Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ghost
Ability Order
Spiked Shell (PASSIVE)
Rammus Passive Ability
Introduction



What we have here is a basic build showing what strategy i use to play with rammus using those itens above, i highly recommend you, reader, to read what my itens do before trying this out.
OH, i must thank JhoiJhoi for her help while building this (i am doing that aproperly later!)
so without any more blah blah blah, let's start this!
Pros / Cons
space |
Pros
+ Balanced champion + Long taunts + Really fast while in ![]() + Good turrent defender + Strong tanker (hard to kill) |
space |
space |
Cons
- Not a good farmer - Cant do lots of damage alone - depends on your team to kill - hard to get gold |
Masteries
What i am doing here is putting ALL masteries to build a full-tanker, the more important part here is the damage reduction and the extra health you get,




Note: fell free to take 1 or 2 points out to improve your summoner's spell, i just dont feel like to do that!
Runes
Runes




- greater quintessence of Endurance: the HP% bonus will be AWESOME late game, and its quite usefull early game
Greater Mark of Magic Resist: Magic resistance is like the most important thing to you earlier game, it will be your worst problem, but not late game.
Greater Glyph of Magic Resist: Same as above.
Greater Seal of Armor: Why not magic resistance? simple, the bonus difference (almost DOUBLE) between armor and magic resistance was so big that it wasnt worth getting magic resistance.
Summoner Spells
![]() ![]() ![]() |
space |
![]() |
space |
![]() ![]() |
Ability Explanation
-
Spiked Shell: This one is very simple, that means you will need to stack a lot of armor, this is why im building a
Thornmail earlier then an
Warmog's Armor, for each 4 armor will get one Attack Damage (so
Thornmail will boost you 25 Attack Damage)
-
Powerball (Q): Ok, this one is quite usefull, most people use it for getting fast enough into someone's lane or to gank one lane, thats not "wrong", but we want to use
Powerball in teamfights, as you can see, this ability slows enemies down, and also have AoE damage, if you ever played
Rammus you will also know that it splits champions/minions. So, your main objective here is to split their team in 5v5 teamfights, and taunt their carry, if your team focus their carry, then your team will have high chances of winning this teamfight.
-
Defensive Ball Curl (W): This ability makes
Rammus an AWESOME tanker, it highly increases his armor(increasing your damage as well) and his magic resistance, this ability can help you against strikes like:
Karthus ult (
Requiem), against
Nidalee spear (
Javelin Toss) and it also returns damage to the attacker's basic attack with a bonus based on your armor, so if you are fighting one AD char, you can active that to combo your
Thornmail and your puncturing taunt(you must remember that puncturing taunt reduces enemies armor), that will probably hurt them quite badly!
- Puncturing taunt Puncturing Taunt (E): This ability can be a life saver, actually we can use it in as an offensive skill, or as a defensive skill, i will explain that now:
let's say your carry/DPS is near you and he is fighting against one AP and one AD, his prime objective is to focus their AP, logicaly, they are going to attack your partner first, so that's what we do, we puncturing taunt their AD while our AD beat their AP to death, and then their AD wont be hard to take down (unless he runs away)...
Another case is: your team is near a teamfight (whatever, 3v3, 5v5...) and your job as a tanker is to initiate this fight, so your objective is to get into them and control their carry, make sure that your teammate ar following you, or else you will be raped, as you control their carry with puncturing taunt, your team beats him to death.
You can also puncturing taunt enemies under turret, can prevent your enemies from running away (my favorite :D), can make on DPS suicide, can take them for a walk and etc.
-
Tremors (R): Rammus ultimate is a skill that deals area damage to all EVERYTHING "evil" inside its range, including minions, champions and BUILDINGS, so that means (obviously) that
Soaring Slam deal damage to turrets and inhibitors, his bonus damage is based on AP, that skill longs 8 second dealing 30% bonus damage per second wich means that it deals a total of 240% AP bonus damage, your objective here is to use that in the middle of one teamfight, so you can inflict damage to all enemies and it is effective when taking turrets down, also...
it is worth to raise your AP for this skill, as long as you raise your HP/Armor/Magic resistance, items like:Abyssal Mask,
Rylai's Crystal Scepter,
Zhonya's Hourglass are welcome here...
Ability Sequence Order
So, here is the deal:
We want to max puncturing taunt duration first, to combo with




