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Spells:
Exhaust
Ignite
Ability Order
Reign of Anger (PASSIVE)
Renekton Passive Ability
Introduction:

Renekton. My new favourite offtank. Renekton, Irelia and Nasus are my best offtanks, but why are they so amazing? Why Renekton over Irelia or Nasus? What are the reasons?
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Pros
![]() + His build is very versatile. + His mechanics are amazing. + Is a great anti-carry. + Has an amazing early game. + Can go top or bot *Top is better* + Is rage based. |
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Cons
![]() - Can be kited out of ult. - His damage slightly falls off lategame. - Has a hard time against ranged. - Hates to lane against teemo 1v1. - Can be beat by his brother lategame. |
1. Initiate with your tank.
2. Deal a **** load of damage.
3. Protect the carrys. *IE. You can jump+stun to save your ashe, or to kill theyre xin, which do you chose? The right anwser is save your ashe.*
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Reign of Anger (Passive): Renekton gains 5 rage for every auto attack. Additionally, he gains 50% more rage per attack when he is below 50% health. *His source for rage. This will empower his abilities to do more damage. This is what makes him better then the cooldown based champs.*
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Cull the Meek (Q): Renekton swings his blade dealing physical damage to nearby enemies and healing for 5% of the damage dealt up to a cap. Heal amount is quadrupled against champions. Each target hit grants 5 Fury.
When Renekton has 50 or more Fury he deals 50% additional damage and heals for 10% of the damage dealt, the healing cap is tripled. Consumes 50 Fury.
Physical Damage: 60/90/120/150/180(+0.8 per bonus attack damage)
Healing Cap: 50/75/100/125/150
Fury Empowered Physical Damage: 90/135/180/225/270(+1.2 per bonus attack damage)
Fury Empowered Healing Cap: 150/225/300/375/450
*This ability is his source of sustainability. The more enemys/creeps you hit, the more you heal.*
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Ruthless Predator (W): Renekton’s next attack will swing twice dealing physical damage and stunning his target for 0.75 seconds. Each hit applies on-hit effects.
When Renekton has 50 or more Fury his next attack will swing three times dealing physical damage and stunning his target for 1.5 seconds. Consumes 50 Fury.
Physical Damage Per Swing: 5/15/25/35/45(+0.75 per attack damage)
*Keywords here, "PER SWING". This is also his source of cc, a very amazing ability.*
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Slice and Dice (E): Renekton dashes, dealing physical damage along the way.
When Renekton has 50 or more Fury Dice deals 50% additional damage and reduces the armor of targets hit for 4 seconds. Consumes 50 Fury.
Physical Damage: 30/60/90/120/150(+0.9 per bonus attack damage)
Fury Empowered Physical Damage: 45/90/135/180/225(+1.35 per bonus attack damage)
Fury Empowered Armor Reduction: 15/17.5/20/22.5/25 %
*Amazing ability. This is the key to harrass in lane, you jump in, harass, jump out.*
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Dominus (R): Renekton empowers himself with dark energies, gaining increased size and health for 15 seconds. While empowered, he deals magic damage to nearby enemies and generates 5 Fury per second.
Health Gain: 300/450/600
Magic Damage Per Second: 40/70/100(+0.1 per ability power)
*His ult. It makes him tankier so he can initiate beter. Does aoe damage, and overall is a great ability. The problem is he can be kited out it.*
R>Q>W>E
At level 1 you get up your W for the stun, incase a 1v1 fight starts or someone ganks your jungler/you gank theyre jungler. At level 2 you take your E for the double flash, it will save you incase of a level 2 jungle gank, or just for better harass. After that you do the R>Q>W>E order.
Why Q First? Because Q is your sustainability. When is sustainability most needed? Lanning phase, *IE. Levels 1-11 Usually*
Why W Secound and not E? Because the damage output from W surpasses E. The only real benefit to upgrading E over W is the armor reduction when you have 50 rage, but honestly the stun is more usefull then the armor reduction.



Offence:
I put one point in

Defence:
I put 21 points in here because honestly, the new defence tree is sweet.


The defence tree is just so strong, theres no reason not to go all in to this tree, especially when playing such a tanky champ.
Utility:
I put 8 points in utility for the movespeed.

ALTERNATIVE MASTERIE PAGES:
21/9/0
21/0/9
9/21/0
0/21/9
All of the above do work, I just personaly feel like 1/21/8 is the best. I have personaly tried all of them, and feel like the one I have chosen is the strongest for Renekton.
These are my rune choices, I know they look all over the place, so let me explain my choices.

