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General Guide by Searz

Rune tips - What secondary and primary means and more.

By Searz | Updated on September 25, 2012
4,116,709 Views
1,730 Votes
625 Comments
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Choose Champion Build:

  • LoL Champion: Ashe
  • LoL Champion: Shen
  • LoL Champion: Janna
  • LoL Champion: Annie
  • LoL Champion: Nocturne
  • LoL Champion: Caitlyn
  • LoL Champion: Alistar
  • LoL Champion: Swain
  • LoL Champion: Cho'Gath
  • LoL Champion: Trundle
Array ( [display_name] => [champion_id] => 13 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 3 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 3 [2] => 2 [3] => 1 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 13 [display_name] => Ashe [url_str] => ashe [title] => The Frost Archer [key] => Bowmaster [description] => One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people. "It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere [spotlight_embed_url] => https://www.youtube.com/watch?v=mSbMQ5xDnEg [role] => Marksman [defense_rating] => 3 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 528 [health_increase] => 79 [mana] => 280 [mana_increase] => 27 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 3.4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.5 [attack_damage_increase] => 2.85 [critical_strike] => 4 [critical_strike_increase] => 0.55 [health_regeneration] => 5.42 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.04 [attack_range] => 600 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.03 [health_18] => 1871 [mana_18] => 824 [movement_speed_18] => 325 [armor_18] => 79 [magic_resistance_18] => 38.5 [attack_damage_18] => 94.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 600 [tip_playing_as] => *Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. *You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun. *It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere. [tip_playing_against] => *Ashe has very few defensive options, and she's a good target to gank. *Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor. [client_id] => 22 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3232.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 38362 [view_count] => 9694355 [comments] => 11 [comment_count] => 38 [votes] => 23 [vote_count] => 31 [community_tier_list_vote_count] => 464 [community_tier_list_score] => 0.494397 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-04-14 15:09:35 [last_comment_ts] => 2014-12-25 11:19:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 63 [champion_id] => 13 [display_name] => Frost Shot [unranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot. [ranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets by 15-30% (at levels 1-18, increasing every 3 levels) for 2 seconds and causing subsequent basic attacks against them to deal 10 (+ critical strike chance × (1 + bonus critical damage))% bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot, decaying down to the normal slow over 1 second. [description] => While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana_per_attack [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-14 12:33:01 ) [1] => Array ( [ability_id] => 711 [champion_id] => 13 [display_name] => Ranger's Focus [unranked_description] => Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration. [ranked_description] => Ashe's basic attacks grant Focus, stacking up to 4 times. Stacks last for 4 seconds, after which they fall off one at a time every second. Once Ashe reaches 4 stacks, she can activate Ranger's Focus to consume all Focus stacks, granting {20/25/30/35/40}% Attack Speed and replacing Ashe's basic attacks with a flurry of arrows resulting in {1.05/1.10/1.15/1.20/1.25} of her Total Attack Damage per attack for 4 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-07-07 22:06:45 ) [2] => Array ( [ability_id] => 64 [champion_id] => 13 [display_name] => Volley [unranked_description] => Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [ranked_description] => Ashe fires 9 arrows in a cone, dealing {20/35/50/65/80} (+1.0 per attack damage) physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [description] => Ashe fires 9 arrows in a cone for 150% damage. Volley also applies Ashe's current level of Frost Shot. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 10 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 5 [cooldown] => 20 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-31 23:00:35 ) [3] => Array ( [ability_id] => 65 [champion_id] => 13 [display_name] => Hawkshot [unranked_description] => Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time. [ranked_description] => Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects. Ashe store up to 2 charges of Hawkshot at a time (recharge time: {90/80/70/60/50} seconds). [description] => Each time Ashe kills a unit, she gains some extra gold. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-12 12:17:43 ) [4] => Array ( [ability_id] => 66 [champion_id] => 13 [display_name] => Enchanted Crystal Arrow [unranked_description] => Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed. [ranked_description] => Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal {200/400/600} {1} magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are equal to Frost Shot's current value and last for 3 seconds. [description] => Ashe fires a missle of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 4.5 seconds, based on how far the arrow has traveled. In addition, surounding enemy units take damage and are slowed. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 75 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_05.mp4 [display_order] => 4 [range_type] => global [target_type] => location [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-03-07 07:32:37 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 22 [mobafire_id] => 13 [name] => Ashe [url] => ashe [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 25 [rankings] => 43 [rankingsCount] => 44 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Heal

