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Spells:
Teleport
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction

I have seen a lot of people letting their team down with building




>>>>> Under Construction <<<<<
With MUCH more to come. This was my first stroke and I would love comments with oppinion about this guide/build. What you think so far, and what would you preffer seeing in further information about

Ill answer all your questions if you have any.

I choose teleport for several reasons. First of all,






Defensive:
I choose flash because it gives



Offensive:
It gives easy way to take out any squisher carry in enemy team at teamfight.
It can be used in very different situations, so I would really choose this instead of ghost anytime.

The same reasons as






It can be used instead of




I wouldn't recommend this item on



greater mark of desolation
greater mark of desolation - Armor penatration is great on
Gangplank since he is Attack Damage. Simply, armor penatration is Awsome! on
Gangplank
- Armor on
Gangplank takes out his squishyness at early game. Since you are at solo lane, you don't want to die easily. That's why I take Armor flat runes.
- Magic ressistance is pretty much as Armor runes, just against AP opponents at lane and jungle ganks. Yep, it's why i choose it.
- Off-tank has to be with health. Lot's of health. Health is good, the longer you are alive, more awsome damage you do with
Gangplank
There are people who take critical damage runes/attack speed runes. But i think while playing solo lane it is much more important you can stay at lane as long as possible not wasting exp. or minions you can last hit. Survivability on
Gangplank will only do good for you and your team.



greater mark of desolation - Armor penatration is great on







There are people who take critical damage runes/attack speed runes. But i think while playing solo lane it is much more important you can stay at lane as long as possible not wasting exp. or minions you can last hit. Survivability on


Gangplank's basic attacks and Parrrley apply a poison that deals magic damage each second and slows movement speed. Lasts 3 seconds and stacks up to 3 times.
Remember that this stacks very great up with Red Buff. Causing quite a "poison" effect. Great passive to harass enemy champions just using


Gankplank takes aim and shoots an enemy unit with his pistol. If he kills it, he gains extra gold.
YES! Right! EXTRA GOLD! And that's what you are going to use your



Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
This is what


Gangplank fires a shot into the air, increasing nearby allied champions' attack damage and movement speed.
Passive: Gangplank gains Attack Damage and Movement Speed.
Active: Gangplank fires his pistol into the air, disabling his passive boost but increasing his Attack Damage and Movement Speed aswell nearby allied champions' Attack Damage and Movement Speed by half that amount.
Buff buff! This skill can be used in offense and defense. To catch or to run away. I max it at the last since other skills are more effective in lane.

Gangplank signals his ship to fire upon an area for 7 seconds, slowing enemies and dealing random damage in the area.
Signals Gangplank's ship to fire upon an area for 7 seconds, slowing enemies in the area by 25% for the duration. Cannonballs rain upon the area, each causing magic damage.
This skill can be used ANYWHERE on the map. That makes you a great solo laner. You can help anyone and anywhere, as long as you keep communication with your team. You can use it in defense and offence. This skill has to be used in every team fight, since you slow and damage all your opponents in the area for quite a long time.
Philosopher's Stone
This item is great on solo top. You recieve health regeneration together with mana regeneration and extra gold per 10 secs. That makes a great start for staying on lane longer. Instead of taking
Brawler's Gloves for more damage, i take more survivability and more mana for
Parrrley
I choose these boots because of tenacity and magic defense. Tenacity is great when you are tanky. Together with your skill
Remove Scurvy it makes you hard to controll for enemy team, so you can take carrys and other squishies out easily.
This item is good to have right after mercury's threads and philosopher's stone because it stacks up health on your minnion kills. Health is good! Very good thing to have on
Gangplank as off-tank.
This item will make your health into attack damage and adding some critical chance for your
Parrrley and basic attacks. You will deal good damage after getting this far with items. This should probably be mid-game or early-late mid-game.
Basicly boost to everything you have. Boosts your slow, increases your physical attack after using a skill and crit chance and attack speed. This item is very nice on
Gangplank It makes every skill hurt even more to your opponent team.
Time to make your critical eat half/all carrys HP! This is lategame item, that if you manage to farm enough for, you are very dangerous for your team. Now you can do really good damange and you are very tanky.
This item will give you lifesteal and more Attack Damage.
Tho the last item can be bought on different situations. Like if you have problems with enemy AD carrys, buy a
Thornmail, if enemy team has some AP carry fed, buy
Force of Nature or even think about
Guardian Angel for longer time in teamfights
This item is great on solo top. You recieve health regeneration together with mana regeneration and extra gold per 10 secs. That makes a great start for staying on lane longer. Instead of taking



I choose these boots because of tenacity and magic defense. Tenacity is great when you are tanky. Together with your skill


This item is good to have right after mercury's threads and philosopher's stone because it stacks up health on your minnion kills. Health is good! Very good thing to have on


This item will make your health into attack damage and adding some critical chance for your


Basicly boost to everything you have. Boosts your slow, increases your physical attack after using a skill and crit chance and attack speed. This item is very nice on


Time to make your critical eat half/all carrys HP! This is lategame item, that if you manage to farm enough for, you are very dangerous for your team. Now you can do really good damange and you are very tanky.

This item will give you lifesteal and more Attack Damage.
Tho the last item can be bought on different situations. Like if you have problems with enemy AD carrys, buy a



Early game
*The very start*
For the starters I usually buy


Why



At first levels use mana to farm with your





*Jungler trouble/assistance*
Usually enemy jungler will want to gank top lane, where you are. Since




If enemys are diving your turret, and you are level 6, use your ultimate on them, and



If your team jungler is going to help you kill your opponent, you should begin with



Keep aware of that usually

If you are stunned or slowed while chasing the enemy, have your

*Finally going back*
If your enemy get's busy, or needs to get back to buy/ heal. Just push the minnions to enemys turret. That should give enough time to get back, buy your things and run back to lane.
Try not to use

So it's time to get back and buy stuff. Now you just buy philosopher's stone and






Remember to buy a sight ward or even a few. You have to keep your ward next to your lane so you won't get ganked by enemy jungler unnoticed. As

This doesn't mean you have time to stand and watch your enemys fight and think about whether you land your ulti or not. If there is a chance that it can help, just use it. Don't save it up for something. Ask your teammates at the start of the game to blink and type [ult] or if you are online speaking with your friend/friends, ask them to tell you to launch the ultimate.
*And farm again...*
Keep hitting those minions with you


No matter of the situation, this item is a MUST. Even if your team is winning a lot, you should still buy it. Even if you are 7/0 buy this item. To have a lot of HP can never make you worse for your team than you are. AP-AD carrys are buying damage things, you need to tank up.
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