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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Idealistic Introduction


Who is Riven?Why her?
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Why Riven Mid?
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Well, all champions in the game have some. Hopefully, for





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Greater Mark of Attack Damage: All of
Riven's abilities scale with AD. So it's legit to use AD marks. They will help you last hit and trade both with your auto-attacks and your abilities.
Greater Seal of Armor: Armor seals are the one and only viable choice for almost any champion. You need them to reduce the incoming physical damage.
Greater Glyph of Magic Resist: Magic resist glyphs have the same usage as armor seals. They are defensive runes that will reduce incoming magic damage, the majority of top laners have a magic damage source( i.e.
Lee Sin's
Tempest / Cripple).
Greater Quintessence of Attack Damage: // More damage for your abilities and your auto-attacks.

Greater Quintessence of Life Steal:
Riven lacks sustain during laning phase and these quints can kinda solve this problem.
Greater Glyph of Cooldown Reduction:
Riven relies a lot on her abilities for damage output so CDR is decent on her. However, magic damage might hurt you.

Many AD-Casters run greater mark of armor penetration and/or greater quintessence of armor penetration.


For more information about runes in general click on this link:http://www.mobafire.com/league-of-legends/build/runes-101-beginners-guide-to-runes-363096

Passive Ability

Your passive ability increases the damage dealt by basic attacks equal to your number of stacks(maximum 3, expires in 5 sec if not recharged). In trades auto attack between abilities for maximum damage. The bonus damage works with life steal but it does not increase the damage dealt by critical strikes and the damage dealt to turrets. |
Q Ability

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W Ability

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E Ability

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R Ability

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I made this chapter because i would like to explain some things that can not be said in the itemisaton section(it would be too long and boring). You can skip this if you want, otherwise be prepared to read this, walls of texts are ahead.

1)Attack Damage: I know i'm repeating myself but...there is no other stat


2)Cooldown Reduction: Every caster AP or AD needs CDR. You rely a lot on your abilities for damage ouput so CDR is critical. Note that the CDR cap is 40%.
Just below there is an image illustrating the cooldown your abilities will have with10%/20%/40% at level 18.

3)Armor Penentration/Reduction and Life Steal: These two stats are both important. Armor pen/reduction will increase your damage output significantly against any enemy, while life steal is neccessary since you don't have any natural sustain.
4)Defenses: You need resistances/health to stay alive. However, you should not build more than 2 defense items in a game since this will cost a lot of damage output, which is essential to complete your main task( kill the enemies).

Which is essential? Why?
On




Defense or Life Steal?
In the build priorities I said that LS(=Sustain) is more important than Defenses. This it true in a game when you are in a game you're already winning by a lot. In this case, LS+AD items like


In few words:
In a game you're highly likely to win: ArP/Armor Reduction > Life steal > Defenses
In a close game: ArP/Armor Reduction > Defenses > Life Steal


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This is a build I like to follow quite often. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Again, you rush ![]() ![]() ![]() ![]() ![]() |
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This build should be used against matchups that have huge AP poke. ![]() ![]() ![]() ![]() ![]() ![]() |

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Armor Choices
Guardian Angel: This item is a good choice when you're being focused in teamfights and/or far ahead.
Randuin's Omen: Great item when AD carries are kiting you non-stop and/or you want to duel with auto-attackers such as
Tryndamere. The slow can be used for chasing or dueling.
Magic Resistance
Maw of Malmortius: If you built an early
Hexdrinker you might want to upgrade it into this. It provides even more AD and an extra shield against magic damage.
Mercurial Scimitar: This item is worth the money only if you're facing high CC teams. The AD is nice but still it shall not be your number 1 choice.
Spirit Visage: Lots of magic resist along with 20% CDR, 400 health and a boost on self healing effects like lifesteal. Great against AP heavy teams.
Banshee's Veil: It's good but it cannot be compared with the other 3 MR choices. It can be a solid replacement for
Mercurial Scimitar if you can't activate it withing these few seconds or it can be bought when specific abilities disturb you like
Blitzcrank's rocket grab.