Heal

LeagueSpy Logo
ADC Role
Ranked #25 in
ADC Role
Win 53%
Get More Stats
Array ( [display_name] => [champion_id] => 48 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 48 [display_name] => Shen [url_str] => shen [title] => Eye of Twilight [key] => Shen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium. [spotlight_embed_url] => http://www.youtube.com/watch?v=uH_ZuyB-frY [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 3 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 540 [health_increase] => 80 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 25 [armor_increase] => 3.78 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60.2 [attack_damage_increase] => 2.94 [critical_strike] => 2.4 [critical_strike_increase] => 0.33 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.33 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.027 [health_18] => 1985 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 76 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.5 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Feint can almost completely eliminate an enemy's damage early in the game, but it is ineffective against damage over time spells like Rune Prison. * Shen can be built as a fighter, mage or tank. * Try to keep an eye on your allies' health, even if in remote lanes, as Stand United can be used anywhere on the map. You can use F2-F5 to target them quickly. [tip_playing_against] => * Shen is a very durable champion, which multiple ways to absorb damage. Be wary about attacking him when he seems weak. He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into a 1v2 very quickly with Shen. [client_id] => 98 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34535 [view_count] => 6429393 [comments] => 4 [comment_count] => 15 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 483 [community_tier_list_score] => 0.444306 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-09 10:07:30 [last_comment_ts] => 2013-12-29 10:59:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 379 [create_ts] => 2010-03-24 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 748 [champion_id] => 48 [display_name] => Ki Barrier [unranked_description] => After casting a spell, Shen gains a shield which blocks damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect. Shen's power manifests as a Spirit Blade that he can control with his abilities. [ranked_description] => After casting a spell, Shen gains a shield which blocks 47 + (3 x level) (+14% of bonus Health) damage for 2.5 seconds. Abilities that affect other champions reduce the cooldown of this effect by 4 - 7.5 seconds (depending on level). Shen's power manifests as a Spirit Blade that he can control with his abilities. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 749 [champion_id] => 48 [display_name] => Twilight Assault [unranked_description] => Shen calls his spirit blade, empowering his next three basic attacks within 8 seconds to deal bonus magic damage based on a portion of his target's maximum Health. If his spirit blade collides with an enemy champion on its way to him, Shen deals increased damage and gains greatly increased attack speed. All enemies struck by the returning blade briefly suffer reduced movement speed when moving away from Shen. [ranked_description] => Shen recalls his Spirit Blade to his location. Enemies the blade collides with are slowed by {15/20/25/30/35}% for the next 2 seconds when moving away from Shen. Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal {5/10/15/20/25/30} (at levels {1/4/7/10/13/16}) plus {2/2.5/3/3.5/4}% (+ 1.5% per 100 AP) of target's maximum health as bonus magic damage. If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 2% (+ 0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed. Twilight Assault deals double damage to monsters, up to a maximum of {75/100/125/150/175} bonus damage. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 7.25 [cooldown_rank_3] => 6.5 [cooldown_rank_4] => 5.75 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 140 [cost_rank_2] => 130 [cost_rank_3] => 120 [cost_rank_4] => 110 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 200 [range_rank_2] => 200 [range_rank_3] => 200 [range_rank_4] => 200 [range_rank_5] => 200 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 750 [champion_id] => 48 [display_name] => Spirit's Refuge [unranked_description] => Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass. [ranked_description] => Shen's spirit blade creates a defensive zone for 1.75 seconds. Basic attacks that would hit Shen or an allied champion in the zone are blocked. If there are no champions to protect in the zone when it starts, the spirit blade will not activate until one enters or 2 seconds pass. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16.5 [cooldown_rank_3] => 15 [cooldown_rank_4] => 13.5 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 242 [champion_id] => 48 [display_name] => Shadow Dash [unranked_description] => Passively, Shen restores Energy when dealing damage with Shadow Dash or Twilight Assault. When activated, Shen dashes rapidly toward a target location, taunting monsters and enemy champions he encounters. [ranked_description] => Passive: Dealing damage with Shadow Dash or Twilight Assault recovers {30/35/40} Energy. Active: Shen dashes to a target location, taunting champions and monsters he collides with for 1.5 seconds and dealing {50/85/120/155/190} (+12% of bonus Health) physical damage to them. [description] => Shen dashes towards target location, taunting enemies he passes through. [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16 [cooldown_rank_3] => 14 [cooldown_rank_4] => 12 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 150 [cost_rank_2] => 150 [cost_rank_3] => 150 [cost_rank_4] => 150 [cost_rank_5] => 150 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-10 08:23:44 ) [4] => Array ( [ability_id] => 243 [champion_id] => 48 [display_name] => Stand United [unranked_description] => Shen shields a target ally from incoming damage, and soon after teleports to their location. [ranked_description] => Shen channels for 3 seconds, shielding the target allied champion for 5 seconds. The shield blocks {175/350/525} {1.3} damage, scaling up to {280/560/840} {1.3} based on the target ally's current health (shield maxes out at 40% health). Upon completing the channel, Shen and his Spirit Blade teleport to the target ally's location. [description] => Shen places a shield on target ally which absorbs damage. After channeling for several seconds, Shen teleports to the target ally and shields himself as well. [icon] => [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0098_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-10 08:37:52 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 98 [mobafire_id] => 48 [name] => Shen [url] => shen [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 43 [rankings] => 26 [rankingsCount] => 58 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 29 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 13 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 29 [display_name] => Janna [url_str] => janna [title] => The Storm's Fury [key] => Janna [description] => There are those sorcerers who give themselves over to the primal powers of nature, forgoing the learned practice of magic. Such a sorceress is Janna, who first learned magic as an orphan growing up admist the chaos that is the city-state of Zaun. Janna eked out what living she could on the streets. Life was tough and dangerous for the beautiful young girl, and she survived by her wits, and by stealing when wits weren't enough. The rampant magic that characterizes Zaun was the first and most alluring tool which Janna realized could both protect and elevate her. Janna discovered that she had an affinity for a particular type of magic - the elemental magic of air. She mastered her studies of air magic in a matter of months, almost as if she was born of it. Janna went from a street vagrant to an avatar of the air virtually overnight, stunning and surpassing those who taught her. Such a rapid ascension also changed her physical appearance, giving her an otherworldly look. Seeking to right the injustice in the world (particularly the insanity that has become the city of Zaun), Janna has brought her talents to the League. She is a voice for the regulation of magical experimentation and a supporter of the development of techmaturgy, making her an indirect ally of the city-state of Piltover and the amazing techmaturgical minds that live there. Janna is also a new favorite of the League's many fans. She is often the center of attention at functions, fan appreciation days, and other celebratory events. There is something untouchable about Janna, however, and her affections can change as quickly as the wind. Do not be captivated by Janna's beauty. Like the wind, she is one gust away from terrible destruction. [spotlight_embed_url] => [role] => Support [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 3 [health] => 500 [health_increase] => 78 [mana] => 350 [mana_increase] => 78 [movement_speed] => 315 [armor] => 19.4 [armor_increase] => 3.8 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 46 [attack_damage_increase] => 2.95 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 11.5 [mana_regeneration_increase] => 0.08 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.815 [health_18] => 1690 [mana_18] => 1438 [movement_speed_18] => 315 [armor_18] => 84 [magic_resistance_18] => 38.5 [attack_damage_18] => 71.5 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 18.3 [attack_range_18] => 550 [tip_playing_as] => *Eye of the Storm can be used on allied turrets. *Quickly firing a Howling Gale without the charge up can be used to heavily disable the other team. *Timing Janna's ultimate can push enemies away from a wounded ally or even separate enemies. [tip_playing_against] => * Save an interrupt ability for when Janna uses her Ultimate. [client_id] => 40 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3430.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 16764 [view_count] => 4349895 [comments] => 2 [comment_count] => 7 [votes] => 8 [vote_count] => 8 [community_tier_list_vote_count] => 710 [community_tier_list_score] => 0.360845 [community_tier_list_rank] => 2 [score] => 8 [lastpost_ts] => 2010-12-10 15:33:42 [last_comment_ts] => 2014-08-06 14:25:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 591 [create_ts] => 2009-09-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 142 [champion_id] => 29 [display_name] => Tailwind [unranked_description] => Increases the movement speed of Janna and all nearby allied champions by 8% while they are moving toward Janna. Janna’s basic attacks and single-target spells deal bonus magic damage based on her movement speed. [ranked_description] => Increases the movement speed Janna and of all nearby allied champions by 8% while they are moving toward Janna. Janna’s basic attacks and single-target spells deal bonus magic damage equal to {25/35}% (at levels {1/10}) of her bonus movement speed. [description] => Increases the Movement Speed of all allied champions by 3%. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1250 [range_rank_2] => 1250 [range_rank_3] => 1250 [range_rank_4] => 1250 [range_rank_5] => 1250 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => global [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:55:34 ) [1] => Array ( [ability_id] => 143 [champion_id] => 29 [display_name] => Howling Gale [unranked_description] => By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can activate the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking up any enemies in its path. [ranked_description] => Janna summons a mighty whirlwind, which she can release to deal {60/85/110/135/160} {0.35} + {15/20/25/30/35} (+10% of ability power for each second it charges) magic damage to all targets in its path, knocking them into the air for 0.5 seconds and an extra 0.25 seconds for each second charged. The distance traveled by the whirlwind also increases for each second it channels to a maximum of 1750 units at 3 seconds. [description] => By creating a localized change in pressure and temperature, Janna is able to create a small storm that grows in size with time. She can active the spell again to release the storm. On release this storm will fly towards the direction it was cast in, dealing damage and knocking away any enemies in its path. