Morgana Build Guide by Tauricus2017
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Blue is on the top lane
Threats & Synergies
Keep in mind that threads don't really matter. You want to dodge 1v1s and pit fights anyway so as long as you will play like a pacifist you should be fine - I usually don't even see enemy jungler the whole game. Keep in mind that your strength is in your ganks, team fights and movement speed, not in fighting!
Your biggest Synergy is with people you are connected with. With right communication between you and your friends, you can win every game you want!
Champion Build Guide
Start on a Blue sentinel . Make sure you don't level up until the last moment. If you got surprised by enemies, quickly level up Dark Binding and try to escape, If not, level up Tormented Shadow instead and with a help of your teammate, kill Blue sentinel .
Now you should level up to level 2. Put a point in the Dark Binding or Tormented Shadow depending on what spell you learned on level 1. Try to kill the Gromp . Your autoattack range is higher then his so If you will land Q + W on him from long enough distance and then start autoattcking him from the furthest range you can, he should not be able to hurt you while rooted. Unless some special situation happened you should be forced to use 1 charge of refillable potion.
Now let's try to kill Murk wolf . This is a bit trickier camp to deal with but can still be quite OK. Make sure you Dark Binding Greater murk wolf and then use Tormented Shadow on the whole camp. Also remember that Murk wolf are melee so If you root the Greater murk wolf you can actually get out of his AA range while he is rotted just the way we did it with Gromp . Keep autoattcking the greater one and eventually they should all die around the same time.
Now you should head to Red Brambleback and on the way there, put a 1 point into a Tormented Shadow again before even getting Black Shield. Remember that Black Shield is almost completely useless in jungle so no need to rush for it. While fighting with Red Brambleback , try to once again get the range advantage, but make sure he always stays in Tormented Shadow.
Now let's try to kill raptors . Those guys are especially easy and fast to clear so this shouldn't be a problem for you. Just make sure you keep autoattcking and Dark Binding the big one while casting Tormented Shadow on all of them. Remember that Crest of Cinders deals a DOT damage so you can technically leave low health burning raptors to gather some time.
Now that you cleared most of your jungle you have many choices what to do. You should choose at least 1 (but you can choose more) option on what to do now:
- Gank mid If the lane is pushed towards your midlaners turret and you think that can result in a kill.
- Gank bot If the lane is pushed towards your botlaners turret and you think that can result in a kill.
- Kill Rift Scuttler If the bot and mid can not be realistically ganked and you are sure you won't be invaded by enemy jungler while doing so.
- Kill Krugs If you are too afraid you would get killed by enemy jungler If you would go for Rift scuttler and If the bot and mid can not be realistically ganked.
When you and a player you want to gank have both enough power to kill the opponent and when the lane is pushed towards your ally, so you can set up an ambush from a river. It is also really good If your target does not have an escape ability ready to use.
Easily ping your ally you are on the way, use Predator If you can, and walk up to your target. Don't use Dark Binding right away, I suggest you to wait for your ally to CC the enemy first or you can alternatively use Chilling Smite to make it easier to hit. You can also walk up very close to your target and hit him/her from melee range.
Because ganking is an extremely powerful way for a jungler to stay relevant through out all phases of the game. It can help your team mate to be ahead and push lane forward. It can help you get kills and make your enemies lose farm. It can deny a lot of wards along the way If the gank was not successful, so your enemy will fear you even more.
When fighting for a Dragon or Baron nashor against enemy jungler, try to cast Dark Binding and Smite at the same time Dark Binding hits a dragon this way your smite will have "bonus damage", it is basically same technique that Lux players do.
You can use Black Shield to deny slowness from honeyfruit or Water dragon
You can use Black Shield to deny some damage from Gromp
You can (as I said) get a range advantage against every camp except raptors . Gromp may is a ranged monster but your range is still a tiny bit longer and with Dark Binding root, you can lock him (and other camps) just in the range they can't attack you.
When ganking don't throw Dark Binding right away, I recommend saving it. Cast it when you are sure it will land (aka with laner's CC, Chilling Smite, or when you get too close). There is nothing worse then a missed Dark Binding.
You don't neccesarily need Dark Binding to spread respect, since your opponent doesn't know If it is/isn't on cooldown. You can play some pretty serious mind games with this in mind.