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Choose Champion Build:
-
Tri+Botrk
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BlueViktor+Tri
Recommended Items
Spells:
Heal
Flash
Items
Ability Order
Glorious Evolution (PASSIVE)
Viktor Passive Ability
Introduction
What's up MobaFire and this is my second guide here on MobaFire and this time I'll be looking at




Honestly, as a player who mained



Although he may be good in the midlane, this guide will focus on the bottom lane which means that there will be different item sets, skill distributions, even different ways to play him. So, without further ado, let us get started! P.S. I appreciate any and all feedback so please do comment on how to improve my guide.
Another thought to chew in is that sometimes,



















While



In this guide, we go over two different types of ADC






These two very different item builds with similar play styles will further be explained in later sections of this guide.

- High Additional Movement Speeds
- Early-Game trades with
Power Transfer
- Secure every single minion (not really) with
Power Transfer
- Has a strong slow and stun with
Gravity Field
- Hard to dive with
Gravity Field
- Temporary shield that can block a decent amount of damage from
Power Transfer
- High single target and AOE damage
- Good poke
- Weird @ss laser beam that looks $wag
- He always has an upper hand

- Squishy. Thats all. Jk.
- Weaker 1v1 against other ADC unless fed
Hextech Ray hard to smartcast
- Improper use of
Gravity Field can render you helpless
- All abilities scale AP but
The Hex Core and
Augment: Power provide bonus AP to deal extra damage.
- High risk high reward getting countered by some of the supports sometimes.





My last 9 masteries I put in my utility tree taking points in



these are also some generic attack damage carry runes. These are generic for any bot lane adc.
- Greater mark of armor penetration: We take these marks to grab some extra armor penetration helping you last-hit and win trades. These can be switched out with some
Greater Mark of Attack Damage for more damage.
Greater Seal of Health or
Greater Seal of Scaling Armor: After the 4.5 patch, armor seals are simply not as strong. So, we take flat health or scaling armor.
Greater Glyph of Attack Damage: These grant some extra attack damage in the early game. They can also be traded for
Greater Glyph of Scaling Magic Resist for the mid to late game where you start to meet the enemy mid laner.
Greater Quintessence of Life Steal: These will only get stronger as the game goes on. After the slight nerf to
Doran's Blade, these life steal quintessences make up for any loss of sustain!.
Blue is a simple explanation of the ability.
Green is an in-depth explanation with exact numbers.
Red is cooldowns and mana costs.
White is uses for this ability.







This is a casting ability dealing magic damage and returning a portion of that back as a shield.
Viktor blasts an enemy unit dealing magic damage, returning a portion of the damage dealt as a shield.
Viktor blasts an enemy unit for 80/125/170/215/260 (+65% Ability Power) magic damage, returning 32/50/68/86/104 (+26% Ability Power) as a shield.
Cost: 45/50/55/60/65 Mana
Range: 600
CoolDown: 9/8/7/6/5



Using this lays down a field applying a slow that gains magnitude every second for 3 seconds and on the fourth second, they get stunned.
Viktor conjures a heavy gravitational field that slows any target in its radius. Enemies who stay within the device for too long are stunned.
Viktor conjures a gravitational imprisonment device for 4 seconds, slowing all enemies by 28/32/36/40/44% of their Movement Speed and stacks every 0.5 seconds. At 3 stacks the target will be stunned for 1.5 seconds.
Cost: 65 Mana
Range: 625
CoolDown: 17/16/15/14/13


This fires a beam that cuts a cross a line. You can cast this while moving or autoatacking.
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing damage to any opponents struck in its path.
Viktor uses his robotic arm to fire a chaos beam that cuts across the field in a line, dealing 70/115/160/205/250 (+70% Ability Power) magic damage to every enemy in its path.
Cost: 70/80/90/100/110 Mana
Range: 540
CoolDown: 13/12/10/11/9
This doesn't add the most utility or damage to your kit, but damage is damage. It also can proc your