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 80 [cost_rank_3] => 100 [cost_rank_4] => 120 [cost_rank_5] => 140 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 144 [champion_id] => 29 [display_name] => Zephyr [unranked_description] => Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed. [ranked_description] => Passive: Increases Janna's movement speed by {6/7/8/9/10} {0.1} %, and allows her to move through units. Active: Janna launches her elemental at the target dealing {55/100/145/190/235} {0.5} magic damage, and slowing their movement speed by {24/28/32/36/40} {.1667} % (max 80 %) for 2 seconds. Janna loses the passive benefit while Zephyr is on cooldown. [description] => Janna summons an air elemental that passively increases her movement speed and enables her to pass through units. She may also activate this ability to deal damage and slow an enemy's movement speed. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 14 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-11-02 16:08:03 ) [3] => Array ( [ability_id] => 145 [champion_id] => 29 [display_name] => Eye Of The Storm [unranked_description] => Janna conjures a defensive gale that shields her target from incoming damage and buffs them to increase their physical damage. [ranked_description] => Janna shields her target, absorbing {70/105/140/175/210} {0.7} damage and buffs them, increasing their attack damage by {10/17.5/25/32.5/40} {0.1} for 5 seconds (can target Turrets) or until the shield is broken. Eye of the Storm's shield decays over its duration after a 0.75 grace period [description] => Janna conjures a defensive gale that shields her target from incoming damage while increasing their physical damage. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 18 [cooldown_rank_2] => 16 [cooldown_rank_3] => 14 [cooldown_rank_4] => 12 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 800 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-01-17 03:18:20 ) [4] => Array ( [ability_id] => 146 [champion_id] => 29 [display_name] => Monsoon [unranked_description] => Janna surrounds herself in a magical storm throwing enemies back and channels soothing winds that heal nearby allies. [ranked_description] => Janna knocks surrounding enemies back 875 units, stunning them for 0.5 seconds, and channels healing winds which restore {100/150/200} {0.5} Health to nearby allies each second for 3 seconds. [description] => Janna surrounds herself in a magical storm throwing enemies back. After the storm has settled, soothing winds heal nearby allies while the ability is active. [icon] => /content/spell/312e302e302e37302d34302d3 [cooldown_rank_1] => 150 [cooldown_rank_2] => 135 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 725 [range_rank_1] => 725 [range_rank_2] => 725 [range_rank_3] => 725 [range_rank_4] => 725 [range_rank_5] => 725 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0040_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-02-16 14:30:08 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 40 [mobafire_id] => 29 [name] => Janna [url] => janna [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 5 [rankings] => 88 [rankingsCount] => 41 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 1 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 1 [display_name] => Annie [url_str] => annie [title] => The Dark Child [key] => Annie [description] => In the time shortly before the League, there were those within the sinister city-state of Noxus who did not agree with the evils perpetrated by the Noxian High Command. The High Command had just put down a coup attempt from the self-proclaimed Crown Prince Raschallion, and a crack down on any form of dissent against the new government was underway. These political and social outcasts, known as the Gray Order, sought to leave their neighbors in peace as they pursued dark arcane knowledge. The leaders of this outcast society were a married couple: Gregori Hastur, the Gray Warlock, and his wife Amoline, the Shadow Witch. Together they led an exodus of magicians and other intelligentsia from Noxus, resettling their followers beyond the Great Barrier to the northern reaches of the unforgiving Voodoo Lands. Though survival was a challenge at times, the Gray Order's colony managed to thrive in a land where so many others would have failed. Years after the exodus, Gregori and Amoline had a child: [[Annie]]. Early on, Annie's parents knew there was something special about their daughter. At the age of two, Annie miraculously ensorcelled a shadow bear - a ferocious denizen of the petrified forests outside the colony - turning it into her pet. To this day she keeps her bear ''Tibbers'' by her side, often keeping him spellbound as a stuffed doll to be carried like a child's toy. The combination of Annie's lineage and the dark magic of her birthplace have given this little girl tremendous arcane power. It is this same girl who now finds herself as one of the most sought-after champions within the League of Legends - even by the city-state that would have exiled her parents had they not fled beforehand. "[i]Annie may be one of the most powerful champions ever to have fought in a Field of Justice. I shudder to think of her capabilities when she becomes an adult.[/i]" [space][space][space]- High Councilor Kiersta Mandrake [spotlight_embed_url] => [role] => Mage [defense_rating] => 3 [magic_rating] => 10 [attack_rating] => 2 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 512 [health_increase] => 76 [mana] => 334 [mana_increase] => 50 [movement_speed] => 335 [armor] => 19.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 2.625 [critical_strike] => 2 [critical_strike_increase] => 0.25 [health_regeneration] => 5.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.08 [attack_range] => 625 [attack_speed] => 0.579 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.713 [health_18] => 1804 [mana_18] => 1184 [movement_speed_18] => 335 [armor_18] => 87.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 95 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 625 [tip_playing_as] => [tip_playing_against] => [client_id] => 1 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d31.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 24119 [view_count] => 7417046 [comments] => 3 [comment_count] => 17 [votes] => 11 [vote_count] => 20 [community_tier_list_vote_count] => 471 [community_tier_list_score] => 0.467941 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2011-04-07 15:24:04 [last_comment_ts] => 2017-03-03 23:27:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 37 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 2 [champion_id] => 1 [display_name] => Pyromania [unranked_description] => After casting 4 spells, Annie's next spell will stun the target for a short duration. [ranked_description] => After casting 4 spells, Annie's next offensive spell will stun its target for {1.25/1.5/1.75} seconds. The duration changes every 5 levels. [description] => Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds. [icon] => /content/spell/312e302e302e37302d312d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-28 11:51:11 ) [1] => Array ( [ability_id] => 3 [champion_id] => 1 [display_name] => Disintegrate [unranked_description] => Annie hurls a mana infused fireball at her target, dealing damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [ranked_description] => Annie flings a mana infused fireball at her target, dealing {80/115/150/185/220} {0.8} magic damage. If Disintegrate deals a killing blow, the cooldown is reduced by half and the mana cost is refunded. [description] => Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target. [icon] => /content/spell/312e302e302e37302d312d31. [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-24 08:23:09 ) [2] => Array ( [ability_id] => 4 [champion_id] => 1 [display_name] => Incinerate [unranked_description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [ranked_description] => Annie casts a cone of fire dealing {70/115/160/205/250} {0.85} magic damage to all enemy targets in the area. [description] => Annie casts a blazing cone of fire, dealing damage to all targets in the area. [icon] => /content/spell/312e302e302e37302d312d32. [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 8 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 5 [champion_id] => 1 [display_name] => Molten Shield [unranked_description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [ranked_description] => Places a shield around Annie for 3 seconds, reducing the damage she takes by {16/22/28/34/40}% for the duration. Additionally, enemies will be dealt {20/30/40/50/60} {0.2} magic damage whenever they use auto attacks on her while the shield is active. [description] => Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. [icon] => /content/spell/312e302e302e37302d312d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 30 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:20:22 ) [4] => Array ( [ability_id] => 6 [champion_id] => 1 [display_name] => Summon: Tibbers [unranked_description] => Annie releases her bear Tibbers from his toy prison, dealing magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing magic damage to surrounding enemies. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [ranked_description] => Annie releases her bear Tibbers from his toy prison, dealing {150/275/400} {0.65} magic damage to enemy units in the summon area. For the next 45 seconds, Tibbers can move and attack at Annie's will, while continually dealing {10/15/20} {.1} magic damage to surrounding enemies. Tibbers has {1200/2100/3000} health, {30/50/70} armor and magic resist and deals {50/75/100} {0.15} magic damage per auto attack. On summon, using Pyromania on an enemy champion or if Annie dies while Tibbers is summoned, Tibbers becomes enraged, ignoring unit collision and gaining 275% bonus attack speed and 100% bonus movement speed which decays over 3 seconds. In addition, Tibbers regenerates 50% of his missing Health and automatically targets Annie's killer if she dies while he's summoned. While out of combat for at least 5 seconds, Tibbers gains movement speed when moving toward Annie and regenerates 6.0% of his maximum Health every second. [description] => Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. [icon] => /content/spell/312e302e302e37302d312d34. [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0001_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-05-25 12:13:24 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 1 [mobafire_id] => 1 [name] => Annie [url] => annie [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 16 [rankings] => 72 [rankingsCount] => 58 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 72 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 72 [display_name] => Nocturne [url_str] => nocturne [title] => The Eternal Nightmare [key] => [description] => Before Nocturne, people believed that dreams were figments of their imagination, meaningless images that flashed through the mind when one slept. This belief was put to the test when a rash of sleep-related incidents started afflicting summoners of the League. Some would wake up screaming, terrified and beyond consolation. Some could not fall asleep, slowly going mad as the nights ticked by. Some simply never woke up. Physicians were baffled until a Field Architect happened to pass out next to a nexus on Twisted Treeline. Witnesses said he cried out once and then stopped breathing. Immediately after, magical energy arced out from the nexus, and Nocturne appeared. Nocturne did not take his introduction to this world kindly. He slaughtered everything he could find before summoners were able to magically confine him. After a period of intense study, League experts divined that Nocturne hunted summoners in their sleep, attacking them in a place where their magic was useless. This seemed to be his only purpose. The families of the victims demanded justice, but League officials were concerned that death might only return Nocturne to the place from which he came. They bound him to a nexus fragment, trapping him in the physical world. As punishment for his crimes, they allowed summoners to call upon Nocturne in the League matches, bending his will to the summoners he hates and creating his own personal nightmare. League scholars don't know whether he truly came from the plane of dreams, or whether there are any more like him. Some theorize that the summoning act affected summoners' subconscious minds, luring Nocturne to them in their sleep. Perhaps the most disturbing theory is that Nocturne is a person's nightmare come to life. If this is true, they wonder, who is the dreamer? ''The darkness is closing in...it's pitch black now...but I can still see him...'' - Kelvin Ma, patient #4236 [spotlight_embed_url] => http://www.youtube.com/watch?v=owrwt97AH54 [role] => Assassin [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 583 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.668 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.975 [health_18] => 2028 [mana_18] => 869 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.7 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 14.4 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 56 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4682731 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 403 [community_tier_list_score] => 0.529032 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-03-22 15:26:10 [last_comment_ts] => 2018-07-23 14:47:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 307 [create_ts] => 2011-03-15 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 364 [champion_id] => 72 [display_name] => Umbra Blades [unranked_description] => Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second. [ranked_description] => Every 10 seconds, Nocturne's next attack strikes surrounding enemies for 120% of his physical damage and heals himself for 15-40 (at levels 1-18) {0.15} per target hit. Nocturne's basic attacks reduce this cooldown by 1 second (2 seconds against champions). [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-01-24 15:59:32 ) [1] => Array ( [ability_id] => 365 [champion_id] => 72 [display_name] => Duskbringer [unranked_description] => Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage. [ranked_description] => Nocturne throws a shadow blade which deals {65/110/155/200/245} (+0.75 per bonus attack damage) physical damage, leaves a Dusk Trail, and causes champions who are hit to also leave a Dusk Trail for 5 seconds. While on the trail, Nocturne ignores unit collision and has {15/20/25/30/35}% increased Movement Speed and {20/30/40/50/60} additional Attack Damage. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-08-27 08:46:49 ) [2] => Array ( [ability_id] => 366 [champion_id] => 72 [display_name] => Shroud of Darkness [unranked_description] => Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful. [ranked_description] => Passive: Nocturne empowers his blades, permanently gaining {20/25/30/35/40} % attack speed. Active: Nocturne creates a magical shield for 1.5 seconds which will block the next enemy spell that hits him. If an ability is blocked by the shield, his passive attack speed is doubled for 5 seconds. If Shroud of Darkness is active when Nocturne re-casts Paranoia to dash to a target, it'll stay active until Nocturne reaches his target. [description] => [icon] => [cooldown_rank_1] => 20 [cooldown_rank_2] => 18 [cooldown_rank_3] => 16 [cooldown_rank_4] => 14 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-30 12:55:17 ) [3] => Array ( [ability_id] => 367 [champion_id] => 72 [display_name] => Unspeakable Horror [unranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [ranked_description] => Nocturne plants a nightmare into his target's mind, dealing damage each second for total {80/120/160/200/260} {1} over 2 seconds and fearing the target for {1.25/1.5/1.75/2/2.25} seconds causing them to run away from Nocturne with impaired movement if they do not get out of (465) range by the end of the duration. Nocturne also gains massively increased movement speed when moving toward feared targets. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 425 [range_rank_2] => 425 [range_rank_3] => 425 [range_rank_4] => 425 [range_rank_5] => 425 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-02 23:17:56 ) [4] => Array ( [ability_id] => 368 [champion_id] => 72 [display_name] => Paranoia [unranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards and towers. He can then launch himself at an enemy champion with a large range. Deals physical damage on arrival. [ranked_description] => Nocturne reduces the sight radius of all enemy champions and removes their ally vision for 6 seconds, this includes champions, minions, wards, towers and clairvoyance. He can then launch himself at an enemy champion ({2500/3250/4000} range), dealing {150/275/400} (+1.2 per bonus attack damage) physical damage. [description] => [icon] => [cooldown_rank_1] => 150 [cooldown_rank_2] => 125 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2500 [range_rank_2] => 3250 [range_rank_3] => 4000 [range_rank_4] => 4000 [range_rank_5] => 4000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0056_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-12-03 03:18:23 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 56 [mobafire_id] => 72 [name] => Nocturne [url] => nocturne [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 4 [rankings] => 92 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 67 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 67 [display_name] => Caitlyn [url_str] => caitlyn [title] => The Sheriff of Piltover [key] => [description] => One of the reasons Piltover is known as the City of Progress is because it has an extraordinarily low crime rate. This hasn't always been the case; brigands and thieves of all sorts used to find the city-state an ideal mark for plunder, primarily due to the valuable resources it imports to fuel its techmaturgical research. Some even theorize that it would have fallen long ago to the chaos of organized crime if not for Caitlyn, the Sheriff of Piltover. Born the daughter of a wealthy statesman and a pioneering hextech researcher, Caitlyn discovered her natural gift for investigation when, at age 14, her father was assaulted and robbed on his way home. She snuck out of her house that night with her father's rifle and tracked down the muggers from the crime scene. At first, her parents did their best to discourage her from such risky hobbies, but she was incorrigible. Wishing to protect her daughter in the only way she knew how, Caitlyn's mother began outfitting her with techmaturgical devices tailored to her sleuthing needs. Caitlyn quickly gained notoriety, both because she was single handedly defeating crime in Piltover and also because she soon developed into a ravishing beauty. She never backed down from a case or a challenge, and she was one of the sharpest shots in the city-state. Her services were soon requested by Demacia to help track down a mysterious outlaw who had begun committing high-profile heists. The bandit, who always left a card with an ornate 'C' at the scene of the crime, became Caitlyn's arch-nemesis. To this day, Caitlyn still searches for this cat burglar, and the chase has led her all across Valoran. She has joined the League to hone her skills and gain the influence necessary to track down the only quarry that has managed to evade her. "Go ahead, run. I'll give you a five minute head start." - Caitlyn, from her book 'Willing Apprehension'. [spotlight_embed_url] => http://www.youtube.com/watch?v=KFNFY6-gaDA [role] => Marksman [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 1 [health] => 475 [health_increase] => 0 [mana] => 314 [mana_increase] => 0 [movement_speed] => 325 [armor] => 22.9 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.7 [health_regeneration_increase] => 0 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0 [attack_range] => 650 [attack_speed] => 0.568 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.066 [health_18] => 1920 [mana_18] => 909 [movement_speed_18] => 325 [armor_18] => 82.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 90.7 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 16.8 [attack_range_18] => 650 [tip_playing_as] => * Make use of both Yordle Snap Traps by having one set out and keeping the other queued up. * Avoid using Ace in the Hole in large team melees as it might be blocked by the wrong target. * Fire 90 Caliber Net away from the opponent to close the gap or hop over walls. [tip_playing_against] => * Keep behind allied minions if Caitlyn is harassing you with Piltover Peacemaker (it deals less damage with each subsequent target). * You can intercept Ace in the Hole's missile from hitting an ally if you stand in its path. [client_id] => 51 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7472571 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 626 [community_tier_list_score] => 0.41246 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-01-25 19:12:09 [last_comment_ts] => 2012-12-10 10:29:38 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 904 [create_ts] => 2011-01-04 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 339 [champion_id] => 67 [display_name] => Headshot [unranked_description] => Every 6 attacks (attacks while in brush count as 2), Caitlyn will fire a headshot, dealing either 150% damage to a champion or structure, or 250% damage to a minion. Headshot's damage is increased by 50% of Caitlyn's Critical Strike chance. [ranked_description] => Caitlyn's next basic attack against enemies rooted by Yordle Snap Trap or Slow icon slowed by 90 Caliber Net has 1300 range and deals 50-100% AD (at levels 1-18) (+ 150% critical strike chance) bonus physical damage, increased to 100% AD + (+ 150% critical strike chance) versus non-champions. Additionally, Caitlyn gains 10% bonus attack speed and her regular basic attacks each generate a stack of Headshot, doubled when attacking from brush, granting her next basic attack the same bonus physical damage at 6 stacks, though this does not benefit from bonus range nor is it consumed on other instances of Headshot. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-05-02 17:27:43 ) [1] => Array ( [ability_id] => 340 [champion_id] => 67 [display_name] => Piltover Peacemaker [unranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals physical damage (deals less damage to subsequent targets). [ranked_description] => Caitlyn revs up her rifle for 1 second to unleash a penetrating shot which deals {30/70/110/150/190} (+{1.3/1.4/1.5/1.6/1.7} per attack damage) to the first target struck, then widens by 30 units, dealing 67% damage to any additional enemies. Piltover Peacemaker always deals 100% damage to champions revealed by Yordle Snap Trap. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1300 [range_rank_2] => 1300 [range_rank_3] => 1300 [range_rank_4] => 1300 [range_rank_5] => 1300 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-09-04 15:42:07 ) [2] => Array ( [ability_id] => 341 [champion_id] => 67 [display_name] => Yordle Snap Trap [unranked_description] => Caitlyn sets up traps which trigger on champions. When sprung, the trap immobilizes and reveals the champion. Caitlyn can also fire one long-ranged Headshot on trapped champions. [ranked_description] => Caitlyn sets up to {3/3/4/4/5} traps which trigger on champions. When sprung, the trap immobilizes the champion for 1.5 seconds and reveals it for 3 seconds. Traps last {30/35/40/45/50} minutes. Caitlyn can also fire one 1300 range Headshot at trapped targets, dealing {40/90/140/190/240} (+{0.4/0.55/0.7/0.85/1.0} per bonus attack damage) physical damage. Caitlyn can store up to {3/3/4/4/5} traps at a time and gains charges every {30/24/19/15/12} seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 20 [cost_rank_2] => 20 [cost_rank_3] => 20 [cost_rank_4] => 20 [cost_rank_5] => 20 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-04-09 20:14:36 ) [3] => Array ( [ability_id] => 342 [champion_id] => 67 [display_name] => 90 Caliber Net [unranked_description] => Caitlyn fires a heavy net to slow down her target and deal magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also fire one long-ranged Headshot at netted targets. [ranked_description] => Caitlyn fires a heavy net that slows down her target by 50% for 1 second and deals {70/110/150/190/230} {0.8} magic damage. The recoil knocks Caitlyn back 400 units. Caitlyn can also Headshot netted targets once at 1300 range. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 14.5 [cooldown_rank_3] => 13 [cooldown_rank_4] => 11.5 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-12-05 13:44:02 ) [4] => Array ( [ability_id] => 343 [champion_id] => 67 [display_name] => Ace in the Hole [unranked_description] => Caitlyn takes time to line up the perfect shot, dealing massive damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. [ranked_description] => Caitlyn takes time to line up the perfect shot, dealing {250/475/700} (+2.0 per bonus attack damage) physical damage to a single target at a huge range. Enemy champions can intercept the bullet for their ally. It provides vision of the target for the duration. [description] => [icon] => [cooldown_rank_1] => 90 [cooldown_rank_2] => 75 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 2000 [range_rank_2] => 2500 [range_rank_3] => 3000 [range_rank_4] => 3000 [range_rank_5] => 3000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0051_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 9 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-17 03:35:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 51 [mobafire_id] => 67 [name] => Caitlyn [url] => caitlyn [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 36 [rankings] => 18 [rankingsCount] => 44 [winRate] => 49 ) ) ) 1