Replaceable with: Greater Quintessence of Desolation
Greater Mark of DesolationGreater Mark of Desolation: Armor pen, very important on Renek because everything he does is based off of physical damage. His auto attacks, his Q, W and E all do physical damage.
Replaceable with:

Greater Seal of VitalityGreater Seal of Vitality: Health Per Level. At level 18, these give 19.44 HP Each. 19.44x9=174.96 HP more. These ruins are VERY usefull on Renekton, they also aide at keeping his lategame strong.
Replaceable with:



Replaceable with:

NOTE: The replacements for the Seals and Glyphs are targeted towards more early game dominance. The runes I have chosen are targeted towards aiding your late game.


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The Brutaliser Cooldown Reduction, AD and armor pen. This items makes your damage skyrocket because 3 of your spells scale off ad, and they all deal physical damage.








Youmuu's Ghostblase If the game gets to super lategame, you may want to upgrade your brutaliser into this item. Its base stats and active are very usefull. You use the active usually at the same time you use your up, this way you cant be kited out of it, and become an insane source of damage during the durations.

1. The passive stacks with his W's slashs. If you have 50 rage, his W stuns and deals 3 attacks rapidly, each attack stacks with Black Cleaver, so you instantly reduce they're armor by 45.
2. You have 3 abylitys that all deal physical damage.




Ninja Tabi's Ever since the new change to dodge boots, I find these boots very good. If they are ad heavy *AD top, AD jungle and Ranged AD bot* then get these. The beauty of these is not just the armor, but the 10% Damage Reduction is amazing.


VS



Here I would like to explain why I go Atmallet instead of Atmogs + Trinity.
Atmallet and Atmogs are about the same price. Atmogs gives 300 more hp *600 more with full stacks*, and atmallet gives more AD and a slow. Now let me argue with you and persuade you to think my way.
space1.Atmallet gives more AD plus a slow for less health, but you still have so many other hp source items.
space2.The slow is amazing on a offtank because it allows you to stick to your target easier.
space3.For Atmogs to have the slow, they need to buy Trinity Force. Another 4k gold spent on a slow that isnt as good.
space4.When you build straight Warmogs, you become useless for the duration. Your spending over 3k gold on pure HP, your spacedamage falls behind and you become useless for about 10 minutes of the game
space5.When you build straight Frozen Mallet, you gain AD and health the whole way plus a early slow, meaning your damage
spaceand utility doesent fall behind during the duration.
space6.Going Atmogs + Trinity uses more item slots, and is far to expensive.
For those reasons, Atmallet is the better choice. Yes Atmogs + Trinity gives more DPS and HP then Atmallet, but with that extra item slow you could get Aegis and aide your whole team, or build GA and become industructable.
Please dont be the guy above, let me explain.
Yes, I to play Irelia and Nasus with

Early. Game. Domination.
I dont build Garen with aton of gp10 items, and neither should Renekton, the reason is because, unlike Irelia and Nasus, Renektons strongest momments are early game, so sending him back 1500 gold at the start, tho "worth it" after 25ish minutes, isnt worth it for Renekton. He needs that 1500 gold at the start to aide his domination, he will make up for the potential gold in kills and farm.
Building Gold per 10 items on him just slow him down to much.
Harrass Combo:
E*In*-W-Q-E*out*
The beauty of this combo is it allows your to hit him, heal any minion fire you may receive, stun him so he cant hurt you back, and get out before his stun ends. When you learn to do this right, you will the king of solo top.
Going for it:
E*In*-R-W-Q-*Keep auto attacking*-Exhaust-Ignite-E*Direction He is heading*-Spam Q and W.
I know thats unorganised, but its pretty much ult/jump in, stun and do as much damage as possible, exhaust after stun is up.
space1. You can play aggresive because you have exhaust and a flash out if they do end up winning.
space2.Farm with your auto attacks and your

spaceso use it.
space3.Keep your bush warded. They're jungler is your only true fear, so as long as your safe from him, you should have a
spacepretty easy time.
space4.If a ranged AD carry is top, you have the right to be scared. Ranged champs are his enemys top. Im not saying you
spacecant do it, im saying if they have a Cait, or worst off, a Teemo top, play smart.
space5.If its 2v1 up at top, then just play more passive. Lasthit under turret and ask your jungler to gank.
spaceYou should still focus on lasthits, tho you will most likely be forced to share them.
spaceCommunicate with you teamate, ping when your going for something, let him know whats going on.
Honestly its pretty simular to solo top. Just play like you normaly would, just with a teammate and more coordination.
NOTE: I WILL WRITE THIS SECTION WHEN THE NEW JUNGLE CHANGES ARE MADE.
I will come back often and update. Happy hunting!
Special Thanks to Jhoijhoi's "how to make a guide" guide.
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