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Lillia Build Guide by Daromius

Support Rylai Rush Lillia Support Season 12

Support Rylai Rush Lillia Support Season 12

Updated on May 14, 2022
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League of Legends Build Guide Author Daromius Build Guide By Daromius 94 2 113,865 Views 15 Comments
94 2 113,865 Views 15 Comments League of Legends Build Guide Author Daromius Lillia Build Guide By Daromius Updated on May 14, 2022
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Runes: Usual Runes

Resolve
Guardian
Font of Life
Second Wind
Revitalize

Inspiration
Biscuit Delivery
Cosmic Insight
Bonus:

+8 ability haste
+6 Armor
+15-140 HP (lvls 1-18)

Spells:

1 2 3 4
Usual Spells
LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Lillia in my opinion is a very fun champ themathically and gameplay-wise, ever since her release I've been wanting to bring that playstyle to the support role because I dislike her jungle iteration, and since the item rework happened, I've been trying my best to make it fun AND playable.

Prancing around the rift, placing wards, healing teammates, sleeping enemies, its really fun once you understand the basics!

Obviously she's also very cute, so that's a huge plus, no? :P

Pros

  • Really good into tanky/slow comps, you get to proc item passives like Rylai's Crystal Scepter, Moonstone Renewer or Demonic Embrace a lot and deal a considerable amount of damage with your Dream-Laden Bough and true damage.

  • Since its an off meta build, you can use the lack of enemy knowledge in your favour.

  • Your Lilting Lullaby is a really powerful teamfight tool, which can single handely win teamfights on later stages of the game.

  • Spikes really hard and can win most 2v2s once you have Rylai's Crystal Scepter and Lilting Lullaby at hand.

  • Scales pretty well and build is pretty flexible, you can use and combine tank, mage and enchanter items if needed.

Cons

  • Aside from Swirlseed, your range is mostly limited, so you need to be good at trading with Blooming Blows in laning phase.

  • Not the most noob-friendly pick, requires a bit of champ and range knowledge to be effective against competent players.

  • Her mobility is fairly conditional, so fighting in the jungle is awkward at times if enemy is long-ranged or if there are no camps to stack Blooming Blows.

  • Auto Attack range is low, so removing a Stealth Ward or Control Ward is dangerous if you don't have stacks/enough tankiness.
Whenever you hit someone with an ability, they get applied Dream-Laden Bough, it counts as a separate ability, so its extra gold for Spellthief's Edge, this passive deals 6% of the target's maximum hp over 3 seconds since lvl 1 with no ap, so its pretty good vs the likes of Nautilus or Braum, it also heals for 12 to 140 hp (based on level) which is also increased by heal power from items like Moonstone Renewer and runes like Revitalize.

This ability has a range of 485 in the outer ring, for reference, Morgana has a Auto Attack range of 450, and so does Thresh, the outer ring also does true damage, so it oneshots Zyra's plants, with every ability you hit you get a prance stack, these stacks last 6.5 seconds and give you percent bonus movement speed, so its pretty good for roams.

Watch Out! Eep! is a dash that doesn't go through walls, but it can be pretty useful to dodge stuff or to run away when you're about to get rooted or are slowed, it also hits really hard, which means a good hit during a early 2v2 can turn around a fight with the sudden burst.

Cooldown is 16 seconds, might seem like its not too good for stacking Spellthief's Edge, but its actually pretty good, since hitting a Swirlseed also applies Dream-Laden Bough so you get 40 gold per E hit (same goes for Q and W).

This ability takes 0.3 seconds to arrive no matter the distance so be mindful of that when you throw a Swirlseed, the cooldown is high (150 to 110 seconds!), so make sure to hit at least 2 or more people to make it worth the use.
  • When you're playing Lillia, the use of your passives is the key to success, since you get movement speed, apply slows, damage over time and so on, plus a decent amount of sustain from Dream-Laden Bough.

  • Early game is all about taking safe trades and reaching your power spikes, which is mostly unlocking Lilting Lullaby and Rylai's Crystal Scepter, however don't think you can't win any 2v2s, people often disrespect the pick and a nicely aimed Watch Out! Eep! can put any marksman in kill range.