This is an aoe ability dealing magic damage in a burst and over time. It is controllable and also silences enemies.
Viktor conjures a singularity on the field which deals magic damage and briefly silences enemies. The singularity then does magic damage to all nearby enemies every second. Viktor can redirect the singularity.
Viktor conjures a singularity at the target location, dealing 150/250/350 (+55% Ability Power) magic damage and silencing enemies in the area for 0.5 seconds.As it churns, it deals 40/60/80 (+24% Ability Power) magic damage every second to nearby enemies for 7 seconds. The storm moves faster the closer it is to Viktor.Activating this ability again while the singularity is active will redirect it.
Cost: 100 Mana
Range: 700
CoolDown: 120
Although you don't build as much AP, this still deals a lot of damage as well as silences the enemy. Also, if you've been against a

We want to max out




Items
Item Sequence






Core Items
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These are generic ADC boots. Granting you 45 movement speed and 20 attack speed. Picking up an earlly ![]() |
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One of the most important items in your build, this is an upgrade from ![]() ![]() |
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This is another core item. The ![]() ![]() ![]() ![]() ![]() ![]() |
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Your final core item, this gives you dueling power and most importantly, the movespeed/health steal. This keeps you alive in teamfights and gives you huge kiting power. Do not underestimate this as you can often make plays as good as a ![]() |
Other Items (Grab 2)
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This gives you a bit of every stat an ADC needs. But not a lot of it. The more important part of this item is the attack speed move speed boost. Pretty much every item is to help you kite. |
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This is a good item to grab if you want more damage and lifesteal |
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Like ![]() ![]() ![]() ![]() |
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If you really want to boost your critical strike chance and attack speed, this is your item. With the other critical strike chance items, you'll be at 80% critical strike chance. |
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Yet another critical strike item, but this one is a bursty type of item that you deal damage in a burst with a critical strike plus ![]() |
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Ahh....Nothing like a guardian angel to watch over you when you die...literally. This is a pretty good "last teamfight means all" item. |
Items
Item Sequence










Core Items
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These grant 15% cool down reduction and 45 movement speed. |
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This is what makes this the blue build. Blue build's allow you to use your abilities over and over again while kiting. The mana costs are provided by this item. |
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Even on Bliktor, this item is still core for the same exact reasons. |
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A great kiting tool used for kiting away <--lol |
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This is another slowing item that helps your anti-kiting and kiting. The biggest benefit though is the health boost making you that much tankier in fights. |
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I sort of added this only because it is blue, but it is nevertheless a good item granting 35% armor penetration. Build this when the enemy has like a ![]() ![]() ![]() |
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I honestly just like this item. It is in this part for the same reasons as the other part. |
This is one of the most volatile areas of the game for



Level 1: Leashing and Last-Hitting
Depending on whether your jungler is starting blue or red, you want to help him by either leashing for him, or guarding. Most of the time he'll start on the bottom side for the stronger leash from the ADC. If he doesn't, you want to guard his buff from invades or steals. Here are some good spots to stay (Images will come) They are color coded for what side you are on and you can stand where the ward is:





Now that you've leashed your jungler like a nice bot laner, you should head immediately towards lane so as to not miss any creeps. Coming from the blue side, try to avoid walking through the river and instead go towards your turret. Likewise, on the purple side, go through your tri-bush. You never know when someone is waiting there to grab or kill unsuspecting champions.
When you reach your lane, you want to start "last-hitting". Last-hitting is doing the last little bit of damage to a minion to grab the money without staying in range of the enemy. Last-hitting prevents you being harassed, and can help freeze the lane so you do not run too far up the lane. If you are not too good at last-hitting, remember, no one started out good at last-hitting...not even DoubleLift.
If you are still not sure what the purpose and benefit of last-hitting is, you can watch this video:
Level 2-5: Harassing and Level Advantages
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