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Recommended Items
Spells:
Ghost
Smite
Items
Ability Order
Relentless Assault (PASSIVE)
Jax Passive Ability
Introduction
*GUIDE STILL IN CONSTRUCTION*
ASAP on Jax is very important, Increasing sustain throughout the jungle significantly and allowing you to ward for the team, or use it to gank/escape.Towards the end of the game, you may notice that you still have wriggles lantern after all this time. There are a few good alternatives to wriggles lantern late game depending on your current game.
Late Game Trade In's for Wriggle's Lantern
+ AOE Damage,Active AOE Shred |
+ Tank Slayer,Active Heal |
+ More Magic Damage,Spell Vamp |
are very effective against a heavy ad team,they will give you maximum survivability against there ADC (except Kogmaw).
Alternatively are very effective against a team that have a lot of cc. Jax has to be able to follow his enemies to be able to continually deal damage, so reducing the time you're disabled from the fight is a must.
Jax is able to output a huge amount of damage with this item, every overpower will be chunking your enemies, just try to make sure you don't use all your abilities at once otherwise you will not get the full effect of trinity as there is a 2second cool down after each spell.
A Tanky Jax, is a deadly Jax. While your resistances are still low Warmorg's adds a ton of survivability. At this stage you can start initiating into team fights, using
A juicy 45 armor, more critical strike chance, granting a chance for a lot more damage and finally the bonus AD from % of HP. This item scales insanely well with tanks. Jax thrives off this item as it makes him more tanky and at the same time giving him enough damage to shred his opponents.
With Jax's Ability to leap over walls to any; Champion,Minion or Ward.
Flash is no necessary although can be viable for flash ganking and escaping sticky situations. How ever,
Ghost is better overall, as it allows you to follow an enemy champion much better and enables you to hit your stun much easier. Jax being one of the slower melee champions, ghost allows him to keep dealing huge amounts of damage throughout the whole team fight. Also,
Teleport is viable due to its pushing and lane ganking power, but for a beginner ghost is the safest choice.
Simple Jungle Order.
Wolves > Blue (Dont use
Smite) > Wraiths > Red Buff (Use
Smite) > Gank/Golems
Jungle Jax, is viable to start at red or blue. Starting at Blue will give you increased sustain and jungle speed through the early levels, while starting with red can lead to a successful early gank.
Many Junglers take Wolves before starting blue, simply to speed up the jungle path and to gank sooner in the game.
Wolves > Blue (Dont use
Jungle Jax, is viable to start at red or blue. Starting at Blue will give you increased sustain and jungle speed through the early levels, while starting with red can lead to a successful early gank.
Many Junglers take Wolves before starting blue, simply to speed up the jungle path and to gank sooner in the game.
Flash is always a junglers worst enemy when ganking, the upside is, on most engages as Jax you will force the lane your ganking to flash away, giving your team an advantage in the 1v1 lane.
A lot of ADC's will take cleanse especially if they are versing a high CC team, so be cautious when initiating, as they can just cleanse your stun and escape relatively easily.GANK TWICE, very few players will expect a jungler to gank there lane twice in a row (endless its warded). If the lane you just ganked has
Hard Champions to Gank;
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Jax's job as being one of the strongest off tanks in the game, is to soak damage and destroy the enemy squishies. In a team fight, while
Grandmaster-At-Arms is active you will feel almost immortal and be able to charge through the team fight and pick out the enemy ADC. After destroying him quickly switch the second squishiest (generally there AP MID) or a exceptionally high damage dealer.
Alternatively you can play defensively and protect your ADC with your stun from imposing threats, as they will attempt to take out your main source of damage as well. If you're fed as Jax you will find yourself enter what we call "Jax Mode". Only a very good team will be able to shutdown Jax in "Jax Mode" and you will find that you can destroy anyone on there team. You should be initiating team fights and focusing hard on a certain player.
Alternatively you can play defensively and protect your ADC with your stun from imposing threats, as they will attempt to take out your main source of damage as well. If you're fed as Jax you will find yourself enter what we call "Jax Mode". Only a very good team will be able to shutdown Jax in "Jax Mode" and you will find that you can destroy anyone on there team. You should be initiating team fights and focusing hard on a certain player.
Jax has a fair bit of versatility within his mastery selection. You will most likely want to change your masteries depending on each game (if its a ranked game) Otherwise the Masteries i have above are fairly stock standard and will work well for good sustain through the jungle and tankyness late game. Please don't judge this guide off its mastery selection as i change my nearly every game to suit to who I'm versing. If your team is very tanky then you may want to put more points into offensive, and if they're very squishy take a solid 21 points into defensive.






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