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Spells:
Flash
Exhaust
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SEASON 5 | AZIR | GUIDE | TABLE OF CONTENTS |
Chapter 1. Gathering Your Army |
Chapter 2. Building Your Empire |
Chapter 3. Conquering The Rift |
INTRODUCTION |
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FORTIFICATION |
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1) |
VS AP |
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9 |
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+ 7.83 Magic Penetration + 27 Magic Resist (Level 18) |
+ 216 Health (Level 18) + 14.85 Ability Power |
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This runepage is great for ![]() |
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VS AD |
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+ 7.83 Magic Penetration + 27 Ability Power (Level 18) |
+ 27 Armor (Level 18) + 14.85 Ability Power |
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This runepage is great for ![]() ![]() |
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VS ?? |
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+ 7.83 Magic Penetration + 27 Magic Resistance (Level 18) |
+ 27 Armor (Level 18) + 15% Cooldown Reduction (Level 18) |
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This runepage is good to use when you feel confident going against your opponent and you want to just scale really hard into the mid game. With a cooldown reduction item and level 18 and ![]() ![]() ![]() ![]() |
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These masteries provide

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OFFENSE
Tier 1 // ![]() ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() ![]() ![]() Tier 5 // ![]() Tier 6 // ![]() |
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UTILITY
Tier 1 // ![]() ![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() ![]() ![]() ![]() Tier 3 // ![]() ![]() |
These masteries provide

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OFFENSE
Tier 1 // ![]() ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() ![]() ![]() Tier 5 // ![]() Tier 6 // ![]() |
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DEFENSE
Tier 1 // ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() ![]() ![]() |
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Summoner Spells |
Reason |
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INTELLECT |
For every 1% of cooldown reduction that you have, you gain 1.25% attack speed. This helps improve your mid/late game DPS and this gives you a huge free powerspike in damage once you buy some cooldown reduction. When a tower falls and is destroyed by the enemy team, you can right click it and it'll summon a sand disc, which is a tower that lasts for 60 seconds that takes increased damage from all sources. All units that it kills will grant the gold to

This spell allows you to kite, waveclear and chase with ease. The high base damage and scaling with the crowd control (slow) make it difficult for enemies to escape or chase you. The cooldown of the spell is low and helps you reposition your soldiers. The high range and speed your soldiers travel at make it a strong poke tool. It can also be used to steal buffs, dragons and barons from the enemy team or teammates even if you'd like to (but that's just mean). Overall, this spell has a ton of uses and is very strong in any situation. Escape, peeling and scouting.
This spell allows you to kite, waveclear and chase with ease. The high base damage and scaling with the crowd control (slow) make it difficult for enemies to escape or chase you. The cooldown of the spell is low and helps you reposition your soldiers. The high range and speed your soldiers travel at make it a strong poke tool. It can also be used to steal buffs, dragons and barons from the enemy team or teammates even if you'd like to (but that's just mean). Overall, this spell has a ton of uses and is very strong in any situation. Escape, peeling and scouting.
This spell allows you to outplay when used in conjunction with



This spell is great for initiating, making picks and peeling. It has a ton of uses and it can be a game changer. The burst damage and utility on it is what makes


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Warding is an incredibly important part of League of Legends, and correctly using wards means that you can easily create picks, prevent invades or avoid deaths for yourself or your team. It can be used to feed your team information of the location of enemies, and what objectives they may be heading towards or at. But that's not all. Vision also shows you where your enemies aren't at, meaning they are elsewhere. This lets you be able to prepare for fights and use that location to bait enemies since you know they are not aware of that area either unless they had vision with wards of that area before you did. This image may seem complicated, but it's not. Something that is comprehensive and explains/shows every possibility does not automatically make something complicated. This map shows the 'best' places to use your ward to utilise the vision granted to the maximum efficiency possible. Being aware of the enemy/teammate's location is essential to winning the game so you can outplay or distract your enemies, and prevent ambushes.
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ROD OF AGES
2,800 GOLD FIRST ITEM ![]() ![]() ![]() ![]() |
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MORELLONOMICON
2,300 GOLD FIRST ITEM Alternatively, ![]() ![]() ![]() |
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NASHOR'S TOOTH
2,920 GOLD SECOND/THIRD ITEM ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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BOOT OPTIONS
1,000 GOLD+ SECOND/THIRD ITEM There are many different viable boot options but they're all situational. Want full cooldown reduction and don't have scaling runes? If you have the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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ZHONYA'S HOURGLASS
3,260 GOLD FOURTH/FIFTH ITEM ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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RABADON'S DEATHCAP
3,300 GOLD FOURTH/FIFTH ITEM ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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VOID STAFF
2,295 GOLD SIXTH ITEM ![]() |
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