Laning Phase
For


Farming
- Your farming milestone should be 120+ minions at minute 20.00. Anything less means you have kinda failed.
- Generally, you don't want to push too much cuz you will be unable to trade without being hit by the turret and because you will be openly exposed to ganks. So try to freeze the lane somewhere close to your turret. This can be achieved by last hitting, which is the proccess of dealing only the killing blow to a creep.
- There will be some cases where you will want to push the lane like when you're about to turret dive a low HP enemy or when your matchup is ganking another lane and you want to destroy the turret to equalize the pressure put on the two teams.
- In the middle, freezing a lane is more difficult than doing so at top/bot. So make sure you don't loose your turret early or that you don't destroy the enemy's turret too early.
- You can deny the enemy's farm by Auto-Attacking him when he is about to last hit.
Trading
Riven's full trading potential is after level 3, when she has all her abilities and can stack
Runic Blade quickly.
- When trading don't use your abilities the one after another but auto-attack in between for maximum damage output.
- An easy way for first blood against squishy opponents is the
Valor>
Ki Burst>AA>
Ignite>1st stack of
Broken Wings>AA>2nd and third stack of
Broken Wings. Note that this should be excecuted quickly. There are more combos, which will be explained later but this is the easiest to pull off.
- After winning a trade you can push the lane to the enemy's tower and then recall, so that the enemy does not gain much XP when he comes back.
- Before going into a trade you should consider items, abilites, levels and how trades that have taken place earlier ended up. If these facts are not in your favour, avoid trading.
Ganking/ Roaming
- Only gank a lane when the enemy midder is missing as well. Otherwise, you will probably loose your turret.
- In cases, when the enemy mid-laner is babysitting top/bot then you can either help your teammates(only if it's really neccessary) or push the lane and destroy the enemy tower.
- Make every gank count by getting a kill/assist. Otherwise you have just wasted your time and lost farm.
- You can gank normally from the river or turn right go to the bush that leads to golems and red and gank from behind. This is a very easy way to secure kills when the enemy is pushing but there is the danger of being seen by the minions. So wait for the perfect time.
- Babysitting is not something I like when playing as
Riven because it draws people's and brings many champions to the same lane. You don't want teamfights so early so babysit only if it is 110% neccessary.
Warding
- Good warding will save you from enemy gank which could kill you and stuff.
- As a mid-laner you don't need to ward for all your allies but only for your own safety.
- Putting wards in the bushes at the left and the right side of middle is a must do. You can also ward the tiny bushes near dragon and baron for extra safety.
- Wards last 3 minutes and trinkets 1. Have this in mind when warding.
- Most junglers don't gank before level 3/4 so do not waste your
Stealth Ward by putting it very early.

Teamfights
Teamfighting is the most tricky part when playing as







If the enemies don't commit any mistakes then stay behind your tanks and kill any enemy coming close enough to you. In any case DO NOT OVEREXTEND!

Split-Pushing
That's your other option during late game. If your team is causing pressure to the enemies by getting objectives(turrets, dragon) or if your enemies push another lane(not mid) go top/bot and push to hell.






When you are splitpushing make sure your team has warded well and keep an eye for enemies trying to gank you. Do not overextend and do not miss when your team needs you for teamfights.

Valor+
Flash: An easy way to cover distances or to open gaps
Broken Wings/
Blade of the Exile/
Ravenous Hydra+
Valor: Casting any of these two abilities or activating
Ravenous Hydra while dashing with
Valor will cancel their animation and save you some time.
Wind Slash+
Broken Wings: Using
Wind Slash, while casting
Broken Wings will cancel the animation of
Wind Slash.
Ki Burst+
Ravenous Hydra: This will cancel the animation of
Ravenous Hydra/
Tiamat. It can also be used as a quick damage combo.
Valor->
Ki Burst->AA->
Ignite->1st stack of
Broken Wings->AA->2nd and third stack of
Broken Wings: A damage combo mentioned and earlier thay can help you engage enemies and kill the quickly. You can also add
Blade of the Exile and
Wind Slash to the combo.
Valor->AA->
Broken Wings->AA->
Broken Wings->AA->
Broken Wings->AA->
Ki Burst->AA: Another damage combo similar to the one above. Throw
Ignite somewhere in there as well and of course use
Blade of the Exile and
Wind Slash if neccessary.
Note that all these things mentioned above must be pulled offf quickly.

Feedback and Constructive Criticism is appereciated. I'll try to keep this updated. For now, I am trying to add more content(to finish the matchup section),images(mainly screenshots) and videos(for visuals in the tips and tricks section) to the guide.
Thank you all but especially jhoijhoi for the teamplates that can be found here.
This is TROLLing1999 signing out...
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