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Amumu Build Guide by Aliasear

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League of Legends Build Guide Author Aliasear

(S3) Alias: Jungle Amumu (SoloQ & Ranked5's)

Aliasear Last updated on February 6, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21


Utility: 9

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Whenever I'm jungling...

Spoiler: Click to view

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My Pros/Cons


My Cursed Touch amplifies the damage of my spells and my team's magic damage. MRES SHRED
My Bandage Toss tangles their feet, preventing them from moving. HARD CC
My Despair shreds the health of squishies and tanks alike. HP SHRED
My Tantrum blocks some physical damage and lets me express myself DEFENSE/NUKE
[[Curse of the Sad Mummy] lets my enemies feel my pain. AoE HARD CC


If I get caught, I hope there is a creep I can Bandage Toss to get away.
I need the first Blue Buff to clear camps fast and have mana to gank early.
Without a team, I can easily be counter jungled.

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My Summoner Spells

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My Runes


Greater Mark of Attack Speed

Greater Seal of Armor

Greater Seal of Scaling Armor

Greater Glyph of Magic Resist

Greater Glyph of Scaling Magic Resist

Greater Quintessence of Movement Speed


I use Greater Mark of Attack Speed runes to give myself an extra 15% attack speed. Since I, Maokai, am spell dependent for clearing creep camps fast, I find attack speed makes killing the Big Wolf and Big Wraith easier. It also helps when I try to 1 v 1 the enemy jungler.


I use both Greater Seal of Armor and Greater Seal of Scaling Armor runes. I utilize the Greater Seal of Armor runes so the creeps don't break my bandages early game, and I use the Greater Seal of Scaling Armor runes to give me extra bandages to cover myself with.


I use both Greater Glyph of Magic Resist and Greater Glyph of Scaling Magic Resist runes. No creeps do magic damage, so I focus on Greater Glyph of Scaling Magic Resist to resist magic damage during mid/late game team fights. I use the Greater Glyph of Magic Resist to make ganking AP Champions safer.


I use Greater Quintessence of Movement Speed because it lets me travel across the map faster, increases my survivability, and increases the chance of a successful gank.

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My Masteries


Defensive Masteries

Spoiler: Click to view

Utility Masteries

Spoiler: Click to view

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My Spells/Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Cursed Touch (Passive) reduces the target's Magic Resistance when I auto-attack them.

Despair damages all enemies who are in the aura. It deals more damage the more Health the enemy has; the counter to Warmog's Armor.

Bandage Toss STUNS the enemy. This is my ganking spell; Sometimes I Flash + Bandage Toss if I want to surprise my victims.

Tantrum deals damage in AoE around me and reduces physical damage received.

Curse of the Sad Mummy STUNS all enemies caught in a LARGE area around me.

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My Items

(Standard) Start

Machete + 5 Pots

The Hunter's Machete gives me 10% boost in damage to creeps/minions + 10 true damage every time I whack them with my arm; The Hunter's Machete also has good synergy with my Greater Mark of Attack Speed runes. The five Health Potions are for sustain.

First Recall

Spirit Stone + Boots

Spirit Stone gives me better clear time, decent HP Regen, and decent Mana Regen so I can give mid Blue Buff without running into mana problems. Boots of Speed give me more mobility around the map, increasing the chances of a successful gank or escape.
Gold Benchmark: 750G

Second Recall

Boots of Mobility; Homeguard + Crystalline Flask (Luxury)

Sorcerer's Shoes helps me do a bit more damage when I gank a lane or engage in team fights. Enchantment: Homeguard gives me instant full HP and full Mana when I recall in addition to a Hecarim speed boost when I leave the fountain. Crystalline Flask is a luxury item; It is a nice item, but not important enough to delay my "core" build.
Gold Benchmarks: 1225G / 1570G

Third/Fourth Recall

Locket of the Iron Solari

Locket of the Iron Solari gives me HP, Armor, and Cooldown Reduction which makes jungling faster and helps me summon my minions sooner. Also Locket of the Iron Solari's active gives me the ability to cast a shield on myself and my allies. Taking into account I may need to recall before I bank 2000G, I adjusted the Gold Benchmarks.
Gold Benchmarks: 850G / 1330G / 2000G

Ranked 5'S VS Solo Queue


My fourth item depends on my team. Ruby Sightstone gives me free Sight Wards but if my team does not watch the minimap, what good are those Sight Wards? A Giant's Belt would be more efficient. If I can trust my team, like in Ranked 5's, I would buy a Ruby Sightstone. If I can't trust my team, like in Solo Queue, I would buy a Giant's Belt.
Gold Benchmark: 1300G

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How I Decide What to Buy After My Core

Sunfire Cape

I build Sunfire Cape if I don't buy Boots of Mobility. The Sunfire Cape's DPS removes the extra Movement Speed from Boots of Mobility. With Sorcerer's Shoes, Sunfire Cape deals more damage to people with Magic Resistance.

Randiuin's Omen

I build Randuin's Omen if I feel the enemy team is AD heavy. I can Bandage Toss into the enemy team to position myself for Randuin's Omen's active.

Abyssal Scepter

I build Abyssal Mask if MY team is AP Heavy. The Abyssal Mask's Magic Resist Reduction Aura has good synergy with all of my spells and any Magic Damage dealers on my team.

Warmog's Armor

I build Warmog's Armor if the enemy team does NOT have Elise, Fizz, Garen, Lee Sin, Xin Zhao, or Kog'Maw since their damage scales off %HP. Liandry's Torment's does becomes a problem if I build Warmog's Armor but that's why I build Abyssal Mask.

Runic Bulwark

I only build Runic Bulwark if the support is not building it. It's too good not to have, but for the role I play, I'm better off building Randuin's Omen, Frozen Heart, or Abyssal Mask.

Iceborn Gauntlet

Iceborn Gauntlet is a fun, SITUATIONAL, item. Replaces Locket of the Iron Solari[/center]

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When I Gank or Initiate Fights


I Bandage Toss onto the enemy...

Then I immediately activate Despair if I have the Mana to spare...

Then I auto attack to apply Cursed Touch's Magic Resist Reduction...
Then I break out into a Tantrum...

Then I use Curse of the Sad Mummy to chain CC with Bandage Toss or catch the enemy if they Flash

Things I avoid:

Initiating Teamfights

I Bandage Toss a "priority" target or to position myself for Curse of the Sad Mummy and/or Randuin's Omen...

Then I use Curse of the Sad Mummy coupled with Randuin's Omen's active...

Then I use Despair to wither away the enemy team's Health...

And I break out into Tantrum whenever it is off Cooldown.

Things I avoid:

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Thanks for Reading

Thank you for reading my guide on Maokai jungle...
If you find my build useful and effective, please upvote so as to make my guide more visible to others. If you downvote, please leave a reason why in the guide discussion.

I plan to keep my guide(s) up-to-date, so expect no less than the best.



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My Other Jungle Guides

If you enjoyed this guide, check out my other jungle guides:

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Change Log

February 4, 2013

  • Guide Completed
    February 5, 2013
    • Added a "My Other Jungle Guides" section