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Spells:
Exhaust
Ghost
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction
This is a dominion guide for

In my opinion Rammus is one of the strongest champions for dominion. Because of

In this guide I'll explain how I play Rammus and dominion. You will notice that in the gameplay section a lot of it is general gameplay. I chose to implement this in the guide, because dominion is a new game so a bit of extra information can't hurt.
I will do my best to make this guide a complete Rammus dominion guide. However I'm not perfect so if anyone has tips please let me know I would love to improve this guide!
Enjoy!
Runes
-
My runes
- 9 x
Greater Mark of Magic Penetration
- 9 x
Greater Seal of Armor
- 9 x
Greater Glyph of Magic Resist
- 3 x
Greater Quintessence of Movement Speed

I take magic penetration marks to do more damage with





For the curious rebellions of you armor penetration marks can work on Rammus too. If you rely more on your basic attacks than your skills you should take armor penetration. But for this build / guide I recommend magic penetration marks


Rammus is a tank so some extra defense in early game is welcome especially armor because of Rammus' passive which converts a percentage of armor into damage.

The quints are the only runes that are really different from playing Rammus on summoners rift. In dominion Rammus greatest advantage is speed. So the quints are to emphasize this. You can ofcourse go with armor quints, but I really think these are better. Play to your strength and this is Rammus' biggest one in dominion.
Masteries
For masteries I take 1/8/21.
1 point in offense is in

8 points in defense. Rammus is a tank so this is the tree that would be fully stacked in normal games. But this is dominion so I only take 8 points in it. Notice that I don't take the dodge masteries, because I don't have the dodge runes. If you want to use your dodge runes use these masteries too! But I use armor seals so the health regen is more effective than the dodge masteries.
21 points in utility. As I said above speed is your greatest advantage as Rammus. Play to that. The points in utility give you movement speed and cooldown reduction. In dominion this is very useful. Since you are either running around capturing points or fighting both these masteries are extremly good in dominion.
I do however see that you get mana and mana regen which you don't really need in dominion. So you are 'wasting' a few points. This is a choice you have to evaluate for yourself. I think the benefits of the movement speed and cooldown reduction are better than more points in defense, but if you die a lot or feel like you are missing out without those masteries they can work too.
Capturing not Killing
Gameplay in dominion is very different from summoners rift. Dominion is not about Kills / Deaths / Assist, it's about capturing and defending points. It really doesn't matter if your end score is 5/9/4 you can still be the best of your team. In dominion if you want to know how well you did, you should look at your personal score. You get points from:
-
neutralizing, capturing and defending points
helping your teammates
using the relics and shrines
completing quests
killing enemy champions
Oh ****! They captured a point
In dominion map awareness is very important. I don't mean in the sense of warding properly like in summoners rift, I mean know what is happening where. Don't be surprised when a point is suddenly taken know that it's happening. This is very important for all the champions in dominion, but especially for Rammus. As Rammus you are one of the fastest champions on the map, if you see someone trying to take a point you can probably do something about it because you can be there fast enough! The same thing goes for helping teammates. Know when someone is in trouble and help them!
Respect the religion
On crystal scar there are three different kind of 'buffs':
The health relics: around the map there are health relics. If you consume one you get some hp and mana. These relics can help you get back into a fight. If you are out of danger and going back to base or have full health and mana. Don't take the buff. Someone else might want/need them. Keep in mind when you are chasing an enemy if he walks through a health relic he might heal so much he can kill you. So be careful.
Speed shrines: Speed shrines are patches on the ground, if you walk over them you will gain movement speed for a short time. Contrary to the health relics speed shrines aren't consumed, but used. So if you are chasing someone and they walk through a speed shrine you can just keep chasing them because you will get the movement speed buff too.
Greater relics: in the center of the map there are two greater relics. One for each team. These relics need to be channeled by a champion for a short time. After your champion will get more defense and get stronger, your champion also grows which is pretty cool! This buff is extremely powerful, so don't just take it without thinking. Try to give this buff to the strongest champion in your team (like


Minions in dominion
In dominion there are minions, but they are not as important as in summoners rift. Minions only spawn between your points and enemy points. The minions spawn three at a time so it's not worth it to wait to farm them.
Minions can be useful though, they can capture a point for you if the enemy team doesn't notice in time. Also the amount of gold you get from farming minions is significant. Don't go looking around the map for farm, but if you have a spare 5 seconds use it to farm minions. This will greatly help your item build.
A great start
With Rammus you are extremely fast, which can help you capture the windmill. The windmill is a point which is most fought over in the first three minutes of the game. It's located at the top of the map. The first thing you should do with Rammus is rush up to this point with


With
Rammus there are two strategies you can adopt:
Backdoring means that you will be trying to take enemy points with are undefended. These are usually the points closed to the enemy base. The enemy team will be fighting your team over other points while you are trying to capture one of theirs. This strategy is a very good strategy with rammus because of
Powerball you can go very quickly to an undefended point and start capturing it. When you've captured the point you can use
Defensive Ball Curl to protect yourself and you can use
Soaring Slam to keep the enemy team away from the point. The risk of this strategy is that you need exceptional timing. If the enemy is to close you won't be able to capture the point in time and they will gank you and you will die. With this strategy you will die a lot because of ganks on you and you won't get much kills because you are constantly backdoring. Another risk of this strategy is that you will not be in team fights so your team will probably be fighting 4 vs 5 which won't always go to well.
Capture and Hold is the standard strategy for every champion in dominion. You will try to capture and hold points with your team. Also this strategy permits you to defend points that are being backdoored by the enemy team. Because you are so fast you can be there in time to stop the point from being captured. This strategy will mean that you will be in more team fights and you will die less, but that does not mean that this is the better strategy. As I said before dominion is not about kills and deaths. Backdoring can be extremely useful and very annoying.
I think that in dominion backdoor Rammus is an amazing strategy. Every team should try to backdoor the other team. Your team can probably handle the 4 v 5 fights if they are defending a point (because they have the help of the 'turret'. However there are some situations when you should not play a backdoor Rammus.

