Click to open network menu
Join or Log In
Mobafire logo

Join the leading League of Legends community. Create and share Champion Guides and Builds.

Create an MFN Account






Or

This build has been archived and is for historical display only

This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.

We recommend you take a look at this author's other builds.


x
Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page

x
Nautilus Build Guide by Aliasear

Tank (S3) Alias: Jungle Nautilus (SoloQ & Ranked5's)

Tank (S3) Alias: Jungle Nautilus (SoloQ & Ranked5's)

Updated on February 6, 2013
7
6
Votes
2
Vote Vote
League of Legends Build Guide Author Aliasear Build Guide By Aliasear 6 2 8,882 Views 10 Comments
6 2 8,882 Views 10 Comments League of Legends Build Guide Author Aliasear Nautilus Build Guide By Aliasear Updated on February 6, 2013
x
Did this guide help you? If so please give them a vote or leave a comment. You can even win prizes by doing so!
Vote
Comment

You must be logged in to comment. Please login or register.

I liked this Guide
I didn't like this Guide
Commenting is required to vote!
Would you like to add a comment to your vote?

Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.

TODAY, I AM


NAUTILUS THE TITAN OF THE DEPTHS
Back to Top

Whenever I'm jungling...



Spoiler: Click to view
Back to Top

My Pros/Cons

Pros

My Staggering Blow allows me to CC anyone and everyone with 1 attack. HARD CC
My Dredge Line pulls the enemy out of position and in range of Staggering Blow, Titan's Wrath, Riptide, and Depth Charge. SOFT CC
Titan's Wrath gives me a shield and allows me to do AoE Magic Damage with my auto-attacks. DAMAGE AND HP BUFF
My Riptide allows me to slow everything around me and prevent them from escaping. SOFT CC
My Depth Charge is an inescapable knock up and slow. HARD/SOFT CC

Cons

If I get caught, I can only Riptide and Dredge Line away.
I need the first Blue Buff to clear camps fast and have mana to gank early.
No innate sustain, just Titan's Wrath.
Back to Top

My Summoner Spells

Back to Top

My Runes

Runes

Domination
Electrocute
Predator
Fleet Footwork
Dark Harvest


Marks

I use Greater Mark of Attack Speed runes to give myself an extra 15% attack speed. Since I, Nautilus, am spell dependent for clearing creep camps fast, I find attack speed makes killing the Big Wolf and Big Wraith easier. It also helps when I try to 1 v 1 the enemy jungler.

Seals

I use both Greater Seal of Armor and Greater Seal of Scaling Armor runes. I utilize the Greater Seal of Armor runes so the creeps don't scratch my suit early game, and I use the Greater Seal of Scaling Armor runes to reinforce my suit so it can be harder than rock Malphite.

Glyphs

I use both Greater Glyph of Magic Resist and Greater Glyph of Scaling Magic Resist runes. No creeps do magic damage, so I focus on Greater Glyph of Scaling Magic Resist to protect my body during mid/late game team fights. I use the Greater Glyph of Magic Resist for protection when I Dredge Line towards an AP like Evelynn.

Quintessences

I use Greater Quintessence of Movement Speed because it lets me travel across the map faster, increases my survivability, and increases the chance of a successful gank.
Back to Top

My Masteries

Defensive Masteries

Spoiler: Click to view

Utility Masteries

Spoiler: Click to view
Back to Top

My Items

(Standard) Start


Machete + 5 Pots


The Hunter's Machete gives me 10% boost in damage to creeps/minions + 10 true damage every time I whack them with my anchor or fist; The Hunter's Machete also has good synergy with my Greater Mark of Attack Speed runes. The five Health Potions are for sustain.

First Recall


Spirit Stone + Boots


Spirit Stone gives me better clear time, decent HP Regen, and decent Mana Regen so I can give mid Blue Buff without running into mana problems. Boots give me more mobility around the map, increasing the chances of a successful gank or escape.
Gold Benchmark: 750G

Second Recall


Boots of Mobility; Homeguard + Crystalline Flask (Luxury)


Mobility Boots gives me the speed necessary to gank even if I pass through a Sight Ward. Enchantment: Homeguard gives me instant full HP and full Mana when I recall in addition to a Hecarim speed boost when I leave the fountain. Crystalline Flask is a luxury item; It is a nice item, but not important enough to delay my "core" build.
Gold Benchmarks: 1125G / 1470G

