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Choose Champion Build:
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Standard Kalista
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Insane sustain Kalista [Experi
Recommended Items
Spells:
Flash
Heal
Items
Ability Order
Martial Poise (PASSIVE)
Kalista Passive Ability
Threats & Synergies
Ezreal
Ezreal offers you a nemesis to be reckoned with. Do not underestimate his Mystic Shot and Arcane Shift. Be a clever player: Use your dash passive constantly to increase the difficulty Ez has to hit you with his skillshots. In many cases you are unable to chase him down unless you pop your Flash, so rely on poking to deny him farm to prevent his late game from giving you a headaiche
Kalista - the Spear of Vengeance


Introduction

1.1. About the author
I am PenileStampede: policeman, gentleman, and occasionally the classy drunk discussing how to solve world problems. I have played LoL for about 3 years on various accounts, mostly casual, but took a liking to ranked play as an adc and support mainly for about one year ago.



1.2. The purpose of this guide
This guide is meant to teach both experienced players and newfound LoL-lovers alike, how to succeed in playing


1.3. About
Kalista - The Spear of Vengeance

Kalista is a marksman-type champion with high base damage and a great kit for pushing her lane. She is quite new to the Fields of Justice, so people are yet adapting to her new playstyle and learning to make the best use of her.






The standard build and the sustained build are the two builds in this guide, and I hope you enjoy using them as much as I do.

1.4. Advantages of choosing these builds
The Standard

Standard build is relatively easy to learn, easy to master, and fun to use.
It is based on Attack speed and Attack damage items, and is the build I recommend for most games - both if you are new to


Insane Sustain build is based on high lifesteal, mana leech and resistances. Albeit this build is not as effecient as the standard build in regards of both damage output and burst damage - it offers you the option of staying in lane forever. You will have excess capacity to stay and fight even after a long while of clearing minion waves and getting harassed by the enemy. In late game, this build will also help you survive team fights against strong enemy champions, and you recover both health and mana quickly for those final pushes that secure objectives while your team is either dead or in base, and the enemy team is annihilated.
+ Easy farm
+ High mobility
+ Skillshot-immune with proper use of

+ Incredible poke damage with

+ Great kiting, chasing and gap-closing kit
+ Very versatile ultimate

+ Reset cooldown on

+ Easy farm and harass at the same time
+ Built-in moving ward


- A little bit squishy unless built with defense
- Mana hungry. (Problem solved with Insane Sustain build).
- Mobility advantage relies on auto attack
- Hard to master into pentakill-level
- Outranged by some champs (see vs. champ section)
- Auto Attack can't be cancelled


First put points in





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Blue: Skill explanation
White: General info on the skill
Green: Tips and tricks
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If Kalista enters a movement command while winding up her basic attack or Pierce, she will drive through in that direction when she launches her attack, lunging toward that point.
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This passive has incredible utility. The dash distance scales with your boot tier. Make it a priority to get






Use your passive to jump over walls when escaping a fight gone wrong. See the bottom section "Tips and tricks" to learn HOW to walljump with Kalista!
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Throw a fast moving spear that passes through enemies it kills.
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COOLDOWN: 8 seconds
MANA COST: 50 / 55 / 60 / 65 / 70
PHYSICAL DAMAGE: 10 / 70 / 130 /190 / 250 (+100% Attack damage)
RANGE: 1450
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Your bread and butter during the laning phase. Use it for strong pokes and proccing

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Passive: Soul-Marked: When

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Active:

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COOLDOWN: 30 seconds
MANA COST: 25
PASSIVE MAGIC BONUS DAMAGE: 12 / 14 / 16 / 18 / 20% of target's max hp
MAXIMUM PASSIVE BONUS DAMAGE VS MONSTERS: 100 / 125 / 150 / 175 / 200
RECHARGE TIME OF BONUS DAMAGE: 90 / 80 / 70 / 60 / 50 sec. (Maximum two charges).
RANGE: 5500
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Passive: Empowers your basic attacks when attacking with your support. (VERY GOOD with


Active: Sends a "mobile ward" to patrol a potentially LARGE area from your position to target position. This is very useful for patrolling from botlane to dragon pit, across the river, or from jungle to jungle, granting you vision supremacy of the Fog of War.
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Passive:

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Active: Rend causes


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COOLDOWN: 14 / 12.5 / 11 / 9.5 / 8 / instant if a unit is killed by

MANA COST: 30
PHYSICAL DAMAGE:20 / 30 / 40 / 50 / 60 (+60%AD)
DAMAGE PER SPEAR AFTER THE FIRST: 5(+15%AD) / 9(+18%AD) / 14(+21%AD) / 20(+24%AD) / 27(+27%AD)
SLOW %: 25 / 30 / 35 / 40 / 45%
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Keeping up your assault means constantly beefing the damage from activating

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Use



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Kalista repositions her bound ally next to her, making them untargetable and disabling their spells. During Fate's Call,

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COOLDOWN: 90 / 75 / 60 seconds
MANA COST: 100
RANGE: 1400
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Your utimate ability,



Core build:

These boots are currently the best for


...

First and foremost, this item gives you an incredible increase in attack damage and crits.
Second, the crit chance along with

...

