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Introduction
I'm Imperial Lux Bot, and I'm a Silver V player in the NA server. (I KNOW RIGHT, SILVER SO IMPRESSIVE)
This is my first guide on Mobafire, so bear with me.
Ironic how my first guide is on Quinn and Valor, and not Lux... but I digress.
I've played

ANYWAYS, this guide is about Quinn and Valor as a Midlane champion. Her damage in the early game is very underestimated, and she is capable of forcing opponents out of lane as quickly as Level 2 if the enemy is not careful.
In the midgame, Quinn's high mobility through her ultimate allows her to gank the top lane and bottom lane swiftly. Her ultimate also allows her to disengage and re-engage in fights to pick off the weak enemies. She's like a vulture: find the weakened target and pick up a kill!
She can also be used as a splitpusher: her high mobility with her ultimate,


Without further ado, let's get right into the guide.

PROS:
- Huge early game burst damage with

- High mobility with Valor
- Great chaser due to



- Has multiple interesting escape mechanics, such as

- Not dependant on Golem buff (but it helps :D)
- Smexy red outfit

CONS:
- SQUISHEHHHH
- Has difficulty disengaging fights/ escaping as Quinn
- Need to know when to go into fights or else you will be focused and killed
- Tag Team is on a pretty long cooldown
Runes




For my reds, I like to take Greater Mark of Armor Penetration x9. Some midlaners will take Armor seals, and this will help you deal more damage by ignoring their armor. At the same time, if the enemy midlaner takes different Seals, for example Mana Regeneration, then you can eat through what little base armor they have to deal tons of early damage.
You could also take

For yellows, I take


For blues, I take

If the enemy team is running an AD Mid, but they have magic damage elsewhere (ex. toplane



If the enemy team is running a full-AD team (AD top, jungler, and mid) then you could replace with

Finally, for the big ones, I use

Other options include



QV's passive,


The Q skill,


When in Tag Team as Valor, this ability deals the same damage and still blinds any enemies hit, but instead of being a skillshot, the ability hits enemies around your own champion.
This skill originally didn't have any AP scaling. The 50% AP scaling on this ability was likely added to promote using


QV's W skill,


This skill also passively grants Movement Speed and Attack Speed whenever you trigger the mark from

When in Tag Team, the Active portion can still be used, and the passive Attack Speed buff is no longer triggered when you pop a Harrier mark; instead it is always active, which is even better.

Her E ability,

This ability is essential to your early game burst damage, and I take the skill at level 1. By combo-ing Harrier-Autoattack-Vault-Autoattack you can easily deal half of your opponent's health bar. At level 2, by adding in




Since this skill is mainly used for placing Harrier Marks on the enemy as opposed to using it for damage, I max this skill 2nd.
Tag Team

And finally, the R, the ultimate, Tag Team. This skill causes Quinn to leave the battlefield for 20 seconds, instead being replaced by Valor. While in Valor form, you are melee and enjoy increased movement speed, as well as the bonus attack speed passive from your W,



Keep in mind that you do not need to use Skystrike immediately as soon as an enemy champion gets low on health, especially in a teamfight. If you can afford to, do not use Skystrike unless absolutely necessary. You may need to keep the increased mobility to disengage and re-engage on the fight, and then use Skystrike as an execute on a more important threat.



I choose these items to give Quinn and high amount of mobility and chasing potential.



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If you are having trouble against an AP midlaner, a great item to go for is the








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If the enemy midlaner starts to have problems, they may build into an item with Armor such as a






Later on in the game the


Another item for getting Armor Penetration is







Trinity Force is the more offensive option of the two; recommended if you are doing well in the game. Iceborn Gauntlet can be built out of

The last item that I consider is




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Remember that






Maw will give you plenty of extra AD as you get lower on health, which can help a ton in 1v1 dueling or chasing a kill at the end of the teamfight.
Heart is highly recommended against teams that scale heavily off of Attack Speed. Teams that have champions such as



The defensive item I find myself going for more than any other is the good ol'



I like to go for a Mercurial Scimitar when I am winning, but the enemy team still has a high amount of CC and I still need to be careful.
I go for Banshee's if the enemy has a champion like


The last item that I consider is



The active component on this item can be used offensively with your ultimate: when in Tag Team use



What you see so far of this guide was done in two sittings; I plan to add more later on.
For now though, please tell me what you guys think, I'd be happy to hear any criticisms you guys have that can make this guide better.
Also if you have any questions be sure to leave those as well and I will try to answer as many as I can.
Thanks for reading! :)
Installment 1 (October 3 2013): Runes, Masteries, Skill Order, Summoner Spells
Installment 2 (October 4 2013): Item Build
Installment 3 (WIP): Items I Don't Recommend on QV
For now though, please tell me what you guys think, I'd be happy to hear any criticisms you guys have that can make this guide better.
Also if you have any questions be sure to leave those as well and I will try to answer as many as I can.
Thanks for reading! :)
Installment 1 (October 3 2013): Runes, Masteries, Skill Order, Summoner Spells
Installment 2 (October 4 2013): Item Build
Installment 3 (WIP): Items I Don't Recommend on QV
ImperialLuxBot
Quinn Guide
Quinn and Valor Mid - Talons of Terror!
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