Array ( [display_name] => [champion_id] => 4 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 13 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 13 [client_id] => 2 [display_name] => Clairvoyance [url] => clairvoyance [description] => Reveals a small area of the map for your team for 5 seconds. Spell is no longer available. [icon] => Spell_SummonerClairvoyance.png [level] => 8 [cooldown] => 60 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 1 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2013-04-13 14:11:26 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 2 [7] => 3 [8] => 2 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 4 [display_name] => Alistar [url_str] => alistar [title] => The Minotaur [key] => Minotaur [description] => As the mightiest warrior to ever emerge from the Minotaur tribes of the Great Barrier, Alistar defended his tribe from Valoran's many dangers; that is, until the coming of the Noxian army. Alistar was lured from his village by the machinations of Keiran Darkwill, General Boram Darkwill's youngest son and commander of the Noxian expeditionary force. When Alistar returned, he found his village burning and his family slain. Bellowing with rage, he charged an entire regiment of Noxus' elite, slaughtering them by the hundreds. Only the intervention of some of Noxus' most skilled summoners checked Alistar's rage. Brought in chains to Noxus, Alistar spent the intervening years as a gladiator in the Fleshing, pitted in endless battle for the entertainment of Noxus' wealthy leaders. Alistar's once noble soul slowly became twisted, and he would have been driven to insanity if not for Ayelia, a young servant girl who befriended him and eventually arranged for his escape. Suddenly free, Alistar joined the newly formed League of Legends to fight as a champion, hoping to one day exact his final vengeance upon Noxus and find the girl who had renewed his hope. Initially unwilling to cater to his celebrity status as a champion, Alistar has since discovered that there is power in fame, and he has become a vocal advocate for those whom the Noxian government treads upon. He also calls to light things that the Noxian military would prefer remain hidden -- something that has made him very unpopular with Noxus' nobles. His charitable work has earned him several philanthropic awards, which serve as an interesting contrast to the rage and destruction he brings to the League of Legends. "If you intend to grab the bull by the horns as a summoner, Alistar might have something to say about that." [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 613 [health_increase] => 114 [mana] => 279 [mana_increase] => 33 [movement_speed] => 330 [armor] => 24.4 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.1 [attack_damage_increase] => 3.375 [critical_strike] => 3.5 [critical_strike_increase] => 0.45 [health_regeneration] => 8.7 [health_regeneration_increase] => 0.17 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.851 [health_18] => 2415 [mana_18] => 925 [movement_speed_18] => 330 [armor_18] => 83.9 [magic_resistance_18] => 53.4 [attack_damage_18] => 122.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 22.1 [attack_range_18] => 125 [tip_playing_as] => *Using Pulverize can allow you to establish better positioning for Headbutt. *Innervating Locket with Triumphant Roar allows Allistar to sustain his team's pushes. *Using Flash can allow you catch your target off guard to knock them back into your allies with Pulverize and Headbutt. [tip_playing_against] => *Alistar can be a highly disruptive force, but its is sometimes better to ignore him in favor of more fragile targets. *Wit's End can drain Alistar of the mana he requires to sustain his effectiveness. When Alistar uses his ultimate, it's often better to move back and wait until the effect wears off before attacking him. [client_id] => 12 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3132.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22301 [view_count] => 6736419 [comments] => 3 [comment_count] => 14 [votes] => 12 [vote_count] => 20 [community_tier_list_vote_count] => 447 [community_tier_list_score] => 0.440268 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-18 08:51:01 [last_comment_ts] => 2018-08-20 15:11:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 17 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 17 [champion_id] => 4 [display_name] => Triumphant Roar [unranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself and all nearby allied champions. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. [ranked_description] => Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs. [description] => Alistar deals 20/40/60% additional damage to Turrets. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 18 [champion_id] => 4 [display_name] => Pulverize [unranked_description] => Alistar smashes the ground where he is standing, dealing magic damage to all enemies in the area and tossing them into the air, knocking them up. [ranked_description] => Alistar smashes the ground where he is standing, dealing {60/105/150/195/240} {0.5} magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second. [description] => Alistar smashes the ground, tossing all nearby enemies into the air. On landing, enemies take damage and are stunned. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 15 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 365 [range_rank_2] => 365 [range_rank_3] => 365 [range_rank_4] => 365 [range_rank_5] => 365 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 02:16:16 ) [2] => Array ( [ability_id] => 19 [champion_id] => 4 [display_name] => Headbutt [unranked_description] => Alistar rams a target with his head, dealing damage and knocking the target back. [ranked_description] => Alistar dashes to an enemy, taking its position and rams them, dealing {55/110/165/220/275} {0.7} magic damage and knocking them back a distance of 650. [description] => Alistar rams a target with his head, dealing damage and knocking the target back. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-09 11:36:24 ) [3] => Array ( [ability_id] => 20 [champion_id] => 4 [display_name] => Trample [unranked_description] => Alistar tramples the ground for 5 seconds, periodically damaging nearby enemies. Trampling enemy champions for 2.5 seconds causes Alistar's next basic attack to deal bonus magic damage and stun the target. [ranked_description] => Alistar tramples the ground, dealing {100/125/150/175/200} {0.4} damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second. [description] => Alister lets out a commending war cry, instantly restoring health to all nearby friendly units. Can be cast more often if nearby enemies are dying. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 11.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10.5 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 275 [range_rank_2] => 275 [range_rank_3] => 275 [range_rank_4] => 275 [range_rank_5] => 275 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-15 00:00:29 ) [4] => Array ( [ability_id] => 21 [champion_id] => 4 [display_name] => Unbreakable Will [unranked_description] => Alistar lets out a wild roar, removing all debuffs on himself and reducing incoming physical and magical damage for the duration. [ranked_description] => On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by {55/65/75}% for 7 seconds. [description] => Alistar lets out a wild roar, gaining bonus damage, removing all debuffs on himself, and reducing incoming physical and magical damage for the duration. [icon] => /content/spell/312e302e302e37302d31322d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 100 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0012_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-16 21:22:35 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 12 [mobafire_id] => 4 [name] => Alistar [url] => alistar [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 15 [rankings] => 63 [rankingsCount] => 41 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 61 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 3 [2] => 1 [3] => 3 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 61 [display_name] => Swain [url_str] => swain [title] => The Noxian Grand General [key] => [description] => Swain is the Grand General of Noxus, visionary ruler of an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, he seized control of the empire with ruthless determination. Now, Swain commands his warhosts from the front lines, marching against a coming darkness that only he can see. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within. "If you haven't yet lost the ability to ask, you may not yet ask for relief." - Swain [spotlight_embed_url] => https://www.youtube.com/watch?v=Utt-sd2FJNY [role] => Mage [defense_rating] => 6 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2046 [mana_18] => 1173 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 50 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2842109 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 442 [community_tier_list_score] => 0.471946 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2010-10-06 06:38:41 [last_comment_ts] => 2018-02-15 10:46:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 417 [create_ts] => 2018-02-07 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 313 [champion_id] => 61 [display_name] => Ravenous Flock [unranked_description] => Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing magic damage and pulling them towards him. Enemy champion takedowns leave a Soul Fragment behind. Swain restores a portion of his maximum health whenever he collects a Soul Fragment, and can store up to 5 at once. [ranked_description] => Ravenous: Swain can periodically target a nearby immobilized enemy champion to rip out a Soul Fragment from them, dealing 20-105 (based on level) {0.3} magic damage and pulling them towards him. Flock: Enemy champion takedowns leave a Soul Fragment behind. Swain restores {4/5.5/7}% maximum health whenever he collects a Soul Fragment, and can store up to 5 at once. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 9 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-23 14:20:31 ) [1] => Array ( [ability_id] => 863 [champion_id] => 61 [display_name] => Death's Hand [unranked_description] => Swain unleashes five bolts of eldritch power in the target direction, dealing magic damage to the first enemies they hit. Bolts that kill their targets continue onward and restore 3% maximum mana. [ranked_description] => Swain unleashes five bolts of eldritch power in the target direction, dealing {55/75/95/115/135} {0.4} magic damage to the first enemies they hit. Enemies can intercept multiple bolts, taking {15/20/25/30/35}% bonus damage. Bolts that kill their targets continue onward and restore 3% maximum mana. This can repeat indefinitely until the bolts reach their maximum distance. [description] => [icon] => [cooldown_rank_1] => 7.5 [cooldown_rank_2] => 6.25 [cooldown_rank_3] => 5 [cooldown_rank_4] => 3.75 [cooldown_rank_5] => 2.5 [cooldown] => 0 [cost_rank_1] => 65 [cost_rank_2] => 70 [cost_rank_3] => 75 [cost_rank_4] => 80 [cost_rank_5] => 85 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 725 [range_rank_2] => 725 [range_rank_3] => 725 [range_rank_4] => 725 [range_rank_5] => 725 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 864 [champion_id] => 61 [display_name] => Vision of Empire [unranked_description] => Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing magic damage to all enemies hit, halved against non-champions, and slowing them for 2.5 seconds. [ranked_description] => Swain summons a demonic eye at the target area that reveals it for 2 seconds before exploding, dealing {100/150/200/250/300} {0.7} magic damage to all enemies hit, halved against non-champions, and slowing them by {25/35/45/55/65}% for 2.5 seconds. Enemy champions are revealed for {4/5/6/7/8} seconds and each grant Swain a Soul Fragment. [description] => [icon] => [cooldown_rank_1] => 22 [cooldown_rank_2] => 21 [cooldown_rank_3] => 20 [cooldown_rank_4] => 19 [cooldown_rank_5] => 18 