The attack speed increase will have you spitting spears like a gatling gun on steroids, and you will be dashing across the Fields of Justice like a Yasuo with no cooldowns. Additionally, if your first attack on a group of enemies crit, you will crit everyone. Imagine the potential of it if you also have

...

Alternatively, you can go for Phantom dancer instead of Statikk Shiv.
Phantom Dancer works great in late game and outscales Statikk Shiv's stats and use, making this an all over stronger item in late game. It has a higher attack speed and higher critical strike chance, making its synergy with


...
...
Pick Two (or all)

For most AD Carries,

It mitigates enemy armor by bypassing 35% of armor, meaning your attack damage will deal more damage against armored targets than it would otherwise.

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If you opt for this item, it will grant you EVEN MORE attack speed, making you a rapid-fire ADC to be reckoned with. The attack damage is less than

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Defensive items
I'm not going to go into the depth of each item, merely give a quick explanation.
In general:
If the enemy team has HEAVY AD - build armor items like



The reason why I choose not to build


Therefore, you generally want to build



...
If the enemy team has HEAVY AP - build magic resist items.
Viable items are





If you feel like the added attack damage, take





Core build:

These boots are currently the best for


...

The attack speed increase will have you spitting spears like a gatling gun on steroids, and you will be dashing across the Fields of Justice like a Yasuo with no cooldowns. Additionally, if your first attack on a group of enemies crit, you will crit everyone. The movement speed multiplier also brings you some nice chasing and escape abilities. Take this item if they don't have many AP champs.
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If you opt for this item, it will grant you EVEN MORE attack speed, making you a rapid-fire ADC to be reckoned with. The attack damage is less than

...

For the sustain build, you want to pick this item if the enemy team has a great deal of AP.
The 25 Magic resist will mitigate some magic damage, while the added 50 attack speed will buff your life steal from either



More life steal:

I love this item for the Insane Sustain build. The attack damage is equal to that of





...



...

Take these, SURVIVE!:
Pretty much straightforward.
If the enemy team has mostly attack damage, take

The increase in HP, along with the life steal from your offensively built items, will keep you alive for ages.
The armor from

...
If the enemy team has mostly ability power, take [Banshee's veil]] to buff your HP and magic resist.
Same as the above, increase of HP with life steal will keep you alive.
The Magic resist and passive shield from

3. Successful team builds

If you have a bruiser top, mage mid and assassin jungler, you want a tank support. Viable tanky supports follow below in the "Synergies" section.
If you have a tank top, mage or fighter mid, and bruiser or assassin jungler, you generally want to have an AP support with hard CC. See the below section.
4. Tanky supports

Alistar is a champ with great endurance and a kit well suited for aggressive play.
His









Braum is a beloved ally when playing











Leona is a viable option for a tank champ by your side. Her













Your combined power comes from two ability combos that does not rely on ultimates:
The first is a combination of snatch-and-grab tactics, using his Q:





The second combo is your ulti combo. You use







Make sure your support is familiar with the possibilities of your combined attacks, to have the best possible laning phase.


Volibear isn't a standard support champion, but because I have seen him picked as a tank support on occasions, here is a brief explanation on benefits. First of all, Voli is very durable, so he will survive most engages even 3v2. His











There's no denying it: A good cranky metal golem can be a pain in the ***.



Add your ulti

Try to make the best use of your



Your two ultimates alone can decimate an entire team clustered together, and makes for a fantastic initiation to interrupt the enemy team when they are busy fighting dragon or Baron Nashor.











5. AP Supports

One of the most banned-out champions of late,



Your primary use of her will be for roots and giggles.






Here's a pro-tip for combining your efforts in late game teamfights:
Make sure






Because Morgana is rather squishy, be sure she uses her






Snare an enemy with





When playing with





Lulu is a bit tricky to pull off great plays with when you are getting into the mid and late game phases. Again I recommend you use




When laning with








First of all,











Laning with

She offers you a vast variety of utility in her kit: healing, poking and trapping enemies in human form, and some incredible damage in cougar form.
Make use of her Bushwack traps to deny enemies the use of bushes. If an enemy is caught in the trap, be quick to poke the trapped foe with your


Sharing kills with





First and foremost for the AD carry is her









Bottom line: You will enjoy laning with
















As with other mage type supports, have your jungler as your oathbound ally.
When using your ulti





No idea how come I left









Hitting with your poke
Learn smart-casting. Essentially, when you hold your left shift button, mouseover a target, and hit your Q (for


Use your





W: Sentinel ability use
Following the tips in the Ability explanation section, here's a simple video showing the use of your W: Sentinel skill.

Jumping over walls
Learning to jump over walls is an important part of mastering the entire skillset of




The picture below shows where your wall jumping can be used.


PENTAKILL by Doublelift


End credits
Well guys, that's about it.
Hope you found this guide helpful - and if you did, give it a thumbs up and a comment on what you found useful. I will keep it updated along with patches and feedback.
So without further ado: Go enjoy this incredible champion with your newfound skills!
PenileStampede out.

Logged changes following feedback and updates:
01.12.2014: Went throuh Emikadon's review in the comments section.
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Changes:
- added

- added

- changed viable defensive items
- changed build-order of core build in "Standard Kalista"
- swapped


- revamped color use in the guide to make it more comfortable and less gypsy to read
- mastery build for "Standard Kalista" updated

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