  • You dont have to hit Swirlseed directly, most botlaners tend to hide behind minions, but Lillia's Swirlseed does a cone splash once it hits anything (walls included), use this tactic when enemy adc steps up to farm.

  • Whenever you hit a enemy champion with an ability, you'll proc Dream-Laden Bough, which will start healing you, it gets reduced to 33% if its more than 1 champion (so 100% + 33% healing).

  • Remember that your Swirlseed keeps rolling until it hits something, so get creative, use it to facecheck a bush, throw it from river to river, from base to lane, and who knows, might hit someone with it, and since Lilting Lullaby has unlimited range, it can lead to a kill, just be careful to not steal cs!

  • You can heal off camps, so Q'ing Gromp , Scuttle or Rift Herald / Drake can give you a little bit of sustain when roaming.

  • Since the build isn't AP heavy, you can freely stack from a minion wave, Raptors or Scuttle as long as you hit them with the Inner circle of Blooming Blows.

  • Blooming Blows doesn't cancel your auto attack, so a quick way to get 3 Spellthief's Edge procs is to Q and AA the enemy support when they try to reach the cannon minion for their Relic Shield proc.

  • Lilting Lullaby is a proyectile, so be careful when dealing with Yasuo or Samira.
Lillia starts with Spellthief's Edge and the usual two Health Potion.

I used to suggest starting with Relic Shield, but after the 11.18 changes, Lillia's Swirlseed's cd got reduced and her Blooming Blows's stacks last a second longer, using Spellthief's Edge is more efficient, and besides, her base hp regen and hp regen growth got heavily reduced, so the extra hp regen from relic shield is minimal.

After first back you should aim for either Blasting Wand or Giant's Belt denpending on the difficulty of the lane, if you don't have enough gold at that point, you get a Ruby Crystal or Boots.

After getting enough gold, your Blasting Wand/ Giant's Belt turns into Rylai's Crystal Scepter, this, combined with your Lilting Lullaby is very strong in a 2v2 scenario.

For boots I generally get Ionian Boots of Lucidity since early Ability Haste is pretty good for Lillia, otherwise I go Mercury's Treads or Plated Steelcaps if needed.

There are a bunch of items you can get before or right after your mythic


for a third item (generally the last one you'll get with your support income), you can go for Zhonya's Hourglass, combined with Rylai's Crystal Scepter you get a good combo of slows, HP, Ability Haste and AP, perfect for kiting and diving enemies.

If the game lasts long enough, you can finally get a mythic, with your options being :
Some of your other options are:
(Or any mage items if your team needs magic damage)

When you're full build, I highly suggest to exchange your boots for another legendary item such as Dead Man's Plate since it gives you enough movement speed along with your Blooming Blows's passive and possibly Cosmic Drive.
Guardian (and the whole resolve tree) is what keeps you relevant early game since the shield can keep your adc safe during trades where your abilities are on cooldown, and it can come in clutch overall for any situation (dives, close trades, etc etc).
Font of life applies whenever you slow an enemy, either through a Swirlseed, Lilting Lullaby or with any ability if you have Rylai's Crystal Scepter, it is not the biggest heal in the world, but it adds up with all your other runes and items, it also procs stuff like Staff of Flowing Water.

The choice between Second Wind and Bone Plating is merely dependant on if the enemy botlane is poke focused or all-in focused, though personally I feel that Second Wind is overall better in every matchup, since a single Ashe Volley breaks Bone Plating and loses all its potential value.

Overgrowth is most useful when you simply wanna be tanky and there isn't much cc to deal with.
Revitalize works best when combined with Dream-Laden Bough's self healing and Moonstone Renewer's healing capabilities.
Unflinching take it when facing stuff like Leona, Ashe, Nautilus and so on.


Lillia's Q ( Blooming Blows) mana cost is moderately high for how spammable it is, so having mana and hp sustain in case you're getting poked out is always good.

Having lower cooldown on items and on Flash/ Exhaust is extremely valuable, specially if you find yourself doing multi-man Lilting Lullaby when contesting objectives.





For rune shards I like taking Ability Haste, Armor and HP, its quite a sizeable help in the early game since you're way tankier and you can throw Swirlseeds more often, only downside is that you clear Stealth Wards way slower.
League of Legends Build Guide Author Daromius
Daromius Lillia Guide
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Rylai Rush Lillia Support Season 12

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