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Shaco Build Guide by nicksms

Jungle [Preseason 11] nicksms' Bronze Trash Shaco Guide

Jungle [Preseason 11] nicksms' Bronze Trash Shaco Guide

Updated on December 27, 2020
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754 Views 0 Comments League of Legends Build Guide Author nicksms Shaco Build Guide By nicksms Updated on December 27, 2020
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Choose Champion Build:

  • LoL Champion: Shaco
    AD JG
  • LoL Champion: Shaco
    Tank/supporty JG
  • LoL Champion: Shaco
    AP JG
  • LoL Champion: Shaco
    AP TOP/MID (and BOT if you have <50 or >200 IQ)
  • LoL Champion: Shaco
    AP SUP

Runes:

Domination
Hail of Blades
Cheap Shot
Eyeball Collection
Relentless Hunter

Inspiration
Magical Footwear
Approach Velocity
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Flash is for wimps
LoL Summoner Spell: Ignite

Ignite

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #11 in
Jungle Role
Win 52%
Get More Stats
Jungle Role Ranked #11 in
Jungle Role
Win 52%
More Shaco Runes
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Threats & Synergies

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Champion Build Guide

[Preseason 11] nicksms' Bronze Trash Shaco Guide

By nicksms
Introduction/Disclaimers
Hi!

Not only is this my first time making a guide, but I'm also not reputable by any stretch of the imagination. I'm a bronze I summoner level <100 shaco OTP who rarely ever plays ranked. I'm godawful and can hardly salvage a 60% wr with this character in norms (maybe it would be higher if I stopped trying to play enchanter support shaco). I can only carry if the enemy team is sharing their 3 braincells and I can barely hold it together against competent junglers even when all of my lanes win. I have less than 100k mastery on Shaco, let alone any other character.

That said, I think I've played this character enough to warrant having an opinion. I play him mostly AD jungle, but I have played him AP in every role (and won at least one game in each :)).

Here are my impressions after playing Shaco for a bit. I've not played every matchup I've referred to and I made most of these builds off of memory, so take what I say here with a grain of salt. I don't generally play against people who are good, so I may be a bit overconfident about matchups against easy characters--the player pool of those characters is, for lack of a better description, not as good as playing around Shaco's kit. Most of this guide is also not original--see the last section for more information.

Read this guide if you want to A) be a bronze trash Shaco OTP like me or B) think it's funny to look inside the mind of a person with 1/8th the amount of hours wasted on the game as you.
Playstyle/Why Shaco
As Shaco, your main goal is to create and abuse an information advantage. You want to know exactly the immediate potential impacts of any actions taken by any party; furthermore, YOU WANT TO WITHHOLD THIS ABILITY FROM YOUR OPPONENT. You do not want your opponent to know what can happen if they AA once more or if they chase you or if they take a certain escape path. You do not want your opponent to know if they are getting ganked. In an ideal world, a good Shaco player capitalizes off of the mistakes of bad enemies and forces good enemies to play extremely conservative, allowing the Shaco's team to operate more freely. Shaco also has the "Mei from Overwatch" appeal; that is, the character makes up for his low in-game damage with unparalleled brain damage IRL. Shaco thrives off of the counterjungle and the "holy **** I just went in and now I'm getting 3-manned" ganks. Use this to your advantage. Create a difficult atmosphere to play in for the enemy team. Punish mistakes until the enemy team refuses to take a single risk (or until you're 14/0) and let your lanes win.

Of course, accomplishing this info advantage isn't easy. From a macro perspective, I think the proper move is to buy oracle quite early and spam control wards to deward wherever possible. Track the enemy jungler well and spam ping "assist me" if they step out of line. On a micro scale, manage your playstyle to make it difficult to predict you. Your W, R, and Q all allow you to make "unseen" decisions. Play with outward-facing fixedness while all the while making extremely erratic decisions behind the scenes. "Wait, did Shaco just walk into our team to AA the ADC 3 times and then walk out unpunished? I thought that was clone!" Play like a moron while you have your Q up (or don't, up to you) to lower the amount of effort it takes to make Hallucinate convincing. Run clone away in lost 1v1s to get them off of you (only do this some of the time). Shaco is the only character in the game for which bad decisions are good decisions. The more your opponent over- or under- estimates you, the better.
Character Role/Description
I still don't have a ****ing clue what Shaco is.* He's like an AD assassin (except when he isn't) that plays suspiciously similarly to Teemo (except when he doesn't) that can force enemies to adapt (except when he can't) to a avoid almighty retribution (whenever possible) at the hands of one of the most infamously annoying kits in the game. He's got so much versatile utility that refuses to work when you want it to and absolutely disgusting outplay potential. He's not flashy but he's often one-tricked: good Shacos just make their opponents look bad. He's played as a tank, a support, a bruiser, an AP or AD assassin, you name it. Most of this guide focuses on AD Shaco Jungle, but some nods are made to the other playstyles throughout.

Now, Shaco's kit is interesting.

