Rengar Build Guide by drunken hunter
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Classic TOP Build
+15-135 Health (at levels 1-18) and +9 ability power or +5 attack damage, adaptive
DEFENSIVE ITEMS VS AP
DEFENSIVE ITEMS VS AD
MY FULL BUILD
VS FULL AD
Threats to Rengar with this build
|Gangplank||GP doesnt have much cc and his powder kegs can be destroyed by a jump out of the bush - really eays to counter|
It has been a year now since the Assassine Update and there are new changes to the game and with this, many new possibilities.
How to make Rengar a strong laner and how to use the new runes effectively, i will explain in my guide.
Enjoy and take your time to experience Rengar :)
Exhaust TOP? - Summoner Spells
I hear this question quite often and now I want to explain it in my guide.
My build and my way to play fit to gether very well. I pick Exhaust top because
• Rengar doesnt have much cc and Rengar doesnt have a good escape (without a bush or his ult) - Exhaust slows
• If you get ganked and you see no way to get out or kill your enemies, Exhaust helps by slowing a target -> and reducing its dmg if you already get attacked
• In team fights in the late game Exhaust is extremely powerful as it takes 40% of the damgage of the champion that you exhausted
So Exhaust can be used aggressively to catch and kill an enemy or defensively to escape if you lose a fight or you get chased.
You can do the classic lvl 2 (or 3) engage, when you have full ferocity (-> stacks)
means: get full stacks and lvl 2/3 (before your enemy reaches lvl 2), jump on him, while you are in the jump you press (Q) and exhaust the enemy, after you jumped on him you do an auto hit, then (Q) again and (W) and more autohits
for short: get stacks, get lvl 2 or 3, jump on enemy champ, exhaust enemy champ, do (Q), auto hit, (Q), (W), auto hits... and the next (Q) (if your enemy didnt already Flash
With this tactic you get the enemy's Flash or first blood.
The first blood is even safer if u do poke dmg in lvl 1 (do it when there is still the first minion wave) you go in a bush, jump on your enemy, the first hit is done by just jumping on the target, after that press (Q) for the auto hit reset and more dmg (but dont let him trade you!)
do this 2 or 3 times and the engage will have more succes.
If he flashes or you get first blood you will have safer farm, get the items faster and do more kills.
Other Summoner Spells
|Teleport definitely is a spell you can take for Rengar top but then there is the question - what do you do in the early and mid game if you have (for example) Renekton as enemy laner and you completely lose your lane? Of course you could Teleport bot lane and try to gank there but you cannot stop Renekton or win a trade against him. You eventually get completely destroyed and ganked/dived - Exhaust gives you more control over the lane and your enemy. Maybe if you feel so comfortable that you dont need Exhaust, you can just take Teleport.|
In the early and mid game Ignite might deal some damage but it does almost nothing in the late game as everydody has more hp. In most cases Ignite wont help you as much when you want to win a fight - it helps you if you are already ahead but if you fall behind as an Assassin, Ignite is just for fun or useless on Rengar top in my opinion.
If you feel like you can stomp your opponent easily, Ignite might be vailable.
Grasp Of The Undying
When you play Rengar top you can use these bushes as an advantage - Poke. Every 4 seconds your next autohit will deal bonus magic dmg (equal to 4% of your max health), heal you (for 2% of your max health) and permanently increase your health by 5.
In the very early game this rune in combination with Sudden Impact will deal some nice dmg and makes your poke even stronger. You basically save your early game with Grasp of the Undying.
Bone Plating gives you great potential for early trades which Rengar can do pretty good. After you take damage from an enemy champion their next three spells or attacks against you deal 20-50 less damage (at levels 1-18) so you can just get some stacks ready and jump at your enemy - but watch out for ganks or minion agro.
This simple rune will simply grant you some extra tankyness so that you dont get one-shot after you jump in 4 enemies. Hopefully you dont actually do this but it adds some extra resistances. With Conditioning you gain +8 armor and +8 magic resist (and your armor + magic resist will be increased by 5%) after 10 minutes.
Unflinching is a good rune to escape for example if the enemy jungler ganks your lane and slows you then both of your summoner spells can help you even more as you gain Tenacity and Slow Resistance for a short duration after casting a spell.
In addition to this you gain Tenacity and Slow Resistance for each summoner spell on cooldown.
Sudden Impact is a great rune that was practically made for Rengar. After exiting stealth, using a dash, blink or Teleport, damaging a champion grants 10 Lethality and 8 Magic Penetration for the next 5 seconds. As i already explained, this rune works well as poke but also after using your (R) Thrill of the Hunt if you want to do a classic all-in.
