Pyke Build Guide by The Jhin Cena
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Runes: Hail of Blades
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Threats & Synergies
Get ready to be poked throughout the entirety of laning phase while simultaneously NEVER getting a kill. Anivia without her passive would just be another irritating poke champion with the added annoyance of her ridiculously large and misleading hit-box on her Q. However, Anivia's passive is what greatly counters Pyke. You can NEVER ult an Anivia while her passive is up, because it will simply ruin your killstreak. Likewise, you will never "kill" an Anivia without using your Ult, but if you do "kill" her and she turns into an egg, you lack any sort of damage to burst her down, and so she will simply reborn. There's a good chance that once you get another opportunity to Ult, she will have her passive up once more, resulting in a stagnant laning phase with very few if any kills at all. Granted her passive will be down for 4 minutes after activating which gives you enough time for your ult to recharge, however it will be difficult to chip away at Anivia's health considering she has the range advantage over you, so you're most likely going to never get anywhere during laning phase unless you get help from your jungler. Even if you somehow "kill" Anivia without your ult while her passive is up, you will probably not be able to burst her down quick enough to the ult threshold considering she is returned to full HP upon being egged, and Pyke simply lacks any burst damage to drop her HP down in 6 seconds. Your best bet of dealing with Anivia is within teamfights, but expect a boring laning phase until then.
Ryze is simply a really poke-heavy champion with massive burst damage even if he isn't fed. Expect to struggle CSing, even under the turret where he will poke you nonstop. It is however fun if Ryze teleports a bunch of low-HP champions away from the fight, but you make it to the teleport location in time to ult and get a triple kill or something. Anyway, all I can suggest in fighting him is to try and take advantage of his lack of mobility. In this way, you can more easily hook/dash combo him under the turret, and possibly get a kill that way. Also, try to get your jungler's help as often as possible.
You will be poked quite often depending on the Fizz. Also, like Anivia, expect to never get a kill. In fact, expect to never even deal damage to him. Fizz has some of the best mobility in the game, meaning he will dodge all your abilities including your ult. The only chance you have to deal damage to him is when his E is down, however a good Fizz player will save his E until he needs it to avoid an ability, or when he's already begun to go all in on you. Additionally, with your long CDs, you can expect that his E will always be up when you engage, so do not even bother trying. The best you can do is get gold via farming under turret or roaming because he will have an easy time killing you if you put yourself out there. Be careful about not feeding him, or he will get powerful enough to turret dive you.
Arguably the most poke-heavy champion in League. As a melee mid, you will get -very- little CS, as he can even poke you under the turret. Luckily, Pyke can make up for the loss of gold early game with all the gold he will get mid to late game with his ult. All you can really do is beg for help from your jungler, and also attempt to Q>E him under the turret if he gets too greedy. The only advantage Pyke has over Teemo is the fact that you can stealth around with your W and deliberately step on his mushrooms to clear the area while healing for a lot of the damage taken. At the same time, you can W after a close fight with Teemo to avoid dying by healing off his DoTs.
Malzahar is one of the most poke-heavy champs in League. He can spawn his little minions and spread his void crap all the while sitting back at a safe distance. If you try and CS, your health will drop fast so it is really difficult to farm against Malzahar. Additionally, his shield which is up fairly often prevents you from landing any hooks, and you usually have to get in melee range to destroy the shield being that his minions provide a barrier against any ranged hooks. Malzahar pressing R will easily kill you given the right situation, so a lot of times I will actually build Mercurial Scimitar or Maw of Malmortius when fighting him so I don't get killed by his ult. Usually you will have to wait for ganks to get any kills against him.
Her poke is insane, give her 1 kill and she will scale infinitely, she has a click ult that 1 shots, overall really really annoying to fight against and I'd highly recommend perma banning her. If you don't have a good jungler that ganks regularly, you will likely either die a lot to her, hardly get any CS, or both.