Backstab (Passive) Shaco's basic attacks and Two-Shiv Poison deal additional damage when striking from behind.
  • Basic attacks deal an additional 10−25 (+0.15 per bonus attack damage) bonus physical damage (depending on level). This damage can critically strike.
  • Two-Shiv Poison deals an additional 15−50 (+10% of ability power) bonus magic damage (depending on level).
  • The damage can feel trivial sometimes, but it's really not.
  • Autos that proc Backstab have a different animation: Shaco uses both knives.
  • Try to Backstab when kiting camps

Deveive (Q)
RANGE: 400
COST: 60 mana
COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10
After a 0.125 second delay, Shaco blinks to the target location, becoming invisible for 2.5 / 2.75 / 3 / 3.25 / 3.5 seconds. If Shaco attacks within 0.25 seconds of exiting stealth, the attack deals 25 / 35 / 45 / 55 / 65 (+0.25 per bonus attack damage) bonus physical damage. When striking from behind, Deceive is guaranteed to critically strike for 130% damage.
Deceive's invisibility is not removed when Shaco casts Hallucinate, while casting Jack In The Box causes him to shimmer without removing it.
  • Recall your passive when positioning--you want to be behind them most of the time
  • Think carefully about whether to use Jack In The Box when ganking: Enemy laners will see it, but it can help you secure a kill.
  • MANAGE THE COOLDOWN OF THIS ABILITY, ESPECIALLY IN TEAMFIGHTS AND INVADES
  • Don't Q early when ganking: give yourself plenty of time to prepare in invis
  • Tricks that work with flash work with this ability, for the most part. Yes, there are cheeky spots to Q over. Yes, I will show you some.

Jack in the Box (W)
RANGE: 425
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 16
Shaco creates a Jack in the Box at the target location, which becomes stealthed after 2 seconds. When an enemy comes near (300 range), the box will trigger, fearing nearby enemy champions for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and reducing their movement speed to 100, while fearing all other enemies for 2 seconds and reducing their movement speed to 60.
The box will also start firing at nearby enemies, dealing 15 / 20 / 25 / 30 / 35 (+10% of ability power) magic damage to them with each attack (reduced by 50% against structures). If the box attacks only one unit, this damage is increased to 35 / 50 / 65 / 80 / 95 (+20% of ability power) per attack.
A Jack in the Box lasts for up to 40 (+5% of ability power) seconds while stealthed, or up to 5 seconds once triggered.
  • As AD Shaco, your boxes do not do much damage outside of the early game and are more or less just free vision and CC
  • As AP Shaco, your boxes are like Teemo mines but epic
  • Remember that the fear scales with level
  • The arm time makes this ability clunky to use in combat
  • BOXES CAN BLOCK SKILLSHOTS
  • It seems to me that good AP Shaco players box off cooldown in lane
  • Bushes are your friend but vary it whenever possible
  • Your boxes are less effective against enemies with more range
  • Boxes take aggro from monsters but not baron. Boxes take aggro from tower before minions but the tower will not retarget for them--use them when tower is attacking cannon; they deal lots of damage
  • Boxes are your first clear; more detail will come

Two-Shiv Poison (E)
RANGE: 625
COST: 50 / 55 / 60 / 65 / 70 mana
COOLDOWN: 8
Passive: While Two-Shiv Poison is ready to cast, Shaco's basic attacks poison his target, reducing their movement speed by 20 / 22.5 / 25 / 27.5 / 30% for 2 seconds.
Active: Shaco throws a dagger at the target enemy, slowing them by 20 / 22.5 / 25 / 27.5 / 30% for 3 seconds and dealing 70 / 95 / 120 / 145 / 170 (+0.7 per bonus attack damage) (+55% of ability power) magic damage. This damage is increased by 50% against targets below 30% of their maximum health.
  • THE PASSIVE FOR THIS ABILITY IS VERY IMPORTANT
  • HOLD YOUR E
  • SERIOUSLY HOLD YOUR E
  • LIKE PRETEND YOU'RE TRYING TO KS A Cho'Gath WHO ALWAYS HAS ULT UP
  • If you press E while you lose vision of them it gets cancelled; but once the projectile is in the air very little can stop it
  • I don't think this is an AA cancel but AA-E-AA triple Backstab combo is nice for clearing
  • Dark Harveste,,,
  • E when they are running away at low health for maximum pain
  • Your E slows so throw it early if there's no other way to catch up to them (Q CD/immobile laners)

Hallucinate (R)
RANGE: 250
COST: 100 mana
COOLDOWN: 100 / 90 / 80
Shaco stealths for half a second and creates a clone of himself nearby, which deals 60% of Shaco's damage and receives 50% increased damage. The clone takes double damage from turrets and deals 35% damage to turrets and inhibitors. The clone lasts up to 18 seconds.
On death, the clone deals 150 / 225 / 300 (+70% of ability power) magic damage to nearby enemies, while also leaving behind a nest of three Jack in the Boxes which activate instantly, fearing nearby enemies for 1 second.
The nest lasts for up to 6 seconds, during which the boxes attack nearby enemies, dealing 10 / 20 / 30 (+10% of ability power) magic damage per attack. This damage is increased to 25 / 50 / 75 (+15% of ability power) magic damage per attack if the boxes attack a single unit.
  • I have a toxic relationship with clone
  • I'll explain how to use clone later, these tips are focused on casting Hallucinate itself
  • Dodge everything from Urgot R to Zoe Q to tower AA with this ability if you need to
  • The real Shaco appears closer to your cursor
  • You can ult to jump over thin walls (think Kayn Q)
  • Epic towerdive tool
  • You can control clone to bodyblock while stunned or slept, I'm not sure about supressed





*I'm talking about gameplay, but it's interesting to note that Shaco is technically not a demon. Apparently, Riot doesn't know what Shaco is either.
AD JG runes+build explanation
WIP
Things I've not tried
WIP
Things I've not been able to make work
WIP
Why I love blue side/Clear Patterns
WIP
Taking Objectives
WIP
Tracking
WIP
Gank gimmicks
WIP
Laning
WIP
Your ult
WIP
Resources
WIP

League of Legends Champions:

Teamfight Tactics Guide