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 3500 [range_rank_2] => 3500 [range_rank_3] => 3500 [range_rank_4] => 3500 [range_rank_5] => 3500 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 311 [champion_id] => 61 [display_name] => Nevermove [unranked_description] => Swain launches a demonic wave in the target direction, dealing magic damage to enemies it passes through. The wave then returns to Swain, detonating at the first enemy hit, dealing magic damage to all nearby enemies and rooting them for 1.5 seconds. [ranked_description] => Swain launches a demonic wave in the target direction, dealing {35/70/105/140/175} {0.25} magic damage to enemies it passes through. Upon reaching its maximum distance, the wave returns to Swain, detonating at the first enemy hit, dealing {35/45/55/65/75} {0.25} magic damage to all nearby enemies and rooting them for 1.5 seconds. [description] => [icon] => [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 850 [range_rank_2] => 850 [range_rank_3] => 850 [range_rank_4] => 850 [range_rank_5] => 850 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-24 01:31:48 ) [4] => Array ( [ability_id] => 865 [champion_id] => 61 [display_name] => Demonic Ascension [unranked_description] => Swain frees the demon within for 12 seconds, gaining bonus health and draining the three nearest enemies, damaging them and healing himself for each enemy hit. At the end of the duration, or by recasting the ability, Swain can cast Demonflare which consumes all his Soul Fragments, dealing magic damage to all nearby enemies based on the number of fragments consumed. [ranked_description] => Swain frees the demon within for 12 seconds, gaining {150/275/400} bonus health. While Demonic Ascension is active, Swain drains the 3 enemies closest to him, prioritizing champions, dealing {35/50/65} {0.14167} magic damage to them each second, up to a potential {420/600/780} {1.7} damage per enemy. He also restores {20/35/50} {0.16} health per second for each enemy hit, reduced by 80% against minions and monsters. After restoring {125/300/450} health with Demonic Ascension, Swain can end its effects early to cast Demonflare, and automatically does so at the end of its duration. Demonflare: Swain consumes all of his Soul Fragments, dealing {45/60/75} {0.21} magic damage per fragment to all nearby enemies, up to a maximum of {225/300/375} {1.05} at 5 fragments. [description] => [icon] => [cooldown_rank_1] => 120 [cooldown_rank_2] => 120 [cooldown_rank_3] => 120 [cooldown_rank_4] => 120 [cooldown_rank_5] => 120 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 50 [mobafire_id] => 61 [name] => Swain [url] => swain [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 26 [rankings] => 55 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 22 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => 2 [4] => 2 [5] => 4 [6] => 2 [7] => 1 [8] => 2 [9] => 1 [10] => 4 [11] => 1 [12] => 1 [13] => 3 [14] => 3 [15] => 4 [16] => 3 [17] => 3 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 10 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 526 [community_tier_list_score] => 0.422433 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2017-11-08 15:36:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 107 [champion_id] => 22 [display_name] => Carnivore [unranked_description] => Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana. [ranked_description] => Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) Health and 3.5 - 7.75 Mana (+0.25 each level). [description] => Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) Health. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:10:25 ) [1] => Array ( [ability_id] => 108 [champion_id] => 22 [display_name] => Rupture [unranked_description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [ranked_description] => Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt {80/135/190/245/300} {1.0} magic damage, and have their movement speed slowed by 60% for 1.5 seconds. [description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 950 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-29 02:22:54 ) [2] => Array ( [ability_id] => 109 [champion_id] => 22 [display_name] => Feral Scream [unranked_description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [ranked_description] => After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for {1.6/1.7/1.8/1.9/2} seconds and dealing {75/125/175/225/275} {0.7} magic damage. [description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 16 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-10-04 17:16:11 ) [3] => Array ( [ability_id] => 110 [champion_id] => 22 [display_name] => Vorpal Spikes [unranked_description] => Cho'Gath's next 3 basic attacks have bonus range and launch a volley of spikes in a line, dealing magic damage and applying a decaying slow to enemies hit. [ranked_description] => Cho'Gath's next 3 basic attacks have 50 bonus range and launch a volley of spikes in a line, dealing {20/30/40/50/60} {0.3} (+ 3% of target's maximum health (+ 0.5% per Feast stack)) magic damage and applying a {30/35/40/45/50}% slow that decays over 1.5 seconds to enemies hit. Vorpal Spikes resets Cho'Gath's autoattack timer. [description] => Cho'gath's attacks passively release deadly spines, dealing damage to all enemy units in front of him. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 40 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:49:09 ) [4] => Array ( [ability_id] => 111 [champion_id] => 22 [display_name] => Feast [unranked_description] => Devours an enemy unit, dealing true damage that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health, size and attack range. [ranked_description] => After 0.5 seconds, Cho'Gath devours an enemy unit, dealing {300/475/650} {0.5} (+10% of bonus health) true damage. Against non-champions, the base damage is increased to 1000. If the target is killed, Cho'Gath grows, gaining {80/120/160} extra health. Each stack of Feast gives Cho'Gath {4.9/6.2/7.5} attack range, up to {49/62/75} bonus range. Cho'Gath can only gain 6 stacks from minions and non-epic monsters, but Feast can stack infinitely. [description] => Devours an enemy unit, killng champions at low health and most minions instantly. Every successful Feast increases Cho'Gath's health. Maximum 6 growths. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 275 [range_rank_1] => 175 [range_rank_2] => 175 [range_rank_3] => 175 [range_rank_4] => 175 [range_rank_5] => 175 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-11-16 06:33:03 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 31 [mobafire_id] => 22 [name] => Cho'Gath [url] => chogath [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 35 [rankings] => 40 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 65 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 5 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 2 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 3 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 65 [display_name] => Trundle [url_str] => trundle [title] => The Cursed Troll [key] => [description] => Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the henous curse completely. ''I've learned a thing or two about pain! Let me show you.'' - Trundle [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=cg0-Kw9Iozw [role] => Fighter [defense_rating] => 6 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 2 [health] => 616 [health_increase] => 0 [mana] => 282 [mana_increase] => 0 [movement_speed] => 350 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.672 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.003 [health_18] => 2248 [mana_18] => 1047 [movement_speed_18] => 350 [armor_18] => 73.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 17.7 [attack_range_18] => 175 [tip_playing_as] => * Trundle excels at fighting within his Contaminate zone. Try to draw enemies onto it. * Use Agony to soften a powerful enemy tank or to create a target for your team to focus fire. * Rabid Bite is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers. [tip_playing_against] => * Trundle is very powerful at location based combat. Try to draw him off of his Contaminate zone. * Make sure to get out of his Pillar of Filth as quickly as possible, as it significantly slows you down. [client_id] => 48 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3609284 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 396 [community_tier_list_score] => 0.542929 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-10 10:27:42 [last_comment_ts] => 2018-02-14 05:47:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 571 [create_ts] => 2010-12-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 611 [champion_id] => 65 [display_name] => King's Tribute [unranked_description] => Whenever an enemy unit near Trundle dies, he heals for a percentage of its maximum health. [ranked_description] => Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6 % of their maximum health. The amount is increased at levels 5, 9, 12 and 15. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1400 [range_rank_2] => 1400 [range_rank_3] => 1400 [range_rank_4] => 1400 [range_rank_5] => 1400 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0048_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 612 [champion_id] => 65 [display_name] => Chomp [unranked_description] => Trundle bites his opponent, dealing damage, briefly slowing and sapping some of their attack damage. [ranked_description] => Trundle enhances his next basic attack, dealing {20/35/50/65/80} (+ {110/120/130/140/150} % of total AD) physical damage and slowing its target by 75% for 0.1 seconds. This attack increases Trundle's attack damage by {20/25/30/35/40} for 5 seconds, with his opponent losing half of this amount for the same duration. [description] => [icon] => [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0048_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 613 [champion_id] => 65 [display_name] => Frozen Domain [unranked_description] => Trundle turns target location into his domain, gaining attack speed, movement speed, and increased healing from all sources while on it. [ranked_description] => Trundle coats a target 1000-radius location with ice for 8 seconds, gaining {20/25/30/35/40} % bonus movement speed, {20/35/50/65/80} % attack speed, and 25% increased healing and regeneration from all sources while he is on it. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 900 [range_rank_2] => 900 [range_rank_3] => 900 [range_rank_4] => 900 [range_rank_5] => 900 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0048_03.mp4 [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [ability_id] => 614 [champion_id] => 65 [display_name] => Pillar of Ice [unranked_description] => Trundle creates an ice pillar at target location, becoming impassable terrain and slowing all nearby enemy units. [ranked_description] => Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units by {15/25/35/45/55}% around the pillar for 0.25 seconds. The slow duration is refreshed if enemies stay within the area around the pillar. Enemies caught in the center of the eruption are briefly knocked back. [description] => [icon] => [cooldown_rank_1] => 24 [cooldown_rank_2] => 22 [cooldown_rank_3] => 20 [cooldown_rank_4] => 18 [cooldown_rank_5] => 16 [cooldown] => 0 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0048_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:46:15 ) [4] => Array ( [ability_id] => 615 [champion_id] => 65 [display_name] => Subjugate [unranked_description] => Trundle immediately steals a percentage of his target's health, armor and magic resistance. Over the next 4 seconds the amount of health, armor, and magic resistance stolen is doubled. [ranked_description] => Trundle drains {20/27.5/35} % (+ 2% per 100AP) of an enemy champion's max health as magic damage and 40% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist bonus/reduction lasts for 4 after it has been fully applied. [description] => [icon] => [cooldown_rank_1] => 110 [cooldown_rank_2] => 90 [cooldown_rank_3] => 70 [cooldown_rank_4] => 70 [cooldown_rank_5] => 70 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 700 [range_rank_2] => 700 [range_rank_3] => 700 [range_rank_4] => 700 [range_rank_5] => 700 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0048_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-11 14:13:34 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 48 [mobafire_id] => 65 [name] => Trundle [url] => trundle [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 15 [rankings] => 70 [rankingsCount] => 50 [winRate] => 49 ) ) ) 1

