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Anivia Build Guide by AniviaBot

Middle [ Preseason | Patch 11.23 ] Everfrost Anivia Midlane Guide

Middle [ Preseason | Patch 11.23 ] Everfrost Anivia Midlane Guide

Updated on November 18, 2021
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League of Legends Build Guide Author AniviaBot Build Guide By AniviaBot 11 1 30,494 Views 1 Comments
11 1 30,494 Views 1 Comments League of Legends Build Guide Author AniviaBot Anivia Build Guide By AniviaBot Updated on November 18, 2021
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Runes: Main Runes

1 2 3
Cheap Shot
Eyeball Collection
Relentless Hunter

Presence of Mind
Legend: Tenacity

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite


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Middle Lane
Ranked #47 in
Middle Lane
Win 52%
Get More Stats
Middle Lane Ranked #47 in
Middle Lane
Win 52%
More Anivia Runes

Threats & Synergies

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Champion Build Guide

[ Preseason | Patch 11.23 ] Everfrost Anivia Midlane Guide

By AniviaBot
Hello, I am AniviaBot. Im a long time Anivia Onetrick who've played league of legends on and off since the early season 1. My peak was Challenger back in season 5 and 6, but now im just hovering Diamond tier.

Anivia is a unique champ which have had my love from day 1, and i figured i'd make a build covering the new item released in season 11, Everfrost.

The build is plays around the power of Everfrost. Everfrost is really strong item with champs who can chain cc its cc combined with one of their own spells. For Anivia this makes her really strong because she already have the Q into W combo which pretty much ensures you to start a CC chain. Here you can additionally use Everfrost to extend the cc even further making the total duration a enemy is cc'ed for 3 seconds if chained perfectly.
Basic Items
Everfrost is the core item for this build. Its mainly used to chain-cc the enemy using your Flash Frost into then Everfrost. This will always allow you to use a additional Frostbite in every single combo you do. Its also a good item for defence, because the projectile of everfrost wont follow your flash. So you can do stuff like Everfrost the enemy then flask away.
Zhonya's Hourglass is your main item for defences if you dont go for the new item Fimbulwinter. It gives you a huge amout of Armor, additionally it gives you a decent amout of Ability Power and 10 Ability Haste. For Anivia the active of Zhonya's Hourglass can be really helpful. It allowes you to keep your Glacial Storm running while you'll be invulnerable. This can further be improved by using Everfrost into Zhonyas cc-ing a enemy champion inside your Glacial Storm for the majority of your stasis..
Mejai's Soulstealer is a huge damage boost for mages in general at the moment. When its fully stacked the item will give you a total amout of 145 Ability Power, 100 Health Points and a additional 10% Bonus Movespeed increase. This item is extremely strong simply because of the stats, but also because it counts as a Legendary Item for your Mythics.
Void Staff will for most games become a really core item for lategame, unless you're really ahead and snowballed so fast you wont need the penetration. League of Legends at the moment has alot of items giving people defences, so most people will in the later periods of a game have a good amout of magic resistance if you're the fed one on your team. Because of this the Void Staff will later one be really important for you if you're going to deal any damage to a enemy champion.
Rabadon's Deathcap is used in games where you've achived full build and have enough gold to buy the full item. When you have enough gold for it, you'll sell Mejai's Soulstealer to then pick up the Rabadon's Deathcap. Its picked up as last item because its really not worth spending 3800 gold on Rabadon's Deathcap in earlier stages of a game.
Morellonomicon is used in games where you need Grievous Wounds(Anti Healing). When you go Morellonomicon you swap out your Giant's Belt for Oblivion Orb and upgrade it into Morellonomicon as last item, just as you'd do with Giant's Belt

Giant's Belt Items
Giant's Belt is bought desently early in the game (usally after Everfrost and Zhonya's Hourglass) and upgraded to its item as last item.
These Are the items you usally upgrade your Giant's Belt into:
Demonic Embrace is used for games where you go into the complete endgame and enemy has alot of Health Point stacking champs. Its used for games where you'd normally go Liandry's Anguish, but you desided to go Everfrost insted.
Warmog's Armor is rarely used, but it can be nice in games where you neither need the defence and damage from Abyssal Mask or the % Max Health Point damage from Demonic Embrace.
Anathema's Chains is one of my favorite items in the game outside the new Fimbulwinter item. It gives alot of defences for a cheap price. Will also be huge if you play versus certain assassins or overfed adcarries because the item lets you mark one opponent so they deal 30% less damage to you. It's also a quite good combo overall with everfrost because it reduces the tenacity a enemy has, meaning your chain cc with q into everfrost or everfrost into q will become even longer.
Thornmail is good versus full ad comps. Also helps alot if they have a insane amout of healing or autoattack based physical damage. I didnt really use it before, but the item has changed how alot of games go for me simply bcs of the amout of armor you get.

