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Lillia Build Guide by Daromius

Support Prance-singing with Healer Lillia Support S11

Support Prance-singing with Healer Lillia Support S11

Updated on October 7, 2021
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League of Legends Build Guide Author Daromius Build Guide By Daromius 60 1 57,430 Views 13 Comments
60 1 57,430 Views 13 Comments League of Legends Build Guide Author Daromius Lillia Build Guide By Daromius Updated on October 7, 2021
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Runes: Usual Runes

Font of Life
Second Wind

Biscuit Delivery
Cosmic Insight

+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
Usual Spells
LoL Summoner Spell: Exhaust


LoL Summoner Spell: Flash


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Jungle Role
Ranked #40 in
Jungle Role
Win 51%
Get More Stats
Jungle Role Ranked #40 in
Jungle Role
Win 51%
More Lillia Runes

Threats & Synergies

Threats Synergies
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None
Lillia in my opinion is a very fun champ themathically and gameplay-wise, ever since her release I've been wanting to bring that playstyle to the support role because I dislike her jungle iteration, and since the item rework happened, I've been trying my best to make it fun AND playable.

Prancing around the rift, placing wards, healing teammates, sleeping enemies, its really fun once you understand the basics!

Obviously she's also cute, so that's a huge plus, no?

+Really good into tanky/slow comps, you get to proc Moonstone Renewer a lot and deal a considerable amount of damage with your Dream-Laden Bough and true damage.
+Since its an off meta build, you can use the lack of enemy knowledge in your favour.
+Your Lilting Lullaby can turn around a fight or win a game if used well during mid/late game.
+Scales pretty well and build is pretty flexible, you can use and combine tank, mage and enchanter items if needed.


-Aside from Swirlseed, your range is mostly limited, so you need to be good at trading with Blooming Blows in laning phase.
-Not the most noob-friendly pick, requires a bit of champ and range knowledge to be effective against competent players.
-Her mobility is fairly conditional, so fighting in the jungle is awkward at times if enemy is long-ranged or if there are no camps to stack Blooming Blows.
-Auto Attack range is low, so removing a Stealth Ward or Control Ward is dangerous if you don't have stacks/enough tankiness.
Whenever you hit someone with an ability, they get applied Dream-Laden Bough, it counts as a separate ability, so its extra gold for Spellthief's Edge, this passive deals 6% of the target's maximum hp since lvl 1 with no ap, so its pretty good vs the likes of Nautilus or Braum, it also heals for 12 to 140 hp (based on level) which is also increased by heal power from items like Moonstone Renewer and runes like Revitalize.

This ability has a range of 485 in the outer ring, for reference, Morgana has a Auto Attack range of 450, and so does Thresh, the outer ring also does true damage, so it oneshots Zyra's plants, with every ability you hit you get a prance stack, these stacks last 6.5 seconds and give you percent bonus movement speed, so its pretty good for roams.

Watch Out! Eep! is a dash that doesn't go through walls, but it can be pretty useful to dodge stuff or to run away when you're about to get rooted or are slowed, it also hits really hard when combined with Lilting Lullaby or when you're helping your team take an objective like drake or rift herald .

Cooldown is 16 seconds, might seem like its not too good for stacking Spellthief's Edge, but its actually pretty good, since hitting a Swirlseed also applies Dream-Laden Bough so you get 40 gold per E hit (same goes for Q and W).

This ability takes 0.3 seconds to arrive no matter the distance so be mindful of that when you throw a Swirlseed, the cooldown is high (150 to 110 seconds!), so make sure to hit at least 2 or more people to make it worth the use.
  • When you're playing Lillia, the use of your passives is the key to success, since you get movement speed, apply Moonstone Renewer, Rylai's Crystal Scepter, and it heals you.

  • Early game is all about taking safe trades and reaching level 6, which is also where you'll mostly have your mythic and Ionian Boots of Lucidity.

  • You dont have to hit Swirlseed directly, most botlaners tend to hide behind minions, but Lillia's Swirlseed does a cone splash once it hits anything (minions included), use this to your advantage.

  • Whenever you hit a enemy champion with an ability, you'll proc Dream-Laden Bough, which will start healing you, it gets reduced to 33% if its more than 1 champion (so 100% + 33% healing).

  • Remember that your Swirlseed keeps rolling until it hits something, so get creative, use it to facecheck a bush, throw it from river to river, from base to lane, and who knows, might hit someone with it, and since Lilting Lullaby has unlimited range, it can lead to a kill, just be careful to not steal cs!

  • You can heal off camps, so Q'ing Gromp , Scuttle or Rift Herald / Drake can give you a little bit of sustain when roaming.

  • Since the build isn't AP heavy, you can freely stack from a minion wave, Raptors or Scuttle .

  • Lilting Lullaby is a proyectile, so be careful when dealing with Yasuo or Samira.
Lillia starts with Spellthief's Edge and the usual two Health Potion.

I used to suggest starting with Relic Shield, but after the 11.18 changes, Lillia's Swirlseed's cd got reduced and her Blooming Blows's stacks last a second longer, using Spellthief's Edge is more efficient, and besides, her base hp regen and hp regen growth got heavily reduced, so the extra hp regen from relic shield is minimal.

After first back you should aim for Bandleglass Mirror, if you don't have enough gold at that point, you get a Faerie Charm and Boots.

After getting enough gold, your Bandleglass Mirror can turn into Moonstone Renewer, Shurelya's Battlesong or Imperial Mandate depending on your needs.

For boots I generally get Ionian Boots of Lucidity since early Ability Haste is pretty good for Lillia, otherwise I go Mercury's Treads or Plated Steelcaps if needed.

There are a bunch of items you can get before or right after your mythic spike

for a third item (generally the last one you'll get with your support income), you can go with Demonic Embrace since the extra 4 seconds of DoT also proc moonstone or Rylai's Crystal Scepter if you built for Shurelya's Battlesong/ Imperial Mandate.

Some of your other options are:
(Or any mage items if your team needs magic damage)

When you're full build, I highly suggest to exchange your boots for another legendary item such as Dead Man's Plate since it gives you enough movement speed along with your Blooming Blows's passive and possibly Cosmic Drive.
Guardian (and the whole resolve tree) is what keeps you relevant early game since the shield can keep your adc safe during trades where your abilities are on cooldown, and it can come in clutch overall for any situation (dives, close trades, etc etc).
Font of life applies whenever you slow an enemy, either through a Swirlseed, Lilting Lullaby or with any ability if you have Rylai's Crystal Scepter, it is not the biggest heal in the world, but it adds up with all your other runes and items.

The choice between Second Wind and Bone Plating is merely dependant on if the enemy botlane is poke focused or all-in focused, though personally I feel that Second Wind is overall better in every matchup, since a single Ashe Volley breaks Bone Plating and loses all its potential value.

Revitalize is your go to third rune since it increases Heal and Shield power, which also increases your Dream-Laden Bough's self healing.

Lillia's Q ( Blooming Blows) mana cost is moderately high for how spammable it is, so having mana and hp sustain in case you're getting poked out is always good.

Having lower cooldown on items and on Flash/ Exhaust is extremely valuable, specially if you find yourself doing multi-man Lilting Lullaby when contesting objectives.
League of Legends Build Guide Author Daromius
Daromius Lillia Guide
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Prance-singing with Healer Lillia Support S11

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