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Runes: 90% of my games











+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:


Flash

Ignite
Items
Ability Order vs Melee
Threats & Synergies






Camille
Camille is my current permaban, for details why check my permaban chapters below!






Champion Build Guide
I peaked as the rank 10 Garen in NA season 10 and I am here to teach you how you can also climb playing

If you would like to see me play some Garen LIVE come check out my stream at twitch.tv/PaulWChung
If you are still not convinced you can feel free to check out my stats on my Main and here are my stats on Garen in general.
GAREN'S STRENGTHS:
1. INCREDIBLY easy to execute kit.
2. His passive

3. His ultimate ability

GAREN'S WEAKNESSES:
1. EXTREMELY KITEABLE - Garen relies heavily on his Q


2. NO UTILITY - If you can't out tank or kill your opponents then you might feel pretty useless (which is why it's important to get a lead in laning phase.)
3. EASILY COUNTERED - A lot of Garen's current counters such as



Many people consider Garen to only be good at noob stomping, and this is fairly accurate because Garen thrives against lower the skill levels. A lot of times you can laugh as players on a flashy "high skill cap" champion try to "outplay" you but in reality they only outplay themselves!
However even players in the highest ELO brackets are susceptible to Garen and his simple kit. This is shown by many players consistently achieving high elo across multiple regions with

So, what are you waiting for? Queue for top, read the guide, and try out Garen today!
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★ I usually end up going ![]() ![]() ![]() ![]() |
✦ ![]() I like running ![]() |
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✦ ![]() As for the last rune, I usually end up going ![]() ![]() ![]() |
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★ For my secondary runes I like to go run the ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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★ If I am against a rough match up, or want to run ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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The most optimal Mythic items for

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Legendary Items To Consider
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Passive - Garen restores 1.5−10.1% of his maximum health every 5 seconds (depending on level). ![]() This is one of Garen's biggest strengths as it makes his lane phase very forgiving. You should use your health as a resource by forcing the enemy laner to back while you regen health freely. It is extremely important to not take damage from the enemy when laning if you are not trying to trade so that you keep your passive active. Be wary of the AoE (area of effect) and DoT (Damage over time) champions as they will constantly turn off your passive. Main examples are ![]() ![]() ![]() ![]() |
Q- Garen removes all slows on him and gains 30% bonus movement speed for 1 / 1.65 / 2.3 / 2.95 / 3.6 seconds. His next melee attack within 4.5 seconds will deal 30 / 60 / 90 / 120 / 150 (+0.5 per attack damage) bonus physical damage and silence his target for 1.5 seconds. This attack can critically strike. This is Garen's only cc but more importantly it grants a movement speed steroid. Always try to think about why you are using Q during lane or while split pushing as wasting it leaves you defenseless. It's almost always better to save Q rather than using it for farming.You should always try to use ![]() ![]() |
W-Passive: Garen permanently gains 0.25 bonus armor and bonus magic resistance every time he kills an enemy unit, up to a maximum of 30 bonus resistances at 120 unit kills. At max resistances from enemy kills, Garen increases his bonus armor and magic resist by 10%. Active: Garen reduces incoming damage by 30% for 2 / 2.75 / 3.5 / 4.25 / 5 seconds. Additionally, for the first 0.75 seconds, Garen also gains a 70 / 95 / 120 / 145 / 170 (+0.2 bonus health) shield and 60% Tenacity. How you use your W is your only form of skill expression. Misusing your W can result in taking unfavorable trades, getting cc'd for too long. Ideally you want to use this spell when you are trading in lane, see a incoming CC ability, or to tank a turret shot. The timing for turret shots can be a little tricky so I suggest practicing it in practice tool until you get the timing down. |
E- Garen rapidly spins his sword around his body 7 (+1 per 25% attack speed) times over 3 seconds, ignoring unit collision and dealing 4 / 8 / 12 / 16 / 20 (+0-8.2 depending on level) (+0.32 / 0.34 / 0.36 / 0.38 / 0.4 per attack damage) physical damage per spin to nearby enemies. This damage is increased by 25% on Garen's nearest enemy. Judgment can critically strike for 33% bonus damage. The total damage is increased by 50% against non-epic monsters. Enemy champions hit 6 times have their armor reduced by 25% for 6 seconds (hits after the 6th refresh the duration). Garen can deactivate Judgement early by activating the ability again after 1 second, which reduces the cooldown by the remaining duration of the spin. This is Garen's signature ability and where the phrase "spin to win" comes from. Garen's E is his main DPS and pushing tool (3 points in E lets you instant clear a wave.) A neat feature of Garen's E is that he will remain spinning even while cc'd. This is why it's so important to predict your enemy and use E while trading when you see incoming cc abilities. Some of the important spells to remember are ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
R- Garen gains vision of his target for 1 second and brings down Demacian Justice on them after a 0.5 second delay, dealing true damage to them equal to 150 / 300 / 450 plus 20 / 25 / 30% of the target's missing health. This is Garen's most powerful tool, and the reason why he has so much kill pressure once he hits level 6. This ability means any champion around 30% hp within melee range is at risk of execution. The range of ![]() ![]() |

Camille is frustrating to go against because of her ability to always win short trades through utilization of


2.








3.

If all the champions above are banned I suggest banning



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