This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- The Sixth Sense ~ A focus on all things Lee Sin
- BAMF Hypercarry Free'lo GG KAYLE provided by EvilDice
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Renekton Build Guide by EvilDice
Renekton: Croc Chop! (How to Drive a Movie Theater)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
This is the new, revamped version of my renekton build. If, for whatever reason, you prefer the old build, you can find it here.
3/21/11 - Added a rune I am testing out as well as an item due to some feedback given in the comments. In the combos area, Dice will now be represented by Catlyn's Ace in the Hole for more pleasant readability.
3/22/11 - DV/Trollvote section added. Was hoping I wouldn't have to make this for a while :(
3/29/11 - Masteries section added.
4/4/11 - After playing a lot of games with Deso quints I can safely confirm that this is the best way to go. Holy **** damage...
4/26/11 - New section added (below).
8/24/11 - Huge revamp coming in.. New items, runes, masteries... Skill order.. Check it out!
11/23/11 - Updated with new masteries.
Now you may be wondering, why AD runes? The answer is simple. Renekton is a strong early game champion. Attack damage runes early on are extremely powerful. Generally speaking, AD>ArP for early game, ArP>AD for late game(you can try to prove me wrong if you like, but it ain't gonna happen). These runes focus on an insanely powerful croc early on so lategame all you have to do is chop, chop, chop.
Passive: Reign of Anger - Renekton gains 5 Fury per attack. Having 50 or more Fury empowers his abilities with bonus effects but drains 50 Fury when they are used. Out of combat, he loses 5 Fury every 2 seconds. When Renekton is below 50% Health, Fury gains are increased by 50%.
Well, you know renekton by that red bar of RAGE you see when he has 50 fury. Managing your fury well and using it at the right time is what will separate the good renektons from the great renektons. His base spells are pretty weak but his fury spells are insanely powerful.
Q: Cull The Meek - Renekton swings his blade, dealing 40 / 70 / 100 / 130 / 160 (+0.6 per bonus attack damage) damage to nearby enemies and healing for 10% of the damage dealt, up to 50 / 75 / 100 / 125 / 150.
When Renekton has more than 50 Fury he deals 50% additional damage and heals for 15% of the damage dealt, the healing hard cap is tripled. Consumes 50 Fury.
In my opinion renekton's best skill. Cull The Meek makes you a farming beast as well as a survivability beast. With this ability you are going to put out some good damage and get a nice heal. In the lane phase you want to hit as many minions as possible with this as it gives up to 25 fury gain (something the tooltip above didn't mention). In teamfights you want to hit as many enemies with it as possible and try to spam it for maximum damage output.
FURY use: Amazing for killing creeps in the jungle and in the lane, you want to use the fury version of this ability when you need to heal or farm. If you need that extra damage to finish off an enemy and your W is on cooldown go ahead and pop this as well, the damage is very nice.
W: Ruthless Predator - Renekton's next attack swings twice, dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit, stunning his target for 0.75 seconds and applying on-hit effects.
When Renekton has more than 50 Fury, his next attack will swing three times dealing 5 / 15 / 25 / 35 / 45 (+0.75 per attack damage) damage per hit and stunning his target for 1.5 seconds. Consumes 50 Fury.
It's a nice stun no doubt. Since it is melee it is very good for cancelling ults and what not. Earlygame you can put out some nice damage as well with just a non fury charged stun. This is your main single target damage ability in fights... And early game it is going to hit HARD.
FURY use: This ability becomes exponentially better when you use it with fury. The damage early (and late) game is ridiculous and your stun lasts 1.5 seconds. Early game the enemies are going to be in shock when they see 1/3 of their health gone just like that. Main use is in fights to cripple a squishy but it can also be used for red buff if you don't need to heal.
E: Slice and Dice - Slice: Renekton dashes forward, dealing 45 / 75 / 105 / 135 / 165 (+0.6 per bonus attack damage) damage to targets along the way. If he hits a target he gains the ability to use Dice.
Dice: Renekton dashes, dealing 45 / 75 / 105 / 135 / 165 (+0.6 per bonus attack damage) damage along the way. When Renekton has more than 50 Fury during Dice, he deals 50% additional damage and shreds the armor of targets he hits by 10 / 15 / 20 / 25 / 30 for 4 seconds. Consumes 50 Fury.