Items
Item Sequence






Thornmail
2450

Warmog's Armor
3100

Force of Nature
2800
-
:(not listed above) this one is sold late game, but will fit you quite well earlier game.
-
: i would recommend this one over
Boots of Swiftness or
Ninja Tabi for two reasons:
1- it is harder to get Magic resistance then Armor.
2- tenacity will be more vital to your survaviability then a little bit more move speed.
-
: As we know, Armor is more important then magic resistance for
Rammus, thornmail returns 30% of physical attacks in magic damage, thats also good for stacking with your defesive ball curl, also thornmail is cheaper then
Warmog's Armor.
-
: Ok, HP is like essential for your tanker, also is Armor and Magic resistance, sometimes is not worth building
Thornmail before
Warmog's Armor, that will depend on enemy's team, if they have more AD then AP, we are building
Thornmail first, if they have more hybrids than AD we are building
Warmog's Armor first, if they have more AP then AD we are building
Warmog's Armor first, if they are balanced, you will have to ponder that yourself.
Remember thatWarmog's Armor increases your HP for each kill you make (including minions).
-
: Here it is, your main source of Magic resistance, this item has the biggest Magic resistance bonus of League of legends, but you know what? that's not what it make this item so great, actually the bonus Health regen is awesome, i normally build that after
Warmog's Armor , reason is:
Force of Nature regen bonus is based in HP%, the move speed will also help a little bit.
BuildForce of Nature before
Warmog's Armor in case of 3/5 or more of them are AP (example: 3 caster, one tanker and one AD)
Ok, we got 2 slots missing in our build, that's what i call "optional slots", we can build that as many ways possible, and we want to keep it tankish, obviously...
Thinking that way, lets build something that can stack with our build, let's see some options above:
-
1st item:Randuin's Omen:
Ok, it will give us 75 armor, also 18,75 Attack Damage (thanks toSpiked Shell), 350 HP and some HP regen, also two good things are the cooldown reduction bonus and the slow effect, resuming: extra survivalbility.
2nd item:Sunfire Aegis:
this one is to combo with all your items above, we have a bonus armor, bonus HP and a permanent 35 magic damage per second to all nearby enemies, (you can build that sooner if you prefer...)
-
it's hard to finish this building using magic resistance, i would say, but if we need, it's because enemy's team have some strong AP, in that case we will need not only to raise our defenses against them, but we will need to raise our damage too...
1st item:Abyssal Mask:
Resuming that you read that fast explanation above, we need something that raises our magic resistance and our ability power,Abyssal Mask is our best pick in that case, also the 20 magic resistance reduction (aura) will help your whole team.
2nd item:Banshee's Veil:
We are grabing this one for the bonus HP/magic resistance. Also the spell block helps alot in teamfights, you can never know when you need that, i would pick that one in every hard game.
1st item:Guardian Angel:
This one is simple, it gives us armor/magic resistanceand revives you in case of death, that's a good choice for hard games also...
2nd item:Frozen Heart:
99 bonus armor!
20% cooldown reduction!
20% slow(attack speed) aura!
surely this item wont need further explanation!!
-
Ok, i will leave more then one option:
massive HP:1st/2nd item:Warmog's Armor:
no extra explanation, we will have a HUGE ammount of HP and a huge HP regen.
Tricky Rammus:1st item:Rylai's Crystal Scepter:
this item will give you 500 HP, some ability power and slow in each skill you use, now think aboutSoaring Slam and
Powerball... just think about them with a slow effect (in case of
Powerball even more slow!), isnt that great?
2nd Item:Banshee's Veil:
another small bonus for your HP, but this time we are using that against disables in teamfights! the magic resistance is also good.
"get off me" Rammus:this is a different version of "Tricky Rammus", in this one we have a little bit more HP but less CC(Crowd Control).
1st Item:Frozen Mallet:
This item gives you 700 HP, and gives you slow effect in your basic attacks, that means, if your team focus who you are slowing and puncturing taunt, it will be an easier kill for your teammates, that's what i call "teamwork", it is a little bit hard at first to have that gameplay withRammus, so it may need a little bit practice.
2nd Item:Sunfire Aegis:
This item will help you out with focus, most of the squishies opponents will want to get away from you, that makes a gap beetwen your opponents, helping your team to see who is in better position to focus, giving your team advantage in teamfights.
-
for "Slayer Rammus" i convert his durability into damage,Rammus is not a DPS, you can build him as a DPS, but that's not my wish here...
1st item:Atma's Impaler:
crit strike chance + AD + Armor, we dont need to attack so fast, since most DPS will get hurt byThornmail
2nd Item:Bloodthirster:
Bonus AD and the most important: Life Steal!!
There are many ways of buildingRammus, i just put some ideias about what you can do, i am not really good explaining why i pick items, every game is a case, so i recommend you to try what you think it is better, get used to your build style, get used with
Rammus.
know your opponents, but know yourserf first!
Farming
No, i do not jungle with rammus, why is that? i just don't like to jungle...
We have 3 options here, solo Mid, Solo lane, lane with partners, i am discarting solo mid, we are not doing that!
as a Solo lane we can fight against another solo, or against 2 opponents.
Solo lanes usually go top.
just play defensively if your fighting 2 opponents, dont go too far away from your turret if you are fighting another solo fighter, take care with ganks, use wards if possible, and ask for ganks whenever you feel like, dont autohit minions, just last hit them, once you get to lvl 6 you can farm a little bit more with your

as a lane partner try to assist your partner, taunting the enemies and protecting your partner, remember that you are the tanker! try to foresee opponent's/your partner's actions.
Teamfights
after laning phase ends your job is to initiate the battle, just stay near your teammates, and as sooner as someone get out of it's position, just grab him with puncturing taunt and leave it as "one kill" for your team, your opponents have to hit you, not your teammates, so make them hit you.


if you read all this guide, you will have a lot of ideias of what you can do, i recommend you to read it before reading only "what to do in teamfights"
Summary
This build can be used in Ranked games(5v5), Normal Games(5v5) and also in normal games(3v3), i wouldnt recommend 3v3, but it does work fine.
This build can be used as an learning experience for


thank you!
Credits to jhoijhoi for the template, which you can find here.
You must be logged in to comment. Please login or register.