Forewords

Hello there. After strolling around the net for a while I've realized one thing, that most people don't know anything about runes.. So I thought I'd do something like this to help people with their rune choices.

This is my analysis of runes, backed with math (check out the graphs I've made) and good game knowledge. I hope you enjoy the read.


The builds are just examples using only good runes. I do play most of the champions though.
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Legend

AD = Attack Damage
AS = Attack Speed
CrC = Critical-strike Chance
CrD = Critical-strike Damage
ArP = Armor Penetration
MrP = Magic/MR Penetration

HP = Hit/Health Points
HP5 = Heath-regen Per 5 seconds

MP5 = Mana-regen Per 5 seconds
EP5 = Energy-regen Per 5 seconds
CDR = Cooldown Reduction
AP = Ability Power
MR = Magic Resist

GP10 = Gold per 10 seconds
MS = Movement Speed
/lvl = Per Level (bonuses which you gain a part of with each level)
+EXP = Increased experience gain
-Time dead = Reduced time dead
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Primary/Secondary, what does it mean?

So what are primary and secondary runes? They are categories that specify whether a bonus will be big or small. Primary runes mean big bonuses, secondary means small.

Let's use an example: Greater Glyph of Cooldown Reduction(primary) > Greater Seal of Cooldown Reduction(secondary) > Greater Mark of Cooldown Reduction(secondary)

They give: -0,65%, -0,29% and -0,16%. As you can see the secondary runes are not even half as good. So even if you have all CDR seals and marks you'll still get less than from just the glyphs.

So instead of getting Greater Glyph of Attack Damage and Greater Mark of Cooldown Reduction you should get Greater Glyph of Cooldown Reduction and Greater Mark of Attack Damage, for much bigger bonuses.

Since the bonuses often are more than twice as big, using only primary runes is USUALLY the best choice.
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Primary runes

Now that you know what they are let's take a look at which bonuses are primary where.

Marks: ArP, MrP, AS, AD, CrC and CrD.

Seals: HP, armor and regeneration (mana-reg too!).

Glyphs: CDR, AP, MR and mana.

Quintessences: MS, GP10, +EXP, -Time Dead.
Quintessences don't have any secondary runes. They are pretty much all primary.
The utility runes mentioned above are primary in the sense that runes of those kinds in other categories are secondary.
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Rune ranks

This is purely my opinion. If you have a good argument for why something should be placed lower/higher, just comment and I'll consider it.

The power of a rune is decided by how good it is compared to the other runes in the same category.
They are also arranged within the ranks. Best to "worst", left to right (best->"worst").

I will move a rune down a little if another rune does the same thing better.

S-Rank: These runes are great. If you benefit from them, they are probably the best choice.
A-Rank: These are very close to the S-rank runes in power and are very good choices.
B-Rank: Decent runes. They don't give as good bonuses as the runes above them, but can be viable if you need the stat or don't need any of the stats above.
C-Rank: These runes are pretty much always worse than the runes above them. Only use these if they are for a special play-style and/or a special champion.
F-Rank: These runes are just overall bad. Stay away from them.

Here's a compact list of the rune attributes. Credit to Complexicate for the spreadsheet.

If you own all the S and A-ranked runes you'll be able to play pretty much any champion with good runes.


Marks

S-Rank: Greater Mark of DesolationArP, MrP
A-Rank: AS, CrC, AD, ArP&MrP
B-Rank: Armor, MR
C-Rank: AP/lvl, Greater Mark of ReplenishmentMP5, Greater Mark of KnowledgeMana/lvl, CrD, AD/lvl, AP, Greater Mark of VitalityHP/lvl
F-Rank: HP, Mana, CDR, MR/lvl


Seals

S-Rank: Armor
A-Rank: MP5/lvl, Greater Seal of VitalityHP/lvl, Greater Seal of ReplenishmentMP5
B-Rank: Greater Seal of DefenseArmor/lvl, HP, Greater Seal of Endurance+%HP, AP/lvl
C-Rank: Greater Seal of KnowledgeMana/lvl, Greater Seal of RegenerationHP5/lvl, Greater Seal of VigorHP5, MR/lvl, AS, EP5, EP5/lvl, AP, GP10
F-Rank: CrC, AD, Mana, MR, CDR, AD/lvl, CrD


Glyphs

S-Rank: MR, MR/lvl, AP/lvl
A-Rank: AP, CDR, MP5/lvl
B-Rank: CDR/lvl, Greater Glyph of KnowledgeMana/lvl, Mana, Energy
C-Rank: MrP, Energy/lvl, Greater Glyph of ReplenishmentMP5, AS, Greater Glyph of VitalityHP/lvl, Armor
F-Rank: CrC, AD, Greater Glyph of VigorHP5, HP, AD/lvl, CrD


Quintessences

S-Rank: AP, MS
A-Rank: AD, HP, Greater Quintessence of VigorHP5, Armor, Life Steal, Greater Quintessence of DesolationArP, MrP, MR, GP10
B-Rank: AS, CrC, Spell Vamp, CDR, ArP&MrP, Energy, AP/lvl
C-Rank: Greater Quintessence of VitalityHP/lvl, MP5/lvl, Greater Quintessence of ReplenishmentMP5, EP5, Mana, CDR/lvl, +EXP, -Time dead, Greater Quintessence of Endurance+%HP
F-Rank: Greater Quintessence of KnowledgeMana/lvl, CrD, MR/lvl, AD/lvl, Greater Quintessence of DefenseArmor/lvl, Greater Quintessence of RegenerationHP5/lvl





Why

Here's a few explanations for the ranks:
  • CrD is just an overall bad rune stat. It doesn't help early on (when runes are the most influential) and it's not even better than CrC in lategame on an average carry build.