Slice 'em and Dice 'em. This ability is great for farming, chasing, initiating, escaping, and everything in between. The damage is actually really good and so is the scaling, however the main use is going to be for the dash - not the damage. It's too hard to S&D through enemies without being in a teamfight because of the range, so you wand to use the dash. Great for early game harassment and survivability. Here's some combos you should use with this ability.
***I will be using Caitlyn's Ace in the Hole icon to represent Dice. The icons look pretty similar. Hope this doesn't confuse anyone and if it does let me know in the comments :P
Slice in to all minions, use Cull The Meek for some quick fury, stun with Ruthless Predator, Dice out.
Build up 50 fury,Slice in to minions, use Cull The Meek, Dice out.
Escaping: Run into bush, wait for enemy to move to the front of the bush (to cut off your escape). Stun if necessary, Slice through the enemy, Dice away.
Chasing/Ganking: Slice through minions if you can't reach the enemy, apply stun with Ruthless Predator, Dice through enemy along escape path, exhaust if you have it, and spam Q and W.
FURY use: The fury charge of Slice and Dice isn't all that noticeable. It has been patched to remove a percentage of armor which makes it better, however usually when I use fury and E in the same sentence it's "Make sure you don't waste your fury with Dice".
Ultimate: Dominus - Renekton empowers himself with dark energies, gaining increased size and 300 / 450 / 600 health for 15 seconds. While empowered, he deals 50 / 75 / 100 (+10% of ability power) magic damage to nearby enemies and generates 5 Fury per second.
Ahhh, your ultimate. Dominus. Just say it. Dominus. Every aspect of this ult compliments you so well.
1) You are going to become much harder to kill with the instant heal it gives you.
2) If they do try to kill you, they are going to be punished the longer they are fighting you.
3) It gives you fury regeneration, meaning you are going to get fury up faster while you are fighting, meaning more damage.
4) It lasts 15 seconds! This means you are going to have an amazing DoT for the entire teamfight. Don't be afraid to pop this early before you gank as the fury you can build up can help to charge up from 0 to a larger duration stun, sometimes making the difference in a successful and non successful gank.
5) It turns you into a huge scary *** crocodile.. If you combine this with the Galactic skin it pretty much means instant win in a teamfight.
Boots 3 pot is a truely awesome start on ren, as you get that early move speed you need to establish lane dominance, as well as 3 potions for strong sustain. If you want to go for total lane dominance and want that first blood, start with a Doran's Blade. This, however, is a much riskier start, but can also be more rewarding.
Phage is going to give you some early beffyness, as well as an innate slow. Phage is a pretty awesome early game item, so capitalize on it. Later, it will be built into a Frozen Mallet.
This is the bread and butter item for Renekton. It gives you easy farming ability, a ton of health, as well as armor. Once you reach sunfire you are one mean croc. I've always loved this item on Renekton, it just works with him so well.
Time to add some more AD to the mix, as well as some cdr and armor pen. The brutalizer is, in my opinion, one of the strongest items for it's cost in the game, and it works great for AD casters like our favorite crocodile.
Awesome item on renekton, and it's got great synergy with his W. With your W, you are gonna croc chop someone for a ton of damage, and gain magic resist in the process! Now who wouldn't like that?
Ionian Boots of Lucidity
More CDR! Here you will hit 30%, which is a pretty decent count, and should really help with those abilities that you are gonna spam oh so much.
Time to finish up your phage, and put a cherry on top of an already very tanky build with your Frozen mallet. Now you've got the full package. You've got armor, you've got magic resist, and now you've got a ton of health. Who said renekton had a bad lategame? Not me, that's for sure.
Final Item, Situational:
Your final item(or maybe 2 items) can be taken from this list. In most cases, you will want to build an atma's because of the damage boost it allows you to have while making you super tanky. Grab a last whisper if they are stacking armor, however I prefer going more tanky on my croc. Only get this if your team is real tanky already and you have someone like amumu. Guardian angel is an item you get when you have no ****ing clue what else to get. You can also elect to finish your brutalizer into a Youmuu's ghostblade, or you can elect to sell it for another one of these items. I like to keep my brutalizer as long as possible for the added cdr, but you may need to give it up to become more tanky. Finally, grab a triforce if you want a little more fighting prowess in teamfights.. This is just a really strong item on all offtanks.
