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Spells:
Ghost
Teleport
Ability Order
Junkyard Titan (PASSIVE)
Rumble Passive Ability
Introduction

Rumble is also able to do good initiates with his ultimate ability

Although

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Marks: Magic damage is


Seals: Laning top, most enemies will deal physical damage. Additional armor by [[Greater Seal of Resilience will increase your survivability notably
Glyphs: For some early damage I like


Quints: In my opinion there are two viable choices: Greater Qunitessence of Fortitude for notable early durability or Greater Qunitessence of Potency for even more damage.
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I prefer to start with Doran“s Shield. It gives you an allround bonus with 120 HP, 12 Armor and 8 HPregen/5s. If you want to build more tanky you can also take a



And if you feel that you will dominate the lane wihtout much effort (



If you get back get the



Then start to build your midgame core; after about 35 minutes it hsould look somewhat like this (excuse me if the time scale is not that good):




This gives you about 1000 health, 45 armor, 25 MR, 2 MS, 120 AP and 12% Spellvamp. You will be really tanky and deal awesome amounts of damage because the basedmg of your skills is set really high.
Now you have the full amount of health bonus, the much needed slow on that

What you buy next depends on your team and you enemies. If you do not have another guy in your team who buys a


In almost every game, I go on with

For a RAPID boost of your own damage I suggest you get a

If you did not already build


Some remaining alternative items are a



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I recommend to start with one point in


At level 2 i mostly spend a point in




Then i take 3 points in

At level 6 i skill (of course) my Ultimate,




Well then i go on maxing



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My personal favorites are
Ghost and
Teleport.
I recommend
Ghost because your main job in the entire game is chasing. I dont think there is a better chaser than
Rumble since you have an ability to boost your own MS and you have a lot of slows... basically you slow with everything you do since you have Rylai's.
And I recommend
Teleport, which is kinda Must-have for laning top. You have no spells to heal yourself early on as most opponents will and you are very item dependant, so going back for shopping is no problem anymore. Besides, you can set up some great Tp ganks ;)
Since the nerf for
Flash i don't like it anymore and prefer
Ghost instead, well, at least on most champs and on offtanks as good as always.
Ignite is also okay to secure early kills and MAYBE
Exhaust but i really do not recommend it (another slow.. WHY?!) . And forget about the rest.
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I recommend


And I recommend

Since the nerf for




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You take solotop. Nothing else. Better: You only pick
Rumble if you have ensured to go solotop. In rare cases you can go mid to counter
Mordekaiser or even better
Akali. But because of the bigger distance between the tower and your need to chase, laning top is better than mid.
You must harass your enemy out of lane.
Rumble has no comparable lategame potential like
Nasus or
Irelia or even
Sion (AD) and is mainly a counterpick against champions who need a long farm in order to be good.
Try to dominate the lane early on and harass strongly with
Electro-Harpoon and
Flamespitter. Once your enemy is low health, finish him off with the combo using
The Equalizer I described above.
If you see any kind of incoming damage, activate the
Scrap Shield quickly.
For a quick harass, hit once or twice with the
Electro-Harpoon, chase with the Flamespitter and turn away with
Scrap Shield.
And always watch your heat! not being able to use your ultimate because you overheated is a pity.
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In teamfights, always try to damage as many enemies as you can with
Flamespitter and
The Equalizer and chase those who flee with
Electro-Harpoon.
You have an OK initiate shining by its range but there are recently better ones; if you can enter the fight second because you are disabled by any kind if snares and movement control; you have to come up close to deal damage.
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You must harass your enemy out of lane.




Try to dominate the lane early on and harass strongly with



If you see any kind of incoming damage, activate the

For a quick harass, hit once or twice with the


And always watch your heat! not being able to use your ultimate because you overheated is a pity.
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In teamfights, always try to damage as many enemies as you can with



You have an OK initiate shining by its range but there are recently better ones; if you can enter the fight second because you are disabled by any kind if snares and movement control; you have to come up close to deal damage.
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