Other Tank Options
Insted of using Giant's Belt you could use one of these items insted (Keep their cheap hp component for same duration as you'd keep a Giant's Belt, only exception is with Cosmic Drive and Fimbulwinter. Upgrade Cosmic Drive as 3rd item, and upgrade Fimbulwinter as the last item of the build

Fimbulwinter is a new item introduced in patch 11.23. This item is my new favorite item and will most likely replace giants belt alot of the time for my tankier styled builds. It gives you a great amout of mana, alot of hp and a shield which can proc from your Q, W and Everfrost.
Dead Man's Plate is used for games where the enemy has alot of Physical Damage or when they have a huge amout of CC which you could easelly dodge having some bonus movespeed.
Force of Nature is used mainly in same games as Dead Man's Plate, but for Magic Damage comps insted. Downside with Force of Nature is that the movespeed requires you to do something for it to apply.
Abyssal Mask is a good tank item for Magic Resistance. It got changed in 11.23 so that it now instead of giving your team bonus damage, it now reduces enemy Magic Resistance by a base value of 5 + an additional 1% of Health up to a maximum of 20 flat Magic Resistance reduction. Additionally to this, abyssal mask also increases your Magic Resistance for each enemy you've applied this debuff to.
Cosmic Drive is a good item in general. I recommend using this item if you dont need any of the items above. Or any of the Giant's Belt items.

Shoes You Would Go
These are the shoes you'd normally go in your games:
Sorcerer's Shoes is your most common choice of shoes. They give you a good amout of damage increase in most games.
Mercury's Treads is used in games where you need the Tenacity to survive perma-cc comps.
Ionian Boots of Lucidity can be used in games where you go a Giant's Belt item but still want to do some of the harder Everfrost combos which gets easier with a good amout of Ability Haste.
Plated Steelcaps isnt used alot, but it can become useful into either full AD comps. Or games where you'd have a AD carry in both toplane and botlane on enemy team (both being fed / strong).
Skills and Combos

Main Anivia Combos:

This is a quick combo allowing you to hit q and e almost at the same time on a enemy. This can be really useful versus stuff like a Gangplank who usally uses his to remove the cc from your q and too heal a small portion. You can additionally use to proc a unexpectec on the enemy. This can easelly result in you getting a cheesy kill on a enemy who didnt expect this burst.

This is Anivias main poke combo, it procs your electrocute and does a huge amout of burst. Its a simple combo all Anivia mains should learn, gives them a huge advantage in alot of lanes...specially versus certain melee matchups or immobile ranged ones.

This is another combo Anivia can do. This combo allowes you to get a Empowered off, but it requires a good timing on when you cast e. I use this combo usally when i want to bait out a dash. This sets the enemy up to a point where you can then use to cc them when dash is on cd.

Combos you can do with Everfrost:

All combos can be done without Cosmic Drive. Cosmic Drive only makes them more safe.

This combo allowes you to always get 2 Empowered on the enemy champion because of the chained CC with your and

This combo gives you the oppertunity to use 3 Empowered . Downside with this combo is that its kinda slow and its not really used for burst, enemy also get a slight timeframe where they could flash or dash away. Its recommended using this vs either melee champions who wasted their dash. Or against a immobile champ in general who has no way of getting away from the combo. Also helps alot when you use with this combo insted of abyssal mask or any other item.

This is a faster version of the combo above. Downside with this is that you dont use our to hit your first combo, so you play with alot of risk after using the

Replace Q with Everfrost:
Additionally you could also use your as a replacement for your cc. The speed of is about the same as your , which then allowes you to use into just like you would use into . This requires a bit diffrent timing because is slightly faster than your .

W Mechanic {All things can be done with rank 1 :
A Mechanic you can do with Anivia is using in the opening between your tower and wall. This will delay the minions arriving to lane and allowes you to farm safely under tower. Downside by doing this is that your minion wave will automatically slowpush into the enemy, which can quickly backfire on you.

Insted of blocking the full wave, you can deside to block only the Casters(Ranged Minions). This will result in the enemy starting to slowpush into you.

A slow push is having your minions push down a lane slowly, due to some resistance from other enemy minions. This can typically be done just by ensuring you have, say, 6 minions (3 Melee, 3 Casters) versus 1 Melee, and 2 Casters.

Which is what your will make minions do. It blocks the casters so the wave them becomes 3 Melee minions on your side, versus 3 Melee and 3 Casters on enemy.

There's also another way to use the wall that i recently discovered. If a enemy is freezing the minion wave at their tower. You can proceed to block one minion wave twice. This is done by blocking them first at your tier 2 tower, then again at tier 1. This forces enemy wave to push rather than freeze, and it will end up freezing at your tower.

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[ Preseason | Patch 11.23 ] Everfrost Anivia Midlane Guide

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