If you can solo top 1v1 go for it. Renekton is pretty dominant vs other enemy melee champions but he can struggle vs ranged. Keep that in mind. If you duo lane make sure your partner is someone who is not as kitable as you. That would be bad.
Early game you want your main focus to be on last hitting, however you are very capable of putting the hurt on many enemies. Build up 50 fury and then go for some harassment with your W. Some combos for this are in the Abilities section. This is going to hit the enemies extremely hard and may even amount to first blood. Ren is like sion in the way that he does not slowly kite enemies. His harassment is hit them like a train and then back off.
The main focus of this phase is farming up your Sunfire. Your mid game is pretty uneventful and much more boring than other champions. Pretty much you just go with the flow. Help a lane if it needs help, gank if something needs ganking. However, you are more likely to have someone gank your lane than for you to gank other lanes. You just want to sure that whenever a fight starts up, you are there. Most often in this phase you just want to farm, farm, farm. It's very easy to do! Use a fury charged Cull The Meek, Slice, Dice and the minions are gone. Go hunting for those pesky large waves and farm 'em up. Once you get your Sunfire Cape you can go do whatever you feel is necessary to win the game. You are a pretty scary beast now.
Keep dragon warded and other areas. Now that you have your Sunfire you aren't super item dependent so you can buy wards. Whenever you get the chance you need to take dragon! Have good map awareness. If there is nobody better fit to take the red buff go ahead and grab it, or help your ranged carry out with it.
Ahh, the teamfight phase. Now that you are well farmed group up with your team and push. You know how this goes.. Pushing, enemy defends... Someone leaves, some poking, and eventually something happens. I would recommend maintaining good map control and always have dragon and baron warded. Renekton really isn't the best initiator and that is better fit for your main tank. Once your main tank initiates and the fight has begun what you want to do is:
1) Pop Dominus and let out a loud battle cry for the world to hear (at least your neighbors). It's time.
2) Exhaust their main damage dealer.
3) Slice through an enemy to the most annoying squishy champion they have, and croc chop with a fury W. Now use Cull The Meek and Dice through your target.
4) If you have your Youmuu's active this is the time to use it. Continue to croc chop until your target is dead, and move on to your next target, the enemy champion causing the most trouble.
4a) If you think the slow from Randuin's Omen is needed (if you have the item), pop it here.
5) If an enemy is trying to escape, hit W and flash on their *** for the kill.
6) Repeat 3-5 until you are victorious.
8) Repeat 1-7 until the victory screen pops up.
Hopefully the fight went well and you are now pushing for the win. If the death timers aren't high enough yet to push for the win, go take baron (if possible). You don't want to make any stupid mistakes that let the other team back into the game. Remember to build according to the enemy team and dominate with Dominus!
What I use:
- Exhaust is just amazing on ren. This is going to allow you to win every 1v1 situation early on (unless they have it too) and will allow for some easy chasing. Lategame you can exhaust their carry to severely gimp their damage output while you croc chop them or someone else.
- Flash is another amazing spell for renekton. S&D on cooldown and you are about to get cced? Flash. Enemy running away with a sliver of health left? Ruthless Predator and Flash. Whatever the need, flash seems to always be off cooldown at the perfect time to fulfill it.
What you can use:
- I used to run this with flash before I discovered my above combo. Renekton can sometimes be screwed over by CC and cleanse can help save you.
- Ghost is a strong spell on any champion but ren just doesn't seem to be as dependent on it as others. Pretty pointless for chasing as almost everyone has ghost and the mastery, he doesn't really need it for escapes... I just don't really like ghost as much on him.
- Nice for early game 1v1s however useless for pretty much the rest of the game. If the enemy team has a swain or mundo and nobody on your team has ignite it may be worth it to pick it up.
- Teleport is nice for farming and map control I suppose.
- Always nice for someone on the team to have fortify.
What I don't recommend:
- Not a terrible spell but why would you need it?
- More fit for supports IMO.
- Does this even do anything?
- While renekton can jungle, this isn't what this build is about.
- Why isn't this on the top of the list? I forget -.-