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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
*GUIDE STILL IN CONSTRUCTION*

Towards the end of the game, you may notice that you still have wriggles lantern after all this time. There are a few good alternatives to wriggles lantern late game depending on your current game.
Late Game Trade In's for Wriggle's Lantern
![]() Active AOE Shred |
![]() Active Heal |
![]() Spell Vamp |








With Jax's Ability to leap over walls to any; Champion,Minion or Ward.
Flash is no necessary although can be viable for flash ganking and escaping sticky situations. How ever,
Ghost is better overall, as it allows you to follow an enemy champion much better and enables you to hit your stun much easier. Jax being one of the slower melee champions, ghost allows him to keep dealing huge amounts of damage throughout the whole team fight. Also,
Teleport is viable due to its pushing and lane ganking power, but for a beginner ghost is the safest choice.







Simple Jungle Order.
Wolves > Blue (Dont use
Smite) > Wraiths > Red Buff (Use
Smite) > Gank/Golems
Jungle Jax, is viable to start at red or blue. Starting at Blue will give you increased sustain and jungle speed through the early levels, while starting with red can lead to a successful early gank.
Many Junglers take Wolves before starting blue, simply to speed up the jungle path and to gank sooner in the game.
Wolves > Blue (Dont use


Jungle Jax, is viable to start at red or blue. Starting at Blue will give you increased sustain and jungle speed through the early levels, while starting with red can lead to a successful early gank.
Many Junglers take Wolves before starting blue, simply to speed up the jungle path and to gank sooner in the game.


GANK TWICE, very few players will expect a jungler to gank there lane twice in a row (endless its warded). If the lane you just ganked has

Hard Champions to Gank;










Jax's job as being one of the strongest off tanks in the game, is to soak damage and destroy the enemy squishies. In a team fight, while
Grandmaster-At-Arms is active you will feel almost immortal and be able to charge through the team fight and pick out the enemy ADC. After destroying him quickly switch the second squishiest (generally there AP MID) or a exceptionally high damage dealer.
Alternatively you can play defensively and protect your ADC with your stun from imposing threats, as they will attempt to take out your main source of damage as well. If you're fed as Jax you will find yourself enter what we call "Jax Mode". Only a very good team will be able to shutdown Jax in "Jax Mode" and you will find that you can destroy anyone on there team. You should be initiating team fights and focusing hard on a certain player.

Alternatively you can play defensively and protect your ADC with your stun from imposing threats, as they will attempt to take out your main source of damage as well. If you're fed as Jax you will find yourself enter what we call "Jax Mode". Only a very good team will be able to shutdown Jax in "Jax Mode" and you will find that you can destroy anyone on there team. You should be initiating team fights and focusing hard on a certain player.
Jax has a fair bit of versatility within his mastery selection. You will most likely want to change your masteries depending on each game (if its a ranked game) Otherwise the Masteries i have above are fairly stock standard and will work well for good sustain through the jungle and tankyness late game. Please don't judge this guide off its mastery selection as i change my nearly every game to suit to who I'm versing. If your team is very tanky then you may want to put more points into offensive, and if they're very squishy take a solid 21 points into defensive.
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