Third/Fourth Recall


Locket of the Iron Solari


Locket of the Iron Solari gives me HP, Armor, and Cooldown Reduction which makes jungling faster and helps me summon my minions sooner. Also Locket of the Iron Solari's active gives me the ability to cast a shield on myself and my allies. Taking into account I may need to recall before I bank 2000G, I adjusted the Gold Benchmarks.
Gold Benchmarks: 850G / 1330G / 2000G

Ranked 5'S VS Solo Queue

OR

My fourth item depends on my team. Ruby Sightstone gives me free Sight Wards but if my team does not watch the minimap, what good are those Sight Wards? A Giant's Belt would be more efficient. If I can trust my team, like in Ranked 5's, I would buy a Ruby Sightstone. If I can't trust my team, like in Solo Queue, I would buy a Giant's Belt.
Gold Benchmark: 1300G
Back to Top

How I Decide What to Buy After My Core


Sunfire Cape

I only build Sunfire Aegis if I buy Ninja Tabi or Mercury's Treads. The Sunfire Aegis's DPS removes the extra Movement Speed from Mobility Boots.


Randiuin's Omen

I build Randuin's Omen if I feel the enemy team is AD heavy. I can Dredge Line into the enemy team to position myself for Randuin's Omen's active.


Twin Shadows

I build Twin Shadows if the enemy team has 2 AP Champions or 4 Champions without an escape. Twin Shadows' active is a very powerful slow and I also gain some movement speed.


Abyssal Scepter

I build Abyssal Mask if MY team is AP Heavy. The Abyssal Mask's Magic Resist Reduction Aura has good synergy with my Riptide, Titan's Wrath, and APs on my team.


Warmog's Armor

I build Warmog's Armor if the enemy team does NOT have Elise, Fizz, Garen, Lee Sin, Xin Zhao, or Kog'Maw since their damage scales off %HP. Liandry's Torment's does becomes a problem if I build Warmog's Armor but that's why I build Spirit Visage or Abyssal Mask.


Runic Bulwark

I only build Runic Bulwark if the support is not building it. It's too good not to have, but for the role I play, I'm better off building Randuin's Omen, Frozen Heart, or Spirit Visage.


Iceborn Gauntlet

Iceborn Gauntlet is a fun, SITUATIONAL, item. Replaces Locket of the Iron Solari
Back to Top

When I Gank or Initiate Fights

Ganking



I send a Depth Charge to the victim if a minion or wall is blocking Dredge Line...

Then I run up and try to land Staggering Blow, stunning the victim. If he's too far, I use Dredge Line...

I use Riptide the moment the victim is in range to slow his retreat.

If I haven't used Dredge Line yet, I use it when Staggering Blow is available again.

I activate Titan's Wrath right before I hit Staggering Blow or any auto attack.

Things I avoid:
  • Not sending a Depth Charge first, if possible. If I use Dredge Line first and miss, it usually ends up in the enemy escaping.
  • Using Dredge Line when ganking from the back. I don't want to pull the enemy closer to their turret.
  • Turret diving without outnumbering the enemy. You must resist the temptation to tower dive.
  • Taking the kill when ganking. First Blood is acceptable
  • (In Solo Queue) Ganking without pinging the minimap ahead of time.

Initiating Teamfights



I Dredge Line any squishy target that I know my team can burst down and hit them with Staggering Blow...

Then I activate Titan's Wrath to shield myself for battle...

I immediately cast Depth Charge on one of the enemy team's carries...

I cast Riptide if at least 3 champions are in range, or I Dredge Line a "priority" target...

I try to make sure I trigger Staggering Blow on all enemies in range. I need to disrupt the enemy team as much as I can.

Things I avoid:
Back to Top

Thanks for Reading

Thank you for reading my guide on Nautilus jungle...
If you find my build useful and effective, please upvote so as to make my guide more visible to others. If you downvote, please leave a reason why in the guide discussion.

I plan to keep my guide(s) up-to-date, so expect no less than the best.

Yours,

Alias
Back to Top

My Other Jungle Guides

If you enjoyed this guide, check out my other jungle guides:
Maokai
Shyvana
Nautilus
Amumu
Back to Top

Change Log

February 1, 2013
  • Guide Completed
February 5, 2013
  • Added a "My Other Jungle Guides" section
Download the Porofessor App for Windows

League of Legends Champions:

Teamfight Tactics Guide