This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
- Bruiser
- Tank
Spells:
Ghost
Smite
Items
Ability Order
Warpath (PASSIVE)
Hecarim Passive Ability
Threats & Synergies
|
|
_________________________________________________________
|
|
|
_________________________________________________________
PROSIncredible Early Damage Warpath combined with Devastating Charge can increase your AD by quite a significant amount in terms of early game and Rampage is on a low cooldown, further emphasizing Hecarim's early damage. High Mobility Hecarim possesses one of the highest movement speed buffs. Devastating Charge's movement speed grants Hecarim strong movement speed to help him navigate the jungle faster and gank lanes. In addition, the percentage movement speed bonuses provided by Devastating Charge are applied multiplicatively and not additively. In short this means that it will provide more movement speed than usual. Natural Sustain Spirit of Dread can heal for quite a bit, and in addition to smite bonuses on red brambleback you can easily clear out the jungle in one go without having to go back on first clear. Powerful Initiation With all movement speed buffs combined Hecarim can easily charge into the enemy adc before the enemy team can react and deal considerable damage to the adc. In addition, even without movement speed Onslaught of Shadows is also a powerful initiation tool. Low Mana Costs All of Hecarim's mana costs are 100 or below, making mana management quite easy and Rampage's low mana cost allows you to spam it for faster clear, as well as more damage in skirmishes. Insane Burst Potential As mentioned before in powerful initiation, Hecarim's burst is not to be underestimated. Warpath can provide up to 30% of your movement speed in attack damage, which supplies incredible amounts of AD. In addition, you can also use Rampage before launching Devastating Charge's auto attack for even more damage. Strong Clear Rampage is surprisingly strong at clearing jungle camps despite it's 33% reduced damage against monsters. The cooldown is reduced every time you use it so you can easily spam it and it's low mana costs means you can manage your mana quite easily
_________________________________________________________
CONS
Squishy Unfortunately, Hecarim has no natural tankyness, and is highly susceptible to heavy burst damage. A bad initiation can easily lead to your death. Crippled by Crowd Control Any form of crowd control that stops movement severely cripples the damage from Warpath and denies Hecarim of his greatest strength, his speed. A support's Exhaust or an ability like Nasus' Wither can almost completely negate Hecarim's presence in a teamfight. No Dash/Blinks Despite his ridiculous movementspeed, Hecarim lacks any sort of dash or blink that can reliably carry him over walls. This can be troublesome when the enemy uses said abilites to escape. High Cooldowns Rampage is on quite a low cooldown, but all of Hecarim's other abilities have quite long cooldowns. If his abilities are preemptively used, he is at a large disadvantage should a fight break out. Weak Dueling Hecarim does not posses any tool that favors an extended fight. As such, champions like Warwick, Jax or Fiora can quickly turn the fight into their favor even when caught by surprise. It is best to work with teammates to compensate for this weakness. |
|
|
|
|
|
__________________________________________________
Warpath This passive gives you a surprising amount of burst damage. Because of this, your initiation can be very powerful, especially if you strike a squishy enemy at full speed. However, keep in mind that slows or any other cc with completely cripple you. Ability Details
Rampage Best thing about this ability is just how much you can spam it. The mana cost is quite low and the cooldown decreases the more you use it. We max this because it provides clear power as well as sustainable damage. Also, don't forget to use this ability right before you use Devastating Charge's enhanced autoattack. Once you autoattack, you lose the AD gained from Warpath, so use Rampage right before the attack. Ability Details
Spirit of Dread This ability is what helps Hecarim sustain in the jungle, and it also becomes quite formidable during teamfights since the healing isn't capped against enemy champions. If your teammates can follow up well on your engage you should be able to survive and heal tons from this ability. However, since it doesn't help as much early to mid we max this last. Ability Details
Devastating Charge This is what provides Hecarim with his powerful mobility. It provides quite a significant movement speed boost. Along with Warpath, Hecarim is able to provide strong burst damage upfront, proving especially useful in ganks. When using this ability to gank, run behind the enemy laner a little bit and use the knock-back to push them toward your allies and away from the enemy tower. Ability Details
Onslaught of Shadows This ability is especially useful as both a primary and secondary initiation tool. If the enemy manages to escape and Devastating Charge's buff runs out, you can use Onslaught of Shadows to continue the chase. Alternatively, you can also use Onslaught of Shadows upfront, especially if the enemy is clumped together, allowing you to get multiple fears off. Ability Details
|
|
|
|
|
|
|
|
|
|
|
|
______________________________
|
|
|
|
|
|
|
|
|
|
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT |
|
|
|
|
|
|
|
|
|
|
|
|
TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT TEXT | |
|
|
|
|
|
|
|
|
|
|
|
Hecarim art in signature sourced from Spacezin. Introduction Hecarim icon sourced from SiaKim. |
You must be logged in to comment. Please login or register.