the enemy mid laner, then try to siege mid as well.
Teamfighting is where
Master Yi excels. Not only does he snowball extremely well, his ultimate is perfect for teamfighting. If you have a very early game team and they have a very late game team, you can use the distraction of a team fight to try to sneak an inhibitor, as
Master Yi is very good at that. If only one person tries to stop you, you can probably win the 1v1, especially if you have
Phantom Dancer. If two people come for you, just focus the turret and get off as much damage as you can unless you are very fed and are confident that you can win the 2v1. Remember to focus the easier to kill target ALWAYS, even if the other enemy deals more damage, because if you focus a harder to kill target your ultimate might run out of duration before you get the kill. The only time you should ever focus the harder to kill target is if the harder to kill target is a carry, because a carry is actually a threat to you due to how much damage they deal.



TL;DR
Master Yi is a late game carry who excels at team fighting and split pushing, but is very squishy early game and needs items to be good. Thanks for making it through my entire guide!

You must be logged in to comment. Please login or register.