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Runes: Lethal Tempo - Sustain
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Tenacity/Slow Resist
Spells:
Barrier
Flash
Items
Ability Order Standard
Shurima's Legacy (PASSIVE)
Azir Passive Ability
Threats & Synergies
Xerath
This is Azir's toughest match-up. Xerath outranges you and if his aim is good, arguably can out-damage you as well. There is a simple trick on making his game difficult - never stay close to your minions. You should stay in between the minion wave and the bushes one the side of mid lane. This way Xerath is forced to choose whether he should aim his abilities at you or the minion waves. If he aims at you, he will loose a certain ammount of CS doing so. Buy boots early on so it is easier for you to dodge his abilities. If he aims at the wave, this opens an opportunity to poke him. Try to shove the first wave. It is difficult to farm with Xerath under turret, especially in early game. Xerath's biggest weakness is his lack of mobility. Unless he has flash, there is no way he can escape from a successful Shurima Shuffle combo. The Arcane comet rune page is strongly suggested in this match-up.
Skarner
His ultimate opens a wide window of an opportunity for either kill or an assist. You might combine your ultimate during a gank so you push the enemy champion under the turret. Even if you don't have ultimate ready, he can still help you escape at least. This synergy is my favorite by far. Skarner is rarely picked in low ELO.
Skarner
His ultimate opens a wide window of an opportunity for either kill or an assist. You might combine your ultimate during a gank so you push the enemy champion under the turret. Even if you don't have ultimate ready, he can still help you escape at least. This synergy is my favorite by far. Skarner is rarely picked in low ELO.
Champion Build Guide
My name is GeDBo. I am an





Strengths
The champion is incredibly effective as a counter pick because of his safety in lane, and ability to shove and poke. To add on to those, he can also stall lanes, and roam semi-effectively making him a very solid COUNTER pick. His other strengths include IMO one of the best ultimates in the game, capable of changing a team fight by separating annoying champions from the main battle, or saving his team from a bad situation by removing the enemy from the fight. He is also has one of the best sieges and siege defensive capabilities, with amazing wave control, and the ability to place weak turrets, as backups, or extra line of defense.
Weaknesses:
His damage tends to be very weak in the early-mid game simply because of his ability limitations. Players have to stand still for his damage to reach its potential, and his itemization tends to lead towards less AP more attack speed, meaning against very mobile enemies, his one hit pokes won't be very effective. He is also a very poor first pick, because he is very easy to shut-down in lane early on, especially against champs with good level 2 level 3 aggression. He also lacks CC, meaning assassins won't be having a hard time with him at all, unless the player is immaculate.



















































































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There is one thing I can't stress enough that people can't seem to understand.


I will keep this guide updated every day since there are always changes in League. With that being said I am announcing the completion of this guide.
Have something you strongly agree or disagree with? Please comment below and let us know what your personal experience is with the Emperor.
Thank you,
Very respectfully,
GeDBo

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