Ravenous Hunter shall help you in many ways - it gives you more sustain on lane and in fights. You heal for 2.5% (+2.5% for each unique champion takedown) of the damage you deal with your abilities (but healing is reduced by one third for AoE abilities :/) . The takedown-thing is favorable for Rengar as he has to get these kills anyways to get all stacks for his passive Bonetooth Necklace. Another reason why i chose this rune is that you can get 30% healing from your abilities (10% with AoE) -which is a LOT- if you buy Death's Dance.
These Runes I got for my guide are giving Rengar a lot of sustain and power to trade which makes them (in my opinion) the most effective ones.
Im using the Resolve path with Grasp of the Undying as key stone - this literially steals the enemy's hp and gives you bonus magic dmg (+4% of Rengars max health) every 4 seconds in combat. This goes really well with Sudden Impact (a burst of Lethality and Magic Penetration after Rengar jumps) which also got 4 seconds cooldown - so every 4 second when you are in combat you have a very strong poke or engage and the healing works well with Ravenous Hunter. It works just like Rengars passive Bonetooth Necklace and gives you 2.5% + 2.5% healing on abilities per unique champion kill.
Furthermore, i take Conditioning and Second Wind to gain some overall tankyness during the trades and finally im using Demolish to take the turret down asap so that i can roam and help my team and get more objectives.
The key stone rune becomes much more useful with your first item The Black Cleaver and all the other items in my build are supported by the runes to get the max effect out of it, for example the Duskblade of Draktharr goes well with Sudden Impact and Ravenous Hunter goes well with Death's Dance.
This path of masteries helps you in the laning phase with tankyness and life steal, it gives you more sustain on the lane to outscale your enemy.
Jumping Kitten - How to use the Bushes
The guide is called like this because that is how i play Rengar and i think thats the best way to make use out of this champion.
Its about Rengars passive (the Ferocity ) - you walk into a bush and then you can leap on an enemy unit (wards, champions, turrets, etc) in a certain radius.
This ability allows Rengar to get super high mobility on lane and its also that what makes Rengar top viable.
You use the leap to farm cuz you can easily reach any minion out of the bush and also zone your enemy laner - therefore i buy Phage first which gives Rengar even more mobility as he gets faster into the bushes and this indirectly increases his attackspeed if the leap is rather short and repeated often (for example while farming).
The phage's(later black cleaver's) Movement Speed also adds on to the extra MS that Rengar gets by using his empowered abilities.
The reason why The Black Cleaver is so good to build first on Renger is that he lives from his cdr and during trades he can easily get the 6 armor-shredding stacks off because he can jump so many times on the top lane and everytime get back into that bush even faster cuz of the phage passive (as i just said). Its like this item was made just for Rengar.
Moreover you can use the leap with empowered (W) (or sometimes just the leap) to get to your target faster, escape or to dodge some skill shots (you can also just dodge stuff by jumping out of the bush or waiting for the enemy to cast the ability so that you have enough time to react and easily dodge the shot)
Everytime when you have 0 ferocity stacks you simply gotta jump out of a bush to get the first one, this even works in combat. But i would not engage without at least 3 stacks of ferocity if im not 100% sure that i win the trade, only in lvl 1 or 2 you can jump in with 1 or 2 stacks if you wanna make it a quick poke and not get destroyed by surprise.
Another tip would be to use bushes to chase as long as your enemy is in range because just running after your target wont work as good cuz Rengar got an AA range of 125 which is the lowest (with some other champs) range in game. To make it clear, you if you can use a bush to catch up on your opponent, just do it - dont just run after him like a dog and follow your enemy under the turret cuz Rengar got an auto attack range like a T-rex.
It would be good if you can hit your (E) first when you and your enemy are close to a bush, then you have more time to walk in there and still have him in range (which is 725 and definitely way better than 125).
This means that when ever you get the chance to trade in some bushes (and the enemies have no vision in the best case) you will have a nice advantage.
Zoning your opponent works pretty well (when you are ahead) because you have so much range in the bushes. As you last hit out of the bush that is the closest to the minions you wanna farm and the enemy laner's tier 1 turret, you can just jump on your enemy as he tries to somehow last hit his farm and punish him for that mistake. The minions will usually never get out of your leap range and so the enemy is forced to come into that range where you can get him or he decides to miss all cs and maybe even experience.
But NEVER FORGET TO WARD that jgl or you will get ganked a lot and probably die cuz its really hard to keep all that in mind, always react to your laner's actions correctly and watch the map every few seconds.
Well, even if its hard and takes some practice, it is really helpful for everybody if you have map awareness and that you can track the enemy jgl and help out if your jungler/ mid laner needs some help near you.
Pros / Cons With this Build (and runes)
With this build and the way to play we got some Pros and Cons!
