x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Aery
1
2
Sorcery
Resolve
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
Flash
Smite
Items
Ability Order
Flurry (PASSIVE)
Lee Sin Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Qiyana
An assassin that can easily multikill anyone who sits on top of her actual target. You need some serious reaction time and prediction to stop / prevent her. Simply casting Safeguard on your ally won't do.
Kog'Maw
Ideal
Strong
Ok
Low
None
Kog'Maw
Champion Build Guide
Table of content
- Introduction
- Pros
- Cons
- Abilities
- Runes
- Playstyle with videos
Introduction
Hi I'm stupid but you can call me Mia. I'm a casual league player who enjoys trying to get better at the game while still having fun with friends. Solo queue is kind of a pain to me so I didn't grind LP in years but I mostly play around gold and plat elo.
A few years ago after playing plenty of bruiser or assassin Lee Sin I thought it would be fun to try the new item Rocketbelt. After all it provided an extra dash for Lee Sin (Stridebreaker did the same thing but I ignored that fact).
This quickly developed into taking Aery and going for a support-like playstyle. Over time, partly not playing for months, I build upon that idea to the point where I am now.
Shoutout to all of the random people in my games who supported this playstyle and added me out of curiosity and for some theorycrafting.
Here's my OPGG https://op.gg/lol/summoners/euw/mia-hey
A few years ago after playing plenty of bruiser or assassin Lee Sin I thought it would be fun to try the new item Rocketbelt. After all it provided an extra dash for Lee Sin (Stridebreaker did the same thing but I ignored that fact).
This quickly developed into taking Aery and going for a support-like playstyle. Over time, partly not playing for months, I build upon that idea to the point where I am now.
Shoutout to all of the random people in my games who supported this playstyle and added me out of curiosity and for some theorycrafting.
Here's my OPGG https://op.gg/lol/summoners/euw/mia-hey
What are Enchanter Lee Sin's strenghts?
- Cheap items and good income (
jungle camps) results in fast power spikes
- Pretty good early game due to high base damage
- Shines in 2v2 / 3v3 skirmishes
- Unexpected damage output from your
Tempest - not as dependent on hitting your
Sonic Wave
- Big and frequent
Safeguard shields with 80%
ability power scaling
- Very good peel with your
Dragon's Rage
- Permanent
buffs for your carry
- Strong and annoying slows from your
Cripple
- Lots of honors
- It's really fun
What are Enchanter Lee Sin's weaknesses?
- Team dependend - you have to feed your team / carries / win conditions
- You have to be better at
jungle than your opponent
- You more or less have to have mastered
Lee Sin
- Change in fighting style might take a bit to get used to
- Worse jungle clears over time
- Very bad at solo killing
Dragon
- Mana regen on support items are wasted gold value
- Danger of being out of energy (being useless) due to spamming buttons
- You get one shot in mid to late game if you're not careful
Abilities and their use for Enchanter Lee




For Enchanter Lee Sin it's rather difficult to utilize this passive later on in the game. You don't easily get to auto attack an enemy. Don't worry, at this point of the game the only 3 energy cost abilities you use are



























This shield stays for 2 seconds. It has a 12 second cooldown which is cut in half if you use it on an ally - so 6 seconds. At this point you already buff an ally with your



























This procedure of kicking an enemy into your team, also known as "insec", is very situational. It would be bad to kick the fed tank or bruiser into your backline. Kicking the enemy carry out of the enemy backline into your frontline in a team fight sounds nice on paper and tends to work with a meta Lee Sin build. In our case that's rather out of question due to getting killed immediately before we even get to kick.
For us most of the time the best use of