Backdoor Rammus
Backdoring means that you will be trying to take enemy points with are undefended. These are usually the points closed to the enemy base. The enemy team will be fighting your team over other points while you are trying to capture one of theirs. This strategy is a very good strategy with rammus because of



Capture and Hold
Capture and Hold is the standard strategy for every champion in dominion. You will try to capture and hold points with your team. Also this strategy permits you to defend points that are being backdoored by the enemy team. Because you are so fast you can be there in time to stop the point from being captured. This strategy will mean that you will be in more team fights and you will die less, but that does not mean that this is the better strategy. As I said before dominion is not about kills and deaths. Backdoring can be extremely useful and very annoying.
Which strategy should I pick?
I think that in dominion backdoor Rammus is an amazing strategy. Every team should try to backdoor the other team. Your team can probably handle the 4 v 5 fights if they are defending a point (because they have the help of the 'turret'. However there are some situations when you should not play a backdoor Rammus.
- For instance if your team is very squishy you should support your team as a tank. They will not survive if you are not helping them. You can't permit to be gone in these situations very often, because then you will find that you have just captured a point and your team has lost two because they all died.
- When you have a champion who is better at backdoring than rammus. I don't know much champions who are but one of them is
Akali because of her
Twilight Shroud she can escape the ganks I mentioned earlier. You can't have two champions in your team who are constantly backdoring, because then your team is fighting 3 v 5 and they can't win that!
- If you are playing dominion for the first time I would recommend playing the strategy capture and hold. Dominion is very hectic and the first time you play it you will be overwhelmed. Try to backdoor a few times in the game so you know how it goes and you experience the pro's and cons.
- If your team is new or if you teamwork isn't great. For the strategy backdoor rammus you need to have a team that will not rage on you because you die or because you are not there. Furthermore they need to warn you when they kill someone, because they will probably respawn very close to the point you're trying to capture. (As I said before you will probably be backdoring the points closest to the enemy base)
Boots
Boots for Rammus are extremely important lvl 2 boots should be one of your starter items
There are two kinds of boots that you should consider on Rammus.


I recommend boots of mobility if you are doing backdoor Rammus or when you are planning to play capture and hold Rammus who still backdoors a bit. Don't take these boots when you are the only tank or off-tank in your team, because you will constantly have to tank for you team so you will rarely be out of fights.



you can take other boots like

The rest of my build
My main item build for Rammus is




I have noticed that you usually don't get much further because dominion doesn't take that long. I will discuss some items that you can take after these, but don't expect you will be able to buy them.














you will notice that a lot of the items in this build have actives. I did this for a reason. It's like you get two skills extra and it very fun to play. Learn to play with actives because a lot of the dominion items have actives.
Other items
I'll just discuss a few items that I have seen in dominion if you want me to discuss another item just ask.













So my final chapter summoner spells.
Rally,
Teleport and
Fortify are not available in dominion so obviously I won't discuss these.
exhaust is an amazing spell in dominion. The slow is awesome but also the armor and magic resist lowering is great.
ghost in dominion is like
Flash in summoners rift. Just take it, it's great. You will be able to get to a point in time.
heal like almost every build says heal is an oke spell, but there are better spells.
Heal can sometimes help you get a kill or help you stay alive, but it's just not worth taking this spell, especially because the death timer is very low in dominion.
promote as I said before minions aren't as important in dominion as they are in summoners rift. However promoting a minion can help them push a point. This will not always work so you can better take a spell like
Exhaust,
Ghost or
Garrison
revive contrary to summoners rift revive isn't a worthless spell in dominion. If you revive yourself you walk faster and can support you team once more. And if you use
Revive in combination with
Ghost its hilarious!
smite is bad in dominion. Don't take this. There is no jungle in dominion so you could only use it on minions and as I said before minions aren't that significant in dominion. so NO SMITE.
cleanse is useful if the enemy team has a lot of crowd control, but I wouldn't use it in dominion.
garrison is very useful in dominion if you are backdoring and the team ganks you and you have captured the point you can buff the point so you probably won't die. If you are playing capture and hold rammus
Garrison is even more useful especially in combination with puncturing taunt.
clarity is a bad spell in dominion. You don't really have mana shortages with Rammus. Because you don't have a laning phase
Clarity is very useless. Maybe on casters like
Lux it could work but not on
Rammus.
ignite not a bad spell for a damage dealer, for rammus it's not good. You can get way better spells than this
clairvoyance I haven't really seen clairvoyance work effectively in dominion because you can see all the points and there is no jungle. Even is
Clairvoyance is useful in dominion don't take it with rammus.
Flash don't be fooled. In dominion flash isn't that very good. Because dominion isn't about kills and deaths
Flash isn't really helpful. Sure you can flash in and kill someone or flash out and survive, but it doesn't really help in dominion. I realize I will get a lot of comments about this, but I can't emphasize this enough Kills and Deaths are not important in dominion.




























So I hope this guide will help you play
Rammus in dominion and also help you play dominion better. I hope that if you have any tips or questions you will ask me.
Thank you,
Compeyson

Thank you,
Compeyson
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