+ High moblility in jungle and with Thrill of the Hunt (R)
+ High outplay pontential
+ Squishy targets can get eleminated instantly
+ Low cooldowns
+ Nice roaming with Thrill of the Hunt (R)
- Not the best teamfighter -> (runes shall help here)
- Can be useless or broken (useless if he has no kills/ if he is behind) -> (runes shall help here aswell)
- He relies Thrill of the Hunt (R) for kill potential
- Control wards counter Rengar!
- No escape without a bush/ Thrill of the Hunt (R)
Abilities and Skill Sequence
• His Passive ability Unseen Predator to jump from a bush on an enemy got now 725 range
• His full Ferocity stacks that he gets by attacking an enemy with an ability are reached with 4 stacks. If you are out of combat (6 sec in wich he doesnt take or deal any dmg) his stacks will instantly disappear or after Rengar used an empowered ability the stacks will disappear as well and he gets increased Movement Speed by 30/40/50 % for 1.5 seconds. If Rengar leaps on an enemy after he (Rengar) was out of of combat(or just has 0 stacks), he will gain 1 Ferocity just by the jump - use this to gain full stacks faster in combat (leap on a target+ Q,E,W = full Ferocity ).
If you have all 4 stacks, your next ability (except R/Ult) is empowered: Q, W and E will deal more damage and each of them has an extra effect which i will explain in the following context.
• With the Bonetooth Necklace you can get 5 trophies by killing an unique enemy champion + you have to take 1 sec dmg from him before he dies by your attacks. Above your items you will see all the enemy champions you havent killed yet. The Trophies will give you:
- 1 Kill: 1% Bonus AD
- 2 Kills: 4% Bonus AD
- 3 Kills: 9% Bonus AD
- 4 Kills: 16% Bonus AD
- 5 Kills: 25% Bonus AD
( The Head of Kha'Zix: 36% Bonus AD)
• His (Q) Savagery will empower the next AA and grant you extra attack speed for the next 2 AAs.
The empowered (Q) will deal significantly more dmg and increase your attackspeed by 50% for the next few seconds.
[need new picture...]
• The Battle Roar (W) heals Rengar for 50% of the damage he took in the last 1.5 seconds and the damage healed from monster attacks is increased by 75%.
The empowered (W) removes existing crowd control effects in additions to its normal heal.
• The (E) Bola Strike slows for up to 90%. The empowered (E) roots/snares one enemy.
• Thrill of the Hunt (R):
While active, Rengar gains 40% Movement Speed and vision of the nearest enemy champion who he can leap to for a guaranteed critical strike. Attacking or casting most spells end Thrill of the Hunt. If you use your ult you will always instantly get the movement speed but there is a range in that you are visible in (works like evelynn's passive). If you dont have vision (for example) in the enemy jgl and you use Thrill of the hunt, you will only be able to see the champion in the jgl who is the closest to you - you also only crit the enemy champ that is the closest to you, which can be a difficulty in a teamfight.
The Skill Sequence
With the new Rengar its better if you max his (E) Bola Strike after (Q) Savagery - the Battle Roar (W) wont heal you more if you got low hp - it just gives you a part of the health back that you lost the last 1.5 sec. It wont you heal more than you lost - this is a problem for the laning Rengar!
But you better still keep the early game order Q -> W -> E in lvl 1 til 3
(i will never stop top lane :P)
Get fed, follow this build and One-Shot ? ? ?
I have read this several times and i was impressed - one shotting! But how is it actually possible? What is the usual meaning of a "one-shot"?
If we look at the sentence the first part - Get fed- is probably the most difficult (but thats what my guide should enable).
So the second part -follow this build- is what the guide actually is all about.
The third part -One-Shot- is the problem. To actually One-Shot an enemy, certain conditions must be done:
You have to be ahead in CS and you need a much higher lvl, also you would need 2 or 3 infernal dragons and baron nashor/elder dragon, 5 Bonetooth Necklace stacks plus many kills.
The most important thing would be the kills, the farm and the level.
But you wont always have all these things to One-Shot an enemy with one auto hit/ability like your ulti.
People even say "One-Shot" when you killed an enemy champ with a fast and strong combination of abilities - its not a real One-Shot but huge dmg in less than 3 seconds with almost no counter play.
But to do these nearly One-Shots you should follow an item build that gives you mostly just AD but not attackspeed or armor (cuz that doesnt help your Bonetooth Necklace stacks xd)
Huge thanks to Kitty Behind You, the guy who motivated me to play Rengar. He made very good guides where he explained what he does when he plays Rengar top or jgl. I was impressed because he had his very own and special way to play and so I started to play this champ. I got experience, I learned to play and love Rengar, created own builds and mastered him.
I have also made another Rengar Guide with Dark Harvest as key stone - if you enjoyed this one, please make sure to check out my second Guide: [SEASON 8.12] Assassinate your Enemies - Rengar Top lane Guide
Thank you so much for reading this guide til the end, I really hope it helps you to play better or that you get to know Rengar better.