He is one of the weakest champions early game, and you can start off with Doran's Blade to get some extra harass damage out. Post 6, he is a little bit more annoying to deal with being that his R provides him with escape. Ultimately, try and prevent him from farming as much as possible, as late game Kassadin is a considerable threat to the team.
One of the hardest matchups for Pyke mid. Pre 6 he isn't much of a threat; he will just poke you on cooldown, and you may even gain an early lead on him. However don't be deceived by this lead; post 6 Zed is a skilless, 1 button kill champion that can kill you regardless of your lead. Sometimes when a Zed ults you, you can save your E for when he's inside you in order to stun him upon his ult ending, however a good Zed player can maneuver around this and still kill you. I find it hard to not int against a Zed more than any other champion, and my best games against Zed matchups have been simply throwing my hands in the air saying "fuck farming" and going off to get gold via constant roaming. A Zed player post 6 will most likely freeze the lane in order to harass you or try and kill you whenever you go in to farm, so I'd recommend just leaving the lane to gank rather than inting. However if you happen to have a good jungler, try and coordinate with him to gank when Zed's W is down.
Though she has poke, she is very vulnerable without her E, and it can be quite easy to win trades against her. It however will be a little more difficult killing her post 6 due to her ult.
She will poke a fair bit, however she is also fairly easy to bait. If you try and hook her and she E's on you to avoid it, you can expect her to then reactivate her E to dash toward you, but you can then in turn E to pull her into the turret for a kill. With that being said, Akali in general is quite easy to trade with, and if she pops her cloud, just walk away to avoid it. If she is low within her cloud however, you can also risk ulting inside and perhaps be lucky enough to kill her, though Oracle Lens is usually what you should bring against her post 6.
From my limited experience fighting Viego, he doesn't seem very threatening. He is easy to hook and trade with, and he can't really prevent you from farming like most other match ups.
His Q can be a great setup for your ultimate since you likely won't miss when the enemy is stunned. But what is even more great is when Amumu (ideally an AP Amumu) ults on the enemy team and drops everyone to executable health, setting you up for an easy penta when the enemy team can't move.
You thought that by your ally picking Kindred, you were saved from dealing with that cancerous goat, or sheep, or whatever on the enemy team. Alas, in the midst of a heated teamfight, your Kindred teammate ults and completely ruins your killstreak, resulting in endless bickering between the two mortal enemies.
Champion Build Guide
I then came across a video of a Chinese challenger who was messing around with Pyke mid, however his playstyle proved to be very efficient for post-nerf. He rushed Tiamat, something I was too stupid to even think of grabbing however once I discovered the Tiamat build, I realized there was hope. Not only that, but Hail of Blades never even came close to mind, and with good reason. It seemed quite counterproductive— Hail of Blades on a champion that doesn't fixate on auto attacking? Though after testing Hail of Blades out, the damage was far better than Electrocute which I previously used. To this day, I main Pyke mid and as of 10/27/2020 I have a 57% winrate, and I will continue to main Pyke until Riot nerfs him even more than they already have.
Duskblade of Draktharr is overall the best mythic item for Pyke as of right now. Being that Pyke is extremely squishy and often gets tunneled in teamfights, he can benefit greatly from Duskblade of Draktharr's invisibility passive.
Youmuu's Ghostblade is the best non-mythic Lethality item on Pyke. With the movement speed it grants, this item works exceptionally well with Pyke mid's playstyle of roaming the map for kills. Additionally, it shares the most Lethality out of any non-mythic item alongside Serpent's Fang, all the while giving a much more useful passive. I always take Youmuu's Ghostblade as my second item.
Sanguine Blade was an item I basically took as first or second item every game before the item rework, though as of right now, I don't see it being as good (at least to rush as a first or second item) due to the necessity of rushing Duskblade of Draktharr and Youmuu's Ghostblade as your first and second. Though it can be a strong item, I'd recommend only taking Sanguine Blade if you find yourself spending too much time killing minions, in which case Sanguine Blade would drastically increase your wave clear potential and allow you to roam. You can however also take it if you are really fed and are against a comp that allows you to frequently land auto attacks as opposed to CC comps.