Note that you should consider whether it's better to use kick for peel or to use it for a possible mass knockup by kicking someone into the enemy cramped team. Best case scenario if you can combine both.
Playstyle
I talked about change of fighting style in my Pros and Cons. What do I mean with that? Let's take a look at it.
The early game from Enchanter Lee Sin doesn't differ that much from the conventional Lee Sin. First and foremost we are our team's jungler. Thus our main goal is to farm
jungle camps and keep in mind, this is very important:
jungle is an important ressource of gold and experience! It would be a waste for our us and our team to ignore this. The enemy jungler would be happy about it though.
The current jungle meta consists of two thing: full clearing our own jungle as consistently as possible and invade the enemy jungle.
Starting with full clearing: how do we know where to start our clear?
That usually depends on the lane matchups, win condition (stupid example: the top lane
Rammus will be strong against the full AD enemy team and will win the game if fed), how likely the ganks will work out (ganking bot with a
Leona or
Nautilus support is a no-brainer), do we want to contest
Rift Scuttler at all cost? - will our mid and side lane have prio on that side?, where does the enemy jungler start and where will he be likely to gank (can we win with a counter gank?), .....
As you can see this is quite a pain for the brain. As Enchanter Lee Sin all of these factors do play a role. There are possibilities to make this easier tho:
Now to invading the enemy
jungle: how do we do it? You can go about this either reactive or proactive.
With Reactive invading we punish enemy decisions. An example: you are blue side and start at your
Blue Sentinel. You don't know where the enemy jungler is. At the moment you started your
Raptors you see the enemy show up on top lane with lvl 3 and only a
Red Buff. The gank seems to work out. You already started your chicken camp but the instant you see the champion portrait showing on top lane you make your way to invade the enemy bot jungle and take all of their camps. You go back to buy items before securing your own bot side jungle.
Proactive invading is when you gather information and enter the enemy jungle while the jungler is in there. In order to do this you need to gather information. The easiest way to do this is warding either the enemy
Raptors or
Blue Sentinel. This is more risky than reactive invading. The side or mid lane can join and mess you up. A popular exmple of proactive invading: killing your
Red Brambleback and going into the enemy jungle to either take their
Gromp or kill the jungler. Other than with reactive invading you have the chance to gain a lot without losing anything like a dead top laner.
As stated in the jungle pathing section you usally don't gank every single lane but rather concentrate on a single lane. Usually you want to get your bot lane fed. maybe gank mid lane when you're around anyway. Correct me if I talk trash - I'm low elo after all.
But how do we gank? Let's say you finished your full clear and end up bot lane with lvl 4. At this point you have 1 point in
Sonic Wave / Resonating Strike, 1 point in
Safeguard / Iron Will and 2 points in
Tempest / Cripple. 2 points in criple impair enemy movementspeed by 45%. This will be a good tool to provide crowd control in a gank.
Safeguard when combined with Aery can shield an ally for
70 +
43 (base plus
Adaptive Force) for a total of 113 shield. This can come in handy to block damage for an ally. More often than not it's more handy to use
Safeguard to jump on top of a
Stealth Ward. This way you safely get into
Tempest / Cripple range.
Enemies slowed by
Cripple are more vulnurable to get hit by skill shots. Either by your enemy bot lane or your own skill shot
Sonic Wave. Take your time with these ganks. You don't neccessarily have to immediately cast
Sonic Wave. It's likely they press flash as soon as they see your animation. Until you cast it they will wiggle around and try to dodge it.
If you hit your
Sonic Wave it might he beneficial to wait a bit before
Resonating Strike. Why is that?
Flash into their
Thresh so he can
Flay you away - negating your
Resonating Strike damage - that wouldn't be good.
More often than not these "fights" for our little river neutral objective turns out to be a quick smite battle before returning to each other's businesses. Sometimes they turn into a duel or even a skirmish. You may think there's no way a
Summon Aery Lee Sin will be able to contest crab. Well from my experience I actually tend to win most battles. Keep in mind we run
Waterwalking. At level 4 this changes our
Attack Damage from 85 to 95 and we gain additional 10
Movement Speed to space, chase and dodge.
Summon Aery itself shouldn't be underestimed either. As a melee champion we proc Aery every 2-3. At lvl 4 it deals 19 damage each time.
I will try to get more data from my experiences of lvl 4
Rift Scuttler battles and create a list of matchups. This will probably be a forever work in progress though.
Early Game:
The early game from Enchanter Lee Sin doesn't differ that much from the conventional Lee Sin. First and foremost we are our team's jungler. Thus our main goal is to farm

- Yes we go for a support-like playstyle.
- No we are not here to people please and perma camp our lanes - we are not river Lee Sin.

So how do we jungle?
The current jungle meta consists of two thing: full clearing our own jungle as consistently as possible and invade the enemy jungle.
Starting with full clearing: how do we know where to start our clear?
That usually depends on the lane matchups, win condition (stupid example: the top lane




As you can see this is quite a pain for the brain. As Enchanter Lee Sin all of these factors do play a role. There are possibilities to make this easier tho:
- What champion can I
buff the best? Path towards that
champion.
- Just auto pilot top to bot. A fed bot lane can secure
Dragons and most ADCs profit from
Ardent Censer.
Now to invading the enemy

With Reactive invading we punish enemy decisions. An example: you are blue side and start at your



Proactive invading is when you gather information and enter the enemy jungle while the jungler is in there. In order to do this you need to gather information. The easiest way to do this is warding either the enemy




Ganking
As stated in the jungle pathing section you usally don't gank every single lane but rather concentrate on a single lane. Usually you want to get your bot lane fed. maybe gank mid lane when you're around anyway. Correct me if I talk trash - I'm low elo after all.
But how do we gank? Let's say you finished your full clear and end up bot lane with lvl 4. At this point you have 1 point in










Enemies slowed by



If you hit your


- The damage increases with the enemy % missing health. Even a few extra minion auto attacks before your Q recast can make a difference here.
- If they still have
Flash available it's good to wait for them to cast it before
Resonating Strike to secure the kill.




Rift Scuttler
More often than not these "fights" for our little river neutral objective turns out to be a quick smite battle before returning to each other's businesses. Sometimes they turn into a duel or even a skirmish. You may think there's no way a





I will try to get more data from my experiences of lvl 4

Mid Game:
Comparison to other Enchanters
You must be logged in to comment. Please login or register.