  • AD quints belong in rank A because they give humongous early damage and scale with crit and some spells. CrC quints only scale with normal attacks, are only useful on crit builds and deals much less damage early on. CrC is more powerful in lategame, but not by much (graphs). AD quints are basically a much better version of CrC quints.
    The same doesn't apply to AD and CrC marks though, since AD marks have smaller stats compared to AD quints. (CrC quint=2 CrC marks, AD quint=2.37 AD marks)

  • AP quints belong in rank S because their stats are huge. They're usually are better than MrP quints on all champions with a decent AP ratio (over ~0.23 per 100flat dmg) because it's only in lategame (when your skills have the max base damage) that MrP quints are really effective (as seen here). Before lategame AP is pretty much always stronger, unless you're playing someone like Ryze who scales with other stats and has bad AP ratios. Also keep in mind that AP is most likely the best choice on champions with abilities that doesn't deal magic damage. Heals, shields and things like that.

  • There's been some debate on how flat and scaling MR runes compare. Flat MR is in my opinion the stronger choice for anyone exposed to magic damage early on because MR has diminishing returns and the scaling runes pass the flat ones pretty late(lvl10).

  • HP quints don't belong in rank S because they are often not the best choice. They are however still the most universal quints and are still strong.

  • HP5 quints belong in rank A because it takes 48seconds for a HP5 quint to give the same amount of HP as a HP quint would. For the duration of your laning phase HP5 is a stronger choice if you aren't scared of being squashed by enemy nuke. So they're very strong on tanky champions. The thing that makes HP5 quints a little less viable (on most champions) than HP quints is that they're bad outside of earlygame.

  • GP10 quints are a little weak. It's a good stat for some champs like supports, but they will need a buff to be viable on other champions. Even supports are sometimes better off with other runes. The main reason to take these on a support would be their versatility. They work, no matter the matchup and champion you play.

  • AS seals and AS glyphs. The stats they give are very small and they are imo kinda bad runes. I know AS is a good early stat on carries for lasthitting, but I just can't see that as more useful than beefing yourself up with armor and MR, to be overall stronger in the lane.
    Some junglers take AS glyphs for more speed, but the small amount they will speed you up (probably below 5sec) is negligible compared to the other things you could pick up instead. Some junglers might even get faster with CDR glyphs than with AS and CDR isn't useless outside of the jungle like the AS glyphs are.

  • Something to keep in mind with flat runes is that they can end up snowballing you by allowing a better earlygame. Then you might end up with better stats than you would have with the scaling ones because you got more gold/exp from snowballing.
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Universally good runes

If you want to save money; buy these. These are the runes that are great with the largest amounts of champions. When you've got these you'll be able to play every champion in the game with decent runes at worst.
I would recommend that you don't buy runes at all before you can buy tier 3 runes (at level20). You'll just end up losing IP that way.

A complete build will cost 10455 or 13530IP, depending on what quints you buy.

I know it's not cheap, but it's definitely worth it. They are so versatile that they will fill most of your rune needs.

The choice between HP and ArP+AP quints depends on what you play most. HP can work with all champions even if it rarely is optimal while ArP and AP quints are better on most champions with offensive capabilities. Only tanky champions might be worse off without HP quints.

I'm putting MR/lvl runes as standard because junglers are far better off with scaling MR since they won't be taking much magic damage early on. Buy flat MR runes if you aren't planning on jungling.

Honorable mentions (or buy whenever you get the money):
Greater Seal of Scaling Mana Regeneration(1845IP) They're pretty standard on casters. Versatile, but not enough to end up in the list. (Combine flat and scaling MP5 seals however you want to. They're both great)
Greater Glyph of Scaling Ability Power(3690IP): Also pretty standard on casters, but can't really be used by most other kinds of champions.
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Notes on physical damage (ArP, AD or CrC?)

  • ArP marks are the most versatile source of extra physical damage. They scale good and give good early damage. I recommend them to all who are unsure about which runes to get.
  • ArP marks and quints are often the best choice for most champions that rely on physical spells. Physical spells are spells that deal physical damage. Like Pantheon's Heartseeker Strike & Spear Shot and Urgot's Acid Hunter & Noxian Corrosive Charge.

  • AD quints are great on crit builds. They may give a less lategame damage than crit and ArP, but they give loads more damage early on. AD quints work so well with crit builds because AD scales with crit. Without crit they'll be a lot worse than ArP runes.
  • AD quints are usually better than ArP for champions who have abilities that scale with AD but don't deal physical damage. Like Shaco's Two-Shiv Poison, Jax's Grandmaster's Might & Leap Strike and Akali's Twin Disciplines.
  • AD marks are weaker than the quints (normal quint=2 normal marks, AD quint=2.37AD marks) and thus weaker than ArP marks, but they are still viable in some cases.

  • CrC marks are usually worse than ArP marks, even on those who only auto attack. I currently can't see any reason to get them over other marks. They are viable on some champions that are using AD quints, especially Tryndamere, but he's kind of a special case.
  • CrC quints are pretty much always worse than AD quints, so don't bother with them.




Don't believe me? Graphs here. They take a ****load of space so I didn't wanna add them to this description.
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Notes on magical damage (AP, AP/lvl or MrP?)

  • AP is the way to go in quints. MrP quints are only usable on strange champions with very low AP ratios, but the only champion like that I can think of is Ryze (and maybe Brand).

  • AP/lvl is usually best in glyphs and seals, because they beat flat AP runes by lvl6.
  • MrP glyphs are never really worth using.

  • MrP is obviously best in marks since it's primary there, while AP is secondary.




Don't believe me? Graphs here. They take a ****load of space so I didn't wanna add them to this description.
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Rune templates

I'm gonna state some good runes for different kinds of champions here.

These runes will be very useful most of the time, but all champions do not fit into these categories. You'll simply have to think about what is needed most and/or try to fill the holes in your build/playstyle.


Casters:

Marks: MrP.
Seals: MP5/lvl.
Glyphs: AP/lvl.
Quintessences: AP.


Supports:

Marks: Armor, MrP or ArP. (MrP/ArP depending on what damage you'll deal most of)
Seals: MP5, MP5/lvl or Armor.
Glyphs: MP5/lvl, CDR or MR/lvl.
Quintessences: GP10 or HP.


Physical damage:

Marks: ArP. Look here for more info and possible exceptions.
Seals: Armor or HP/lvl.
Glyphs: MP5/lvl or MR/lvl.
Quintessences: AD.


Hybrids:

Basically most the S and A rank runes work good on hybrids. Rune ranks here. I can't narrow it down much more than that.


Tanks/offtanks:

Marks: ArP or MrP. (depends on what kind of damage you mostly deal)
Seals: Armor.
Glyphs: MR or MR/lvl.
Quintessences: MS.


Junglers:

(this is for physical damage junglers because most junglers use physical damage)
Marks: ArP or AS.
Seals: Armor.
Glyphs: MR/lvl.
Quintessences: ArP or AD.
AS quints are generally not needed. You can just use 6AS marks, 3ArP marks and 3ArP quints to achieve the same effect as AS quints+ArP marks.
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Told you so :)

I've been advocating AD quints for years now.
And they just got popular, even though the masteries made very little difference.

So; yea, told you so <3
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Closing statements

If there's something you ponder about; just ask. I'll answer to the best of my ability. But do try to find the answer in the guide before asking since most questions are answered in it.

Feel free to correct me on any mistakes you find.
Mobafire

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